Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Glutton 1.0.4 Items Vault 1.0.3 Auto-Transmo Gems 1.0.4 Conveyance Reward 1.0.4 Added Difficulties 1.0.4 Beholder 1.0.4 Alternate Zones Option 1.0.4 Star kitty race 1.0.4 Tier-1 Short Circuit Option 1.0.4 Chronometer 1.0.1 Rest Tweaks (Rechargeables, Auto-use and More!) 1.0.4 Extra Dungeons 1.0.4 Bunnymorph race 1.0.4 Auto-use inscriptions when saturated 1.0.4 Stone Wardens DLC Class 1.0.3 |
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Alchemist |
| Level / Exp | 6 / 38% |
| Size | small |
| Lifes / Deaths | Killed by Steiaot the Bringer of Doom at level 6 on the 79th Pyre 122nd year of Ascendancy at 21:23 / 1 |
Primary Stats
| Strength | 7 (base 10) |
| Dexterity | 8 (base 10) |
| Constitution | 20 (base 25) |
| Magic | 21 (base 21) |
| Willpower | 17 (base 11) |
| Cunning | 14 (base 10) |
Resources
| Life | -6/166 |
| Mana | 138/170 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 9 |
| Accuracy | 2 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17.5 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 0.3 |
| Ranged Defense | 0.3 |
| Fatigue | 0 |
| Physical Save | 16.45 |
| Spell Save | 13.3 |
| Mental Save | 10.85 |
Defense: Resistances
| Acid | + 3%( 70%) |
| Lightning | + 3%( 70%) |
| Fire | + 3%( 70%) |
| Cold | + 3%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 35% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 12% for 4 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Explosive admixtures | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Infusion | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Staff combat | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Tool | iron pickaxe of endurance (dig speed 40 turns) iron pickaxe of endurance (dig speed 40 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
| Main armor | linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Quiver | 173 alchemist agate 173 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | linen cloak of stability (1 def, 0 armour) linen cloak of stability (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Physical save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | earthen elm vilestaff of power (10-12 power, 2 apr, darkness damage) earthen elm vilestaff of power (10-12 power, 2 apr, darkness damage)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +3 Changes damage: +10% darkness Talent granted: +1 Command Staff Physical save: +2 Spellpower: +9 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Inventory
This item will automatically be transmogrified when you leave the level. rough leather armour of temporal resistance (1 def, 2 armour)rough leather armour of temporal resistance (1 def, 2 armour) Requires: - Strength 10 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes resistances: +16% temporal A suit of armour made of leather. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Additional 1 lite damage Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Steiaot the Bringer of Doom uses Flamespit.
Steiaot the Bringer of Doom hits golem (servant of Yeeeeeeek) for 21 fire damage.
Golem (servant of Yeeeeeeek) hits Steiaot the Bringer of Doom for 0 fire damage.
Steiaot the Bringer of Doom uses Flamespit.
Steiaot the Bringer of Doom hits golem (servant of Yeeeeeeek) for 21 fire damage.
Golem (servant of Yeeeeeeek) hits Steiaot the Bringer of Doom for 5 fire damage.
Golem (servant of Yeeeeeeek) hits Steiaot the Bringer of Doom for 53 physical, 3 physical, 1 light damage (total 55.97).
Steiaot the Bringer of Doom hits golem (servant of Yeeeeeeek) for 10 physical, 2 light damage (total 11.14).
Steiaot the Bringer of Doom uses Block.
Golem (servant of Yeeeeeeek) hits Steiaot the Bringer of Doom for 0 physical, 0 physical, 1 light damage (total 0.36).
Steiaot the Bringer of Doom hits golem (servant of Yeeeeeeek) for 10 physical, 2 light damage (total 11.14).
Steiaot the Bringer of Doom uses Flamespit.
Steiaot the Bringer of Doom hits golem (servant of Yeeeeeeek) for 21 fire damage.
Golem (servant of Yeeeeeeek) hits Steiaot the Bringer of Doom for 5 fire damage.
Golem (servant of Yeeeeeeek) casts Eye Beam.
Golem (servant of Yeeeeeeek) hits Steiaot the Bringer of Doom for 156 lightning damage.
Steiaot the Bringer of Doom uses Evasion.
Steiaot the Bringer of Doom tries to evade attacks.
Golem (servant of Yeeeeeeek) hits Steiaot the Bringer of Doom for 58 physical, 3 physical, 1 light damage (total 60.97).
Steiaot the Bringer of Doom hits golem (servant of Yeeeeeeek) for 10 physical, 2 light damage (total 11.14).
Steiaot the Bringer of Doom uses Overpower.
Character control switched to Yeeeeeeek.
Saving done.
Saving done.
Saving game...
