






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Mechanical |
Class | Arachnid |
Level / Exp | 22 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 17 (base 15) |
Dexterity | 48 (base 48) |
Constitution | 19 (base 14) |
Magic | 10 (base 10) |
Willpower | 10 (base 10) |
Cunning | 15 (base 15) |
Resources
Life | 663/663 |
Steam | 100/100 |
Healing Factor | 1.0791723257556 |
Regeneration | 2.42813773295 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +100% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 30 |
Accuracy | 66 |
Crit Chance | 8% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | 30 |
Accuracy | 66 |
Crit Chance | 8% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Acid | +10% |
Cold | +12% |
All | 0% |
Offense: Damage Penetration
Cold | +20% |
Defense: Base
Armour (hardiness) | 39 (100%) |
Defense | 31 |
Ranged Defense | 31 |
Fatigue | 37 |
Physical Save | 26 |
Spell Save | 10 |
Mental Save | 15 |
Defense: Resistances
Acid | -15%(100%) |
Light | + 12%(100%) |
Darkness | + 14%(100%) |
Nature | + 4%(100%) |
Physical | + 15%(100%) |
Mind | + 19%(100%) |
All | 0%(100%) |
Defense: Immunities
Stun Resistance | 50% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Knockback Resistance | 30% |
Poison Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (1/1)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. |
Class Talents
Steamtech / Assault | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Generic Talents
Effects
talent | Mecharachnid Link |
Quests
Equipment
Quiver | ![]() Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 3 Power: 138% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 19 On weapon hit: * 20% chance to slow global speed by 40% * 20% chance to create vines that bind the target to the ground dealing 73 nature damage and pinning them for 3 turns Damage (radius 1) on hit: +8 lightning Damage (radius 2) on crit: +12 nature / +16 lightning When wielded/worn: Talent granted: +1 Explosive Shell Shots are used with slings to pummel your foes to death. |
Tail | ![]() Requires: - Dexterity 24 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Power: 124% Range: 1.5x Uses stat: 100% Dex Damage type: Physical bleed Mastery: Overrun Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +3.0% Attack speed: 100% Block value: +49 On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +8% Changes resistances: +12% light / +11% darkness Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
In off hand | ![]() Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (radius 1) on hit: +14 20% chance of physical repulsion Attacks use: 2.0 Steam When wielded/worn: Physical power: +7 (+3 eff.) Changes stats: +2 Str Changes resistances: +3% darkness Changes resistances penetration: +20% cold Changes damage: +12% cold Mental save: +3 (+3 eff.) Equilibrium when hit: +0.12 Mindpower: +10 (+5 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
In main hand | ![]() Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +7 Travel speed: +600% Damage (Ranged): +9 acid Damage (radius 1) on hit: +14 20% chance of physical repulsion Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +1.0% Changes damage: +10% acid Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Main armor | ![]() Requires: - Massive armour training - Dexterity 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +21 Armour Hardiness: +20% Defense: +10 (+5 eff.) Fatigue: +29% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+7 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Inventory
![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +7% blight / +11% darkness / +10% mind / +9% all Physical save: +11 (+5 eff.) Spell save: +11 (+10 eff.) Mental save: +24 (+14 eff.) Life regen: +1.50 Maximum life: +40.00 Healing mod.: +12% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Achievements
Log
Ran for 38 turns (stop reason: at door).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).
You give dreamer's woollen robe of life (0 def, 0 armour) to mecharachnid (servant of Ayokada).
You gain 21.44 gold from the melting of ash totem of healing 'Belubrevena' [power 176] (15 cooldown).
You collect a new ingredient: lump of steel (1).
You gain 2.89 gold from the melting of blighted dwarven-steel gauntlets of strength (+3) (0 def, 2 armour).
You collect a new ingredient: lump of steel (1).
You gain 5.56 gold from the melting of plaguebringer's steel waraxe of erosion (111% power, 3 apr).
You collect a new ingredient: lump of steel (1).
You gain 3.10 gold from the melting of elemental steel mace (113% power, 3 apr).
You collect a new ingredient: lump of steel (1).
You gain 6.89 gold from the melting of balanced steel longsword of enduring (107% power, 3 apr).
You gain 2.50 gold from the melting of Corpsebow.
You collect a new ingredient: lump of steel (1).
You gain 2.14 gold from the melting of hateful steel greatmaul (138% power, 2 apr).
You collect a new ingredient: lump of steel (1).
You gain 3.28 gold from the melting of elemental steel dagger of massacre (115% power, 6 apr).
You gain 2.82 gold from the melting of savior's steel amulet of magic (+5).
You collect a new ingredient: stack of herbs (sessali) (5).
You gain 2.02 gold from the melting of movement infusion of the sneak (speed 679%; cd 17).
You collect a new ingredient: stack of herbs (sessali) (5).
You gain 1.52 gold from the melting of movement infusion (speed 416%; cd 17).
There is a previous level here (press '' or right click to use).
Character control switched to mecharachnid (servant of Ayokada).