Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Higher |
| Class | Archmage |
| Level / Exp | 22 / 45% |
| Size | medium |
| Lifes / Deaths | Killed by Assassin Lord at level 10 on the 18th Dusk 122nd year of Ascendancy at 05:31 / 77Killed by Alexia at level 12 on the 47th Dusk 122nd year of Ascendancy at 11:04 Killed by Minotaur of the Labyrinth at level 12 on the 48th Dusk 122nd year of Ascendancy at 06:57 Killed by naga psyren at level 12 on the 48th Dusk 122nd year of Ascendancy at 07:31 Killed by naga psyren at level 12 on the 48th Dusk 122nd year of Ascendancy at 08:31 Killed by naga psyren at level 12 on the 48th Dusk 122nd year of Ascendancy at 09:20 Killed by Siletira the wolf at level 15 on the 66th Haze 122nd year of Ascendancy at 21:22 Killed by snow giant at level 15 on the 66th Haze 122nd year of Ascendancy at 23:56 Killed by snow giant boulder thrower at level 15 on the 67th Haze 122nd year of Ascendancy at 04:12 Killed by ultimate faeros at level 15 on the 67th Haze 122nd year of Ascendancy at 04:43 Killed by snow giant boulder thrower at level 15 on the 67th Haze 122nd year of Ascendancy at 05:41 Killed by snow giant boulder thrower at level 15 on the 68th Haze 122nd year of Ascendancy at 02:05 Killed by war hound at level 15 on the 68th Haze 122nd year of Ascendancy at 05:08 Killed by snow giant at level 15 on the 68th Haze 122nd year of Ascendancy at 17:32 Killed by Polelrakira the skeleton warrior at level 16 on the 68th Haze 122nd year of Ascendancy at 20:06 Killed by Andinjac the Invoker at level 16 on the 69th Haze 122nd year of Ascendancy at 06:03 Killed by fire wyrm at level 16 on the 69th Haze 122nd year of Ascendancy at 18:49 Killed by fire wyrm at level 16 on the 69th Haze 122nd year of Ascendancy at 19:06 Killed by Varsha the Writhing at level 16 on the 70th Haze 122nd year of Ascendancy at 02:21 Killed by ultimate telugoroth at level 17 on the 70th Haze 122nd year of Ascendancy at 17:04 Killed by Ce'Nina the teluvorta at level 17 on the 70th Haze 122nd year of Ascendancy at 19:31 Killed by void shard at level 17 on the 71st Haze 122nd year of Ascendancy at 21:56 Killed by Chronolith Twin at level 17 on the 72nd Haze 122nd year of Ascendancy at 00:53 Killed by Chronolith Twin at level 17 on the 72nd Haze 122nd year of Ascendancy at 01:30 Killed by Chronolith Twin at level 17 on the 72nd Haze 122nd year of Ascendancy at 03:42 Killed by Chronolith Twin at level 17 on the 72nd Haze 122nd year of Ascendancy at 04:20 Killed by electric eel at level 19 on the 2nd Allure 123rd year of Ascendancy at 01:43 Killed by oozing horror at level 19 on the 2nd Allure 123rd year of Ascendancy at 09:26 Killed by blade horror at level 19 on the 2nd Allure 123rd year of Ascendancy at 14:10 Killed by luminous horror at level 19 on the 2nd Allure 123rd year of Ascendancy at 15:04 Killed by blade horror at level 19 on the 2nd Allure 123rd year of Ascendancy at 16:19 Killed by Urkis, the High Tempest at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 01:37 Killed by Urkis, the High Tempest at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 02:47 Killed by Urkis, the High Tempest at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 09:56 Killed by Urkis, the High Tempest at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 10:50 Killed by Urkis, the High Tempest at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 11:53 Killed by Urkis, the High Tempest at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 12:56 Killed by Alexia at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 17:49 Killed by minotaur at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 19:33 Killed by minotaur at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 19:58 Killed by midge swarm at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 21:37 Killed by Urkis, the High Tempest at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 08:11 Killed by Urkis, the High Tempest at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 09:24 Killed by Urkis, the High Tempest at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 10:19 Killed by Urkis, the High Tempest at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 11:13 Killed by Urkis, the High Tempest at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 12:14 Killed by Urkis, the High Tempest at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 13:15 Killed by Urkis, the High Tempest at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 15:22 Killed by Urkis, the High Tempest at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 21:40 Killed by Urkis, the High Tempest at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 22:42 Killed by Urkis, the High Tempest at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 23:56 Killed by Urkis, the High Tempest at level 20 on the 24th Regrowth 123rd year of Ascendancy at 00:06 Killed by Alexia at level 20 on the 24th Regrowth 123rd year of Ascendancy at 07:16 Killed by Urkis, the High Tempest at level 20 on the 24th Regrowth 123rd year of Ascendancy at 08:51 Killed by Urkis, the High Tempest at level 20 on the 24th Regrowth 123rd year of Ascendancy at 10:46 Killed by Urkis, the High Tempest at level 20 on the 24th Regrowth 123rd year of Ascendancy at 14:18 Killed by Urkis, the High Tempest at level 20 on the 24th Regrowth 123rd year of Ascendancy at 16:28 Killed by Urkis, the High Tempest at level 20 on the 24th Regrowth 123rd year of Ascendancy at 17:32 Killed by Urkis, the High Tempest at level 20 on the 24th Regrowth 123rd year of Ascendancy at 18:27 Killed by enthralled slave at level 21 on the 36th Regrowth 123rd year of Ascendancy at 07:34 Killed by Zubudhevena the slaver at level 21 on the 36th Regrowth 123rd year of Ascendancy at 19:59 Killed by Zubudhevena the slaver at level 21 on the 36th Regrowth 123rd year of Ascendancy at 21:29 Killed by Zubudhevena the slaver at level 21 on the 36th Regrowth 123rd year of Ascendancy at 22:28 Killed by Alexia at level 21 on the 37th Regrowth 123rd year of Ascendancy at 15:14 Killed by Alexia at level 21 on the 59th Regrowth 123rd year of Ascendancy at 06:26 Killed by skeleton warrior at level 21 on the 60th Regrowth 123rd year of Ascendancy at 00:19 Killed by skeleton master archer at level 22 on the 60th Regrowth 123rd year of Ascendancy at 03:14 Killed by skeleton master archer at level 22 on the 60th Regrowth 123rd year of Ascendancy at 10:13 Killed by skeleton master archer at level 22 on the 60th Regrowth 123rd year of Ascendancy at 11:09 Killed by skeleton master archer at level 22 on the 60th Regrowth 123rd year of Ascendancy at 12:06 Killed by skeleton master archer at level 22 on the 60th Regrowth 123rd year of Ascendancy at 12:59 Killed by skeleton master archer at level 22 on the 60th Regrowth 123rd year of Ascendancy at 13:43 Killed by skeleton master archer at level 22 on the 60th Regrowth 123rd year of Ascendancy at 14:48 Killed by skeleton master archer at level 22 on the 60th Regrowth 123rd year of Ascendancy at 15:42 Killed by skeleton master archer at level 22 on the 60th Regrowth 123rd year of Ascendancy at 15:53 Killed by skeleton master archer at level 22 on the 60th Regrowth 123rd year of Ascendancy at 16:22 Killed by skeleton mage at level 22 on the 61st Regrowth 123rd year of Ascendancy at 06:25 |
Primary Stats
| Strength | 25 (base 10) |
| Dexterity | 22 (base 10) |
| Constitution | 11 (base 10) |
| Magic | 71 (base 51) |
| Willpower | 54 (base 43) |
| Cunning | 26 (base 11) |
Resources
| Life | 233/333 |
| Mana | 330/395 |
| Healing Factor | 1.2 |
| Regeneration | 0.48 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 3 |
| Infravision | 7 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 22 |
| Crit Chance | 16% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 14 |
| Accuracy | 38 |
| Crit Chance | 16% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 54.666666666667 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37.6 |
| Crit Chance | 10% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 11.6 |
| Ranged Defense | 20.854332259414 |
| Fatigue | 13 |
| Physical Save | 20.825 |
| Spell Save | 43.872695273606 |
| Mental Save | 24.525 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 304 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 916% over 10 turns and instantly restoring 46 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Storm | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aether | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 3/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
| talent | Shielding |
| talent | Arcane Shield |
| talent | Feather Wind |
| beneficial effect | The target's spellpower has been increased by 4. Spellsurge |
| beneficial effect | Fire damage increased by 15%. Born into Magic |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 31. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% fire / +6% cold / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 33.14 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
| On head | Sewerwhisper the cashmere wizard hat (2 def, 0 armour) Sewerwhisper the cashmere wizard hat (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Mag Changes resistances: +3% nature Changes damage: +12% nature Spell save: +8 A pointy cloth hat, very wizardly... |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Tool | Relguziladin the ash wand of clairvoyance [power 9] (5 cooldown) Relguziladin the ash wand of clairvoyance [power 9] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes stats: +2 Cun Changes resistances: +3% acid It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 9), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | wizard's gold ring wizard's gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag Spell save: +8 Rings can have magical properties. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | magewarrior's short yew magestaff of channeling (20-24 power, 4 apr, arcane element) magewarrior's short yew magestaff of channeling (20-24 power, 4 apr, arcane element)Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +5 Physical crit. chance: +6.0% Physical power: +7 Changes damage: +20% arcane Talent granted: +1 Command Staff Critical mult.: +9.00% Mana each turn: +0.15 Spellpower: +23 Spell crit. chance: +5% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
| Around waist | rough leather belt of burglary rough leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Dex / +4 Cun / +6 Lck Trap disarming bonus: +7 Stealth bonus: +5 Infravision radius: +4 A belt that goes around your waist. |
| In off hand | vined mindstar of storms (5-5.5 power, 18 apr, mind damage) vined mindstar of storms (5-5.5 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 5 lightning Changes stats: +2 Str / +1 Dex / +2 Mag / +2 Wil / +2 Cun / +1 Con Changes resistances: +7% lightning Changes resistances penetration: +7% lightning Changes damage: +6% lightning Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | resilient linen cloak of conjuring (1 def, 0 armour) resilient linen cloak of conjuring (1 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes resistances penetration: +5% arcane Changes damage: +6% arcane Critical mult.: +11.00% Maximum life: +33.00 Maximum mana: +28.00 Spellpower: +4 Spell crit. chance: +3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rough leather armour of the hero (1 def, 2 armour) rough leather armour of the hero (1 def, 2 armour)Requires: - Strength 10 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes stats: +4 Str / +3 Dex / +4 Mag / +4 Wil / +3 Cun A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level. shielding rune of the wizard (absorb 263 for 5 turns)shielding rune of the wizard (absorb 263 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 263 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
copper ring of arcana(+0.10/turn) copper ring of arcana(+0.10/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Silence immunity: +22% Mana each turn: +0.10 Rings can have magical properties. |
copper ring of speed copper ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 Defense: +5 Movement speed: +11% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. gold ring of darkness (+22%)gold ring of darkness (+22%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +22% darkness Changes damage: +11% darkness Rings can have magical properties. |
acidic steel dagger of massacre (16.5-21.45 power, 6 apr) acidic steel dagger of massacre (16.5-21.45 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 16.5 - 21.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +4 acid Sharp, short and deadly. |
dwarven-steel dagger of projection (22-28.6 power, 7 apr) dwarven-steel dagger of projection (22-28.6 power, 7 apr)Requires: - Dexterity 24 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 22.0 - 28.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +4 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
hateful dwarven-steel dagger of erosion (18-23.4 power, 7 apr) hateful dwarven-steel dagger of erosion (18-23.4 power, 7 apr)Requires: - Dexterity 24 Infused by nature Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +8 temporal / +4 darkness / +8 nature Damage against: +4% Living Sharp, short and deadly. |
steel dagger of amnesia (12-15.6 power, 6 apr) steel dagger of amnesia (12-15.6 power, 6 apr)Requires: - Dexterity 16 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Sharp, short and deadly. |
steel dagger of erosion (12.5-16.25 power, 6 apr) steel dagger of erosion (12.5-16.25 power, 6 apr)Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +6 nature / +7 temporal Sharp, short and deadly. |
Eclipse (18-21.6 power, 4 apr, physical element) Eclipse (18-21.6 power, 4 apr, physical element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness / +15% physical / +15% light / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Penitence (15-18 power, 4 apr, physical element) Penitence (15-18 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 120% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight Damage affinity(heal): +20% nature Spellpower: +15 Spell crit. chance: +10% It can be used to cure diseases and poisons, costing 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. |
Staff of Destruction (20-24 power, 4 apr, arcane element) Staff of Destruction (20-24 power, 4 apr, arcane element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
ash vilestaff 'Brightreaper' (15-18 power, 3 apr, acid element) ash vilestaff 'Brightreaper' (15-18 power, 3 apr, acid element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +8 mind / +12 fire Burst (radius 1) on hit: +8 mind When wielded/worn: Changes stats: +1 Mag / +3 Wil Changes resistances penetration: +5% fire Changes damage: +15% acid Talent granted: +1 Command Staff Maximum mana: +12.00 Spellpower: +10 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. earthen yew vilestaff of fate (20-24 power, 4 apr, acid element)earthen yew vilestaff of fate (20-24 power, 4 apr, acid element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +4 Armour Hardiness: +4% Changes damage: +20% acid Talent granted: +1 Command Staff Physical save: +11 Spell save: +7 Mental save: +7 Spellpower: +9 Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
shimmering ash magestaff of fate (15-18 power, 3 apr, arcane element) shimmering ash magestaff of fate (15-18 power, 3 apr, arcane element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% arcane Talent granted: +1 Command Staff Physical save: +6 Spell save: +6 Mental save: +6 Mana each turn: +0.13 Maximum mana: +33.00 Spellpower: +6 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
short elm magestaff (10-12 power, 2 apr, lightning element) short elm magestaff (10-12 power, 2 apr, lightning element)Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% lightning Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. arcing dwarven-steel waraxe of vileness (18.5-25.9 power, 4 apr)arcing dwarven-steel waraxe of vileness (18.5-25.9 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 11% chance to disease * 25% chance for lightning to arc to a second target Damage (Melee): +7 lightning / +10 blight One-handed war axes. |
This item will automatically be transmogrified when you leave the level. nightruned hardened leather belt of burglarynightruned hardened leather belt of burglary Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Dex / +3 Cun / +6 Lck Changes resistances: +7% light / +10% darkness Trap disarming bonus: +10 Stealth bonus: +5 Infravision radius: +4 A belt that goes around your waist. |
linen cloak of battle (1 def, 0 armour) linen cloak of battle (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +2 Defense: +1 Fatigue: -3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
focusing linen robe of fire (+18%) (0 def, 0 armour) focusing linen robe of fire (+18%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +4 Mag / +5 Wil Changes resistances: +18% fire Changes damage: +12% fire Mana each turn: +0.16 Psi each turn: +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant cashmere robe of nature (+39%) (2 def, 0 armour)verdant cashmere robe of nature (+39%) (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Con Changes resistances: +39% nature Changes damage: +26% nature Poison immunity: +25% Disease immunity: +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Hathofast the pair of hardened leather boots (0 def, 3 armour) Hathofast the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +1 Armour: +3 Fatigue: -8% Changes stats: +2 Dex Changes resistances penetration: +10% blight Maximum encumbrance: +23 Physical save: +8 A pair of boots made of leather. |
miner's pair of rough leather boots of tirelessness (0 def, 6 armour) miner's pair of rough leather boots of tirelessness (0 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Fatigue: +1% Stamina each turn: +0.40 Maximum stamina: +13.00 Infravision radius: +1 A pair of boots made of leather. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 121.34 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
corrosive rough leather gloves of dexterity (+3) (0 def, 1 armour) corrosive rough leather gloves of dexterity (+3) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 Armour: +1 Damage (Melee): 6 acid Changes stats: +3 Dex Changes resistances: +5% acid Changes damage: +4% acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Blastrace (2 def, 0 armour) Blastrace (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Effects on melee hit: * 10% chance to gain 10% of a turn Changes resistances: +15% lightning Mana each turn: +0.20 Spellpower: +4 Spell crit. chance: +4% A pointy cloth hat, very wizardly... |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
71 alchemist agate 71 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 37 turns) woodsman's iron pickaxe (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
burglar's alchemist's lamp of the zealot burglar's alchemist's lamp of the zealotInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Cun Changes resistances: +3% all Spell save: +6 Light radius: -7 Infravision radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
scorching alchemist's lamp of clarity scorching alchemist's lamp of clarityPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +6% fire Mental save: +8 Light radius: +3 See stealth: +6 See invisible: +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. pouch of steel shots of purging (22/22, 20.5-24.6 power, 2 apr)pouch of steel shots of purging (22/22, 20.5-24.6 power, 2 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.5 - 24.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 22 On weapon hit: * 25% chance to remove a magical effect Damage (Ranged): +8 nature Shots are used with slings to pummel your foes to death. |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Ay ay captain! (Exploration mode)
Turn into a pirate!By Alexia the Higher Archmage level 18
1st Wintertide 123rd year of Ascendancy at 16:35 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Alexia the Higher Archmage level 16
69th Haze 122nd year of Ascendancy at 14:31 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Alexia the Higher Archmage level 14
62nd Haze 122nd year of Ascendancy at 15:32 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Alexia the Higher Archmage level 18
2nd Wintertide 123rd year of Ascendancy at 01:53 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Alexia the Higher Archmage level 20
25th Regrowth 123rd year of Ascendancy at 05:29 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Alexia the Higher Archmage level 20
3rd Allure 123rd year of Ascendancy at 07:28 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Alexia the Higher Archmage level 10
5th Mirth 122nd year of Ascendancy at 04:01 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Alexia the Higher Archmage level 20
3rd Allure 123rd year of Ascendancy at 03:18 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Alexia the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 19:24 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Alexia the Higher Archmage level 10
18th Dusk 122nd year of Ascendancy at 11:35 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Alexia the Higher Archmage level 10
5th Mirth 122nd year of Ascendancy at 04:06 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Alexia the Higher Archmage level 21
37th Regrowth 123rd year of Ascendancy at 20:35 see stats
Log
You collect a new ingredient: skeleton mage skull.
Alexia hits Skeleton mage for 205 fire damage.
Alexia killed Skeleton mage!
Talent Lightning is ready to use.
Talent Flame is ready to use.
Alexia is no longer surging arcane power.
Talent Born into Magic is ready to use.
Ran for 15 turns (stop reason: hostile spotted to the northwest (ghoul)).
Alexia casts Flame.
Ghoul is on fire!
Alexia hits Ghoul for 100 fire damage.
Burning from Alexia hits Ghoul for 38 fire damage.
Alexia casts Manathrust.
Alexia hits Ghoul for 201 arcane damage.
Burning from Alexia hits Ghoul for 38 fire damage.
Alexia casts Lightning.
Alexia's spell attains critical power!
Alexia is surging arcane power.
You collect a new ingredient: chunk of ghoul flesh.
Talent Flame is ready to use.
Alexia hits Ghoul for (29 resilience), 328 lightning (328 total damage).
Alexia killed Ghoul!
