Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Anorithil |
| Level / Exp | 28 / 87% |
| Size | medium |
| Lifes / Deaths | Killed by Lady Zoisla the Tidebringer at level 3 on the 75th Pyre 122nd year of Ascendancy at 07:36 0 / 7Killed by black jelly at level 16 on the 35th Haze 122nd year of Ascendancy at 08:09 Killed by large white snake at level 19 on the 46th Haze 122nd year of Ascendancy at 22:13 Killed by Silygatta the sabertooth tiger at level 25 on the 7th Decay 122nd year of Ascendancy at 01:12 Killed by Glorymina the ghast at level 28 on the 7th Regrowth 123rd year of Ascendancy at 16:30 Killed by Glorymina the ghast at level 28 on the 7th Regrowth 123rd year of Ascendancy at 17:02 Killed by Mayobrerin the venom wyrm at level 28 on the 8th Regrowth 123rd year of Ascendancy at 22:42 |
Primary Stats
| Strength | 22 (base 10) |
| Dexterity | 20 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 76 (base 60) |
| Willpower | 30 (base 10) |
| Cunning | 70 (base 56) |
Resources
| Life | -82/607 |
| Mana | 360/360 |
| Negative | 21/101 |
| Positive | 76/101 |
| Healing Factor | 1.2 |
| Regeneration | 0.48 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 58 |
| Accuracy | 14 |
| Crit Chance | 31% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 66.25 |
| Crit Chance | 71% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| All | +2% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 3.5 |
| Ranged Defense | 3.5 |
| Fatigue | 7 |
| Physical Save | 45.306043254165 |
| Spell Save | 53.272709920832 |
| Mental Save | 41.666666666667 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Confusion Resistance | 65% |
| Stun Resistance | 55% |
| Instadeath Resistance | 100% |
| Blind Resistance | 55% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 198 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 480 damage for 5 turns. The effect will scale with your magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 44 with a minimum range of 15. Its effects scale with your Strength stat. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Celestial / Glyphs | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Circles | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Star fury | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Sunlight | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Celestial / Hymns | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Chant of Fortitude |
| talent | Premonition |
| talent | Corona |
| talent | Hymn of Perseverance |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | Projectiles aimed at the target are slowed by 102%. Warding |
| detrimental effect | The target is cursed, reducing defence and all saves by 20. Curse of Defenselessness |
| beneficial effect | Reduces acid damage received by 18%. Premonition Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 17. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed minotaur nose. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | alchemist's lamp 'Lightpain' alchemist's lamp 'Lightpain'Powered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to disease Changes stats: +3 Mag Changes resistances: +3% light Changes resistances penetration: +10% light Spellpower: +5 Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | eldritch cashmere wizard hat of arcana (2 def, 0 armour) eldritch cashmere wizard hat of arcana (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +5 Wil / +4 Mag Mana each turn: +1.00 Mana when hit: +1.50 Maximum mana: +55.00 Spellpower: +12 It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 15 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | wizard's steel ring of power wizard's steel ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 Changes stats: +3 Mag Spell save: +6 Spellpower: +7 Mindpower: +6 Rings can have magical properties. |
| Around waist | Morningsin MorningsinInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to blind Changes stats: +6 Str / +5 Dex / +2 Mag / +3 Wil / +4 Cun Physical save: +14 Spell save: +14 Mental save: +19 A belt that goes around your waist. |
| In main hand | Eclipse (18-21.6 power, 4 apr, physical element) Eclipse (18-21.6 power, 4 apr, physical element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% temporal / +15% physical / +15% light / +15% darkness Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
| On hands | heroic rough leather gloves of the starseeker (0 def, 5 armour) heroic rough leather gloves of the starseeker (0 def, 5 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +5 Changes stats: +2 Cun / +2 Mag Changes resistances: +6% light / +6% darkness Mental save: +6 Maximum life: +40.00 Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.3 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 104.53 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | stargazer's silk robe of Linaniil (3 def, 0 armour) stargazer's silk robe of Linaniil (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +3 Cun Changes damage: +13% light / +9% darkness Mana each turn: +0.14 Maximum mana: +63.00 Spellpower: +27 Spell crit. chance: +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Fearfire Mantle (14 def, 0 armour) Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Around neck | steel amulet of soulsearing steel amulet of soulsearingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes damage: +7% blight / +5% fire Critical mult.: +12.00% Spellpower: +6 Amulets can have magical properties. |
Inventory
Rune of the Rift (270.00 temporal damage, removed from time 4 turns) Rune of the Rift (270.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 315.90 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Manylandil the Obsidianmaster Manylandil the ObsidianmasterInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +14% mind / +3% darkness Changes resistances penetration: +10% darkness Changes damage: +6% darkness Confusion immunity: +26% Amulets can have magical properties. |
Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate), costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
blurring hardened leather belt of unlife blurring hardened leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +10 Changes resistances: +5% blight Stealth bonus: +7 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
stargazer's woollen robe of darkness (+28%) (0 def, 0 armour) stargazer's woollen robe of darkness (+28%) (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +1 Cun Changes resistances: +28% darkness Changes damage: +5% light / +19% darkness Spellpower: +6 Spell crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots 'Durodas' (0 def, 1 armour) pair of rough leather boots 'Durodas' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +1 Str / +2 Dex / +2 Wil / +3 Cun Grants telepathy: Humanoid/Orc Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. A pair of boots made of leather. |
Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
spellwoven linen wizard hat of knowledge (1 def, 0 armour) spellwoven linen wizard hat of knowledge (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +4 Cun / +3 Wil Mana each turn: +0.10 Spellpower: +3 Spell crit. chance: +3% Mindpower: +3 A pointy cloth hat, very wizardly... |
nimble drakeskin leather armour of the deep (12 def, 9 armour) nimble drakeskin leather armour of the deep (12 def, 9 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +9 Defense: +12 Ranged Defense: +6 Fatigue: +8% Changes stats: +3 Dex Changes resistances: +7% acid / +6% cold Allows you to breathe in: water Movement speed: +20% A suit of armour made of leather. |
tempestuous hardened leather armour of the deep (12 def, 7 armour) tempestuous hardened leather armour of the deep (12 def, 7 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +12 Ranged Defense: +4 Fatigue: +8% Damage (Melee): 7 lightning Damage (Ranged): 6 lightning Changes resistances: +12% lightning / +17% cold / +7% acid Allows you to breathe in: water A suit of armour made of leather. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
6 onyx 6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Issydas the Dimobsidian (dig speed 19 turns) Issydas the Dimobsidian (dig speed 19 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 12 acid Changes stats: +3 Str Changes damage: +6% darkness Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Hadrian II the Shalore Anorithil level 18
44th Haze 122nd year of Ascendancy at 22:02 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Hadrian II the Shalore Anorithil level 28
3rd Regrowth 123rd year of Ascendancy at 05:17 see stats
Bringer of Doom
Killed a Bringer of Doom.By Hadrian II the Shalore Anorithil level 22
78th Haze 122nd year of Ascendancy at 02:47 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Hadrian II the Shalore Anorithil level 20
49th Haze 122nd year of Ascendancy at 16:49 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Hadrian II the Shalore Anorithil level 12
59th Dusk 122nd year of Ascendancy at 06:15 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Hadrian II the Shalore Anorithil level 25
7th Decay 122nd year of Ascendancy at 08:30 see stats
Exterminator
Killed 1000 creatures.By Hadrian II the Shalore Anorithil level 19
48th Haze 122nd year of Ascendancy at 10:08 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Hadrian II the Shalore Anorithil level 21
64th Haze 122nd year of Ascendancy at 20:57 see stats
Fear me not!
Survived the Fearscape!By Hadrian II the Shalore Anorithil level 23
78th Haze 122nd year of Ascendancy at 13:53 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Hadrian II the Shalore Anorithil level 18
44th Haze 122nd year of Ascendancy at 20:56 see stats
Level 10
Got a character to level 10.By Hadrian II the Shalore Anorithil level 10
9th Mirth 122nd year of Ascendancy at 00:41 see stats
Level 20
Got a character to level 20.By Hadrian II the Shalore Anorithil level 20
48th Haze 122nd year of Ascendancy at 12:39 see stats
Lost in translation
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Hadrian II the Shalore Anorithil level 3
75th Pyre 122nd year of Ascendancy at 07:17 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Hadrian II the Shalore Anorithil level 12
10th Dusk 122nd year of Ascendancy at 15:23 see stats
Size matters
Did over 600 damage in one attack.By Hadrian II the Shalore Anorithil level 17
42nd Haze 122nd year of Ascendancy at 08:25 see stats
The Arena
Unlocked Arena mode.By Hadrian II the Shalore Anorithil level 7
4th Mirth 122nd year of Ascendancy at 01:38 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Hadrian II the Shalore Anorithil level 18
44th Haze 122nd year of Ascendancy at 22:02 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Hadrian II the Shalore Anorithil level 21
57th Haze 122nd year of Ascendancy at 21:21 see stats
The secret city
Discovered the truth about mages.By Hadrian II the Shalore Anorithil level 6
1st Mirth 122nd year of Ascendancy at 07:44 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Hadrian II the Shalore Anorithil level 21
57th Haze 122nd year of Ascendancy at 20:03 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Hadrian II the Shalore Anorithil level 17
41st Haze 122nd year of Ascendancy at 21:56 see stats
Log
Mayobrerin the venom wyrm hits Hadrian II for (143 absorbed), 0 physical, (31 absorbed), 0 darkness, (165 absorbed), 0 physical, (13 absorbed), 0 darkness, (31 absorbed), 0 darkness (0 total damage).
Hadrian II casts Healing Light.
Hadrian II's spell attains critical power!
Hadrian II receives 795 healing.
Hadrian II drains life from Venom drake hatchling!
Hadrian II drains life from Mayobrerin the venom wyrm!
Hadrian II drains life from Venom drake hatchling!
Hadrian II receives 1 healing from Venom drake hatchling.
Hadrian II hits Venom drake hatchling for 8 fire damage.
Hadrian II hits Venom drake hatchling for 8 fire damage.
Hadrian II hits Mayobrerin the venom wyrm for 6 fire damage.
Hadrian II receives 1 healing from Venom drake hatchling.
Hadrian II's Corona hits Venom drake hatchling for 34 light damage.
Hadrian II's Corona hits Venom drake hatchling for 34 light damage.
Venom drake hatchling shrugs off the effect 'Corrode'!
Mayobrerin the venom wyrm resists the knockback!
Venom drake resists the knockback!
Venom drake hatchling resists the knockback!
Hadrian II's Corona hits Venom drake hatchling for 32 darkness damage.
Mayobrerin the venom wyrm's corrosive acid area effect hits Hadrian II for 24 acid damage.
Mayobrerin the venom wyrm's corrosive acid area effect hits Venom drake hatchling for 0 acid damage.
Hadrian II's prismatic repulsion area effect hits Venom drake for 10 light, 10 darkness (21 total damage).
Hadrian II's prismatic repulsion area effect hits Venom drake hatchling for 10 light, 10 darkness (21 total damage).
Hadrian II's prismatic repulsion area effect hits Venom drake hatchling for 10 light, 10 darkness (21 total damage).
Hadrian II's prismatic repulsion area effect hits Mayobrerin the venom wyrm for 10 light, 10 darkness (21 total damage).
Hadrian II's prismatic repulsion area effect killed Venom drake hatchling!
Hadrian II's Corona hits Mayobrerin the venom wyrm for 32 darkness damage.
Mayobrerin the venom wyrm uses Flurry.
Hadrian II is cursed.
Saving game...
