










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Items Vault 1.6.0Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.6Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Drem |
| Class | Doombringer |
| Level / Exp | 11 / 95% |
| Size | medium |
| Lifes / Deaths | Killed by Aroda the shadowblade at level 10 on the 29th Voratun 122nd year of Ascendancy at 22:00 0 / 5Killed by Assassin Lord at level 10 on the 30th Voratun 122nd year of Ascendancy at 00:39 Killed by Norgos, the Guardian at level 11 on the 5th Profit 122nd year of Ascendancy at 16:44 Killed by Norgos, the Guardian at level 11 on the 5th Profit 122nd year of Ascendancy at 18:17 Killed by Norgos, the Guardian at level 11 on the 5th Profit 122nd year of Ascendancy at 19:00 |
Primary Stats
| Strength | 34 (base 28) |
| Dexterity | 11 (base 10) |
| Constitution | 13 (base 12) |
| Magic | 33 (base 30) |
| Willpower | 14 (base 10) |
| Cunning | 12 (base 12) |
Resources
| Life | -48/406 |
| Stamina | 150/150 |
| Vim | 157/157 |
| Healing Factor | 1.0245901639344 |
| Regeneration | 5.9093719021364 |
Speed
| Mental | -25% |
| Attack | -25% |
| Movement | -50% |
| Spell | -25% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 16.709591362595 |
| See Invisible | 16.709591362595 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 29 |
| Crit Chance | 13% |
| APR | 1 |
| Speed | 1.33 |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 5% |
| Speed | 1.3333333333333 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 1% |
| Speed | 1.3333333333333 |
Offense: Damage Bonus
| Lightning | +3% |
| Blight | +20% |
| Darkness | +6% |
| Fire | +9% |
| Cold | +5% |
Offense: Damage Penetration
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 33.08934837382 (96.030927835052%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 18 |
| Physical Save | 27 |
| Spell Save | 19 |
| Mental Save | 22 |
Defense: Resistances
| Cold | + 7%( 70%) |
| Lightning | + 16%( 70%) |
| Nature | + 6%( 70%) |
| Darkness | + 8%( 70%) |
| Blight | + 16%( 70%) |
| Physical | + 7%( 70%) |
| Fire | + 3%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
| Poison Resistance | 11% |
| Confusion Resistance | 20% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 106 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Torture | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Chant of Fortress |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 25%. Cripple |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You have explored the ruins of Kor'Pul and vanquished the Shade. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Islunne the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +15 (+5 eff.) Spell.pwr +4 (+2 eff.) ----- def ----- Armour +3 Fatigue +2% Resists +2% physical ---------- misc Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | dwarven-steel gauntlets 'Airdeath' (0 def, 2 armour)1.5 T2 hands armor [Rare] Nature While equipped: Stats +1 Mag dps ---------- Spell.crit +4% Melee+ 8 cold Dmg.mod +3% lightning +5% cold +9% blight ----- def ----- Armour +2 Fatigue +3% Resists +7% cold Spell.save +3 (+2 eff.) ---------- misc Mana/s.crit +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Demonsteel (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +6% darkness Melee Ret 2 light ----- def ----- Armour +1 Fatigue +1% Resists +6% darkness +3% fire A cap made of leather. |
| Tool | Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 5 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | treant's copper ring of clarity0.1 T1 ring jewelry [Ego+] Nature/Psionic While equipped: ----- def ----- Resists +6% nature +5% blight Mind.save +6 (+3 eff.) Poison- +11% Disease- +11% Confus- +20% Rings can have magical properties. |
| On fingers | copper ring of blight (+11%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% blight ----- def ----- Resists +11% blight Rings can have magical properties. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| Main armor | rejuvenating iron plate armour of lightning resistance (0 def, 7 armour)17.0 T1 massive armor [Ego] Nature/Master While equipped: ----- def ----- Armour +7 Fatigue +22% Resists +16% lightning HP.reg +2.10 ---------- misc Stam/turn +0.70 A suit of armour made of metal plates. |
| In main hand | flaming iron greatsword of massacre (25.5-40.8 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane/Master Power 25.5 - 40.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit.r1 +7 fire Massive two-handed swords. |
| Cloak | Shadetickler the linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% fire Res.pen +5% darkness Melee Ret 10 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 19 ----- def ----- Defense +7 (+7 eff.) Resists +3% darkness Phys.save +7 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +45.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
arcing iron battleaxe of massacre (21.5-32.25 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane/Master Power 21.5 - 32.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 59 damage Massive two-handed battleaxes. |
arcing iron greatsword of massacre (22.5-36 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane/Master Power 22.5 - 36.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 59 damage Massive two-handed swords. |
iron greatsword (15-24 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 15.0 - 24.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
chilling iron mace of vileness (11.5-16.1 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 blight +7 cold On Hit: * 5% chance to reduce strength, dexterity, and constitution by 19 Blunt and deadly. |
grounding pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +5% lightning +6% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
umbral iron gauntlets of magic (+2) (0 def, 1 armour)1.5 T1 hands armor [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 6 darkness Dmg.mod +4% darkness +3% arcane ----- def ----- Armour +1 Fatigue +1% Resists +5% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
clarifying linen wizard hat of frost (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature/Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +11% cold ----- def ----- Defense +1 (+1 eff.) Resists +16% cold Mind.save +7 (+4 eff.) A pointy cloth hat, very wizardly... |
grounding rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning +6% temporal A cap made of leather. |
miner's iron helm (0 def, 5 armour)3.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue +5% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing rough leather cap of dexterity (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+6 eff.) A cap made of leather. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
63 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Hadrian II the Drem Doombringer level 10
26th Voratun 122nd year of Ascendancy at 15:36 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Hadrian II the Drem Doombringer level 11
30th Voratun 122nd year of Ascendancy at 04:59 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Hadrian II the Drem Doombringer level 8
23rd Voratun 122nd year of Ascendancy at 04:19 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Hadrian II the Drem Doombringer level 8
21st Voratun 122nd year of Ascendancy at 22:36 see stats
Log
Norgos, the Guardian hits Hadrian II for 47 physical damage.
Hadrian II misses Norgos, the Guardian.
Burning from Hadrian II hits Norgos, the Guardian for (6 flat reduction), 0 fire (0 total damage).
Norgos, the Guardian uses Stun.
Hadrian II is stunned!
Melee retaliation hits Norgos, the Guardian for (2 flat reduction), 0 light, (9 flat reduction), 0 blight (0 total damage).
Norgos, the Guardian hits Hadrian II for 38 physical damage.
Hadrian II misses Norgos, the Guardian.
Norgos, the Guardian stops burning.
Norgos, the Guardian uses Infusion: Wild.
Norgos, the Guardian lessens the pain.
Norgos, the Guardian throws two quick punches.
Melee retaliation hits Norgos, the Guardian for (0 flat reduction), 0 light, (3 flat reduction), 0 blight, (0 flat reduction), 0 light, (3 flat reduction), 0 blight (0 total damage).
Norgos, the Guardian hits Hadrian II for 55 physical, 54 physical (111 total damage).
Norgos, the Guardian is on fire!
Hadrian II hits Norgos, the Guardian for (18 flat reduction), 0 physical, (2 flat reduction), 0 cold, (1 flat reduction), 0 fire, (2 flat reduction), 0 fire (0 total damage).
Talent Teleport: Kroshkkur is ready to use.
Talent Draining Assault is ready to use.
Talent Fiery Grasp is ready to use.
Burning from Hadrian II hits Norgos, the Guardian for (0 flat reduction), 0 fire (0 total damage).
Norgos, the Guardian throws a concussive punch.
Hadrian II is crippled.
Melee retaliation hits Norgos, the Guardian for (0 flat reduction), 0 light, (3 flat reduction), 0 blight (0 total damage).
Norgos, the Guardian hits Hadrian II for 68 physical, 127 physical (197 total damage).
Hadrian II the level 11 drem doombringer was cleaved to death by Norgos, the Guardian and was feasted upon by wolves on level 3 of Norgos Lair.
Hadrian II deactivates Chant of Fortress.
Hadrian II is not stunned anymore.
Hadrian II is not crippled anymore.















































































