Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Skeleton |
Class | Brawler |
Level / Exp | 46 / 57% |
Size | medium |
Lifes / Deaths | Killed by snow giant boulder thrower at level 20 on the 3rd Decay 122nd year of Ascendancy at 15:19 0 / 9Killed by greater gwelgoroth at level 22 on the 3rd Allure 123rd year of Ascendancy at 23:22 Killed by orc necromancer at level 26 on the 32nd Regrowth 123rd year of Ascendancy at 14:51 Killed by worm that walks at level 29 on the 57th Regrowth 123rd year of Ascendancy at 09:39 Killed by sandworm at level 35 on the 48th Pyre 123rd year of Ascendancy at 20:06 Killed by dreadmaster at level 37 on the 78th Pyre 123rd year of Ascendancy at 13:30 Killed by Aeriwyn the heavy bone giant at level 40 on the 24th Dusk 123rd year of Ascendancy at 11:07 Killed by Gorbat, Supreme Wyrmic of the Pride at level 43 on the 63rd Dusk 123rd year of Ascendancy at 20:00 Killed by Vorille the orc berserker at level 46 on the 3rd Allure 124th year of Ascendancy at 10:34 |
Primary Stats
Strength | 94 (base 58) |
Dexterity | 82 (base 60) |
Constitution | 55 (base 8) |
Magic | 27 (base 12) |
Willpower | 33 (base 14) |
Cunning | 83 (base 60) |
Resources
Life | -310/1371 |
Mana | 485/485 |
Stamina | 88/232 |
Equilibrium | 0 |
Healing Factor | 0.8 |
Regeneration | 1.1138191840071 |
Speed
Mental | -9.9999999999999% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +148.27719409802% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
Offense: Barehand
Damage | 131 |
Accuracy | 76 |
Crit Chance | 56% |
APR | 25 |
Speed | 0.89 |
Offense: Spell
Spellpower | 37.5 |
Crit Chance | 34% |
Speed | 1 |
Offense: Mind
Mindpower | 38.15 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
All | +2% |
Defense: Base
Armour (hardiness) | 41 (77.2%) |
Defense | 46.212968617728 |
Ranged Defense | 46.879635284394 |
Fatigue | 1 |
Physical Save | 41.425 |
Spell Save | 27.0625 |
Mental Save | 29.8625 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Silence Resistance | 52% |
Bleed Resistance | 100% |
Confusion Resistance | 21% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Stun Resistance | 50% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 5 Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 264.59 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 39 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 544 damage for 6 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 135 with a minimum range of 15. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 430 damage for 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 14. Its effects scale with your Cunning stat. |
Class Talents
Cunning / Tactical | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat techniques | 1.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Finishing moves | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Pugilism | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 5/5 |
Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Corruption / Vile life | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.10 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 2/5 |
| 3/5 |
| 2/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Exploit Weakness |
talent | Precise Strikes |
talent | Striking Stance |
beneficial effect | Countering melee attacks: Has a 54% chance to get an automatic counter attack when avoiding a melee attack. (2.1 counters remaining) Counter Attacking |
beneficial effect | The target's combat attack is improved by 42. Attack |
detrimental effect | The target is hexed. Each time it uses an ability it takes 69.61 fire damage, and talent cooldowns are increased by 72% plus 1 turn. Burning Hex |
beneficial effect | The target is immune to all detrimental effects. Draconic Will |
beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
beneficial effect | Increases global action speed by 48%. Speed |
detrimental effect | The target is hexed, granting it 38% chance each turn to be dazed for 3 turns. Pacification Hex |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the repented thief from death by stone troll. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have forced a recall while in an exploratory farportal zone. The farportal was rendered unusable in the process. The fortress's current energy level is: 468. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of rough leather boots 'Shockvile' (0 def, 1 armour) pair of rough leather boots 'Shockvile' (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +9% lightning / +6% temporal Changes damage: +3% temporal Silence immunity: +22% Confusion immunity: +21% Stun/Freeze immunity: +21% A pair of boots made of leather. |
On hands | punch (0 def, 23 armour) punch (0 def, 23 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +14 (+3 eff.) Armour: +23 Armour Hardiness: +13% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Damage when hit (Melee): 8 light Changes stats: +6 Str / +5 Mag / +3 Wil / +15 Con Changes resistances: +12% physical / +3% mind / +6% fire Changes resistances penetration: +5% fire Mana each turn: +0.40 Spellpower: +16 (+6 eff.) Spell crit. chance: +9% When used to modify unarmed attacks: Base power: 42.0 - 58.8 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 125% When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Elemental bolt (10% chance level 5). Damage (Melee): +19 ice / +29 lightning / +29 fire / +19 arcane / +29 acid Burst (radius 1) on hit: +4 fire Burst (radius 2) on crit: +16 light Metal gloves protecting the hands up to the middle of the lower arm. |
On head | Nerariba the Fogwend (0 def, 5 armour) Nerariba the Fogwend (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 16 blight Changes stats: +9 Wil Changes resistances: +17% light / +17% blight / +13% cold / +13% fire / +23% darkness Changes resistances penetration: +5% darkness Changes damage: +27% darkness Mental save: +15 (+8 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Branalathad the Cracklerage [power 88] (26 cooldown) Branalathad the Cracklerage [power 88] (26 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to daze Changes resistances: +9% light / +3% lightning Maximum wards: +2 acid / +2 nature / +3 light Changes damage: +9% light / +3% lightning Talents granted: +1 Ward +3 Rushing Claws It can be used to harden the skin for 7 turns increasing armour by 88 and armour hardiness by 60%, putting all charms on cooldown for 26 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
On fingers | stralite ring of warding stralite ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +14% acid / +12% fire / +17% cold / +16% lightning Rings can have magical properties. |
Around neck | Adyvena the steel amulet Adyvena the steel amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Damage when hit (Melee): 8 mind Changes stats: +4 Dex Changes resistances: +13% lightning / +6% fire Physical save: +13 (+4 eff.) Spell save: +14 (+7 eff.) Mental save: +10 (+5 eff.) Silence immunity: +30% Stun/Freeze immunity: +29% Amulets can have magical properties. |
Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+7 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+5 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 19.34 cold damage and 17.44 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Cloak | Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Changes resistances: +20% lightning / +20% darkness / -30% arcane / +20% fire / +20% nature / +20% cold Changes resistances cap: +5% lightning / +5% darkness / -30% arcane / +5% fire / +5% nature / +5% cold This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Inventory
Infusion of Wild Growth (Rad 5 for 10 turns) Infusion of Wild Growth (Rad 5 for 10 turns)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place and dealing 45.18 physical damage and 100.19 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Crackleoracle (12 def, 0 armour) Crackleoracle (12 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +9 Defense: +12 (+6 eff.) Damage when hit (Melee): 16 lightning Changes resistances: +6% acid / +3% temporal / +10% fire / +17% lightning / +8% cold Changes resistances penetration: +5% temporal Changes damage: +3% temporal Critical mult.: +23.00% Stealth bonus: +15 Physical save: +9 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Vorera the Willowbone (0 def, 5 armour) Vorera the Willowbone (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 8 acid / 4 blight Changes stats: +5 Cun / +6 Con Changes resistances: +6% acid / +30% temporal / +30% darkness Changes resistances penetration: +5% blight / +19% temporal / +20% darkness / +15% nature Changes damage: +6% blight Physical save: +25 (+8 eff.) Mental save: +19 (+10 eff.) Stamina each turn: +1.20 Maximum stamina: +40.00 Spellpower: +6 (+3 eff.) Defense after a teleport: +30 Resist all after a teleport: +18% New effects duration reduction after a teleport: +30% A pair of boots made of leather. |
Goedalath Rock Goedalath RockPowered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-9 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+2 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+6 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
sapper's iron pickaxe (dig speed 30 turns) sapper's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Cun / +1 Str Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin, costing 100 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By adsadvas the Skeleton Brawler level 29
43rd Regrowth 123rd year of Ascendancy at 13:20 see stats
By adsadvas the Skeleton Brawler level 19
76th Haze 122nd year of Ascendancy at 12:18 see stats
By adsadvas the Skeleton Brawler level 32
3rd Pyre 123rd year of Ascendancy at 17:56 see stats
By adsadvas the Skeleton Brawler level 42
30th Dusk 123rd year of Ascendancy at 16:50 see stats
By adsadvas the Skeleton Brawler level 31
79th Regrowth 123rd year of Ascendancy at 16:07 see stats
By adsadvas the Skeleton Brawler level 18
42nd Haze 122nd year of Ascendancy at 20:32 see stats
By adsadvas the Skeleton Brawler level 37
1st Mirth 123rd year of Ascendancy at 01:20 see stats
By adsadvas the Skeleton Brawler level 17
22nd Haze 122nd year of Ascendancy at 10:10 see stats
By adsadvas the Skeleton Brawler level 33
28th Pyre 123rd year of Ascendancy at 00:41 see stats
By adsadvas the Skeleton Brawler level 30
73rd Regrowth 123rd year of Ascendancy at 23:36 see stats
By adsadvas the Skeleton Brawler level 15
39th Dusk 122nd year of Ascendancy at 19:48 see stats
By adsadvas the Skeleton Brawler level 22
4th Allure 123rd year of Ascendancy at 01:25 see stats
By adsadvas the Skeleton Brawler level 36
62nd Pyre 123rd year of Ascendancy at 23:40 see stats
By adsadvas the Skeleton Brawler level 33
28th Pyre 123rd year of Ascendancy at 07:14 see stats
By adsadvas the Skeleton Brawler level 19
76th Haze 122nd year of Ascendancy at 12:43 see stats
By adsadvas the Skeleton Brawler level 44
70th Dusk 123rd year of Ascendancy at 19:23 see stats
By adsadvas the Skeleton Brawler level 10
11st Dusk 122nd year of Ascendancy at 04:22 see stats
By adsadvas the Skeleton Brawler level 20
3rd Decay 122nd year of Ascendancy at 13:31 see stats
By adsadvas the Skeleton Brawler level 30
69th Regrowth 123rd year of Ascendancy at 22:51 see stats
By adsadvas the Skeleton Brawler level 40
7th Dusk 123rd year of Ascendancy at 05:03 see stats
By adsadvas the Skeleton Brawler level 17
58th Dusk 122nd year of Ascendancy at 07:51 see stats
By adsadvas the Skeleton Brawler level 45
1st Allure 124th year of Ascendancy at 00:49 see stats
By adsadvas the Skeleton Brawler level 21
2nd Allure 123rd year of Ascendancy at 00:31 see stats
By adsadvas the Skeleton Brawler level 30
74th Regrowth 123rd year of Ascendancy at 04:06 see stats
By adsadvas the Skeleton Brawler level 7
10th Flare 122nd year of Ascendancy at 04:46 see stats
By adsadvas the Skeleton Brawler level 19
76th Haze 122nd year of Ascendancy at 12:18 see stats
By adsadvas the Skeleton Brawler level 13
31st Dusk 122nd year of Ascendancy at 07:33 see stats
By adsadvas the Skeleton Brawler level 35
57th Pyre 123rd year of Ascendancy at 21:57 see stats
By adsadvas the Skeleton Brawler level 18
33rd Haze 122nd year of Ascendancy at 16:07 see stats
By adsadvas the Skeleton Brawler level 32
3rd Pyre 123rd year of Ascendancy at 17:07 see stats
By adsadvas the Skeleton Brawler level 19
2nd Decay 122nd year of Ascendancy at 21:57 see stats
By adsadvas the Skeleton Brawler level 43
63rd Dusk 123rd year of Ascendancy at 20:00 see stats
By adsadvas the Skeleton Brawler level 27
36th Regrowth 123rd year of Ascendancy at 21:30 see stats
Log
Adsadvas throws a finishing uppercut.
Vorille the orc berserker shrugs off the effect 'Frozen'!
Vorille the orc berserker is weakened by the darkness!
Vorille the orc berserker resists the stun!
adsadvas leeches life from Vorille the orc berserker!
adsadvas hits Vorille the orc berserker for 124 physical, 15 lightning, 16 fire, 15 acid, 11 arcane, 6 cold, 5 lightning, 6 fire, , 5 acid, , 3 cold, 2 fire (208 total damage).
Vorille the orc berserker hits adsadvas for 1 healing, 1 healing (0 total damage) [3 healing].
Adassra the orc fighter hits adsadvas for (28 resist armour), 14 fire (14 total damage).
Adsadvas uses Relentless Pursuit.
Adsadvas is no longer blood locked.
Share the Pain hits adsadvas for (28 resist armour), 177 physical (177 total damage).
Vorille the orc berserker hits adsadvas for (7 resist armour), 0 fire (0 total damage).
adsadvas hits Vorille the orc berserker for 5 light, 34 healing, 9 blight, 5 mind, 73 physical, 15 lightning, 16 fire, 15 acid, 11 arcane, 6 cold, 5 lightning, 6 fire, , 5 acid, , 3 cold, 2 fire (176 total damage) [34 healing].
Orc elite berserker stops burning.
Orc elite berserker stops burning.
Orc elite berserker performs a melee critical strike against adsadvas!
Adsadvas shrugs off the critical damage!
The shattering blow creates a shockwave!
adsadvas leeches life from Orc elite berserker!
Orc elite berserker hits adsadvas for (28 resist armour), 77 physical, (17 resist armour), 0 cold, 2 healing, 4 healing (77 total damage) [6 healing].
Orc elite berserker hits Vorille the orc berserker for 116 physical damage.
Insidious Poison from Orc elite berserker hits Orc elite berserker for 48 nature damage.
adsadvas hits Orc elite berserker for 9 light, 16 healing, 15 blight, 4 mind (28 total damage) [16 healing].
Vorille the orc berserker casts Draining Assault.
Vorille the orc berserker performs a melee critical strike against adsadvas!
You twist your body in complex ways mitigating the blow by 118.
Vorille the orc berserker performs a melee critical strike against adsadvas!
You twist your body in complex ways mitigating the blow by 163.
Saving game...