Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
Addons | Steamtech UI 1.1.4 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.4.8Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Female |
Race | Shalore |
Class | Anorithil |
Level / Exp | 27 / 67% |
Size | medium |
Lifes / Deaths | Killed by orc archer at level 27 on the 77th Pyre 122nd year of Ascendancy at 07:19 / 1 |
Primary Stats
Strength | 12 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 33 (base 33) |
Magic | 56 (base 48) |
Willpower | 21 (base 11) |
Cunning | 49 (base 38) |
Resources
Life | -4/566 |
Mana | 355/355 |
Negative | 67/98 |
Positive | 91/98 |
Healing Factor | 1.3179481953983 |
Regeneration | 61.403206423607 |
Speed
Mental | -30% |
Attack | -30% |
Movement | -50% |
Spell | -30% |
Global | +131.47255421066% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 2 |
Offense: Mainhand
Damage | 23 |
Accuracy | 5 |
Crit Chance | 20% |
APR | 4 |
Speed | 1.43 |
Offense: Spell
Spellpower | 44 |
Crit Chance | 35% |
Speed | 1.4285714285714 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 20% |
Speed | 1.4285714285714 |
Defense: Base
Armour (hardiness) | 19 (30%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 1 |
Physical Save | 15 |
Spell Save | 23 |
Mental Save | 24 |
Defense: Resistances
All | + 17%( 70%) |
Defense: Immunities
Stun Resistance | 25% |
Poison Resistance | 20% |
Instadeath Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (143% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 224 life over 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (143% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Dexterity stat. |
Class Talents
Celestial / Eclipse | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Celestial / Circles | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Celestial / Sunlight | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Star fury | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 3/5 |
Celestial / Twilight | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Hymns | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Effects
talent | Hymn of Shadows |
talent | Chant of Fortress |
talent | Corona |
detrimental effect | The target is on fire, taking 31.66 fire damage per turn. Burning |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
beneficial effect | A flow of life spins around the target, regenerating 44.84 life per turn. Regeneration |
beneficial effect | The target is out of phase with reality, increasing defense by 17, resist all by 17%, and reducing the duration of detrimental timed effects by 17%. Out of Phase |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
beneficial effect | Increases global action speed by 31%. Speed |
beneficial effect | Increases the effectiveness of all healing the target receives by 16%. Empowered Healing |
detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | miner's pair of rough leather boots (0 def, 5 armour) miner's pair of rough leather boots (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +1% Infravision radius: +2 A pair of boots made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | clarifying linen wizard hat of darkness (+15%) (1 def, 0 armour) clarifying linen wizard hat of darkness (+15%) (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Cun Changes resistances: +15% darkness Changes damage: +10% darkness Mental save: +5 (+3 eff.) A pointy cloth hat, very wizardly... |
Tool | void ash wand of conjuration [power 157] (22/10 cooldown) void ash wand of conjuration [power 157] (22/10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +2 Void Blast It can be used to fire a bolt of a random element with (base) damage 78 to 157, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | pixie's gold ring pixie's gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +4 Mag Spellpower: +7 (+3 eff.) Rings can have magical properties. |
On fingers | warrior's gold ring warrior's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Rings can have magical properties. |
Around waist | grounding rough leather belt of shielding grounding rough leather belt of shieldingPowered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +6 Changes resistances: +5% lightning / +6% temporal It can be used to create a temporary shield that absorbs 194 damage, putting all charms on cooldown for 30 turns. A belt that goes around your waist. |
In main hand | shimmering yew starstaff of projection (20-24 power, 4 apr, darkness element) shimmering yew starstaff of projection (20-24 power, 4 apr, darkness element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% darkness Talent granted: +1 Command Staff Mana each turn: +0.17 Maximum mana: +44.00 Spellpower: +11 (+4 eff.) Spell crit. chance: +5% It can be used to project a bolt elemental energy from the staff (to range 8) dealing 23.21 to 27.86 darkness damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. |
Main armor | fearwoven cashmere robe of life (2 def, 0 armour) fearwoven cashmere robe of life (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +8% blight Changes resistances penetration: +8% darkness / +8% physical Changes damage: +9% darkness / +5% physical Life regen: +1.50 Maximum life: +42.00 Maximum hate: +7.00 Mindpower: +5 (+3 eff.) Mental crit. chance: +2% Healing mod.: +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | linen cloak of sorcery (1 def, 0 armour) linen cloak of sorcery (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Mag / +3 Wil Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | grounding steel amulet grounding steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +13% lightning Stun/Freeze immunity: +25% Amulets can have magical properties. |
Inventory
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 10.10 cold and 10.60 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
515 alchemist agate 515 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Newly picked up defiled elven-wood wand of clairvoyance [power 12] (22/6 cooldown)defiled elven-wood wand of clairvoyance [power 12] (22/6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Maximum vim: +11.00 It can be used to reveal the area around you, dispelling darkness (radius 12, power 69 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Newly picked up supercharged elm wand of clairvoyance [power 9] (22/9 cooldown)supercharged elm wand of clairvoyance [power 9] (22/9 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to reveal the area around you, dispelling darkness (radius 9, power 66 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 9 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Newly picked up volcanic elven-wood wand of firewall [power 233] (22/6 cooldown)volcanic elven-wood wand of firewall [power 233] (22/6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +3 Volcano It can be used to creates a wall of flames lasting 4 turns (dealing 233 fire damage overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Amelia the Shalore Anorithil level 20
76th Pyre 122nd year of Ascendancy at 02:08 see stats
By Amelia the Shalore Anorithil level 10
75th Pyre 122nd year of Ascendancy at 00:47 see stats
By Amelia the Shalore Anorithil level 20
76th Pyre 122nd year of Ascendancy at 02:08 see stats
Log
Burning from Storm wyrmic hits Amelia for (26 absorbed), 0 fire (0 total damage).
Orc archer shoots!
Amelia casts Shadow Blast.
Amelia's spell attains critical power!
The shield around sand wyrmic crumbles.
Amelia hits Storm wyrmic for (64 absorbed), 0 darkness (0 total damage).
Amelia hits Storm wyrmic for (48 absorbed), 0 darkness (0 total damage).
Amelia hits Storm wyrmic for (48 absorbed), 0 darkness (0 total damage).
Amelia hits Sand wyrmic for (37 absorbed), 23 darkness (23 total damage).
Amelia hits Orc archer for 64 darkness damage.
Orc archer's Shoot performs a ranged critical strike against Amelia!
Your shield crumbles under the damage!
The shield around Amelia crumbles.
Orc archer's Shoot hits Amelia for (15 absorbed), 79 physical, 9 fire (88 total damage).
Orc archer shoots!
Orc archer roars triumphantly.
Orc archer hits Amelia for 6 physical damage.
Orc archer's Shoot hits Amelia for 31 physical, 7 temporal (38 total damage).
Amelia the level 27 shalore anorithil was battered to death by an orc archer on level 33 of The Arena.
Orc archer's Shoot killed Amelia!
Amelia stops regenerating health quickly.
Amelia is no longer out of phase.
Amelia stops burning.
Amelia deactivates Chant of Fortress.
Amelia deactivates Hymn of Shadows.
Amelia deactivates Corona.
Amelia slows down.
Amelia is not stunned anymore.
Amelia is not cripple anymore.