Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.4 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Orc |
| Class | Sawbutcher |
| Level / Exp | 40 / 88% |
| Size | medium |
| Lifes / Deaths | Killed by Adubrenne the whitehoof ghoul at level 12 on the 8th Mirth 122nd year of Ascendancy at 04:14 / 48Killed by Xerikira the whitehoof ghoul at level 12 on the 8th Mirth 122nd year of Ascendancy at 11:48 Killed by Xerikira the whitehoof ghoul at level 12 on the 8th Mirth 122nd year of Ascendancy at 12:04 Killed by whitehoof hailstorm at level 12 on the 8th Mirth 122nd year of Ascendancy at 14:30 Killed by whitehoof hailstorm at level 12 on the 8th Mirth 122nd year of Ascendancy at 23:08 Killed by electric eel at level 13 on the 9th Mirth 122nd year of Ascendancy at 15:37 Killed by Betorissra the steam giant berserker at level 14 on the 1st Flare 122nd year of Ascendancy at 23:37 Killed by Betorissra the steam giant berserker at level 14 on the 2nd Flare 122nd year of Ascendancy at 01:19 Killed by Elynne the steam giant yeti rider at level 14 on the 2nd Flare 122nd year of Ascendancy at 02:15 Killed by Arch-Merchant Kaltor at level 15 on the 2nd Flare 122nd year of Ascendancy at 03:32 Killed by Arch-Merchant Kaltor at level 15 on the 2nd Flare 122nd year of Ascendancy at 05:49 Killed by Arch-Merchant Kaltor at level 15 on the 2nd Flare 122nd year of Ascendancy at 06:38 Killed by Cthel the shalore at level 27 on the 26th Dusk 122nd year of Ascendancy at 00:38 Killed by Cthel the shalore at level 27 on the 26th Dusk 122nd year of Ascendancy at 01:24 Killed by Cthel the shalore at level 27 on the 26th Dusk 122nd year of Ascendancy at 02:38 Killed by Cthel the shalore at level 27 on the 26th Dusk 122nd year of Ascendancy at 03:21 Killed by Imdin the shalore at level 27 on the 3rd Haze 122nd year of Ascendancy at 22:51 Killed by Star Gazer at level 29 on the 25th Haze 122nd year of Ascendancy at 22:25 Killed by Star Gazer at level 29 on the 25th Haze 122nd year of Ascendancy at 23:46 Killed by Erinen the shalore at level 29 on the 26th Haze 122nd year of Ascendancy at 20:10 Killed by Ermaidi the shalore at level 29 on the 36th Haze 122nd year of Ascendancy at 12:41 Killed by Itgaurari the shalore at level 30 on the 44th Haze 122nd year of Ascendancy at 23:26 Killed by Itgaurari the shalore at level 30 on the 45th Haze 122nd year of Ascendancy at 00:06 Killed by orc blood mage (subdued) at level 32 on the 48th Haze 122nd year of Ascendancy at 16:50 Killed by orc high cryomancer (subdued) at level 32 on the 49th Haze 122nd year of Ascendancy at 00:59 Killed by orc cryomancer (subdued) at level 32 on the 49th Haze 122nd year of Ascendancy at 04:15 Killed by orc pyromancer (subdued) at level 32 on the 49th Haze 122nd year of Ascendancy at 05:41 Killed by orc cryomancer (subdued) at level 32 on the 49th Haze 122nd year of Ascendancy at 06:32 Killed by orc pyromancer (subdued) at level 32 on the 49th Haze 122nd year of Ascendancy at 08:22 Killed by orc cryomancer at level 32 on the 49th Haze 122nd year of Ascendancy at 09:11 Killed by Thidianin the shalore at level 32 on the 53rd Haze 122nd year of Ascendancy at 03:18 Killed by multi-hued crystal at level 32 on the 59th Haze 122nd year of Ascendancy at 11:32 Killed by Arada the treant at level 33 on the 61st Haze 122nd year of Ascendancy at 11:09 Killed by Cyrebrethra the treant at level 33 on the 61st Haze 122nd year of Ascendancy at 14:20 Killed by Cthas the shalore at level 33 on the 67th Haze 122nd year of Ascendancy at 14:55 Killed by Lisama the shalore liberator at level 33 on the 5th Regrowth 123rd year of Ascendancy at 05:32 Killed by Gloroldawen the sunwall guard at level 34 on the 5th Regrowth 123rd year of Ascendancy at 09:24 Killed by sunwall guard at level 34 on the 6th Regrowth 123rd year of Ascendancy at 21:33 Killed by High Sun Paladin Aeryn at level 35 on the 9th Regrowth 123rd year of Ascendancy at 14:41 Killed by High Sun Paladin Aeryn at level 35 on the 9th Regrowth 123rd year of Ascendancy at 17:16 Killed by High Sun Paladin Aeryn at level 35 on the 9th Regrowth 123rd year of Ascendancy at 20:44 Killed by High Sun Paladin Aeryn at level 35 on the 10th Regrowth 123rd year of Ascendancy at 01:17 Killed by High Sun Paladin Aeryn at level 35 on the 10th Regrowth 123rd year of Ascendancy at 02:03 Killed by High Sun Paladin Aeryn at level 35 on the 10th Regrowth 123rd year of Ascendancy at 03:48 Killed by High Sun Paladin Aeryn at level 35 on the 10th Regrowth 123rd year of Ascendancy at 05:20 Killed by High Sun Paladin Aeryn at level 35 on the 10th Regrowth 123rd year of Ascendancy at 06:09 Killed by High Sun Paladin Aeryn at level 35 on the 10th Regrowth 123rd year of Ascendancy at 06:43 Killed by Automated Defense System at level 38 on the 29th Regrowth 123rd year of Ascendancy at 00:18 |
Primary Stats
| Strength | 83 (base 60) |
| Dexterity | 31 (base 28) |
| Constitution | 47 (base 19) |
| Magic | 9 (base 10) |
| Willpower | 20 (base 12) |
| Cunning | 69 (base 60) |
Resources
| Life | 1281/1281 |
| Healing Factor | 1.122 |
| Regeneration | 11.7249 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Stealth | 11 |
| See Invisible | 20 |
Offense: Mainhand
| Damage | 129 |
| Accuracy | 42 |
| Crit Chance | 39% |
| APR | 52 |
| Speed | 0.90 |
Offense: Offhand
| Damage | 63 |
| Accuracy | 42 |
| Crit Chance | 55% |
| APR | 68 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4.5 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30.8 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | +13% |
Defense: Base
| Armour (hardiness) | 66.2 (93.924050632911%) |
| Defense | 32.175 |
| Ranged Defense | 32.175 |
| Fatigue | 59 |
| Physical Save | 43.833333333333 |
| Spell Save | 22.075 |
| Mental Save | 32.575 |
Defense: Resistances
| All | + 17%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 29% |
| Bleed Resistance | 50% |
| Confusion Resistance | 29% |
| Stun Resistance | 38% |
| Pinning Resistance | 54% |
| Poison Resistance | 50% |
| Blind Resistance | 50% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10 steam per turn. Can be activated for an instant burst of 50 steam. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 170% efficiency and cooldown mod of 57%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 173% efficiency and cooldown mod of 54%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9 steam per turn. Can be activated for an instant burst of 45 steam. Its effects scale with your Strength stat. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Steamtech / Furnace | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Steamtech / Battle machinery | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Automated butchery | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 3/5 |
| 5/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
| talent | Furnace |
| talent | Tempest of Metal |
| talent | Overheat Saws |
| talent | Mow Down |
| talent | Grinding Shield |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. | active |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Breezeclamor the pair of hardened leather boots (0 def, 3 armour) Breezeclamor the pair of hardened leather boots (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +3 Fatigue: +3% Damage when hit (Melee): 4 nature Changes stats: +1 Con Changes damage: +3% physical Silence immunity: +29% Confusion immunity: +29% Stun/Freeze immunity: +38% Only die when reaching: -80.00 life A pair of boots made of leather. |
| Quiver | high-capacity pouch of iron shots of accuracy (47/47, 15-18 power, 1 apr) high-capacity pouch of iron shots of accuracy (47/47, 15-18 power, 1 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 15.0 - 18.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +6 Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 47 When wielded/worn: Ammo reloads per turn: +1 Shots are used with slings to pummel your foes to death. |
| Light source | nightwalker's dwarven lantern of clarity nightwalker's dwarven lantern of clarityInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +7 (+2 eff.) Changes stats: +4 Wil Critical mult.: +13.00% Mental save: +9 (+4 eff.) Light radius: +4 See stealth: +11 See invisible: +20 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Steam Powered Helm (3 def, 12 armour) Steam Powered Helm (3 def, 12 armour)Requires: - Talent Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +50% A Helmet. But with steam power! |
| On hands | heroic rough leather gloves (0 def, 5 armour) heroic rough leather gloves (0 def, 5 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +5 Talent granted: +4 Spring Grapple Mental save: +5 (+2 eff.) Maximum life: +40.00 When used to modify unarmed attacks: Base power: 11.0 - 12.1 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +4 Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% When this weapon hits: Battle Shout (10% chance level 1). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +1.0% Physical power: +7 (+2 eff.) Effects on melee hit: * 11% chance to cause random gloom Damage (Melee): 8 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 7 bleed Changes stats: +6 Str / +3 Cun / +11 Con Changes resistances penetration: +10% darkness Physical save: +12 (+4 eff.) Life regen: +0.60 Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 Healing mod.: +5% Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, putting all charms on cooldown for 1 turns. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | savage's stralite ring of warding savage's stralite ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Con Changes resistances: +17% acid / +15% fire / +14% lightning / +21% cold Spell save: +14 (+7 eff.) Maximum stamina: +22.00 Rings can have magical properties. |
| Around neck | gold amulet of murder gold amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +5 Physical crit. chance: +4.0% Critical mult.: +12.00% Amulets can have magical properties. |
| In main hand | quick stralite steamsaw of shearing (34.5-51.75 power, 19 apr) quick stralite steamsaw of shearing (34.5-51.75 power, 19 apr)Requires: - Strength 35 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 34.5 - 51.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Physical crit. chance: +4.0% Attack speed: 111% Block value: +68 On weapon hit: * splashes acid on your target dealing 54 damage and reducing their armor Attacks use: 1.0 Steam When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +9 Armour: +5 Defense: +8 (+4 eff.) Fatigue: +10% Changes stats: +2 Dex Changes resistances penetration: +7% physical Changes damage: +8% physical Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Kilnlady KilnladyInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 4 acid Changes resistances: +6% fire Changes resistances penetration: +15% fire Changes damage: +3% acid Maximum life: +35.00 A belt that goes around your waist. |
| In off hand | plaguebringer's stralite steamsaw of evisceration (32.5-48.75 power, 35 apr) plaguebringer's stralite steamsaw of evisceration (32.5-48.75 power, 35 apr)Requires: - Strength 35 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 32.5 - 48.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +35 Physical crit. chance: +20.0% Attack speed: 100% Block value: +66 When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 9% chance to disease On weapon crit: * wounds the target reducing their healing Damage (Melee): +15 blight Attacks use: 1.0 Steam When wielded/worn: Physical crit. chance: +9.0% Physical power: +9 (+2 eff.) Armour: +5 Defense: +8 (+4 eff.) Fatigue: +10% Talent granted: +2 Block Disease immunity: +17% Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Yeti-fur Cloak (9 def, 2 armour) Yeti-fur Cloak (9 def, 2 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +2 Defense: +9 (+4 eff.) Changes resistances: +15% cold Physical save: +10 (+3 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
| Main armor | Chargeonslaught (9 def, 16 armour) Chargeonslaught (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+4 eff.) Fatigue: +26% Effects on melee hit: * 15% chance to daze Changes stats: +4 Str / +4 Con Changes resistances: +27% blight / +32% nature / +3% light Changes resistances penetration: +15% lightning Changes damage: +6% light / +3% lightning Reduced damage from: +11% Unnatural Poison immunity: +50% Disease immunity: +50% Cut immunity: +50% Life regen: +6.00 Maximum life: +61.00 Light radius: +1 A suit of armour made of metal plates. |
Inventory
Sunstone SunstonePowered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+3 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
Ring of Lost Love Ring of Lost LovePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: -10 Lck / +6 Wil Changes resistances: +25% mind You feel something is very wrong with this ring. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
warrior's gold ring of sensing warrior's gold ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Blindness immunity: +34% Infravision radius: +4 See stealth: +5 See invisible: +5 Rings can have magical properties. |
inquisitor's steel steamsaw of purging (14-21 power, 8 apr) inquisitor's steel steamsaw of purging (14-21 power, 8 apr)Requires: - Strength 16 - Talent Steam Pool Infused by arcane disrupting forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 14.0 - 21.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +2.0% Attack speed: 100% Block value: +20 On weapon hit: * 11 arcane resource burn * 25% chance to remove a magical effect On weapon crit: * burns latent spell energy Damage (Melee): +5 nature Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw of evisceration (40.5-60.75 power, 25 apr) voratun steamsaw of evisceration (40.5-60.75 power, 25 apr)Requires: - Strength 48 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 40.5 - 60.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% Block value: +106 On weapon crit: * wounds the target reducing their healing Attacks use: 1.0 Steam When wielded/worn: Physical crit. chance: +12.0% Physical power: +8 (+2 eff.) Armour: +6 Defense: +10 (+5 eff.) Fatigue: +12% Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
warbringer's dwarven-steel steamsaw of erosion (22-33 power, 14 apr) warbringer's dwarven-steel steamsaw of erosion (22-33 power, 14 apr)Requires: - Strength 24 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 22.0 - 33.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +3.0% Attack speed: 100% Block value: +48 Damage (Melee): +11 nature / +7 temporal Attacks use: 1.0 Steam When wielded/worn: Physical power: +5 (+1 eff.) Armour: +4 Defense: +6 (+3 eff.) Fatigue: +8% Changes stats: +4 Con Changes resistances penetration: +6% physical Talent granted: +2 Block Disarm immunity: +18% Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
warbringer's dwarven-steel steamsaw of shearing (24-36 power, 14 apr) warbringer's dwarven-steel steamsaw of shearing (24-36 power, 14 apr)Requires: - Strength 24 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 24.0 - 36.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +3.0% Attack speed: 100% Block value: +48 Burst (radius 1) on hit: +0 20% chance of physical repulsion Attacks use: 1.0 Steam When wielded/worn: Armour penetration: +5 Physical power: +7 (+2 eff.) Armour: +4 Defense: +6 (+3 eff.) Fatigue: +8% Changes stats: +3 Con Changes resistances penetration: +14% physical Changes damage: +5% physical Talent granted: +2 Block Disarm immunity: +14% Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
Eremukath the pair of hardened leather boots (0 def, 9 armour) Eremukath the pair of hardened leather boots (0 def, 9 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Fatigue: +3% Changes stats: +5 Mag / +6 Wil Changes damage: +9% mind / +6% blight Mindpower: +6 (+3 eff.) Infravision radius: +2 It can be used to blink to a nearby random location (rad 28), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
Flashwake the dwarven-steel gauntlets (0 def, 15 armour) Flashwake the dwarven-steel gauntlets (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +11% Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 4 lightning Changes stats: +11 Con Changes resistances: +15% blight / +9% physical / +6% lightning When used to modify unarmed attacks: Base power: 22.0 - 30.8 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Stone Touch (5% chance level 3). On weapon hit: * 20% chance to daze Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Spell save: +4 (+2 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +1% When used to modify unarmed attacks: Base power: 13.0 - 18.2 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 83% When this weapon hits: Destroy Magic (100% chance level 1). Damage (Melee): +10 silence It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Cap of the Undisturbed Mind (-10 def, 0 armour) Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-2 eff.) Defense: -10 (-5 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-4 eff.) Mindpower: -10 (-5 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Ravenquarry the hardened leather hat (0 def, 3 armour) Ravenquarry the hardened leather hat (0 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Wil / +2 Cun / +2 Con Changes resistances: +5% lightning / +7% temporal / +3% darkness / +5% fire / +8% cold Mindpower: +4 (+2 eff.) Infravision radius: +1 See invisible: +6 A hat made of leather. Very stylish. |
Visage of Nektosh (4 def, 8 armour) Visage of Nektosh (4 def, 8 armour)Requires: - Magic 12 - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +6% Damage (Melee): 15 physical bleed Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% darkness Talent mastery: +0.20 Race / Whitehooves Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
146 alchemist agate 146 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
39 onyx 39 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
23 aquamarine 23 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
37 lapis lazuli 37 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
20 opal 20 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 topaz 17 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
41 emerald 41 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright alchemist's lamp bright alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Ureslak's Focus Ureslak's FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 4 When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +6 Mag / +6 Con Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% cold / +6% acid Spellpower: +12 (+6 eff.) When used to imbue an object: Physical power: +12 (+3 eff.) Changes stats: +6 Mag / +6 Con Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% cold / +6% acid Spellpower: +12 (+6 eff.) Talent on hit(spell): Necrotic Breath (12% chance level 2). This cracked gemstone fell from the remains of the dead Ureslak. It appears to have been turned into a vibrant crystal in whatever process reanimated him. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
55 garnet 55 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
powerful healing salve [power 382] powerful healing salve [power 382]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 3 Using medical injector with 173% efficiency and 54% cooldown modifier. It can be used to heal 382, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
simple frost salve [power 21] simple frost salve [power 21]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 173% efficiency and 54% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (21% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 235] simple healing salve [power 235]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 173% efficiency and 54% cooldown modifier. It can be used to heal 235, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Stralite Sand Shredder Stralite Sand ShredderPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
good thunderclap coating good thunderclap coatingPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 Attach on item of type 'weapon' When attach to an other item: Burst (radius 1) on hit: +36 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
21 amethyst 21 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 diamond 4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
34 quartz 34 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Buzzcut the Orc Sawbutcher level 35
18th Regrowth 123rd year of Ascendancy at 19:31 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Buzzcut the Orc Sawbutcher level 16
5th Flare 122nd year of Ascendancy at 10:58 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Buzzcut the Orc Sawbutcher level 27
15th Haze 122nd year of Ascendancy at 16:25 see stats
I did not want that! (Exploration mode)
Tricked Nektosh into killing one of his own people.By Buzzcut the Orc Sawbutcher level 13
10th Mirth 122nd year of Ascendancy at 17:49 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Buzzcut the Orc Sawbutcher level 10
3rd Mirth 122nd year of Ascendancy at 08:10 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Buzzcut the Orc Sawbutcher level 20
4th Dusk 122nd year of Ascendancy at 10:43 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Buzzcut the Orc Sawbutcher level 30
36th Haze 122nd year of Ascendancy at 13:27 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Buzzcut the Orc Sawbutcher level 40
39th Regrowth 123rd year of Ascendancy at 00:48 see stats
Mercy, mercy! (Exploration mode)
Killed Talosis without any civilians deaths.By Buzzcut the Orc Sawbutcher level 10
4th Mirth 122nd year of Ascendancy at 14:15 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By Buzzcut the Orc Sawbutcher level 32
49th Haze 122nd year of Ascendancy at 09:10 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Buzzcut the Orc Sawbutcher level 33
67th Haze 122nd year of Ascendancy at 14:54 see stats
The High Lady's Destiny (Finale) (Exploration mode)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Buzzcut the Orc Sawbutcher level 39
39th Regrowth 123rd year of Ascendancy at 00:48 see stats
This will make a big Omelette! (Exploration mode)
Collected 40 ritch eggs in the Ritch Hive.By Buzzcut the Orc Sawbutcher level 22
11st Dusk 122nd year of Ascendancy at 04:34 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Buzzcut the Orc Sawbutcher level 32
49th Haze 122nd year of Ascendancy at 17:03 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Buzzcut the Orc Sawbutcher level 19
3rd Dusk 122nd year of Ascendancy at 14:25 see stats
Log
Resting starts...
Error report sent, thank you.
Rested for 0 turns.
Resting starts...
Rested for 0 turns.
You cannot use items on the world map.
Resting starts...
Error report sent, thank you.
Rested for 0 turns.
You cannot use items on the world map.
Resting starts...
Rested for 0 turns.
Buzzcut deactivates Overheat Saws.
Buzzcut deactivates Mow Down.
Buzzcut deactivates Tempest of Metal.
Buzzcut deactivates Furnace.
Buzzcut deactivates Grinding Shield.
