Keraxjor the level 16 Dwarf Wyrmic by sandgroper

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassWyrmic
Level / Exp16 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength35 (base 29)
Dexterity8 (base 10)
Constitution30 (base 27)
Magic10 (base 10)
Willpower39 (base 31)
Cunning10 (base 10)

Resources

Life561/561
Stamina218/218
Equilibrium0
Healing Factor1.15
Regeneration54.7055

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision3

Offense: Mainhand

Damage27
Accuracy24
Crit Chance12%
APR3
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower19
Crit Chance1%
Speed1

Offense: Mind

Mindpower28.65
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+8%
Lightning+4%
Mind+3%
All0%

Defense: Base

Armour (hardiness)38.2 (81.694915254237%)
Defense21.65
Ranged Defense23.65
Fatigue29
Physical Save28.375
Spell Save22.075
Mental Save20.075

Defense: Resistances

Lightning+ 9%( 70%)
Nature+ 5%( 70%)
Temporal+ 18%( 70%)
Acid+ 7%( 70%)
Physical+ 5%( 70%)
Fire+ 6%( 70%)
All+ 3%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance24%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
3/5
0/5
0/5
0/5
Technique / Two-handed weapons1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
1/5
1/5
2/5
Technique / Shield offense1.10
1/5
1/5
1/5
1/5
Wild-gift / Higher draconic abilities1.30
3/5
1/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
4/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.10
5/5
1/5
4/5
1/5
Race / Dwarf1.00
0/5
0/5
0/5
0/5
Wild-gift / Call of the wild1.20
1/5
1/5
1/5
0/5
Technique / Combat training1.00
1/5
4/5
1/5
0/5
0/5

Effects

detrimental effect
detrimental effect
beneficial effect

Quests

done
active
done
done
done
failed
done
done
active
done
active
active
active
done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Keraxjor the Dwarf Wyrmic level 16
13rd Wealth 122nd year of Ascendancy at 02:59
see stats
Level 10 Got a character to level 10.
By Keraxjor the Dwarf Wyrmic level 10
15th Profit 122nd year of Ascendancy at 15:15
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Keraxjor the Dwarf Wyrmic level 13
2nd Wealth 122nd year of Ascendancy at 20:04
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Keraxjor the Dwarf Wyrmic level 5
19th Voratun 122nd year of Ascendancy at 05:29
see stats
The Arena Unlocked Arena mode.
By Keraxjor the Dwarf Wyrmic level 12
28th Profit 122nd year of Ascendancy at 10:54
see stats
The secret city Discovered the truth about mages.
By Keraxjor the Dwarf Wyrmic level 13
41st Profit 122nd year of Ascendancy at 05:53
see stats

Log

Keraxjor stops bleeding.
Keraxjor stops regenerating health quickly.

Keraxjor is no longer poisoned.

Keraxjor deactivates Wild Growth.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Mucus ooze killed Keraxjor!
Resting starts...

Keraxjor uses Infusion: Regeneration.

Keraxjor starts regenerating health quickly.

Talent Acidic Spray is ready to use.
Talent Infusion: Regeneration is ready to use.
Keraxjor stops regenerating health quickly.

Talent Nature's Touch is ready to use.
Talent Sand Breath is ready to use.
Keraxjor uses Infusion: Regeneration.

Keraxjor starts regenerating health quickly.

Talent Prismatic Slash is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Bellowing Roar is ready to use.
Keraxjor stops regenerating health quickly.

Talent Wild Growth is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


Keraxjor uses Infusion: Regeneration.

Keraxjor starts regenerating health quickly.


Saving done.

Saving game...