Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Furrae Race 1.1.6Adds new races to take your game in different directions. Feline: Lucky and agile warriors that prefer keeping their hide in one piece. Have an extra ring slot, but no feet slot due to oddly shaped feet. Trolls 1.1.3Adds Trolls as a player race(two subraces), reworks NPCs a bit. Doctornull's Class Pack 1.0.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Faerie Race 1.0.5This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Items Vault 1.1.2Donators/Buyers bonus! Turtle race 1.1.2This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Kezrak |
| Class | Bulwark |
| Level / Exp | 33 / 77% |
| Size | big |
| Lifes / Deaths | Killed by elven corruptor at level 11 on the 46th Dusk 122nd year of Ascendancy at 10:34 / 87Killed by orc necromancer at level 17 on the 25th Regrowth 123rd year of Ascendancy at 03:14 Killed by Beliwe the great wolf at level 17 on the 25th Regrowth 123rd year of Ascendancy at 03:51 Killed by skeleton archer at level 17 on the 25th Regrowth 123rd year of Ascendancy at 10:20 Killed by skeleton mage at level 17 on the 25th Regrowth 123rd year of Ascendancy at 11:27 Killed by orc necromancer at level 17 on the 25th Regrowth 123rd year of Ascendancy at 12:39 Killed by orc necromancer at level 17 on the 25th Regrowth 123rd year of Ascendancy at 13:50 Killed by skeleton mage at level 17 on the 25th Regrowth 123rd year of Ascendancy at 15:06 Killed by skeleton warrior at level 17 on the 25th Regrowth 123rd year of Ascendancy at 16:10 Killed by skeleton warrior at level 17 on the 25th Regrowth 123rd year of Ascendancy at 17:19 Killed by orc necromancer at level 17 on the 25th Regrowth 123rd year of Ascendancy at 18:17 Killed by Isota the Guardian at level 18 on the 50th Regrowth 123rd year of Ascendancy at 03:46 Killed by war hound at level 19 on the 8th Pyre 123rd year of Ascendancy at 18:31 Killed by Titroll at level 19 on the 9th Pyre 123rd year of Ascendancy at 14:25 Killed by Titroll at level 19 on the 10th Pyre 123rd year of Ascendancy at 04:14 Killed by dredge at level 22 on the 63rd Pyre 123rd year of Ascendancy at 20:43 Killed by dredge at level 22 on the 63rd Pyre 123rd year of Ascendancy at 21:56 Killed by skeleton warrior at level 23 on the 79th Pyre 123rd year of Ascendancy at 23:11 Killed by armoured skeleton warrior at level 23 on the 1st Mirth 123rd year of Ascendancy at 00:26 Killed by greater multi-hued wyrm at level 23 on the 3rd Mirth 123rd year of Ascendancy at 08:08 Killed by greater multi-hued wyrm at level 23 on the 3rd Mirth 123rd year of Ascendancy at 10:02 Killed by greater multi-hued wyrm at level 23 on the 3rd Mirth 123rd year of Ascendancy at 11:18 Killed by Ureslak the Prismatic at level 23 on the 3rd Mirth 123rd year of Ascendancy at 12:58 Killed by greater multi-hued wyrm at level 23 on the 3rd Mirth 123rd year of Ascendancy at 14:12 Killed by Ureslak the Prismatic at level 23 on the 3rd Mirth 123rd year of Ascendancy at 17:13 Killed by Ureslak the Prismatic at level 23 on the 3rd Mirth 123rd year of Ascendancy at 23:14 Killed by Ureslak the Prismatic at level 23 on the 4th Mirth 123rd year of Ascendancy at 00:41 Killed by Ureslak the Prismatic at level 23 on the 4th Mirth 123rd year of Ascendancy at 02:14 Killed by Glith the bloated horror at level 23 on the 8th Flare 123rd year of Ascendancy at 14:52 Killed by Glith the bloated horror at level 23 on the 8th Flare 123rd year of Ascendancy at 17:22 Killed by Glith the bloated horror at level 23 on the 8th Flare 123rd year of Ascendancy at 17:48 Killed by Glith the bloated horror at level 23 on the 8th Flare 123rd year of Ascendancy at 19:03 Killed by Glith the bloated horror at level 23 on the 8th Flare 123rd year of Ascendancy at 20:39 Killed by elven corruptor at level 24 on the 4th Dusk 123rd year of Ascendancy at 03:10 Killed by Mayina the elven cultist at level 24 on the 5th Dusk 123rd year of Ascendancy at 01:56 Killed by Glywyn the elven elite warrior at level 24 on the 5th Dusk 123rd year of Ascendancy at 12:38 Killed by Acolyte of the Sect of Kryl-Feijan at level 24 on the 6th Dusk 123rd year of Ascendancy at 00:37 Killed by Kryl-Feijan at level 24 on the 6th Dusk 123rd year of Ascendancy at 02:04 Killed by Titroll at level 29 on the 35th Dusk 123rd year of Ascendancy at 07:53 Killed by Gena the grizzly bear at level 29 on the 37th Dusk 123rd year of Ascendancy at 23:20 Killed by Titroll's Inner Demon at level 30 on the 5th Haze 123rd year of Ascendancy at 04:23 Killed by Titroll's Inner Demon at level 30 on the 5th Haze 123rd year of Ascendancy at 05:21 Killed by Titroll's Inner Demon at level 30 on the 5th Haze 123rd year of Ascendancy at 06:50 Killed by Cyretira the slimy ooze at level 30 on the 5th Haze 123rd year of Ascendancy at 15:03 Killed by Xanatha the crimson ooze at level 30 on the 5th Haze 123rd year of Ascendancy at 16:13 Killed by war hound at level 30 on the 5th Haze 123rd year of Ascendancy at 23:57 Killed by slimy ooze at level 30 on the 6th Haze 123rd year of Ascendancy at 04:09 Killed by Elidhewen the slimy ooze at level 30 on the 6th Haze 123rd year of Ascendancy at 06:28 Killed by war hound at level 30 on the 6th Haze 123rd year of Ascendancy at 07:41 Killed by Lisibrera the brittle clear ooze at level 30 on the 6th Haze 123rd year of Ascendancy at 11:22 Killed by war hound at level 30 on the 6th Haze 123rd year of Ascendancy at 13:32 Killed by Lisibrera the brittle clear ooze at level 30 on the 6th Haze 123rd year of Ascendancy at 14:57 Killed by Emelyvea the slimy ooze at level 30 on the 6th Haze 123rd year of Ascendancy at 15:52 Killed by minotaur at level 30 on the 6th Haze 123rd year of Ascendancy at 18:49 Killed by war hound at level 30 on the 6th Haze 123rd year of Ascendancy at 21:21 Killed by ritch flamespitter at level 30 on the 6th Haze 123rd year of Ascendancy at 22:56 Killed by Aerywen the white jelly at level 30 on the 14th Haze 123rd year of Ascendancy at 09:50 Killed by Kelad, the One Who Stole Poosh at level 31 on the 33rd Haze 123rd year of Ascendancy at 06:40 Killed by Kelad, the One Who Stole Poosh at level 31 on the 33rd Haze 123rd year of Ascendancy at 08:03 Killed by Polomina the master vampire at level 31 on the 46th Haze 123rd year of Ascendancy at 19:48 Killed by Polomina the master vampire at level 31 on the 46th Haze 123rd year of Ascendancy at 21:05 Killed by skeleton mage at level 32 on the 51st Haze 123rd year of Ascendancy at 17:26 Killed by ruin banshee at level 32 on the 52nd Haze 123rd year of Ascendancy at 03:39 Killed by orc master assassin at level 32 on the 52nd Haze 123rd year of Ascendancy at 06:17 Killed by dread at level 33 on the 53rd Haze 123rd year of Ascendancy at 02:16 Killed by dreadmaster at level 33 on the 53rd Haze 123rd year of Ascendancy at 04:46 Killed by dreadmaster at level 33 on the 53rd Haze 123rd year of Ascendancy at 05:09 Killed by dread at level 33 on the 53rd Haze 123rd year of Ascendancy at 06:37 Killed by dread at level 33 on the 53rd Haze 123rd year of Ascendancy at 08:41 Killed by dread at level 33 on the 53rd Haze 123rd year of Ascendancy at 10:46 Killed by Ivewyn the poison ooze at level 33 on the 8th Decay 123rd year of Ascendancy at 11:52 Killed by Siluda the slimy ooze at level 33 on the 8th Decay 123rd year of Ascendancy at 12:31 Killed by Emelibrelle the poison ooze at level 33 on the 8th Decay 123rd year of Ascendancy at 12:49 Killed by Emelyvea the slimy ooze at level 33 on the 8th Decay 123rd year of Ascendancy at 13:13 Killed by Emelibrelle the poison ooze at level 33 on the 8th Decay 123rd year of Ascendancy at 13:44 Killed by Emelyvea the slimy ooze at level 33 on the 8th Decay 123rd year of Ascendancy at 14:16 Killed by Emelyvea the slimy ooze at level 33 on the 8th Decay 123rd year of Ascendancy at 15:35 Killed by Layalewe the poison ooze at level 33 on the 8th Decay 123rd year of Ascendancy at 17:41 Killed by Emota the crimson ooze at level 33 on the 8th Decay 123rd year of Ascendancy at 18:04 Killed by Layalewe the poison ooze at level 33 on the 8th Decay 123rd year of Ascendancy at 18:28 Killed by war hound at level 33 on the 10th Allure 124th year of Ascendancy at 04:45 Killed by brittle clear ooze at level 33 on the 10th Allure 124th year of Ascendancy at 04:59 Killed by Glylera the brittle clear ooze at level 33 on the 10th Allure 124th year of Ascendancy at 05:22 Killed by Titroll's Inner Demon at level 33 on the 10th Allure 124th year of Ascendancy at 07:37 Killed by Emelyvea the slimy ooze at level 33 on the 10th Allure 124th year of Ascendancy at 08:09 Killed by Bethynne the slimy ooze at level 33 on the 10th Allure 124th year of Ascendancy at 08:58 Killed by Lisylrann the poison ooze at level 33 on the 10th Allure 124th year of Ascendancy at 18:12 |
Primary Stats
| Strength | 83 (base 60) |
| Dexterity | 21 (base 18) |
| Constitution | 82 (base 60) |
| Magic | 16 (base 10) |
| Willpower | 22 (base 10) |
| Cunning | 17 (base 10) |
Resources
| Life | 1361/1361 |
| Stamina | 246/246 |
| Equilibrium | 0 |
| Healing Factor | 1.61 |
| Regeneration | 54.1765 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +90% |
Vision
| Sight | 10 |
| Lite | 5 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 129 |
| Accuracy | 37 |
| Crit Chance | 9% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23.6 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +23% |
| Light | +24% |
| Blight | +6% |
| Cold | +12% |
| All | +2% |
Offense: Damage Penetration
| Darkness | +10% |
| Lightning | +5% |
Defense: Base
| Armour (hardiness) | 72.65 (86.818181818182%) |
| Defense | 21.425 |
| Ranged Defense | 26.425 |
| Fatigue | 33 |
| Physical Save | 59.252867611424 |
| Spell Save | 51.6 |
| Mental Save | 12.65 |
Defense: Resistances
| Acid | + 29%( 70%) |
| Blight | + 32%( 70%) |
| Physical | + 24%( 70%) |
| Cold | + 69%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 30%( 70%) |
| Light | + 62%( 70%) |
| Darkness | + 35%( 70%) |
| Arcane | + 25%( 75%) |
| Fire | + 29%( 70%) |
| Nature | + 40%( 70%) |
Defense: Immunities
| Stun Resistance | 42% |
| Bleed Resistance | 25% |
| Fear Resistance | 42% |
| Instadeath Resistance | 100% |
| Poison Resistance | 25% |
| Knockback Resistance | 72% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Superiority | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Troll | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Turtlemire. Ancient Turtle CaveIt looks extremely dangerous, however - beware. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lone alchemist from death by dredge. Escort: lone alchemist (level 1 of Daikara) | failed |
You failed to protect the lone alchemist from death by Eilinyna the grizzly bear. Escort: lone alchemist (level 2 of Old Forest) | failed |
You failed to protect the lost anorithil from death by cave bear. Escort: lost anorithil (level 3 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You failed to protect the repented thief from death by wretchling. Escort: repented thief (level 7 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved talent Spit Poison (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Betheminn the skeleton warrior. Escort: worried loremaster (level 6 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 195. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed bear paw. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed chunk of ghoul flesh. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed orc heart. * You've found the needed naga tongue. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed bloated horror heart. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane It can be used to phase door in range 6, radius 2, costing 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | dragonslayer's dwarven-steel helm of the bounder (0 def, 4 armour) dragonslayer's dwarven-steel helm of the bounder (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +6 Str / +6 Dex Changes resistances: +7% fire / +8% cold / +8% lightning / +7% acid A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | dwarven-steel gauntlets 'Strikewill' (0 def, 2 armour) dwarven-steel gauntlets 'Strikewill' (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Str / +3 Wil / +6 Con Damage when the wearer hits(melee): 16 mind / 15 darkness / 6 lightning Changes resistances penetration: +5% lightning Talent mastery: +0.20 Technique / Grappling Trap disarming bonus: +13 Physical save: +13 Spell save: +5 Mental save: -7 Mindpower: +5 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| On fingers | Ring of the Archlich Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 This ring is filled with an overwhelming power, yet restrained. It lashes, grasps from its metal prison, seatching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
| Around neck | Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer is hit: 10 blinding Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate), costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
| In main hand | hateful voratun waraxe of erosion (41.5-58.1 power, 6 apr) hateful voratun waraxe of erosion (41.5-58.1 power, 6 apr)Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage when this weapon hits: +9 nature / +15 darkness / +6 temporal Damage against: +9% Humanoid One-handed war axes. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Piercing Gaze (5 def, 25 armour, 40 dam, 100 block) Piercing Gaze (5 def, 25 armour, 40 dam, 100 block)Requires: - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 40.0 - 48.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +5.0% Block value: +100 When wielded/worn: Armour: +25 Defense: +5 Ranged Defense: +10 Fatigue: +12% Changes resistances: +10% physical / +10% fire / +10% lightning / +10% acid Talent granted: +4 Block When you block an attack, there is a 30% of petrifying the attacker. This gigantic shield has a stone eye embedded in it. This item has been sent to the Item's Vault. |
| Cloak | Beregrim (3 def, 0 armour) Beregrim (3 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +3 Str / +2 Wil / +2 Cun / +3 Con Changes resistances: +13% darkness Changes resistances penetration: +10% darkness Changes damage: +11% darkness Stealth bonus: +19 Mental save: +6 Knockback immunity: +30% Psi each turn: +0.40 Psi when firing a critical mind attack: +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rejuvenating voratun mail armour of Eyal (5 def, 10 armour) rejuvenating voratun mail armour of Eyal (5 def, 10 armour)Requires: - Strength 48 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Life regen: +6.80 Stamina each turn: +1.30 Maximum life: +67.00 Healing mod.: +21% A suit of armour made of mail. |
Inventory
Rune of the Rift (238.00 temporal damage, removed from time 4 turns) Rune of the Rift (238.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 242.76 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
archmage's voratun amulet of seduction archmage's voratun amulet of seductionPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +2 Cun Changes resistances penetration: +4% mind Changes damage: +6% fire / +6% cold / +6% lightning / +7% acid / +7% mind Stamina when hit: +0.70 Mana when hit: +2.80 Equilibrium when hit: +1.00 Psi when hit: +0.70 Hate when hit: +0.20 Spellpower: +4 Spell crit. chance: +5% It can be used to forces nearby enemies to attack you (rad 9), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
solipsist's steel ring of blinding strikes solipsist's steel ring of blinding strikesPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +5 Wil Damage when the wearer hits(melee): 5 physical / 5 blinding / 3 lightning Damage when the wearer is hit: 3 physical / 3 blinding / 5 lightning Mindpower: +6 Rings can have magical properties. |
arcing voratun longsword of crippling (42.5-59.5 power, 6 apr) arcing voratun longsword of crippling (42.5-59.5 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Special effect when this weapon crits: cripple the target Damage when this weapon hits: +20 lightning When wielded/worn: Physical crit. chance: +5.0% Sharp, long, and deadly. This item has been sent to the Item's Vault. |
Nature's Vengeance (40-56 power, 4 apr) Nature's Vengeance (40-56 power, 4 apr)Requires: - Strength 42 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +9.0% Attack speed: 100% Damage when this weapon hits: +18 nature / +10 silence When wielded/worn: Accuracy: +6 It can be used to activate talent Rush (costing 15 power out of 25/25) : Effective talent level: 3.9 Power cost: 15 out of 25/25. Range: 9.0 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature. This item has been sent to the Item's Vault. |
Esitrot Degnared eht fo ffatS (35-42 power, 4 apr, physical damage) Esitrot Degnared eht fo ffatS (35-42 power, 4 apr, physical damage)Requires: - Magic 50 - Constitution 35 Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 35.0 - 42.0 Uses stat: 140% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes stats: +7 Con Changes damage: +28% physical Talent masteries: +0.25 Spell / Stone +0.25 Spell / Earth Physical save: +32 Spellpower: +21 Spell crit. chance: +11% ...swonk ydobon ,degnahc eh yhW .redeal detcepser a eb ot desu ffats siht fo renwo eht yas yehT. |
Shard of Wintertide (30-36 power, 5 apr, ice damage) Shard of Wintertide (30-36 power, 5 apr, ice damage)Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 120% Mag Damage type: Ice Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc This weapon will act as a psionic focus. Armour Penetration: +5 Attack speed: 100% When wielded/worn: Changes resistances: +20% darkness / +20% cold Changes damage: +20% darkness / +20% cold Talents cooldown: Moonlight Ray (-1 turn) Invoke Darkness (-1 turn) Ice Shards (-1 turn) Wintery Wrath (-1 turn) Glacial Vapour (-2 turns) Spellpower: +20 Spell crit. chance: +7% This giant icicle shines with a gentle lunar radiance. This item has been sent to the Item's Vault. |
Hydra's Bite (56-61.6 power, 7 apr) Hydra's Bite (56-61.6 power, 7 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 4 It must be held with both hands. Base power: 56.0 - 61.6 Uses stat: 110% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +14.0% Attack speed: 125% When this weapon hits: Lightning Breath (10% chance level 1). When this weapon hits: Poison Breath (10% chance level 1). When this weapon hits: Acid Breath (10% chance level 1). Special effect when this weapon hits: hit up to two adjacent enemies Damage conversion: 25% lightning / 25% acid / 25% nature When wielded/worn: Changes damage: +8% lightning / +8% acid / +8% nature This three headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
The Calm (15 def, 0 armour) The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
grounding pair of hardened leather boots of invasion (0 def, 3 armour) grounding pair of hardened leather boots of invasion (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +3 Armour: +3 Fatigue: +3% Changes resistances: +8% lightning / +7% temporal Changes resistances penetration: +6% physical A pair of boots made of leather. |
reinforced pair of voratun boots of speed (0 def, 12 armour) reinforced pair of voratun boots of speed (0 def, 12 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +12 Fatigue: +4% Changes resistances: +7% fire / +10% cold / +8% lightning / +10% acid Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent masteries: +0.20 Psionic / Grip +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. This talent receives a reduced benefit from the Reach talent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 1.6 Power cost: 6 out of 6/6. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 143.66 and knocking it back 4 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
insulating drakeskin leather cap of strength (+10) (0 def, 5 armour) insulating drakeskin leather cap of strength (+10) (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Str Changes resistances: +11% fire / +9% cold A cap made of leather. |
hardened voratun mail armour of fire resistance (5 def, 18 armour) hardened voratun mail armour of fire resistance (5 def, 18 armour)Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Defense: +5 Fatigue: +16% Changes resistances: +9% physical / +29% fire / +10% cold / +9% lightning / +11% acid A suit of armour made of mail. |
Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% blight Physical save: +35 Stun/Freeze immunity: +30% No rogue blades shall incapacitate the wearer of this armour. |
searing voratun plate armour of lightning resistance (9 def, 16 armour) searing voratun plate armour of lightning resistance (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Damage when the wearer hits(melee): 15 fire / 14 acid Damage when the wearer is hit: 10 fire / 16 acid Changes resistances: +12% fire / +22% lightning / +20% acid A suit of armour made of metal plates. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
119 alchemist agate 119 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
14 topaz 14 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Heatwell HeatwellPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 4 fire Damage when the wearer is hit: 20 fire Changes resistances: +9% fire Changes resistances penetration: +10% nature / +10% fire Changes damage: +3% fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
8 garnet 8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
12 amethyst 12 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Titroll the Kezrak Bulwark level 33
55th Haze 123rd year of Ascendancy at 07:53 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Titroll the Kezrak Bulwark level 33
53rd Haze 123rd year of Ascendancy at 15:15 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Titroll the Kezrak Bulwark level 15
2nd Decay 122nd year of Ascendancy at 15:44 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Titroll the Kezrak Bulwark level 30
40th Dusk 123rd year of Ascendancy at 12:34 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Titroll the Kezrak Bulwark level 12
72nd Dusk 122nd year of Ascendancy at 11:23 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Titroll the Kezrak Bulwark level 31
33rd Haze 123rd year of Ascendancy at 09:03 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Titroll the Kezrak Bulwark level 17
3rd Regrowth 123rd year of Ascendancy at 19:47 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Titroll the Kezrak Bulwark level 20
41st Pyre 123rd year of Ascendancy at 22:53 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Titroll the Kezrak Bulwark level 28
25th Dusk 123rd year of Ascendancy at 00:09 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Titroll the Kezrak Bulwark level 17
4th Regrowth 123rd year of Ascendancy at 13:25 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Titroll the Kezrak Bulwark level 10
1st Summertide 122nd year of Ascendancy at 12:17 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Titroll the Kezrak Bulwark level 20
41st Pyre 123rd year of Ascendancy at 16:54 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Titroll the Kezrak Bulwark level 30
40th Dusk 123rd year of Ascendancy at 05:15 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Titroll the Kezrak Bulwark level 33
10th Allure 124th year of Ascendancy at 11:36 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.By Titroll the Kezrak Bulwark level 30
6th Haze 123rd year of Ascendancy at 03:03 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Titroll the Kezrak Bulwark level 10
13rd Dusk 122nd year of Ascendancy at 12:46 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Titroll the Kezrak Bulwark level 28
30th Dusk 123rd year of Ascendancy at 17:31 see stats
Slimefest (Exploration mode)
Have 100 walls on the sludgenest turn into hostile creatures.By Titroll the Kezrak Bulwark level 30
6th Haze 123rd year of Ascendancy at 03:11 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Titroll the Kezrak Bulwark level 23
8th Flare 123rd year of Ascendancy at 17:21 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Titroll the Kezrak Bulwark level 7
79th Pyre 122nd year of Ascendancy at 04:29 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Titroll the Kezrak Bulwark level 18
49th Regrowth 123rd year of Ascendancy at 11:10 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Titroll the Kezrak Bulwark level 10
39th Dusk 122nd year of Ascendancy at 03:29 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Titroll the Kezrak Bulwark level 28
24th Dusk 123rd year of Ascendancy at 14:33 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Titroll the Kezrak Bulwark level 17
3rd Regrowth 123rd year of Ascendancy at 01:46 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Titroll the Kezrak Bulwark level 32
51st Haze 123rd year of Ascendancy at 19:47 see stats
Log
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 19th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:56.
Today is the 20th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:25.
There is a Shatur (Town) here (press '' or right click to use).
Saving done.
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Ran for 5 turns (stop reason: didn't move).
Saving done.
Ran for 3 turns (stop reason: didn't move).
Ran for 3 turns (stop reason: didn't move).
Ran for 3 turns (stop reason: didn't move).
Ran for 5 turns (stop reason: didn't move).
Ran for 4 turns (stop reason: didn't move).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 28 turns (stop reason: at exit).
