Rocky Rampage the level 7 Dwarf Adventurer by jelloman

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDwarf
ClassAdventurer
Level / Exp7 / 92%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 21)
Dexterity10 (base 12)
Constitution15 (base 12)
Magic22 (base 24)
Willpower18 (base 12)
Cunning15 (base 12)

Resources

Mana126/126
Equilibrium15
Life207/207
Positive0/68
Stamina138/138
Hate41/100
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage22
Accuracy14
Crit Chance14%
APR8
Speed1.00

Offense: Offhand

Damage17
Accuracy14
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower18.6
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+12%
Lightning+11%

Defense: Base

Armour (hardiness)9 (30%)
Defense7
Ranged Defense11
Fatigue19
Physical Save21.375
Spell Save20.5
Mental Save17.55

Defense: Resistances

Lightning+ 38%( 70%)
Nature+ 20%( 70%)
Blight+ 20%( 70%)
Fire+ 6%( 70%)
Cold+ 26%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Technique / Magical combat1.00
0/5
0/5
0/5
0/5
Spell / Eldritch shield1.00
2/5
1/5
0/5
0/5
Cursed / Rampage1.00
3/5
1/5
0/5
0/5
Technique / Shield offense1.00
1/5
1/5
0/5
0/5
Wild-gift / Earthen power1.00
3/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.00
2/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
1/5
0/5
0/5

Effects

talent

Quests

active
done
active
active
active
done
active
active

Equipment

On feet
On hands
On head
Tool
On fingers
Around waist
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Log


Talent Rampage is ready to use.

Space around you starts to dissolve...


Resting starts...

Rested for 19 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 21 turns (stop reason: dialog is displayed).


You gain 4.00 gold from the transmogrification of
zircon.
You gain 0.30 gold from the transmogrification of
supercharged iron torque of charged psionic shield [power 33] (27 cooldown).
You gain 4.00 gold from the transmogrification of
spinel.
You gain 8.00 gold from the transmogrification of
opal.
You gain 1.76 gold from the transmogrification of
potent elm vilestaff of might (12-14.4 power, 2 apr, blight damage).
You gain 3.45 gold from the transmogrification of
Blastsmash (15-18 power, 3 apr, physical damage).
You gain 0.82 gold from the transmogrification of
mossy mindstar of slime (2.5-2.75 power, 12 apr, nature damage).
You gain 1.35 gold from the transmogrification of
mighty elm longbow.
You gain 0.45 gold from the transmogrification of
iron greatmaul of massacre (23.5-35.25 power, 1 apr).
You gain 1.03 gold from the transmogrification of
acidic iron battleaxe (7.5-11.25 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.

Connection to online server lost, trying to reconnect.
Connection to online server established.