Dilbert the level 6 Higher Blood Mage by Robowiggum

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassBlood Mage
Level / Exp6 / 34%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 17)
Dexterity12 (base 11)
Constitution37.059565582547 (base 29)
Magic30 (base 29)
Willpower20 (base 18)
Cunning15 (base 13)

Resources

Life372/372
Vim30/30
Healing Factor1.1960274004228
Regeneration0.53821233019026

Speed

Mental+1.4999999999999%
Attack+1.4999999999999%
Movement+7.5%
Spell+1.4999999999999%
Global+100.75%

Vision

Sight10
Lite2

Offense: Mainhand

Damage26
Accuracy16
Crit Chance6%
APR2
Speed0.99

Offense: Spell

Spellpower32
Crit Chance17%
Speed0.98522167487685

Offense: Mind

Mindpower25
Crit Chance5%
Speed0.98522167487685

Offense: Damage Bonus

Blight+10%
Cold+10%

Defense: Base

Armour (hardiness)0.25 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save19
Spell Save26
Mental Save12

Defense: Resistances

Fire+ 5%( 70%)
Cold+ 20%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/5)

Infusions
Infusions
Infusions

Class Talents

Corruption / Trauma1.30
0/5
0/5
0/5
0/5
Corruption / Blood1.30
3/5
2/5
0/5
0/5
Corruption / Pyre1.30
2/5
1/5
0/5
0/5
Corruption / Vim1.30
5/5
1/5
0/5
0/5

Generic Talents

Corruption / Blood spear1.30
2/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Corruption / Blood magic1.30
3/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

Quests

done
done
done
active

Equipment

Tool
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Burning from Dilbert hits Honey tree for 12 fire damage.

Dilbert casts Soul Rot.

Burning from Dilbert hits Honey tree for
12 fire damage.
You collect a new ingredient:
honey tree root (1).
Dilbert's Soul Rot hits Honey tree for
163 blight damage.
Dilbert's Soul Rot killed Honey tree!

Talent Balefire Bolt is ready to use.
Talent Soul Rot is ready to use.
Talent Searing Beam is ready to use.

Resting starts...

Rested for 39 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 38 turns (stop reason: saving).

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...


Saving done.

Ran for 4 turns (stop reason: interesting terrain).