Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.3.0Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Bulwark |
| Level / Exp | 53 / 2% |
| Size | big |
| Lifes / Deaths | Killed by Gloreratha the barrow wight at level 36 on the 19th Haze 122nd year of Ascendancy at 06:42 / 2Killed by Layylranne the wolf at level 53 on the 23rd Haze 122nd year of Ascendancy at 09:13 |
Primary Stats
| Strength | 144 (base 60) |
| Dexterity | 92 (base 60) |
| Constitution | 84 (base 60) |
| Magic | 37 (base 23) |
| Willpower | 34 (base 14) |
| Cunning | 41 (base 18) |
Resources
| Life | -271/1835 |
| Stamina | 270/300 |
| Psi | 124/124 |
| Healing Factor | 1.63 |
| Regeneration | 28.902673295689 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 8 |
| See Invisible | 14 |
| ESP Range | 10 |
| ESP Kinds | dragon, humanoid/orc |
Offense: Mainhand
| Damage | 238 |
| Accuracy | 59 |
| Crit Chance | 75% |
| APR | 41 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 38.5 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 59.733333333333 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 111.26143588214 (86.818181818182%) |
| Defense | 64.342270427862 |
| Ranged Defense | 67.342270427862 |
| Fatigue | 0 |
| Physical Save | 74.7 |
| Spell Save | 60.3375 |
| Mental Save | 44.75 |
Defense: Resistances
| All | + 21%( 70%) |
Defense: Immunities
| Stun Resistance | 67% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Knockback Resistance | 57% |
| Poison Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 42.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 569 damage for 7 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 16. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 47%, your defense is increased by 47 and all your resistances by 47%. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Warcries | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Shield Wall |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Aerylaith the copperhead snake. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Heart of the Gloom. Escort: lost warrior (level 2 of Heart of the Gloom)As a reward you improved Constitution by +1. | done |
You failed to protect the lost warrior from death by war hound. Escort: lost warrior (level 3 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * You've found the needed minotaur nose. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Viperqueen' (16 def, 5 armour) pair of drakeskin leather boots 'Viperqueen' (16 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +5 Defense: +16 (+4 eff.) Fatigue: +5% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 blight Changes stats: +3 Str / +2 Con Changes resistances: +27% temporal / +27% darkness / +18% nature Changes resistances penetration: +20% darkness / +18% temporal Changes damage: +6% blight Critical mult.: +5.00% Spellpower: +8 (+3 eff.) Damage Shield penetration: +10% Defense after a teleport: +25 Resist all after a teleport: +18% New effects duration reduction after a teleport: +28% It can be used to activate talent Evasion, placing all other charms into a 24 cooldown : Effective talent level: 2.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 31% chance to completely evade them and granting you 20 defense for 9 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
| Quiver | Cuthokan the pouch of iron shots (15/15, 14.5-17.4 power, 1 apr) Cuthokan the pouch of iron shots (15/15, 14.5-17.4 power, 1 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 1 Base power: 14.5 - 17.4 Uses stats: 30% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +10.0% Capacity: 15 Turns elapse between self-loadings: 4 On weapon hit: * 10% chance to knock the target back On weapon crit: * cripple the target Damage (Ranged): +32 blight / +15 physical / +20 arcane Shots are used with slings to pummel your foes to death. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (89 power, based on Willpower), costing 8 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Curewyrd (17 def, 13 armour) Curewyrd (17 def, 13 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +1 Physical power: +4 (+1 eff.) Armour: +13 Defense: +17 (+4 eff.) Fatigue: +5% Effects when hit in melee: * 17% chance to gain 10% of a turn Damage when hit (Melee): 12 nature / 19 physical Changes stats: +10 Str / +7 Wil / +9 Cun Changes resistances: +12% acid / +13% lightning / +10% blight / +13% fire / +11% cold / +6% all Changes resistances penetration: +10% nature Reduces incoming crit damage: 10.00% Physical save: +12 (+3 eff.) Mental save: +15 (+5 eff.) Life regen: +0.60 Only die when reaching: -80.00 life Maximum life: +30.00 It can be used to activate talent Skullcracker, placing all other charms into a 16 cooldown : Effective talent level: 3.0 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1146.8 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
| On hands | Elanor the rough leather gloves (0 def, 1 armour) Elanor the rough leather gloves (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +6 Physical power: +10 (+2 eff.) Armour: +1 Changes stats: +3 Str / +5 Dex / +6 Cun / +3 Con Talent cooldown: Double Strike (-1 turn) Physical save: +6 (+2 eff.) Life regen: +1.60 Stamina each turn: +0.70 Only die when reaching: -60.00 life Maximum stamina: +14.00 It can be used to activate talent Steady Shot, placing all other charms into a 16 cooldown : Effective talent level: 3.3 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 199% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Flaregrind [power 13] (13/12 cooldown) Flaregrind [power 13] (13/12 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 1 When wielded/worn: Damage when hit (Melee): 12 temporal Changes resistances: +3% fire / +6% temporal Changes resistances penetration: +5% temporal Changes damage: +6% fire Talent cooldown: Silence (+5 turn) Talent granted: +2 Silence It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 13 for 7 turns, putting all charms on cooldown for 12 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | warrior's steel ring of sensing warrior's steel ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Blindness immunity: +20% Infravision radius: +3 See stealth: +8 See invisible: +8 Rings can have magical properties. |
| On fingers | Runudegagorn the copper ring Runudegagorn the copper ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +6 (+1 eff.) Changes stats: +2 Dex / +3 Mag Grants telepathy: Dragon Physical save: +7 (+2 eff.) Spell save: +13 (+3 eff.) Mental save: +8 (+3 eff.) See invisible: +6 Rings can have magical properties. |
| Around neck | Elildawyn the copper amulet Elildawyn the copper amuletPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +6 Mag Changes resistances: +3% nature / +3% mind Changes damage: +5% physical / +5% temporal / +5% light / +5% darkness Reduces incoming crit damage: 15.00% Spell save: +6 (+2 eff.) Mental save: +25 (+8 eff.) Spellpower: +3 (+2 eff.) Spell crit. chance: +3% Amulets can have magical properties. |
| In main hand | Shadowward (53.5-74.9 power, 6 apr) Shadowward (53.5-74.9 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 53.5 - 74.9 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +20 lightning Burst (radius 1) on hit: +8 darkness When wielded/worn: Accuracy: +14 (+4 eff.) Armour penetration: +15 Physical crit. chance: +38.0% Physical power: +11 (+2 eff.) Changes stats: +5 Str / +2 Cun Changes resistances: +12% fire / +6% cold Changes damage: +3% mind / +12% physical Critical mult.: +19.00% Stun/Freeze immunity: +10% Stamina when hit: +2.40 One-handed war axes. |
| Around waist | drakeskin leather belt 'Sewerrebel' drakeskin leather belt 'Sewerrebel'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Physical power: +15 (+3 eff.) Armour: +15 Defense: +14 (+4 eff.) Changes stats: +6 Str / +5 Dex / +1 Wil / +6 Cun / +6 Con Changes resistances: +13% fire / +6% nature / +13% cold Changes damage: +12% nature Grants telepathy: Humanoid/Orc Physical save: +39 (+9 eff.) Life regen: +2.50 Mana each turn: +0.04 Maximum vim: +40.00 Spellpower: +4 (+2 eff.) Mental crit. chance: +15% Infravision radius: +1 Healing mod.: +30% Size category: +1 A belt that goes around your waist. |
| In off hand | voratun shield 'Ulonik' (12 def, 13 armour, 65-78 power, 320.5 block) voratun shield 'Ulonik' (12 def, 13 armour, 65-78 power, 320.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 65.0 - 78.0 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +320 On weapon hit: * reduce the cooldown of your ward talent by 1 Damage (Melee): +17 lightning / +18 light Burst (radius 2) on crit: +40 light / +20 darkness When wielded/worn: Armour: +13 Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Effects on melee hit: * 20% chance to disease Effects when hit in melee: * 20% chance to daze * 39% chance to blind Damage when hit (Melee): 8 blight Changes stats: +5 Dex / +5 Mag / +3 Wil / +12 Con Changes resistances: +19% lightning / +17% physical / +29% light / +13% darkness Maximum wards: +5 lightning / +5 temporal / +5 blight / +5 fire / +6 cold Changes resistances penetration: +15% blight Changes damage: +9% blight Talents granted: +5 Block +1 Ward Physical save: +15 (+4 eff.) Light radius: +2 Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
| Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Chargeripper the stralite mail armour (4 def, 8 armour) Chargeripper the stralite mail armour (4 def, 8 armour)Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 9 light / 4 lightning Changes stats: +9 Wil Changes resistances: +27% lightning / +22% temporal / +26% darkness / +19% blight Changes damage: +12% mind Life regen: +3.00 Maximum life: +88.00 Maximum hate: +6.00 Mindpower: +2 (+1 eff.) Light radius: +2 Healing mod.: +23% A suit of armour made of mail. |
Inventory
This item will automatically be transmogrified when you leave the level. voratun battleaxe of evisceration (57-85.5 power, 4 apr)voratun battleaxe of evisceration (57-85.5 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +17.0% Physical power: +9 (+2 eff.) Massive two-handed battleaxes. |
blazebringer's voratun longsword of nature (44-61.6 power, 6 apr) blazebringer's voratun longsword of nature (44-61.6 power, 6 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +7 fire When wielded/worn: Changes resistances: +6% all Changes resistances penetration: +12% nature / +10% fire Global speed: +3% Sharp, long, and deadly. |
Dazzlesin (13-18.2 power, 3 apr) Dazzlesin (13-18.2 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 13.0 - 18.2 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 9% chance to disease * 25% chance for lightning to arc to a second target Damage (Melee): +7 blight / +7 lightning When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +8 (+2 eff.) Effects on melee hit: * 15% chance to blind Changes resistances: +5% arcane Changes resistances penetration: +10% light Changes damage: +3% arcane / +9% light Disease immunity: +14% Disarm immunity: +27% Light radius: +2 Blunt and deadly. |
rough leather belt 'Gatir' rough leather belt 'Gatir'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +7.0% Fatigue: -8% Changes stats: +4 Cun / +3 Dex Changes resistances: +6% lightning / +6% temporal / +5% arcane Changes resistances penetration: +5% arcane Changes damage: +3% physical Mental crit. chance: +5% A belt that goes around your waist. |
Kirak (2 def, 0 armour) Kirak (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 20 acid Changes stats: +2 Str / +1 Con Changes resistances: +18% darkness / +6% temporal Changes resistances penetration: +9% darkness / +5% temporal Changes damage: +3% acid / +9% temporal / +8% darkness Stealth bonus: +13 Physical save: +11 (+3 eff.) Mental save: +8 (+3 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
miner's pair of iron boots of uncanny dodging (2 def, 8 armour) miner's pair of iron boots of uncanny dodging (2 def, 8 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 Defense: +2 (+0 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +2% Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. pair of drakeskin leather boots 'Isolaith' (7 def, 5 armour)pair of drakeskin leather boots 'Isolaith' (7 def, 5 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +7 (+2 eff.) Ranged Defense: +7 (+2 eff.) Fatigue: +5% Damage when hit (Melee): 12 arcane Changes stats: +3 Str / +15 Dex / +5 Mag / +3 Wil / +3 Cun / +4 Con / +10 Lck Changes damage: +6% arcane / +6% blight Stealth bonus: +13 Physical save: +13 (+3 eff.) Spell save: +15 (+4 eff.) Mental save: +10 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Maximum vim: +20.00 Infravision radius: +2 It can be used to blink to a nearby random location (rad 11), putting all charms on cooldown for 20 turns. A pair of boots made of leather. |
restful iron gauntlets of magic (+2) (0 def, 1 armour) restful iron gauntlets of magic (+2) (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Changes damage: +4% arcane Life regen: +1.00 Stamina each turn: +0.60 Maximum stamina: +12.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Lisimira the iron helm (0 def, 9 armour) Lisimira the iron helm (0 def, 9 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +9 Fatigue: +5% Changes stats: +3 Str / +3 Wil Changes resistances: +2% physical / +6% darkness / +6% blight / +7% cold / +3% nature / +3% fire Allows you to breathe in: water Reduces incoming crit damage: 10.00% Mental save: +5 (+2 eff.) Blindness immunity: +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel mail armour 'Scabraider' (10 def, 13 armour) dwarven-steel mail armour 'Scabraider' (10 def, 13 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +13 Defense: +10 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 4 nature Changes stats: +3 Cun Changes resistances: +18% acid / +9% nature / +3% darkness Changes damage: +9% nature / +15% darkness Mental save: +15 (+5 eff.) Life regen: +2.80 Maximum life: +63.00 Healing mod.: +16% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. prismatic voratun mail armour of implacability (5 def, 18 armour)prismatic voratun mail armour of implacability (5 def, 18 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Defense: +5 (+1 eff.) Fatigue: +9% Changes resistances: +13% light / +15% darkness Physical save: +8 (+2 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. searing iron mail armour of command (8 def, 8 armour)searing iron mail armour of command (8 def, 8 armour) Requires: - Strength 14 - Talent Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+2 eff.) Fatigue: +12% Damage (Melee): 10 acid / 10 fire Damage when hit (Melee): 9 acid / 9 fire Changes stats: +2 Cun Changes resistances: +12% acid / +12% fire Mental save: +11 (+4 eff.) A suit of armour made of mail. |
Fire Dragon Shield (16 def, 9 armour, 58-69.6 power, 220 block) Fire Dragon Shield (16 def, 9 armour, 58-69.6 power, 220 block)Requires: - Strength 28 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.0 - 69.6 Uses stats: 30% Wil, 100% Str Damage type: Fire Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 (+4 eff.) Ranged Defense: +15 (+4 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire Changes resistances: +35% fire Talent granted: +5 Block This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
corrosive iron shield of radiance (4 def, 2 armour, 9.5-11.4 power, 22.5 block) corrosive iron shield of radiance (4 def, 2 armour, 9.5-11.4 power, 22.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.5 - 11.4 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +22 Damage (Melee): +11 light / +10 acid When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Effects when hit in melee: * 11% chance to corrode armour * 10% chance to blind Changes stats: +4 Con / +1 Mag Changes resistances: +10% light / +11% acid Talent granted: +1 Block Handheld deflection devices. |
impervious voratun shield of earthen fury (12 def, 22 armour, 70.5-84.6 power, 282 block) impervious voratun shield of earthen fury (12 def, 22 armour, 70.5-84.6 power, 282 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 70.5 - 84.6 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +282 On weapon hit: * deal bonus physical damage equal to your armor When wielded/worn: Armour: +22 Armour Hardiness: +8% Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Changes stats: +6 Con Changes resistances: +14% physical Talent granted: +5 Block Physical save: +12 (+3 eff.) Handheld deflection devices. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
175 alchemist agate 175 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 160 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Roguelike) (Uniques)
Killed Ben Cruthdar the Cursed.By Aaki the Skeleton Bulwark level 20
65th Dusk 122nd year of Ascendancy at 17:57 see stats
Fear me not! (Roguelike) (Uniques)
Survived the Fearscape!By Aaki the Skeleton Bulwark level 47
21st Haze 122nd year of Ascendancy at 13:48 see stats
Level 10 (Roguelike) (Uniques)
Got a character to level 10.By Aaki the Skeleton Bulwark level 10
5th Mirth 122nd year of Ascendancy at 10:49 see stats
Level 20 (Roguelike) (Uniques)
Got a character to level 20.By Aaki the Skeleton Bulwark level 20
5th Dusk 122nd year of Ascendancy at 12:21 see stats
Level 30 (Roguelike) (Uniques)
Got a character to level 30.By Aaki the Skeleton Bulwark level 30
15th Haze 122nd year of Ascendancy at 08:13 see stats
Level 40 (Roguelike) (Uniques)
Got a character to level 40.By Aaki the Skeleton Bulwark level 40
19th Haze 122nd year of Ascendancy at 19:40 see stats
Level 50 (Roguelike) (Uniques)
Got a character to level 50.By Aaki the Skeleton Bulwark level 50
22nd Haze 122nd year of Ascendancy at 09:37 see stats
Rescuer of the lost (Roguelike) (Uniques)
Rescued the merchant from the assassin lord.By Aaki the Skeleton Bulwark level 20
5th Dusk 122nd year of Ascendancy at 15:32 see stats
Size is everything (Roguelike) (Uniques)
Did over 1500 damage in one attack.By Aaki the Skeleton Bulwark level 48
22nd Haze 122nd year of Ascendancy at 05:22 see stats
Size matters (Roguelike) (Uniques)
Did over 600 damage in one attack.By Aaki the Skeleton Bulwark level 35
19th Haze 122nd year of Ascendancy at 03:54 see stats
The bigger the better! (Roguelike) (Uniques)
Did over 3000 damage in one attack.By Aaki the Skeleton Bulwark level 50
22nd Haze 122nd year of Ascendancy at 11:53 see stats
Treasure Hunter (Roguelike) (Uniques)
Amassed 1000 gold pieces.By Aaki the Skeleton Bulwark level 34
17th Haze 122nd year of Ascendancy at 10:09 see stats
Unstoppable (Roguelike) (Uniques)
Returned from the dead.By Aaki the Skeleton Bulwark level 36
19th Haze 122nd year of Ascendancy at 06:42 see stats
Log
Adyrerin the hummerhorn speeds up.
Adyrerin the hummerhorn has recovered!
Cyruda the copperhead snake slows down.
Adyrerin the hummerhorn receives 224 healing.
Eilinynor the rattlesnake's Living Lightning hits Aaki for (30 absorbed), 0 lightning (0 total damage).
Eilinynor the rattlesnake receives 104 healing.
Aaki uses Shield Pummel.
Adyrerin the hummerhorn slows down.
Adyrerin the hummerhorn shrugs off the effect 'Stunned'!
Adyrerin the hummerhorn is dazed!
Aaki hits Adyrerin the hummerhorn for 157 physical, 17 lightning, 24 light, , , (slow 30%), 225 physical, 17 lightning, 24 light, , , (slow 30%) (461 total damage).
Adyrerin the hummerhorn uses Stunning Blow.
Your shield crumbles under the damage!
The shield around Aaki crumbles.
Adyrerin the hummerhorn is not dazed anymore.
Adyrerin the hummerhorn shrugs off the effect 'Blinded'!
Aaki resists the stunning blow!
Aaki hits Adyrerin the hummerhorn for 2 lightning, 8 temporal, 7 light, 8 nature, , 10 physical, , 7 blight (42 total damage).
Adyrerin the hummerhorn hits Aaki for (28 absorbed), 21 physical, 8 blight, (29 total damage).
Golem (servant of Eilinynor the rattlesnake) uses Knockback.
Golem (servant of Eilinynor the rattlesnake) misses Aaki.
Velalle the giant army ant summons an Stone Golem!
Velalle the giant army ant's mind surges with critical power!
Eilinynor the rattlesnake casts Channel Staff.
Eilinynor the rattlesnake's spell attains critical power!
Aaki shrugs off the critical damage!
Eilinynor the rattlesnake's Channel Staff hits Aaki for 47 darkness damage.
Layylranne the wolf uses Dream Smith's Hammer.
Saving game...
