Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 10 / 76% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 14 (base 12) |
Dexterity | 23 (base 21) |
Constitution | 12 (base 10) |
Magic | 37 (base 34) |
Willpower | 15 (base 12) |
Cunning | 11 (base 10) |
Resources
Life | 21/232 |
Paradox | 339 |
Healing Factor | 1.0164835164835 |
Regeneration | 0.25412087912088 |
Speed
Mental | -30% |
Attack | -30% |
Movement | -50% |
Spell | -30% |
Global | +123.56331791667% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 29 |
Accuracy | 25 |
Crit Chance | 1% |
APR | 2 |
Speed | 1.43 |
Offense: Offhand
Damage | 6 |
Accuracy | 21 |
Crit Chance | 3% |
APR | 12 |
Speed | 1.43 |
Offense: Spell
Spellpower | 30 |
Crit Chance | 3% |
Speed | 1.4285714285714 |
Offense: Mind
Mindpower | 16 |
Crit Chance | 2% |
Speed | 1.4285714285714 |
Offense: Damage Bonus
Acid | +6% |
Blight | +6% |
Arcane | +12% |
Mind | +11% |
Nature | +3% |
Offense: Damage Penetration
Arcane | +20% |
Lightning | +5% |
Mind | +5% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 9 (30%) |
Defense | 6 |
Ranged Defense | 6 |
Fatigue | 6 |
Physical Save | 19 |
Spell Save | 22 |
Mental Save | 20 |
Defense: Resistances
Lightning | + 32%( 70%) |
Temporal | + 21%( 70%) |
Physical | + 27%( 70%) |
Arcane | + 23%( 70%) |
Mind | + 28%( 70%) |
All | + 19%( 70%) |
Defense: Immunities
Silence Resistance | 15% |
Teleport Resistance | 0% |
Stun Resistance | 10% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 13.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Weapon Folding |
detrimental effect | Zone-wide effect: You seem to be outside the normal spacetime continuum. +10% physical resistance, -10% temporal resistance and -20% teleport resistance. Out of Time Zone |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | Increases global action speed by 24%. Speed |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
beneficial effect | The target ignores pain, reducing all damage taken by 19%. Pain Suppression |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
Quests
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | active |
Equipment
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | spellwoven linen wizard hat of the mind (+11%) (1 def, 0 armour) spellwoven linen wizard hat of the mind (+11%) (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +11% mind Changes damage: +11% mind Mana each turn: +0.10 Spellpower: +2 (+1 eff.) Spell crit. chance: +2% A pointy cloth hat, very wizardly... |
On fingers | Sparkbearer SparkbearerCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances penetration: +5% lightning Changes damage: +6% blight / +12% arcane Physical save: +7 (+4 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +2 Rings can have magical properties. |
Around waist | Tarrabers TarrabersPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances penetration: +5% mind Mental save: +6 (+3 eff.) Disease immunity: +5% Silence immunity: +15% Stun/Freeze immunity: +10% Psi when hit: +0.04 Spellpower: +2 (+1 eff.) A belt that goes around your waist. |
In main hand | Belabrelle the iron mace (105% power, 2 apr) Belabrelle the iron mace (105% power, 2 apr)Requires: - Magic 11 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 106% Range: 1.4x Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Damage (Melee): +5 nature / +6 temporal When wielded/worn: Armour: +6 Changes stats: +1 Dex Changes damage: +3% acid Physical save: +3 (+2 eff.) Maximum stamina: +5.00 Blunt and deadly. |
On hands | rough leather gloves of strength (+2) (0 def, 1 armour) rough leather gloves of strength (+2) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +1 Changes stats: +2 Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | Rhodomas the Corruptionrock (77% power, 12 apr, mind damage) Rhodomas the Corruptionrock (77% power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 77% Range: 1.1x Uses stats: 30% Wil, 0% Mag, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances: +5% arcane Changes resistances penetration: +5% nature Changes damage: +3% acid / +3% nature Equilibrium when hit: +0.60 Mindpower: +2 (+2 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Main armor | Aerolratta (1 def, 2 armour) Aerolratta (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Changes stats: +2 Str / +1 Mag / +2 Con Changes resistances: +16% lightning Changes resistances penetration: +20% arcane Mana each turn: +0.04 A suit of armour made of leather. |
Around neck | stabilizing copper amulet stabilizing copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +12% temporal Pinning immunity: +20% Knockback immunity: +20% Amulets can have magical properties. |
Inventory
acidic iron dagger of massacre (108% power, 5 apr) acidic iron dagger of massacre (108% power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 108% Range: 1.3x Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +5 acid Sharp, short and deadly. |
elm longbow elm longbowRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Longbows are used to shoot arrows at your foes. |
Vorybeth the rough leather sling Vorybeth the rough leather slingRequires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Power: 66% Range: 1.1x Uses stat: 0% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 When wielded/worn: Accuracy: +6 (+3 eff.) Physical crit. chance: +1.0% Changes resistances: +3% darkness / +9% blight Spell save: +3 (+1 eff.) Slings are used to hurl stones or metal shots at your foes. |
Muckveil the rough leather cap (0 def, 1 armour) Muckveil the rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str Changes resistances: +6% mind / +6% nature Changes resistances penetration: +5% nature / +10% mind A cap made of leather. |
steel plate armour 'Zubomina' (4 def, 9 armour) steel plate armour 'Zubomina' (4 def, 9 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+4 eff.) Fatigue: +22% Changes stats: +2 Mag Changes resistances: +31% acid / +18% temporal Changes damage: +6% arcane Healing mod.: +5% A suit of armour made of metal plates. |
deadly quiver of elm arrows (18/18, 125% power, 5 apr) deadly quiver of elm arrows (18/18, 125% power, 5 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Power: 125% Range: 1.4x Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +1.0% Capacity: 18 Arrows are used with bows to pierce your foes to death. |
52 alchemist agate 52 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Mardochak (13/13, 107% power, 1 apr) Mardochak (13/13, 107% power, 1 apr)Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 107% Range: 1.2x Uses stats: 50% Cun, 0% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +4.0% Capacity: 13 On weapon hit: * 5% chance to gain 10% of a turn (3/turn limit) * 40% chance to corrode armour by 30% Damage (Ranged): +5 temporal Burst (radius 1) on hit: +4 acid Shots are used with slings to pummel your foes to death. |
Achievements
By Ernir the Shalore Temporal Warden level 9
25th Haze 122nd year of Ascendancy at 06:15 see stats
By Ernir the Shalore Temporal Warden level 10
68th Haze 122nd year of Ascendancy at 14:28 see stats
Log
Cyrolaith the weaver hatchling hits Ernir's temporal clone for (1 shared), (1 shared), (0 shared), (1 shared), 102 cold, 4 nature, 4 temporal, 3 lightning, 11 light (127 total damage).
Cyrolaith the weaver hatchling hits Ernir for (29 absorbed), (11 shared), 56 cold, 3 nature, 3 temporal, 3 lightning, 9 light (75 total damage).
Poloyana the weaver hatchling uses Dual Strike.
Poloyana the weaver hatchling performs a melee critical strike against Ernir!
Ernir is crippled.
Ernir is stunned!
Poloyana the weaver hatchling hits Ernir's temporal clone for (9 shared), (6 shared), (0 shared) (15 total damage).
Poloyana the weaver hatchling hits Ernir for 54 physical, 35 physical, 2 blight (91 total damage).
Ernir hits Poloyana the weaver hatchling for (15 parried), 3 physical, 2 nature, 2 temporal, 4 temporal, (15 parried), 4 temporal (16 total damage).
Burning from Ernir hits Cyrolaith the weaver hatchling for 3 fire damage.
Cyrolaith the weaver hatchling uses Nature's Touch.
Your summoned Ernir's temporal clone disappears.
Cyrolaith the weaver hatchling receives 113 healing.
Ernir misses Poloyana the weaver hatchling.
Ernir hits Poloyana the weaver hatchling for (15 parried), 4 physical, 2 nature, 2 temporal, 4 temporal (12 total damage).
Poloyana the weaver hatchling casts Dimensional Step.
Poloyana the weaver hatchling emerges from a space-time rift!
Poloyana the weaver hatchling is confused and fails to use Disengage.
Burning from Ernir hits Cyrolaith the weaver hatchling for 3 fire damage.
Cyrolaith the weaver hatchling casts Dimensional Step.
Cyrolaith the weaver hatchling emerges from a space-time rift!
Cyrolaith the weaver hatchling hits Ernir for 33 physical, 4 nature, 4 temporal, 3 lightning, 11 light (55 total damage).
Ernir deactivates Weapon Folding.
Ernir is not crippled anymore.
Ernir is not stunned anymore.
Ernir feels pain again.
Ernir slows down.