Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.2 |
Addons | Mex's Start Rebalance 1.5.0Removes start scumming and drowning and replaces them with rebalance changes. Full details in discussion thread. planned v5 - remove all artifact generation from shops, figure out how to add phy/men wilds v4 - added steamsaw/guns to old man v3 - added dispersion (last hope), track (derth), burrow (shatur) and short staff (angolwen) to shops v2 - rebalanced the old man randart power/egos, now equivalent to what would usually drop from a boss on the relevant difficulties, insane players get 2 tier 3s, madness get 2 tier 5s |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 12 / 32% |
Size | medium |
Lifes / Deaths | Killed by Akalad the thalore at level 12 on the 30th Pyre 123rd year of Ascendancy at 08:39 / 1 |
Primary Stats
Strength | 21 (base 12) |
Dexterity | 29 (base 28) |
Constitution | 15 (base 10) |
Magic | 43 (base 33) |
Willpower | 22 (base 12) |
Cunning | 11 (base 10) |
Resources
Life | -103/346 |
Paradox | 346 |
Healing Factor | 1.1905405405405 |
Regeneration | 11.0125 |
Speed
Mental | -1.3322676295502E-13% |
Attack | -1.3322676295502E-13% |
Movement | +12.268086021983% |
Spell | -1.3322676295502E-13% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 10.718466608409 |
See Invisible | 16.71846660841 |
Offense: Mainhand
Damage | 86 |
Accuracy | 26 |
Crit Chance | 3% |
APR | 18 |
Speed | 0.80 |
Offense: Spell
Spellpower | 36 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 12 (30%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 9 |
Physical Save | 23 |
Spell Save | 25 |
Mental Save | 23 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 21% |
Instadeath Resistance | 100% |
Silence Resistance | 22% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 429% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 179 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Contingency |
talent | Weapon Folding |
beneficial effect | The target is moving is 12% faster. 1 Celerity |
beneficial effect | The target's defense and saves have been increased by 9. 3 Spin |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | The target's accuracy and power have been increased by 9. 3 Fateweaver |
beneficial effect | The time distortion has created a restoration field, healing the target for 32 each turn. Temporal Restoration Field |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed chunk of ghoul flesh. * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
On feet | pair of rough leather boots of tirelessness (0 def, 1 armour) pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.30 Maximum stamina: +10.00 A pair of boots made of leather. |
Quiver | Radhegas the Ashrain (19/20, 164% power, 18 apr) Radhegas the Ashrain (19/20, 164% power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 165% Range: 1.4x Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Accuracy: +33 Armour Penetration: +18 Crit. chance: +3.0% Capacity: 20 On weapon hit: * 20% chance to curse the target * 10% chance to crush the target Damage (Ranged): +27 blight / +8 fire / +26 darkness / +24 gravity Burst (radius 1) on hit: +24 fire Burst (radius 2) on crit: +4 fire Arrows are used with bows to pierce your foes to death. |
Light source | brass lantern 'Glowoozer' brass lantern 'Glowoozer'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 8 light Changes resistances: +6% light Changes resistances penetration: +15% acid Changes damage: +6% acid Maximum life: +40.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Torudin the Brightgrinder (0 def, 3 armour) Torudin the Brightgrinder (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +3 Fatigue: +5% Changes stats: +6 Str / +5 Con Changes resistances penetration: +15% light See invisible: +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | shadowy elm wand of clairvoyance [power 9] (24/6 cooldown) shadowy elm wand of clairvoyance [power 9] (24/6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to reveal the area around you, dispelling darkness (radius 9, power 59 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 1 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | psionicist's steel ring of arcana(+0.10/turn) psionicist's steel ring of arcana(+0.10/turn)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+3 eff.) Silence immunity: +22% Mana each turn: +0.10 Rings can have magical properties. |
Around waist | Vilestrider =slow mule= Vilestrider =slow mule=Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 12 nature / 4 lightning Changes resistances: +3% nature Changes damage: +9% lightning Maximum encumbrance: +20 A belt that goes around your waist. |
In main hand | penetrating ash longbow of recursion penetrating ash longbow of recursionRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes resistances penetration: +8% physical Damage Shield penetration: +18% Longbows are used to shoot arrows at your foes. |
On hands | Isythra the Shinedredge (0 def, 1 armour) =dis= Isythra the Shinedredge (0 def, 1 armour) =dis=Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 arcane Changes stats: +4 Wil / +4 Mag Changes resistances: +4% arcane Changes resistances penetration: +5% temporal Changes damage: +3% temporal Light radius: +1 It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | troll-hide reinforced leather armour (4 def, 7 armour) troll-hide reinforced leather armour (4 def, 7 armour)Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Life regen: +9.00 Maximum life: +32.00 Healing mod.: +15% A suit of armour made of leather. |
Cloak | Nuchak (7 def, 0 armour) Nuchak (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+4 eff.) Changes stats: +5 Str / +4 Mag Changes resistances penetration: +25% mind Physical save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | grounding copper amulet grounding copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +13% lightning Stun/Freeze immunity: +21% Amulets can have magical properties. |
Inventory
acidic voratun dagger of daylight (146% power, 9 apr) acidic voratun dagger of daylight (146% power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +9 light / +4 acid Damage against: +4% Undead Sharp, short and deadly. |
Duvukor the hardened leather belt Duvukor the hardened leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Physical power: +8 (+3 eff.) Changes stats: +3 Con Critical mult.: +7.00% Spell save: +7 (+4 eff.) Mental save: +7 (+3 eff.) Maximum life: +30.00 Spellpower: +5 (+2 eff.) Size category: +1 A belt that goes around your waist. |
Vorywyn the rough leather belt =sil= Vorywyn the rough leather belt =sil=Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +6 Changes resistances: +6% blight Mental save: +9 (+4 eff.) Silence immunity: +20% Disarm immunity: +10% See invisible: +3 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt 'Getifang' rough leather belt 'Getifang'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+5 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Changes stats: +1 Str / +1 Dex / +2 Cun Grants telepathy: Demon/Minor Demon/Major Stealth bonus: +6 A belt that goes around your waist. |
linen cloak 'Brandstinger' (7 def, 6 armour) linen cloak 'Brandstinger' (7 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +7 (+4 eff.) Changes resistances: +9% light / +6% fire Physical save: +6 (+3 eff.) Silence immunity: +5% Disarm immunity: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Galehue (0 def, 1 armour) Galehue (0 def, 1 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +1 Changes stats: +3 Dex Changes resistances penetration: +15% lightning / +5% temporal Changes damage: +9% lightning Metal gloves protecting the hands up to the middle of the lower arm. |
restful rough leather gloves of strength (+2) (0 def, 1 armour) restful rough leather gloves of strength (+2) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +1 Changes stats: +2 Str Life regen: +1.00 Stamina each turn: +0.50 Maximum stamina: +15.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Emidawyn (0 def, 1 armour) Emidawyn (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Wil / +2 Mag Changes resistances: +6% cold / +5% fire Changes resistances penetration: +15% arcane Maximum vim: +30.00 Spellpower: +4 (+2 eff.) A cap made of leather. |
Yaryldil the rough leather cap (0 def, 1 armour) Yaryldil the rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +1 Fatigue: -3% Changes stats: +3 Cun / +6 Dex Grants telepathy: Demon/Minor Demon/Major Infravision radius: +2 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cap made of leather. |
linen wizard hat 'Ebonyraven' (1 def, 0 armour) =blind imm= linen wizard hat 'Ebonyraven' (1 def, 0 armour) =blind imm=Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes resistances: +3% acid / +9% fire / +11% mind / +6% cold Changes damage: +11% mind Blindness immunity: +15% Stun/Freeze immunity: +5% A pointy cloth hat, very wizardly... |
linen wizard hat 'Zubossra' (1 def, 0 armour) linen wizard hat 'Zubossra' (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 15% chance to corrode armour by 30% Changes resistances: +16% darkness Changes resistances penetration: +10% blight Changes damage: +11% darkness / +3% blight Spell save: +18 (+9 eff.) Maximum mana: +60.00 A pointy cloth hat, very wizardly... |
rough leather cap 'Pustrail' (0 def, 1 armour) =water= rough leather cap 'Pustrail' (0 def, 1 armour) =water=Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances: +12% nature / +7% cold Changes resistances penetration: +15% acid Changes damage: +6% acid Allows you to breathe in: water A cap made of leather. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 40 turns) iron pickaxe of endurance (dig speed 40 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
voratun torque of thermal psionic shield 'Starusher' [power 107] (24/20 cooldown) voratun torque of thermal psionic shield 'Starusher' [power 107] (24/20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Changes resistances: +3% light Changes resistances penetration: +20% light Changes damage: +3% arcane / +6% light Talent cooldown: Silence (-1 turn) Talent granted: +4 Silence Light radius: +1 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 107 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 7 hate. 100% chance to regenerate 7 psi. Torques are made by powerful psionics to store psionic powers. |
Pyrelace [power 1] (24/10 cooldown) =poison= Pyrelace [power 1] (24/10 cooldown) =poison=Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes resistances: +15% mind / +3% fire Changes resistances penetration: +5% mind Changes damage: +9% mind It can be used to remove up to 1 poisons or diseases from a target within range 6 (based on Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
quick ash totem of thorny skin [power 22] (24/14 cooldown) quick ash totem of thorny skin [power 22] (24/14 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 7 turns increasing armour by 22 and armour hardiness by 40%, putting all charms on cooldown for 14 turns. Natural totems are made by powerful wilders to store nature power. |
volcanic yew wand of conjuration [power 253] (24/10 cooldown) volcanic yew wand of conjuration [power 253] (24/10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Talent cooldown: Volcano (-2 turns) Talent granted: +2 Volcano It can be used to fire a bolt of a random element with (base) damage 126 to 253, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ithhie the Shalore Temporal Warden level 11
28th Dusk 122nd year of Ascendancy at 23:22 see stats
By Ithhie the Shalore Temporal Warden level 10
8th Flare 122nd year of Ascendancy at 08:25 see stats
By Ithhie the Shalore Temporal Warden level 11
5th Haze 122nd year of Ascendancy at 12:00 see stats
By Ithhie the Shalore Temporal Warden level 10
2nd Dusk 122nd year of Ascendancy at 00:01 see stats
By Ithhie the Shalore Temporal Warden level 10
1st Dusk 122nd year of Ascendancy at 05:49 see stats
Log
Ithhie is free from the hex.
Ithhie has recovered!
Ithhie receives 38 healing from Temporal Restoration Field.
Akalad the thalore casts Time Shield.
The very fabric of time alters around Akalad the thalore.
Akalad the thalore slows down.
Ithhie retunes the fabric of spacetime.
Ithhie receives 38 healing from Temporal Restoration Field.
Ithhie shoots!
Ithhie shares damage with his guardian!
Bdalada the thalore's Chill of the Tomb hits Akalad the thalore for (201 to time), 0 cold (0 total damage).
Bdalada the thalore's Chill of the Tomb hits Ithhie's temporal clone for 252 cold damage.
Bdalada the thalore's Chill of the Tomb hits Ithhie for (59 shared), 134 cold (134 total damage).
Ithhie's temporal clone casts Rune: Shielding.
A shield forms around Ithhie's temporal clone.
Ithhie is moving less freely.
Talent Warden's Focus is ready to use.
Ithhie's temporal clone is moving less freely.
Ithhie receives 38 healing from Temporal Restoration Field.
Ithhie's temporal clone receives 38 healing from Temporal Restoration Field.
Ithhie's temporal clone casts Seal Fate.
Akalad the thalore rushes out!
Akalad the thalore performs a melee critical strike against Ithhie!
Your Contingency triggered Rune: Shielding!
The shield around Ithhie's temporal clone crumbles.
Akalad the thalore performs a melee critical strike against Ithhie!
Saving game...