Moe Guns the level 9 Skeleton Archmage by Amperstealth

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArchmage
Level / Exp9 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 10)
Dexterity22 (base 10)
Constitution18 (base 18)
Magic33 (base 31)
Willpower17 (base 13)
Cunning21 (base 11)

Resources

Life201/201
Mana166/166
Healing Factor1.3
Regeneration0.52

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage20
Accuracy21
Crit Chance11%
APR3
Speed1.00

Offense: Spell

Spellpower35.195911627476
Crit Chance6%
Speed1

Offense: Mind

Mindpower22.65
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)11 (30%)
Defense24.1
Ranged Defense24.1
Fatigue1
Physical Save29.025
Spell Save17.5
Mental Save19.3

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Bleed Resistance100%
Confusion Resistance26%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Blind Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
4/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
3/5
1/5
1/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
1/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
4/5
1/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
done
done
active
done
done

Equipment

On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

The Arena Unlocked Arena mode.
By Moe Guns the Skeleton Archmage level 4
2nd Mirth 122nd year of Ascendancy at 03:39
see stats

Log

Talent Flameshock is ready to use.
Talent Bone Armour is ready to use.
Rested for 55 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Moe Guns picks up (c.):
flaming iron mace of massacre (16.5-23.1 power, 2 apr).
Moe Guns picks up (e.):
coruscating steel shield (6 def, 2 armour, 41 block).
Moe Guns picks up (m.):
blazing pouch of steel shots of erosion (13/13, 21-25.2 power, 2 apr).
Moe Guns picks up (e.):
troll-hide rough leather armour of the wind (7 def, 2 armour).
Moe Guns picks up (d.):
ranger's rough leather sling of power.
Moe Guns picks up (d.):
nature's mossy mindstar of life (2-2.2 power, 12 apr, nature damage).
Moe Guns picks up (f.):
ancient woollen robe of protection (2 def, 2 armour).
Moe Guns picks up (f.):
cruel ash vilestaff of greater warding (15-18 power, 3 apr, fire element).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


Moe Guns wears(replacing):
ancient woollen robe of protection (2 def, 2 armour).

Moe Guns wears(replacing):
cruel ash vilestaff of greater warding (15-18 power, 3 apr, fire element).

You gain 2.49 gold from the transmogrification of
potent ash magestaff of fate (17-20.4 power, 3 apr, fire element).
You gain 0.82 gold from the transmogrification of
shimmering linen robe (0 def, 0 armour).
You gain 3.01 gold from the transmogrification of
blazing pouch of steel shots of erosion (13/13, 21-25.2 power, 2 apr).
You gain 4.34 gold from the transmogrification of
coruscating steel shield (6 def, 2 armour, 41 block).
You gain 9.72 gold from the transmogrification of
troll-hide rough leather armour of the wind (7 def, 2 armour).
You gain 2.11 gold from the transmogrification of
ranger's rough leather sling of power.
You gain 1.94 gold from the transmogrification of
nature's mossy mindstar of life (2-2.2 power, 12 apr, nature damage).
You gain 1.15 gold from the transmogrification of
flaming iron mace of massacre (16.5-23.1 power, 2 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.