Zardihi the level 5 Shalore Cursed by harkern

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassCursed
Level / Exp5 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 16)
Dexterity11 (base 10)
Constitution12 (base 12)
Magic12 (base 10)
Willpower22 (base 14)
Cunning11 (base 10)

Resources

Life170/170
Hate38/100
Healing Factor0.70798660694192
Regeneration0.17699665173548

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage25
Accuracy21
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance1%
Speed1

Offense: Mind

Mindpower20
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)6.3350939529706 (47.857809501309%)
Defense3
Ranged Defense3
Fatigue12
Physical Save9
Spell Save11
Mental Save16

Defense: Resistances

Mind -4%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance0%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cursed / Gloom1.30
1/5
0/5
0/5
0/5
Cursed / Predator1.30
0/5
0/5
0/5
0/5
Cursed / Strife1.30
1/5
0/5
0/5
0/5
Cursed / Slaughter1.30
1/5
0/5
0/5
0/5
Cursed / Endless hunt1.30
1/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
1/5
0/5
0/5
0/5
Cursed / Cursed form1.00
2/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
done
failed

Equipment

Tool
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 36 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Zardihi wears:
miner's iron pickaxe (dig speed 30 turns).

You gain 5.25 gold from the transmogrification of
piercing iron torque of mindblast [power 105] (15 cooldown).
You gain 1.58 gold from the transmogrification of
storming pouch of iron shots (18/18, 14-17 power, 1 apr).
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 18-25 power, 48 block).
You gain 0.76 gold from the transmogrification of
linen wizard hat of fire (+15%) (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (Shrouds) (12-16 power, 2 apr).
You gain 1.31 gold from the transmogrification of
elm vilestaff of might (Madness) (10-12 power, 2 apr, darkness element).
You gain 1.29 gold from the transmogrification of
elm magestaff of might (Nightmares) (10-12 power, 2 apr, fire element).
You gain 1.04 gold from the transmogrification of
rough leather sling of fire (Corpses).
You gain 0.65 gold from the transmogrification of
gifted mossy mindstar (Shrouds) (2-2 power, 12 apr, nature damage).
You gain 2.75 gold from the transmogrification of
steady elm longbow of acid (Madness).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.