Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Mindslayer |
| Level / Exp | 39 / 3% |
| Size | medium |
| Lifes / Deaths | Killed by overpowered greater multi-hued wyrm at level 34 on the 2nd Dusk 123rd year of Ascendancy at 13:25 0 / 8Killed by brittle clear ooze at level 34 on the 36th Dusk 123rd year of Ascendancy at 00:56 Killed by skeleton warrior at level 36 on the 1st Haze 123rd year of Ascendancy at 16:21 Killed by heavy bone giant at level 37 on the 2nd Haze 123rd year of Ascendancy at 17:17 Killed by Gorbat, Supreme Wyrmic of the Pride at level 38 on the 24th Haze 123rd year of Ascendancy at 03:38 Killed by will o' the wisp at level 39 on the 42nd Haze 123rd year of Ascendancy at 22:50 Killed by shadow at level 39 on the 43rd Haze 123rd year of Ascendancy at 00:33 Killed by armoured skeleton warrior at level 39 on the 43rd Haze 123rd year of Ascendancy at 01:33 |
Primary Stats
| Strength | 30 (base 11) |
| Dexterity | 22 (base 10) |
| Constitution | 54 (base 48) |
| Magic | 14 (base 10) |
| Willpower | 89.739269353324 (base 60) |
| Cunning | 77 (base 50) |
Resources
| Life | 645/859 |
| Psi | 166/166 |
| Equilibrium | 10 |
| Healing Factor | 1 |
| Regeneration | 115.81 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +89.285714285714% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 77 |
| Accuracy | 51 |
| Crit Chance | 27% |
| APR | 50 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 78 |
| Accuracy | 51 |
| Crit Chance | 27% |
| APR | 50 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11.5 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 70.578458828486 |
| Crit Chance | 48% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +21% |
| Blight | +10% |
| Physical | +28% |
| Cold | +32% |
| All | +7% |
| Lightning | +13% |
| Mind | +20% |
| Fire | +45% |
| Nature | +12% |
Offense: Damage Penetration
| Acid | +10% |
| Physical | +10% |
| Fire | +25% |
| Cold | +14% |
Defense: Base
| Armour (hardiness) | 30 (30%) |
| Defense | 24.1 |
| Ranged Defense | 26.1 |
| Fatigue | 3 |
| Physical Save | 40.425 |
| Spell Save | 36.091872136832 |
| Mental Save | 62.058436068416 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Blight | + 57%( 80%) |
| Physical | + 29%( 70%) |
| Cold | + 60%( 70%) |
| All | + 18%( 70%) |
| Lightning | + 29%( 70%) |
| Light | + 30%( 70%) |
| Mind | + 39%( 70%) |
| Fire | + 41%( 70%) |
| Darkness | + 35%( 70%) |
Defense: Immunities
| Disarm Resistance | 50% |
| Confusion Resistance | 40% |
| Silence Resistance | 30% |
| Stun Resistance | 56% |
| Instadeath Resistance | 100% |
| Blind Resistance | 27% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 19% for 6 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 561 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 309 life. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 871% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 9 turns. Also while Heroism is active, you will only die when reaching -497 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Grip | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Focus | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Psionic / Psi-fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mental discipline | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
| talent | Beyond the Flesh |
| talent | Kinetic Shield |
| talent | Kinetic Aura |
| talent | Charged Shield |
| beneficial effect | A flow of life spins around the target, regenerating 112.16 life per turn. Regeneration |
| detrimental effect | Reduces global action speed by 15%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned and sick, doing 41.33 nature damage per turn. Each time it tries to use a talent there is 10% chance of failure. Crippling Poison |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you gained talent category Technique / Mobility (at mastery 0.80). | done |
You failed to protect the lost warrior from death by snow giant thunderer. Escort: lost warrior (level 2 of Daikara) | failed |
You failed to protect the lost warrior from death by losselhing. Escort: lost warrior (level 6 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Constitution by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 22. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Arisa's living mindstar (15-16.5 power, 76 apr, nature damage) Arisa's living mindstar (15-16.5 power, 76 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 15.0 - 16.5 Uses stats: 93% Wil, 56% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +76 Physical crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Damage when this weapon hits: +10 light Burst (radius 1) on hit: +12 temporal When wielded/worn: Changes stats: +4 Wil Damage when the wearer is hit: 9 physical / 10 fire / 10 cold / 9 lightning / 10 acid Changes resistances: +8% physical / +9% fire / +9% cold / +10% lightning / +10% acid Changes resistances penetration: +10% physical / +12% fire / +7% cold / +10% acid Changes damage: +15% physical / +15% fire / +15% cold / +14% acid Spell save: +9 Life regen: +1.50 Mana each turn: +0.16 Maximum life: +50.00 Mindpower: +19 Mental crit. chance: +10% Light radius: +2 It can be used to call the drake in an elemental mindstar (this will remove other set bonuses), placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| On hands | steady hardened leather gloves of regeneration (0 def, 2 armour) steady hardened leather gloves of regeneration (0 def, 2 armour)Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 Armour: +2 Physical save: +7 Mental save: +7 Life regen: +1.90 Stamina each turn: +0.30 Psi each turn: +0.19 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Guidance GuidanceInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances: +20% blight Changes resistances cap: +10% blight Talent masteries: +0.20 Wild-gift / Call of the wild +0.10 Wild-gift / Antimagic Physical save: +6 Spell save: +6 Mental save: +6 Light radius: +4 Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
| On head | Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Changes stats: +4 Cun / +4 Wil Damage when the wearer is hit: 12 mind Changes damage: +10% mind Mindpower: +12 Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Inflicts 174.93 mind damage and cripples the target's higher mental functions, reducing cunning by 17 and confusing (34% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
| On feet | miner's pair of hardened leather boots of uncanny dodging (4 def, 9 armour) miner's pair of hardened leather boots of uncanny dodging (4 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Defense: +4 Ranged Defense: +4 Fatigue: +3% Infravision radius: +2 A pair of boots made of leather. |
| Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 110 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | stralite ring 'Ashpierce' stralite ring 'Ashpierce'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 Damage when the wearer hits(melee): 4 fire Changes resistances: +3% lightning / +9% fire Changes damage: +7% all / +6% lightning / +12% fire Spellpower: +12 Mindpower: +13 Rings can have magical properties. |
| On fingers | Mnemonic MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 3 mental effects will be affected. This talent takes no time to use. As long as you wear this ring, you will never forget who you are. |
| Around neck | Ivura the stralite amulet Ivura the stralite amuletInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +1 Cun / +8 Str Changes resistances: +12% blight / +22% cold / +20% darkness / +14% light Changes damage: +3% mind Allows you to breathe in: water Blindness immunity: +27% Psi when hit: +0.04 Hate when firing a critical mind attack: +3.00 Amulets can have magical properties. |
| In main hand | living mindstar of frost (17-18.7 power, 40 apr, nature damage) living mindstar of frost (17-18.7 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +7 Damage when the wearer is hit: 11 ice Changes resistances: +20% cold Changes resistances penetration: +7% cold Changes damage: +10% cold Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Zerikalthondur the Galebone Zerikalthondur the GalebonePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 4 lightning Changes damage: +3% blight Maximum life: +94.00 Maximum mana: +45.00 Maximum stamina: +34.00 Maximum hate: +12.00 Maximum psi: +26.00 Maximum vim: +28.00 Spell crit. chance: +5% Defense after a teleport: +5 Reduces paradox failures(equivalent to willpower): +27 A belt that goes around your waist. |
| In off hand | nature's living mindstar of flames (17.5-19.25 power, 40 apr, nature damage) nature's living mindstar of flames (17.5-19.25 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 17 fire Changes resistances: +5% blight / +10% fire Changes resistances penetration: +13% fire Changes damage: +5% nature / +11% fire Disease immunity: +16% Mindpower: +5 Mental crit. chance: +5% Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Wind's Whisper (4 def, 0 armour) Wind's Whisper (4 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% It can be used to activate talent Evasion (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 28% chance to completely evade them and granting you 16 defense for 14 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
| Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to double the damage taken. This rugged jacket is subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
lightning rune of the psychic (328 lightning damage) lightning rune of the psychic (328 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 109.43 to 328.30 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
protective stralite amulet of the eclipse protective stralite amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +5 Defense: +5 Damage when the wearer hits(melee): 9 darkness / 9 light Damage when the wearer is hit: 11 darkness / 9 light Changes resistances cap: +4% all Changes damage: +9% darkness / +8% light Physical save: +13 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Archery excellence +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Archery prowess +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Combat techniques +0.30 Technique / Grappling +0.30 Technique / Combat veteran +0.30 Technique / Combat training +0.30 Technique / Shield defense +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Shield offense +0.30 Technique / Pugilism +0.30 Technique / Unarmed training +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
gladiator's stralite ring of life gladiator's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +5 Changes stats: +4 Str / +8 Con Life regen: +1.10 Maximum life: +65.00 Healing mod.: +21% Rings can have magical properties. |
gladiator's stralite ring of warding gladiator's stralite ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +8 Changes stats: +5 Str / +6 Con Changes resistances: +17% fire / +20% cold / +17% lightning / +15% acid Rings can have magical properties. |
solipsist's voratun ring of blinding strikes solipsist's voratun ring of blinding strikesPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Cun / +5 Wil Damage when the wearer hits(melee): 5 physical / 9 blinding / 9 lightning Damage when the wearer is hit: 11 physical / 11 blinding / 11 lightning Mindpower: +10 Rings can have magical properties. |
epiphanous living mindstar of balance (15.5-17.05 power, 40 apr, mind damage) epiphanous living mindstar of balance (15.5-17.05 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +15% mind Physical save: +6 Spell save: +3 Mental save: +5 Equilibrium when hit: +1.30 Mindpower: +9 Mental crit. chance: +7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious living mindstar of life (16.5-18.15 power, 40 apr, nature damage) harmonious living mindstar of life (16.5-18.15 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +6% nature Changes resistances penetration: +7% nature Changes damage: +7% nature Talent mastery: +0.10 Wild-gift / Harmony Life regen: +1.40 Equilibrium when hit: +1.20 Maximum life: +28.00 Mindpower: +5 Mental crit. chance: +5% It can be used to completes a nature powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering living mindstar of storms (15.5-17.05 power, 40 apr, mind damage) hungering living mindstar of storms (15.5-17.05 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Str / +4 Dex / +2 Mag / +2 Wil / +3 Cun / +2 Con Damage when the wearer is hit: 11 lightning Changes resistances: +18% lightning Changes resistances penetration: +12% lightning Changes damage: +10% lightning Talent masteries: +0.10 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +2.00 Psi per kill: +3.00 Mindpower: +5 Mental crit. chance: +5% It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
reinforced hardened leather belt of the vagrant reinforced hardened leather belt of the vagrantInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +8 Defense: +8 Changes stats: +3 Con Physical save: +13 Mental save: +7 Mindpower: +6 A belt that goes around your waist. |
resilient cashmere cloak of mindcraft (2 def, 0 armour) resilient cashmere cloak of mindcraft (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Cun / +4 Wil Maximum life: +34.00 Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
miner's pair of hardened leather boots of rushing (0 def, 9 armour) miner's pair of hardened leather boots of rushing (0 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Fatigue: +3% Changes stats: +3 Str / +4 Con Infravision radius: +2 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7.0 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
leafwalker's drakeskin leather cap of strength (+5) (0 def, 5 armour) leafwalker's drakeskin leather cap of strength (+5) (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Str Changes resistances: +11% nature Spell save: +5 Maximum life: +96.00 Healing mod.: +20% A cap made of leather. |
6 sapphire 6 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
10 jade 10 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
8 turquoise 8 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Dourpiety DourpietyCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances penetration: +10% mind Grants telepathy: Demon/Minor Demon/Major Maximum psi: +30.00 Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Demonic Orb of Many Ways Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
50 alchemist bloodstone 50 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
10 ruby 10 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 243/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
hateful voratun torque of psychoportation [power 53] (30 cooldown) hateful voratun torque of psychoportation [power 53] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to teleport randomly (rad 53), placing all other charms into a 30 cooldown. When used: 100% chance to regenerate 9 hate. Torques are made by powerful psionics to store psionic powers. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
11 amber 11 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Arisa the Thalore Mindslayer level 24
14th Pyre 123rd year of Ascendancy at 09:39 see stats
Against all odds
Killed Ukruk in the ambush.By Arisa the Thalore Mindslayer level 24
12nd Pyre 123rd year of Ascendancy at 17:24 see stats
Arachnophobia
Destroyed the spydric menace.By Arisa the Thalore Mindslayer level 33
7th Flare 123rd year of Ascendancy at 22:51 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Arisa the Thalore Mindslayer level 34
2nd Dusk 123rd year of Ascendancy at 12:15 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Arisa the Thalore Mindslayer level 36
77th Dusk 123rd year of Ascendancy at 08:45 see stats
Brave new world
Went to the Far East and took part in the war.By Arisa the Thalore Mindslayer level 27
28th Pyre 123rd year of Ascendancy at 09:01 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Arisa the Thalore Mindslayer level 11
11st Dusk 122nd year of Ascendancy at 22:36 see stats
Destroyer of the creation
Killed Slasul.By Arisa the Thalore Mindslayer level 27
35th Pyre 123rd year of Ascendancy at 09:46 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Arisa the Thalore Mindslayer level 26
25th Pyre 123rd year of Ascendancy at 02:50 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Arisa the Thalore Mindslayer level 34
40th Dusk 123rd year of Ascendancy at 14:24 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Arisa the Thalore Mindslayer level 35
57th Dusk 123rd year of Ascendancy at 03:49 see stats
Exterminator
Killed 1000 creatures.By Arisa the Thalore Mindslayer level 18
26th Regrowth 123rd year of Ascendancy at 00:11 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Arisa the Thalore Mindslayer level 20
69th Regrowth 123rd year of Ascendancy at 17:27 see stats
Fear me not!
Survived the Fearscape!By Arisa the Thalore Mindslayer level 29
39th Pyre 123rd year of Ascendancy at 06:49 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Arisa the Thalore Mindslayer level 28
35th Pyre 123rd year of Ascendancy at 14:46 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Arisa the Thalore Mindslayer level 16
5th Regrowth 123rd year of Ascendancy at 02:37 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Arisa the Thalore Mindslayer level 32
10th Mirth 123rd year of Ascendancy at 19:50 see stats
Level 10
Got a character to level 10.By Arisa the Thalore Mindslayer level 10
4th Flare 122nd year of Ascendancy at 07:57 see stats
Level 20
Got a character to level 20.By Arisa the Thalore Mindslayer level 20
57th Regrowth 123rd year of Ascendancy at 14:26 see stats
Level 30
Got a character to level 30.By Arisa the Thalore Mindslayer level 30
41st Pyre 123rd year of Ascendancy at 04:40 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Arisa the Thalore Mindslayer level 34
36th Dusk 123rd year of Ascendancy at 02:27 see stats
Orcrist
Killed the leaders of the Orc Pride.By Arisa the Thalore Mindslayer level 38
24th Haze 123rd year of Ascendancy at 05:51 see stats
Pest Control
Killed 1000 reproducing vermin.By Arisa the Thalore Mindslayer level 34
36th Dusk 123rd year of Ascendancy at 03:30 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Arisa the Thalore Mindslayer level 12
35th Haze 122nd year of Ascendancy at 23:52 see stats
Size matters
Did over 600 damage in one attack.By Arisa the Thalore Mindslayer level 27
25th Pyre 123rd year of Ascendancy at 18:39 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Arisa the Thalore Mindslayer level 27
25th Pyre 123rd year of Ascendancy at 06:48 see stats
That was close
Killed your target while having only 1 life left.By Arisa the Thalore Mindslayer level 39
43rd Haze 123rd year of Ascendancy at 01:52 see stats
The Arena
Unlocked Arena mode.By Arisa the Thalore Mindslayer level 9
9th Mirth 122nd year of Ascendancy at 12:47 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Arisa the Thalore Mindslayer level 11
34th Dusk 122nd year of Ascendancy at 03:51 see stats
The secret city
Discovered the truth about mages.By Arisa the Thalore Mindslayer level 9
1st Summertide 122nd year of Ascendancy at 00:32 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Arisa the Thalore Mindslayer level 34
20th Dusk 123rd year of Ascendancy at 14:40 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Arisa the Thalore Mindslayer level 32
10th Mirth 123rd year of Ascendancy at 22:32 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Arisa the Thalore Mindslayer level 20
58th Regrowth 123rd year of Ascendancy at 08:43 see stats
Unstoppable
Returned from the dead.By Arisa the Thalore Mindslayer level 39
43rd Haze 123rd year of Ascendancy at 01:33 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Arisa the Thalore Mindslayer level 23
12nd Pyre 123rd year of Ascendancy at 09:16 see stats
Log
Crippling Poison from Poison ooze hits Arisa for 34 nature damage.
Talent Thermal Shield is ready to use.
Talent Kinetic Shield is ready to use.
Talent Charged Shield is ready to use.
Crippling Poison from Poison ooze hits Arisa for 34 nature damage.
Crippling Poison from Poison ooze hits Arisa for 34 nature damage.
Crippling Poison from Poison ooze hits Arisa for 34 nature damage.
Arisa activates Kinetic Shield.
Arisa activates Charged Shield.
Arisa uses Infusion: Regeneration.
Arisa starts regenerating health quickly.
Slimy ooze uses Slime Spit.
Arisa slows down.
Slimy ooze's Slime Spit hits Arisa for (63 to psi shield), 38 nature (38 total damage).
Crippling Poison from Poison ooze hits Arisa for (32 to psi shield), 8 nature (8 total damage).
Crippling Poison from Poison ooze hits Arisa for (32 to psi shield), 8 nature (8 total damage).
Poison ooze releases poisonous spores at Arisa.
Crippling Poison from Poison ooze hits Arisa for (32 to psi shield), 8 nature (8 total damage).
You are yanked out of this place!
You gain 9.74 gold from the transmogrification of verdant elven-silk robe of life (5 def, 0 armour).
You gain 9.40 gold from the transmogrification of stargazer's elven-silk robe of power (5 def, 0 armour).
You gain 1.25 gold from the transmogrification of stralite battleaxe (41.5-62.25 power, 3 apr).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
