




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 | 
| Campaign | --- | 
| Mode | --- --- | 
| Sex | Male | 
| Race | Runic Golem | 
| Class | Golem | 
| Level / Exp | 12 / 0% | 
| Size | big | 
| Lifes / Deaths | no deaths recorded/ 0 | 
Primary Stats
| Strength | 24 (base 24) | 
| Dexterity | 12 (base 12) | 
| Constitution | 12 (base 12) | 
| Magic | 22 (base 22) | 
| Willpower | 10 (base 10) | 
| Cunning | 10 (base 10) | 
Resources
| Life | 247/268 | 
| Mana | 144/144 | 
| Stamina | 133/133 | 
| Healing Factor | 1.5191526171258 | 
| Regeneration | 1.5191526171258 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 0 | 
| Infravision | 10 | 
| See Invisible | 30 | 
Offense: Mainhand
| Damage | 37 | 
| Accuracy | 30 | 
| Crit Chance | 4% | 
| APR | 1 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 21 | 
| Crit Chance | 1% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 11 | 
| Crit Chance | 1% | 
| Speed | 1 | 
Defense: Base
| Armour (hardiness) | 23.777011280365 (92.403125182002%) | 
| Defense | 3 | 
| Ranged Defense | 3 | 
| Fatigue | 12 | 
| Physical Save | 15 | 
| Spell Save | 13 | 
| Mental Save | 8 | 
Defense: Resistances
| Blight | + 17%(100%) | 
| Acid | + 23%(100%) | 
| All | + 15%(100%) | 
Defense: Immunities
| Bleed Resistance | 100% | 
| Fear Resistance | 100% | 
| Stoning Resistance | 100% | 
| Poison Resistance | 100% | 
| Blind Resistance | 100% | 
Inscriptions (1/3)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. | 
Class Talents
| Golem / Fighting | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Golem / Arcane | 1.30 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns).Runic Saturation | 
Quests
Equipment
| Main armor |  This item will automatically be transmogrified when you leave the level. impenetrable iron mail armour (2 def, 10 armour) Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +10 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. | 
| In main hand |  flaming iron battleaxe of massacre (22-33 power, 1 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 22.0 - 33.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Damage (radius 1) on hit: +9 fire Massive two-handed battleaxes. | 
Inventory
Achievements
Log
Poison from Poisoned deep water hits Trneoir for 29 nature damage.
Poisoned deep water hits Golem (servant of Trneoir) for (8 absorbed), 0 nature (0 total damage).
Poisoned deep water poisons Trneoir!
Poisoned deep water hits Trneoir for 8 nature damage.
Ran for 2 turns (stop reason: taken damage).
Poison from Poisoned deep water hits Trneoir for 31 nature damage.
Poisoned deep water poisons Trneoir!
Poisoned deep water hits Trneoir for 4 nature damage.
Trneoir uses Infusion: Regeneration.
Trneoir starts regenerating health quickly.
Poison from Poisoned deep water hits Trneoir for 29 nature damage.
Poisoned deep water poisons Trneoir!
Poisoned deep water hits Trneoir for 8 nature damage.
Poison from Poisoned deep water hits Trneoir for 31 nature damage.
Poisoned deep water poisons Trneoir!
Poisoned deep water hits Trneoir for 5 nature damage.
Poison from Poisoned deep water hits Trneoir for 30 nature damage.
Resting starts...
The shield around golem (servant of Trneoir) crumbles.
Poisoned deep water hits Golem (servant of Trneoir) for 5 nature damage.
Rested for 1 turns (stop reason: taken damage).
Character control switched to golem (servant of Trneoir).
Poison from Poisoned deep water hits Trneoir for 30 nature damage.
Poison from Poisoned deep water killed Trneoir!








