Skirm the level 2 Yeek Skirmisher by douther

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassSkirmisher
Level / Exp2 / 50%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity15 (base 17)
Constitution5 (base 10)
Magic12 (base 10)
Willpower17 (base 11)
Cunning18 (base 14)

Resources

Life-19/88
Stamina120/120
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage10
Accuracy21
Crit Chance6%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower19.1
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense6.75
Ranged Defense10.75
Fatigue13
Physical Save16.25
Spell Save10.15
Mental Save12.25

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Called Shots1.30
3/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
0/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
2/5
0/5
0/5
0/5
Technique / Buckler Training1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Acrobatics1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

detrimental effect
beneficial effect
detrimental effect

Quests

active

Equipment

Quiver
On hands
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Skirm's Shoot killed Yaech hunter!

Talent Kneecapper is ready to use.

Skirm casts Rune: Phase Door.

Skirm is out of phase.


You have found a trap (water siphon)!

Skirm is no longer out of phase.


Skirm fails to disarm a trap (water siphon).

Skirm is caught by a water siphon!

Skirm is pinned to the ground.

Water siphon hits
Skirm for 5 physical damage.

You are unable to move!

Skirm uses Infusion: Wild.

Skirm is no longer pinned.

Skirm is cured!

Skirm lessens the pain.


Talent Rune: Phase Door is ready to use.
Skirm feels pain again.

Skirm starts suffocating to death!
Skirm is suffocating.


Skirm uses Infusion: Regeneration.

Skirm starts regenerating health quickly.


Saving game...