Khejacas the level 11 Cornac Wyrmic by narticjazul

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassWyrmic
Level / Exp11 / 63%
Sizemedium
Lifes / Deaths

Primary Stats

Strength33 (base 31)
Dexterity14 (base 10)
Constitution20 (base 11)
Magic10 (base 10)
Willpower52 (base 30)
Cunning14 (base 10)

Resources

Life506/506
Equilibrium30
Healing Factor1.2370588855781
Regeneration13.51320236083

Speed

Mental+5.9638696952478%
Attack+5.9638696952478%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite8
Infravision2

Offense: Mainhand

Damage48
Accuracy25
Crit Chance5%
APR1
Speed0.94

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower41
Crit Chance5%
Speed0.94371789448234

Offense: Damage Bonus

Lightning+6%
Mind+15%
Nature+8%

Offense: Damage Penetration

Nature+5%
Acid+10%

Defense: Base

Armour (hardiness)40.086179193261 (72.903125182002%)
Defense5
Ranged Defense5
Fatigue15
Physical Save20
Spell Save20
Mental Save26

Defense: Resistances

Acid+ 10%( 70%)
Blight+ 7%( 70%)
Physical+ 4%( 70%)
Cold+ 27%( 70%)
All+ 4%( 70%)
Lightning+ 27%( 70%)
Mind+ 10%( 70%)
Fire+ 13%( 70%)
Nature+ 16%( 70%)

Defense: Immunities

Stun Resistance20%
Instadeath Resistance100%
Pinning Resistance17%
Poison Resistance20%
Silence Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
1/5
1/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Higher draconic abilities1.30
2/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
3/5
1/5
0/5
Wild-gift / Venom drake aspect1.30
4/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
1/5
0/5
Wild-gift / Harmony1.00
1/5
1/5
0/5
0/5
Wild-gift / Fungus1.00
2/5
2/5
1/5
0/5
Technique / Combat training1.30
1/5
3/5
0/5
1/5
2/5
0/5

Effects

talent
talent

Quests

done
done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Khejacas the Cornac Wyrmic level 10
5th Mirth 122nd year of Ascendancy at 22:16
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Khejacas the Cornac Wyrmic level 7
77th Pyre 122nd year of Ascendancy at 23:57
see stats

Log

Rested for 14 turns (stop reason: all resources and life at maximum).

Today is the 1st Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

There is a ladder to the previous level here (press '' or right click to use).
Ran for 39 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 41 turns (stop reason: dialog is displayed).


Khejacas wears (replacing
iron pickaxe 'Sparkcrack' (dig speed 29 turns)): Eye of the Dreaming One.

Khejacas wears (replacing
Issedrakan the brass lantern): Urthyrominik the Earthripper.

You gain 0.10 gold from the transmogrification of
pouch of iron shots (16/16, 14-16 power, 1 apr).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.52 gold from the transmogrification of
miner's iron helm (0 def, 4 armour).
You gain 0.65 gold from the transmogrification of
iron helm of strength (+2) (0 def, 3 armour).
You gain 5.95 gold from the transmogrification of
iron helm 'Frosthue' (0 def, 3 armour).
You gain 3.76 gold from the transmogrification of
scouring iron gauntlets (0 def, 1 armour).
You gain 6.24 gold from the transmogrification of
Aeruwyn the pair of iron boots (8 def, 3 armour).
You gain 1.00 gold from the transmogrification of
mossy mindstar of life (2-3 power, 12 apr, nature damage).
You gain 2.13 gold from the transmogrification of
slime-covered iron dagger of erosion (10-13 power, 5 apr).
You gain 2.40 gold from the transmogrification of
rogue's copper ring of sensing.
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.