Harch the level 24 Higher Archer by Eishua

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeMadness Adventure
SexFemale
RaceHigher
ClassArcher
Level / Exp24 / 41%
Sizebig
Lifes / Deaths

Primary Stats

Strength25 (base 15)
Dexterity70 (base 54)
Constitution52 (base 43)
Magic14 (base 10)
Willpower12 (base 10)
Cunning18 (base 12)

Resources

Life814/814
Stamina139/139
Psi102/102
Healing Factor1.7337837837839
Regeneration22.452500000001

Speed

Mental0%
Attack0%
Movement-60%
Spell0%
Global+100%

Vision

Sight11
Lite9
Infravision6
See Stealth20.155423598945
See Invisible20.155423598945
ESP Range10
ESP Kindsanimal/canine, humanoid/orc

Offense: Mainhand

Damage101
Accuracy64
Crit Chance26%
APR17
Speed0.80

Offense: Spell

Spellpower7
Crit Chance3%
Speed1

Offense: Mind

Mindpower15
Crit Chance3%
Speed1

Offense: Damage Bonus

Light+23%
Fire+3%
Physical+24%
Cold+12%
Nature+12%

Offense: Damage Penetration

Physical+15%
Light+15%
Nature+11%

Defense: Base

Armour (hardiness)16 (38.536585365854%)
Defense37
Ranged Defense37
Fatigue8.669446550417
Physical Save33
Spell Save20
Mental Save10

Defense: Resistances

Darkness+ 15%( 70%)
Light+ 41%( 70%)
Nature+ 20%( 70%)
Fire+ 18%( 70%)
Arcane+ 16%( 70%)
Cold+ 37%( 70%)
All+ 10%( 70%)

Defense: Immunities

Teleport Resistance50%
Pinning Resistance40%
Disarm Resistance46%
Knockback Resistance48%
Stun Resistance23%
Silence Resistance20%
Instadeath Resistance100%
Blind Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Munitions1.30
2/5
1/5
2/5
1/5
Technique / Reflexes1.30
1/5
1/5
1/5
2/5
Technique / Archery training1.30
1/5
1/5
5/5
1/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Technique / Marksmanship1.30
5/5
1/5
1/5
3/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
3/5
1/5
1/5
3/5
0/5
0/5
Race / Higher1.00
1/5
1/5
1/5
1/5
Technique / Conditioning1.00
2/5
5/5
0/5
0/5
Technique / Mobility1.20
1/5
1/5
2/5
3/5

Effects

talent
talent
detrimental effect

Quests

done
active
done
done
done
done
active
done
active
active
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Exterminator (Madness (Adventure) difficulty) Killed 1000 creatures.
By Harch the Higher Archer level 22
44th Dusk 122nd year of Ascendancy at 10:36
see stats
Level 10 (Madness (Adventure) difficulty) Got a character to level 10.
By Harch the Higher Archer level 10
9th Flare 122nd year of Ascendancy at 06:36
see stats
Level 20 (Madness (Adventure) difficulty) Got a character to level 20.
By Harch the Higher Archer level 20
28th Dusk 122nd year of Ascendancy at 07:12
see stats
The Arena (Madness (Adventure) difficulty) Unlocked Arena mode.
By Harch the Higher Archer level 8
9th Mirth 122nd year of Ascendancy at 11:13
see stats
The secret city (Madness (Adventure) difficulty) Discovered the truth about mages.
By Harch the Higher Archer level 8
10th Mirth 122nd year of Ascendancy at 22:58
see stats
Treasure Hoarder (Madness (Adventure) difficulty) Amassed 3000 gold pieces.
By Harch the Higher Archer level 22
44th Dusk 122nd year of Ascendancy at 08:53
see stats
Treasure Hunter (Madness (Adventure) difficulty) Amassed 1000 gold pieces.
By Harch the Higher Archer level 16
13rd Dusk 122nd year of Ascendancy at 09:18
see stats

Log

Harch the level 24 higher archer was frozen to death by Yvulraba the water imp on level 3 of Lake of Nur.
You have 4 life(s) left.
Harch has finished recovering.

Harch stops burning.

Harch deactivates Intuitive Shots.

Harch deactivates Trained Reactions.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Yvulraba the water imp killed Harch!
Resting starts...

Talent Scatter Shot is ready to use.
Talent Disengage is ready to use.
Talent Infusion: Wild is ready to use.
Talent Escape is ready to use.
Talent Trained Reactions is ready to use.
Harch activates Trained Reactions.

Talent Infusion: Healing is ready to use.
Talent Infusion: Healing is ready to use.
Talent Intuitive Shots is ready to use.
Harch activates Intuitive Shots.

Talent Vitality is ready to use.
Talent Trueshot is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Saving done.

Harch deactivates Intuitive Shots.

Harch deactivates Trained Reactions.