Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Archmage |
Level / Exp | 50 / 852% |
Size | medium |
Lifes / Deaths | Killed by storm drake hatchling at level 5 on the 6th Mirth 122nd year of Ascendancy at 18:42 / 204Killed by Wrathroot at level 7 on the 9th Mirth 122nd year of Ascendancy at 06:09 Killed by Belibeth the bloated horror at level 12 on the 6th Dusk 122nd year of Ascendancy at 14:12 Killed by Weirdling Beast at level 12 on the 6th Dusk 122nd year of Ascendancy at 19:26 Killed by Weirdling Beast at level 12 on the 6th Dusk 122nd year of Ascendancy at 20:33 Killed by Weirdling Beast at level 12 on the 6th Dusk 122nd year of Ascendancy at 21:45 Killed by Weirdling Beast at level 12 on the 6th Dusk 122nd year of Ascendancy at 23:04 Killed by Weirdling Beast at level 12 on the 7th Dusk 122nd year of Ascendancy at 00:01 Killed by Weirdling Beast at level 12 on the 7th Dusk 122nd year of Ascendancy at 00:41 Killed by Weirdling Beast at level 12 on the 7th Dusk 122nd year of Ascendancy at 02:12 Killed by Prutt at level 12 on the 7th Dusk 122nd year of Ascendancy at 03:12 Killed by Weirdling Beast at level 12 on the 7th Dusk 122nd year of Ascendancy at 04:00 Killed by Weirdling Beast at level 12 on the 7th Dusk 122nd year of Ascendancy at 05:04 Killed by Weirdling Beast at level 12 on the 7th Dusk 122nd year of Ascendancy at 05:56 Killed by Weirdling Beast at level 12 on the 7th Dusk 122nd year of Ascendancy at 07:05 Killed by Weirdling Beast at level 12 on the 7th Dusk 122nd year of Ascendancy at 09:02 Killed by Weirdling Beast at level 12 on the 7th Dusk 122nd year of Ascendancy at 10:17 Killed by Weirdling Beast at level 12 on the 7th Dusk 122nd year of Ascendancy at 11:46 Killed by Weirdling Beast at level 12 on the 7th Dusk 122nd year of Ascendancy at 12:59 Killed by The Shade at level 12 on the 9th Dusk 122nd year of Ascendancy at 20:08 Killed by armoured skeleton warrior at level 13 on the 10th Dusk 122nd year of Ascendancy at 21:37 Killed by armoured skeleton warrior at level 13 on the 10th Dusk 122nd year of Ascendancy at 22:42 Killed by elven tempest at level 14 on the 24th Dusk 122nd year of Ascendancy at 12:10 Killed by elven corruptor at level 14 on the 24th Dusk 122nd year of Ascendancy at 15:20 Killed by minotaur at level 14 on the 32nd Dusk 122nd year of Ascendancy at 13:51 Killed by Prutt at level 15 on the 34th Dusk 122nd year of Ascendancy at 13:10 Killed by sand-drake at level 16 on the 40th Dusk 122nd year of Ascendancy at 12:32 Killed by thief at level 16 on the 44th Dusk 122nd year of Ascendancy at 10:29 Killed by Assassin Lord at level 16 on the 44th Dusk 122nd year of Ascendancy at 18:00 Killed by Assassin Lord at level 17 on the 44th Dusk 122nd year of Ascendancy at 19:20 Killed by slaver at level 17 on the 54th Dusk 122nd year of Ascendancy at 20:55 Killed by Aeratha the war bear at level 18 on the 65th Dusk 122nd year of Ascendancy at 18:05 Killed by Prutt at level 18 on the 65th Dusk 122nd year of Ascendancy at 19:20 Killed by minotaur at level 18 on the 66th Dusk 122nd year of Ascendancy at 14:43 Killed by Prutt at level 18 on the 66th Dusk 122nd year of Ascendancy at 15:35 Killed by Prutt at level 18 on the 66th Dusk 122nd year of Ascendancy at 16:42 Killed by Porydhethra the polar bear at level 18 on the 66th Dusk 122nd year of Ascendancy at 21:58 Killed by Zubynn the black bear at level 18 on the 66th Dusk 122nd year of Ascendancy at 23:06 Killed by Zubynn the black bear at level 18 on the 67th Dusk 122nd year of Ascendancy at 00:22 Killed by Adikira the brown bear at level 18 on the 68th Dusk 122nd year of Ascendancy at 14:53 Killed by Emelysewen the brown bear at level 18 on the 68th Dusk 122nd year of Ascendancy at 19:18 Killed by Emelysewen the brown bear at level 18 on the 68th Dusk 122nd year of Ascendancy at 20:42 Killed by broken golem at level 19 on the 74th Dusk 122nd year of Ascendancy at 12:13 Killed by Alra the Guardian at level 19 on the 4th Haze 122nd year of Ascendancy at 18:13 Killed by Alra the Guardian at level 19 on the 4th Haze 122nd year of Ascendancy at 19:20 Killed by storm drake hatchling at level 19 on the 4th Haze 122nd year of Ascendancy at 22:48 Killed by thief at level 19 on the 5th Haze 122nd year of Ascendancy at 04:34 Killed by Polebeth the Guardian at level 19 on the 5th Haze 122nd year of Ascendancy at 20:16 Killed by Polebeth the Guardian at level 19 on the 5th Haze 122nd year of Ascendancy at 21:27 Killed by Prutt at level 19 on the 6th Haze 122nd year of Ascendancy at 03:07 Killed by shadow at level 19 on the 6th Haze 122nd year of Ascendancy at 04:13 Killed by Siloda the Guardian at level 19 on the 6th Haze 122nd year of Ascendancy at 05:21 Killed by Prutt at level 19 on the 6th Haze 122nd year of Ascendancy at 23:57 Killed by Yvitira the luminous horror at level 19 on the 8th Haze 122nd year of Ascendancy at 11:08 Killed by Yvitira the luminous horror at level 20 on the 8th Haze 122nd year of Ascendancy at 19:42 Killed by Yvitira the luminous horror at level 20 on the 8th Haze 122nd year of Ascendancy at 21:05 Killed by Yvitira the luminous horror at level 20 on the 9th Haze 122nd year of Ascendancy at 01:48 Killed by Prutt at level 20 on the 26th Haze 122nd year of Ascendancy at 05:37 Killed by orc mage-hunter at level 20 on the 26th Haze 122nd year of Ascendancy at 06:58 Killed by Saloranor the animated mummy wrappings at level 20 on the 26th Haze 122nd year of Ascendancy at 13:50 Killed by animated mummy wrappings at level 20 on the 27th Haze 122nd year of Ascendancy at 08:11 Killed by Belilekira the emperor wight at level 20 on the 27th Haze 122nd year of Ascendancy at 19:32 Killed by storm drake hatchling at level 21 on the 28th Haze 122nd year of Ascendancy at 05:15 Killed by armoured skeleton warrior at level 21 on the 28th Haze 122nd year of Ascendancy at 20:18 Killed by armoured skeleton warrior at level 21 on the 28th Haze 122nd year of Ascendancy at 21:24 Killed by ritch flamespitter at level 21 on the 29th Haze 122nd year of Ascendancy at 08:17 Killed by animated mummy wrappings at level 21 on the 29th Haze 122nd year of Ascendancy at 09:21 Killed by radiant horror at level 21 on the 30th Haze 122nd year of Ascendancy at 01:22 Killed by radiant horror at level 21 on the 30th Haze 122nd year of Ascendancy at 02:42 Killed by radiant horror at level 21 on the 30th Haze 122nd year of Ascendancy at 03:54 Killed by radiant horror at level 21 on the 30th Haze 122nd year of Ascendancy at 05:05 Killed by radiant horror at level 21 on the 30th Haze 122nd year of Ascendancy at 06:07 Killed by Greater Mummy Lord at level 21 on the 30th Haze 122nd year of Ascendancy at 15:51 Killed by Greater Mummy Lord at level 21 on the 30th Haze 122nd year of Ascendancy at 17:15 Killed by Layudhetta the animated mummy wrappings at level 21 on the 31st Haze 122nd year of Ascendancy at 23:18 Killed by Layudhetta the animated mummy wrappings at level 21 on the 32nd Haze 122nd year of Ascendancy at 00:33 Killed by Prutt at level 22 on the 32nd Haze 122nd year of Ascendancy at 01:38 Killed by skeleton master archer at level 22 on the 32nd Haze 122nd year of Ascendancy at 02:47 Killed by Prutt at level 22 on the 32nd Haze 122nd year of Ascendancy at 04:00 Killed by radiant horror at level 22 on the 32nd Haze 122nd year of Ascendancy at 17:45 Killed by radiant horror at level 22 on the 32nd Haze 122nd year of Ascendancy at 18:58 Killed by radiant horror at level 22 on the 32nd Haze 122nd year of Ascendancy at 20:13 Killed by ancient elven mummy at level 22 on the 33rd Haze 122nd year of Ascendancy at 13:21 Killed by storm drake hatchling at level 22 on the 38th Haze 122nd year of Ascendancy at 05:11 Killed by Vorisenne the snow giant chieftain at level 22 on the 39th Haze 122nd year of Ascendancy at 22:18 Killed by Adann the temporal stalker at level 23 on the 41st Haze 122nd year of Ascendancy at 19:30 Killed by temporal stalker at level 23 on the 42nd Haze 122nd year of Ascendancy at 03:53 Killed by snow giant boulder thrower at level 24 on the 43rd Haze 122nd year of Ascendancy at 09:49 Killed by snow giant boulder thrower at level 24 on the 44th Haze 122nd year of Ascendancy at 05:22 Killed by elven tempest at level 24 on the 49th Haze 122nd year of Ascendancy at 02:23 Killed by elven blood mage at level 24 on the 49th Haze 122nd year of Ascendancy at 10:55 Killed by Prutt at level 24 on the 50th Haze 122nd year of Ascendancy at 10:44 Killed by elven corruptor at level 24 on the 50th Haze 122nd year of Ascendancy at 13:41 Killed by elven mage at level 24 on the 51st Haze 122nd year of Ascendancy at 07:08 Killed by elven mage at level 25 on the 52nd Haze 122nd year of Ascendancy at 12:46 Killed by elven corruptor at level 25 on the 52nd Haze 122nd year of Ascendancy at 17:37 Killed by Prutt at level 25 on the 52nd Haze 122nd year of Ascendancy at 20:55 Killed by oozing horror at level 26 on the 78th Haze 122nd year of Ascendancy at 18:33 Killed by skeleton master archer at level 26 on the 79th Haze 122nd year of Ascendancy at 05:54 Killed by storm drake at level 28 on the 3rd Decay 122nd year of Ascendancy at 07:05 Killed by umber hulk at level 28 on the 3rd Decay 122nd year of Ascendancy at 15:30 Killed by The Master at level 28 on the 3rd Decay 122nd year of Ascendancy at 17:24 Killed by will o' the wisp at level 28 on the 3rd Decay 122nd year of Ascendancy at 18:42 Killed by The Master at level 28 on the 3rd Decay 122nd year of Ascendancy at 20:06 Killed by The Master at level 28 on the 3rd Decay 122nd year of Ascendancy at 21:16 Killed by will o' the wisp at level 28 on the 3rd Decay 122nd year of Ascendancy at 22:32 Killed by The Master at level 28 on the 3rd Decay 122nd year of Ascendancy at 23:49 Killed by Grand Corruptor at level 28 on the 6th Decay 122nd year of Ascendancy at 05:16 Killed by Grand Corruptor at level 28 on the 6th Decay 122nd year of Ascendancy at 06:54 Killed by Grand Corruptor at level 28 on the 6th Decay 122nd year of Ascendancy at 22:15 Killed by Grand Corruptor at level 28 on the 6th Decay 122nd year of Ascendancy at 23:30 Killed by elven cultist at level 28 on the 7th Decay 122nd year of Ascendancy at 14:10 Killed by Prutt at level 28 on the 7th Decay 122nd year of Ascendancy at 15:21 Killed by Prutt at level 29 on the 8th Decay 122nd year of Ascendancy at 09:15 Killed by Prutt at level 29 on the 8th Decay 122nd year of Ascendancy at 20:46 Killed by Ce'Nurewen the skeleton archer at level 30 on the 5th Regrowth 123rd year of Ascendancy at 02:21 Killed by Prutt at level 30 on the 31st Regrowth 123rd year of Ascendancy at 01:37 Killed by will o' the wisp at level 30 on the 50th Regrowth 123rd year of Ascendancy at 22:09 Killed by ghoulking at level 30 on the 51st Regrowth 123rd year of Ascendancy at 00:00 Killed by The Master at level 30 on the 51st Regrowth 123rd year of Ascendancy at 01:34 Killed by Xanyssra the snow giant boulder thrower at level 31 on the 57th Regrowth 123rd year of Ascendancy at 15:52 Killed by naga myrmidon at level 33 on the 80th Regrowth 123rd year of Ascendancy at 06:16 Killed by Prutt at level 33 on the 80th Regrowth 123rd year of Ascendancy at 07:56 Killed by Prutt at level 33 on the 80th Regrowth 123rd year of Ascendancy at 14:09 Killed by naga myrmidon at level 33 on the 80th Regrowth 123rd year of Ascendancy at 15:29 Killed by water jet at level 33 on the 80th Regrowth 123rd year of Ascendancy at 17:06 Killed by naga myrmidon at level 33 on the 80th Regrowth 123rd year of Ascendancy at 22:19 Killed by naga myrmidon at level 33 on the 1st Time of Balance 123rd year of Ascendancy at 02:26 Killed by naga tide huntress at level 33 on the 1st Time of Balance 123rd year of Ascendancy at 19:04 Killed by naga myrmidon at level 33 on the 1st Time of Balance 123rd year of Ascendancy at 21:10 Killed by Prutt at level 33 on the 1st Pyre 123rd year of Ascendancy at 02:02 Killed by water jet at level 33 on the 1st Pyre 123rd year of Ascendancy at 03:20 Killed by naga myrmidon at level 33 on the 1st Pyre 123rd year of Ascendancy at 06:27 Killed by orc cryomancer at level 34 on the 5th Pyre 123rd year of Ascendancy at 18:41 Killed by Prutt at level 34 on the 8th Pyre 123rd year of Ascendancy at 09:00 Killed by nightmare horror at level 34 on the 8th Pyre 123rd year of Ascendancy at 14:56 Killed by orc cryomancer at level 35 on the 9th Pyre 123rd year of Ascendancy at 08:30 Killed by orc cryomancer at level 35 on the 10th Pyre 123rd year of Ascendancy at 04:34 Killed by Silodhevena the orc high cryomancer at level 35 on the 10th Pyre 123rd year of Ascendancy at 05:45 Killed by Kra'Tor the Gluttonous at level 35 on the 10th Pyre 123rd year of Ascendancy at 16:55 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 11st Pyre 123rd year of Ascendancy at 07:27 Killed by Prutt at level 35 on the 11st Pyre 123rd year of Ascendancy at 08:37 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 11st Pyre 123rd year of Ascendancy at 10:10 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 11st Pyre 123rd year of Ascendancy at 11:50 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 11st Pyre 123rd year of Ascendancy at 14:02 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 11st Pyre 123rd year of Ascendancy at 15:20 Killed by orc master wyrmic at level 35 on the 13rd Pyre 123rd year of Ascendancy at 01:03 Killed by orc high cryomancer at level 36 on the 14th Pyre 123rd year of Ascendancy at 00:05 Killed by Prutt at level 36 on the 14th Pyre 123rd year of Ascendancy at 03:25 Killed by overpowered greater multi-hued wyrm at level 36 on the 14th Pyre 123rd year of Ascendancy at 17:12 Killed by overpowered greater multi-hued wyrm at level 36 on the 14th Pyre 123rd year of Ascendancy at 18:22 Killed by overpowered greater multi-hued wyrm at level 36 on the 14th Pyre 123rd year of Ascendancy at 19:46 Killed by overpowered greater multi-hued wyrm at level 36 on the 14th Pyre 123rd year of Ascendancy at 20:53 Killed by overpowered greater multi-hued wyrm at level 36 on the 14th Pyre 123rd year of Ascendancy at 22:18 Killed by overpowered greater multi-hued wyrm at level 36 on the 15th Pyre 123rd year of Ascendancy at 00:35 Killed by Prutt at level 37 on the 32nd Pyre 123rd year of Ascendancy at 17:27 Killed by orc blood mage at level 37 on the 32nd Pyre 123rd year of Ascendancy at 18:34 Killed by heavy bone giant at level 37 on the 35th Pyre 123rd year of Ascendancy at 10:50 Killed by multi-hued drake at level 37 on the 48th Pyre 123rd year of Ascendancy at 02:36 Killed by daelach at level 37 on the 48th Pyre 123rd year of Ascendancy at 07:20 Killed by Areldara the orc fighter at level 39 on the 52nd Pyre 123rd year of Ascendancy at 04:29 Killed by daelach at level 39 on the 53rd Pyre 123rd year of Ascendancy at 03:40 Killed by champion of Urh'Rok at level 39 on the 55th Pyre 123rd year of Ascendancy at 02:58 Killed by Ganzee the dĂșathedlen at level 40 on the 59th Pyre 123rd year of Ascendancy at 08:48 Killed by fire wyrm at level 40 on the 61st Pyre 123rd year of Ascendancy at 09:17 Killed by The Shade of Telos at level 42 on the 5th Dusk 123rd year of Ascendancy at 11:35 Killed by Drolem at level 42 on the 10th Dusk 123rd year of Ascendancy at 09:01 Killed by orc elite fighter at level 43 on the 27th Haze 123rd year of Ascendancy at 23:16 Killed by dolleg at level 43 on the 28th Haze 123rd year of Ascendancy at 21:30 Killed by armoured skeleton warrior at level 43 on the 30th Haze 123rd year of Ascendancy at 00:15 Killed by Salena the Fearsome at level 44 on the 31st Haze 123rd year of Ascendancy at 19:47 Killed by Salena the Fearsome at level 44 on the 31st Haze 123rd year of Ascendancy at 21:06 Killed by Salena the Fearsome at level 44 on the 45th Haze 123rd year of Ascendancy at 22:06 Killed by Salena the Fearsome at level 44 on the 46th Haze 123rd year of Ascendancy at 01:22 Killed by Salena the Fearsome at level 44 on the 46th Haze 123rd year of Ascendancy at 03:16 Killed by overpowered greater multi-hued wyrm at level 44 on the 61st Haze 123rd year of Ascendancy at 19:24 Killed by overpowered greater multi-hued wyrm at level 44 on the 62nd Haze 123rd year of Ascendancy at 02:53 Killed by overpowered greater multi-hued wyrm at level 45 on the 62nd Haze 123rd year of Ascendancy at 09:24 Killed by overpowered greater multi-hued wyrm at level 45 on the 62nd Haze 123rd year of Ascendancy at 11:50 Killed by overpowered greater multi-hued wyrm at level 45 on the 62nd Haze 123rd year of Ascendancy at 14:26 Killed by overpowered greater multi-hued wyrm at level 45 on the 62nd Haze 123rd year of Ascendancy at 15:37 Killed by Aroth the ruin banshee at level 45 on the 63rd Haze 123rd year of Ascendancy at 19:25 Killed by Prutt at level 46 on the 66th Haze 123rd year of Ascendancy at 10:28 Killed by Aditira the cave troll at level 46 on the 66th Haze 123rd year of Ascendancy at 16:27 Killed by Ureslak the Prismatic at level 48 on the 76th Haze 123rd year of Ascendancy at 18:10 Killed by Salena the Fearsome at level 48 on the 5th Decay 123rd year of Ascendancy at 09:30 Killed by Salena the Fearsome at level 48 on the 5th Decay 123rd year of Ascendancy at 11:52 Killed by Onos the Crusher at level 48 on the 6th Decay 123rd year of Ascendancy at 07:31 Killed by Salena the Fearsome at level 48 on the 7th Decay 123rd year of Ascendancy at 16:55 Killed by Rabe the dolleg at level 48 on the 8th Decay 123rd year of Ascendancy at 17:23 Killed by Prutt at level 48 on the 8th Decay 123rd year of Ascendancy at 19:09 Killed by orc high cryomancer at level 48 on the 9th Decay 123rd year of Ascendancy at 12:58 Killed by Prutt at level 48 on the 10th Decay 123rd year of Ascendancy at 03:56 Killed by ruin banshee at level 48 on the 10th Decay 123rd year of Ascendancy at 06:32 Killed by Lisuth the nightmare horror at level 48 on the 10th Decay 123rd year of Ascendancy at 09:01 Killed by Lisuth the nightmare horror at level 48 on the 10th Decay 123rd year of Ascendancy at 12:40 Killed by Lisuth the nightmare horror at level 48 on the 10th Decay 123rd year of Ascendancy at 14:32 Killed by Lisuth the nightmare horror at level 48 on the 10th Decay 123rd year of Ascendancy at 20:40 Killed by Lisuth the nightmare horror at level 49 on the 1st Wintertide 124th year of Ascendancy at 02:20 Killed by Lisuth the nightmare horror at level 49 on the 1st Wintertide 124th year of Ascendancy at 05:41 Killed by Prutt's Inner Demon at level 49 on the 1st Wintertide 124th year of Ascendancy at 14:25 Killed by Lisuth the nightmare horror at level 49 on the 1st Wintertide 124th year of Ascendancy at 18:23 Killed by champion of Urh'Rok at level 50 on the 7th Allure 124th year of Ascendancy at 14:29 Killed by multi-hued drake at level 50 on the 9th Allure 124th year of Ascendancy at 13:02 |
Primary Stats
Strength | 19 (base 10) |
Dexterity | 67 (base 52) |
Constitution | 48 (base 43) |
Magic | 85 (base 60) |
Willpower | 71 (base 60) |
Cunning | 26 (base 11) |
Resources
Life | 671/671 |
Mana | 258/258 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +31.20512205326% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
See Stealth | 21.568466903966 |
See Invisible | 50.129006236772 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 57 |
Accuracy | 42 |
Crit Chance | 29% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 62.597955813738 |
Crit Chance | 38% |
Speed | 1 |
Offense: Mind
Mindpower | 40.033333333333 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +62% |
All | +7% |
Offense: Damage Penetration
Lightning | +56% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 44.402202380873 |
Ranged Defense | 55.401156920496 |
Fatigue | 0 |
Physical Save | 22.6 |
Spell Save | 38.175 |
Mental Save | 27.85 |
Defense: Resistances
Nature | + 7%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 0% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1054% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 485 damage for 6 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1186% over 10 turns and instantly restoring 59 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 327 life. Its effects scale with your Willpower stat. |
Class Talents
Spell / Storm | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 1/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Spell / Stone alchemy | 0.80 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Hurricane |
talent | Keen Senses |
talent | Arcane Shield |
talent | Blur Sight |
talent | Thunderstorm |
talent | Tempest |
talent | Arcane Power |
talent | Phantasmal Shield |
talent | Premonition |
talent | Shielding |
talent | Feather Wind |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1474. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
In main hand | magelord's dragonbone magestaff of blasting (45-54 power, 6 apr, lightning damage) magelord's dragonbone magestaff of blasting (45-54 power, 6 apr, lightning damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 45.0 - 54.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +13.0% Damage when the wearer hits(melee): 35 arcane Changes damage: +45% lightning Talent granted: +1 Command Staff Maximum mana: +120.00 Spellpower: +32 Spell crit. chance: +14% It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Inventory
movement infusion (922% speed; 5 turns) movement infusion (922% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 922% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (933% speed; 6 turns) movement infusion (933% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 933% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (1077% speed; 7 turns) movement infusion (1077% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1077% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (760% speed; 7 turns) movement infusion (760% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 760% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 356 over 5 turns) regeneration infusion (heal 356 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 356 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 386 over 5 turns) regeneration infusion (heal 386 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 386 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 401 over 5 turns) regeneration infusion of the psychic (heal 401 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 401 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of the Rift (434.00 temporal damage, removed from time 4 turns) Rune of the Rift (434.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 464.38 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (702% regen over 10 turns; 35 instant mana) manasurge rune (702% regen over 10 turns; 35 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 702% over 10 turns and instantly restoring 35 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 12; power 34; dur 8) phase door rune (range 12; power 34; dur 8)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
clarifying steel amulet of healing clarifying steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% mind Cut immunity: +40% Confusion immunity: +24% Healing mod.: +15% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 273 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
cleansing copper amulet of mastery (0.11 Spell / Arcane) cleansing copper amulet of mastery (0.11 Spell / Arcane)Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% nature / +11% blight Talent mastery: +0.11 Spell / Arcane Poison immunity: +20% Disease immunity: +20% Amulets can have magical properties. |
copper amulet copper amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets can have magical properties. |
copper amulet copper amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets can have magical properties. |
gold amulet of magic (+3) gold amulet of magic (+3)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Mag Amulets can have magical properties. |
gold amulet of manastreaming gold amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.19 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +30.00 Amulets can have magical properties. |
insulating steel amulet of willpower (+3) insulating steel amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +10% fire / +10% cold Amulets can have magical properties. |
insulating stralite amulet of the fish insulating stralite amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% fire / +16% cold Allows you to breathe in: water Amulets can have magical properties. |
stralite amulet stralite amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Amulets can have magical properties. |
stralite amulet stralite amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Amulets can have magical properties. |
stralite amulet stralite amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Amulets can have magical properties. |
warrior's gold amulet of the fish warrior's gold amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +5% physical / +13% cold Allows you to breathe in: water Stamina each turn: +0.40 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Noonmarrow the copper ring Noonmarrow the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when the wearer is hit: 12 light Changes resistances: +3% light Disarm immunity: +22% Pinning immunity: +21% Knockback immunity: +21% Maximum life: +22.00 Rings can have magical properties. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
conjurer's gold ring of power conjurer's gold ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +9 Changes stats: +5 Mag / +6 Wil Spellpower: +15 Mindpower: +8 Rings can have magical properties. |
conjurer's stralite ring conjurer's stralite ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Mag / +5 Wil Spellpower: +6 Rings can have magical properties. |
conjurer's voratun ring of fire (+26%) conjurer's voratun ring of fire (+26%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Mag / +5 Wil Changes resistances: +26% fire Changes damage: +13% fire Spellpower: +11 Rings can have magical properties. |
copper ring of sensing copper ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Blindness immunity: +23% See stealth: +6 See invisible: +5 Rings can have magical properties. |
gladiator's voratun ring of warding gladiator's voratun ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +10 Changes stats: +8 Str / +8 Con Changes resistances: +29% fire / +19% cold / +25% lightning / +30% acid Rings can have magical properties. |
marksman's steel ring of tenacity marksman's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Disarm immunity: +20% Pinning immunity: +24% Knockback immunity: +21% Maximum life: +24.00 Rings can have magical properties. |
psionicist's steel ring of corrosion (+22%) psionicist's steel ring of corrosion (+22%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Wil Changes resistances: +22% acid Changes damage: +11% acid Mental save: +4 Rings can have magical properties. |
sneakthief's voratun ring of corrosion (+36%) sneakthief's voratun ring of corrosion (+36%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 Changes stats: +8 Cun / +10 Dex Changes resistances: +36% acid Changes damage: +18% acid Rings can have magical properties. |
solipsist's stralite ring of clarity solipsist's stralite ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +7 Wil Mental save: +11 Confusion immunity: +32% Mindpower: +8 Rings can have magical properties. |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
stralite ring 'Elirilaith' stralite ring 'Elirilaith'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +2 Mag / +4 Con Damage when the wearer hits(melee): 2 arcane Spell save: +12 Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Maximum stamina: +24.00 Rings can have magical properties. |
titan's steel ring of misery titan's steel ring of miseryInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Cun / +3 Con Damage when the wearer hits(melee): 22 bleed / 10 gloom Physical save: +6 Hate when firing a critical mind attack: +2.00 Maximum hate: +5.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
warrior's copper ring warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. |
warrior's voratun ring of life warrior's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +14 Changes stats: +7 Str Life regen: +1.50 Maximum life: +80.00 Healing mod.: +11% Rings can have magical properties. |
wizard's gold ring of power wizard's gold ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 Changes stats: +4 Mag Spell save: +8 Spellpower: +8 Mindpower: +8 Rings can have magical properties. |
wizard's steel ring of clarity wizard's steel ring of clarityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Spell save: +6 Mental save: +6 Confusion immunity: +24% Rings can have magical properties. |
wizard's stralite ring of perseverance wizard's stralite ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Mag Spell save: +10 Stun/Freeze immunity: +32% Life regen: +2.00 Rings can have magical properties. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Bolbum's Big Knocker (64-76.8 power, 10 apr, physical damage) Bolbum's Big Knocker (64-76.8 power, 10 apr, physical damage)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +10 Attack speed: 100% Damage when this weapon hits: +10 % chance of confusion When wielded/worn: Accuracy: +7 Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 2.0 Power cost: 9 out of 20/20. Range: 8.0 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% cold / +20% acid Critical mult.: +20.00% Mental save: +8 Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos's broken staff. |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage) Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 Spellpower: +30 Spell crit. chance: +15% The top part of Telos's broken staff. |
magelord's dragonbone starstaff of protection (39-46.8 power, 6 apr, darkness damage) magelord's dragonbone starstaff of protection (39-46.8 power, 6 apr, darkness damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 39.0 - 46.8 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Damage when the wearer hits(melee): 37 arcane Changes resistances: +15% darkness Changes damage: +39% darkness Talent granted: +1 Command Staff Maximum mana: +120.00 Spellpower: +21 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
Hellsqueller HellsquellerCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 Changes stats: +3 Mag Damage when the wearer is hit: 4 fire Grants telepathy: Dragon Spell save: +8 Infravision radius: +1 A belt that goes around your waist. |
balancing hardened leather belt of magery (diamond) balancing hardened leather belt of magery (diamond)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +5 Str / +10 Dex / +9 Mag / +10 Wil / +10 Cun / +5 Con Spell crit. chance: +4% Mental crit. chance: +8% A belt that goes around your waist. |
drakeskin leather belt drakeskin leather belt1.00 Encumbrance. Type: armor / belt ; tier 5 A belt that goes around your waist. |
drakeskin leather belt drakeskin leather belt1.00 Encumbrance. Type: armor / belt ; tier 5 A belt that goes around your waist. |
drakeskin leather belt drakeskin leather belt1.00 Encumbrance. Type: armor / belt ; tier 5 A belt that goes around your waist. |
spiritwalker's rough leather belt of carrying spiritwalker's rough leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +1 Mag Maximum encumbrance: +22 Mana each turn: +0.13 Maximum mana: +22.00 A belt that goes around your waist. |
spiritwalker's rough leather belt of unlife (diamond) spiritwalker's rough leather belt of unlife (diamond)Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +5 Str / +5 Dex / +6 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +6% blight Mana each turn: +0.18 Maximum mana: +22.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
enveloping linen cloak of Eldoral (7 def, 0 armour) enveloping linen cloak of Eldoral (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 Changes stats: +1 Cun / +2 Dex Physical save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's elven-silk cloak of protection (3 def, 0 armour) marshal's elven-silk cloak of protection (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +6 Str / +5 Con Physical save: +15 Spell save: +12 Mental save: +13 Maximum life: +59.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of sorcery (2 def, 0 armour) spellcowled cashmere cloak of sorcery (2 def, 0 armour)Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +8 Mag / +6 Wil Spell save: +11 Maximum mana: +48.00 Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
Robe of the Archmage (diamond) (10 def, 10 armour) Robe of the Archmage (diamond) (10 def, 10 armour)Requires: - Level 25 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 Changes stats: +5 Str / +5 Dex / +9 Mag / +9 Wil / +9 Cun / +5 Con Damage when the wearer is hit: 15 arcane Changes resistances: +10% fire / +10% cold Changes damage: +12% all Spell save: +18 Mental save: +15 Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. This item has been sent to the Item's Vault. |
Spider-Silk Robe of Spydrë (ruby) (10 def, 15 armour) Spider-Silk Robe of Spydrë (ruby) (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +4 Str / +4 Dex / +4 Mag / +8 Wil / +4 Cun / +9 Con Damage when the wearer is hit: 20 poison / 20 nature slow Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. When wielded/worn: Armour: +3 Defense: +9 Changes stats: +5 Mag / +3 Wil Damage when the wearer is hit: 10 temporal Changes resistances: +20% temporal Changes resistances penetration: +20% temporal Changes damage: +20% temporal Spellpower: +23 It can be used to activate talent Damage Smearing (costing 25 power out of 25/25) : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: For the next 2 turns, you convert all non-temporal damage you receive into temporal damage spread out over six turns. The duration will scale with your Paradox. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
The Calm (diamond) (15 def, 0 armour) The Calm (diamond) (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 Changes stats: +5 Str / +5 Dex / +15 Mag / +13 Wil / +11 Cun / +5 Con Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
focusing woollen robe of nature (+16%) (0 def, 0 armour) focusing woollen robe of nature (+16%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +4 Mag / +5 Wil Changes resistances: +16% nature Changes damage: +11% nature Mana each turn: +0.14 Psi each turn: +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's elven-silk robe of the elements (5 def, 0 armour) tormentor's elven-silk robe of the elements (5 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +8 Cun Damage when the wearer hits(melee): 9 fire / 9 cold / 9 lightning / 8 acid Damage when the wearer is hit: 15 fire / 14 cold / 12 lightning / 11 acid Changes resistances: +7% fire / +7% cold / +6% lightning / +8% acid Changes damage: +9% fire / +8% cold / +8% lightning / +5% acid Critical mult.: +40.00% Hate when firing a critical mind attack: +4.00 Mental crit. chance: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Manelarion the Heatpanic (6 def, 9 armour) Manelarion the Heatpanic (6 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Defense: +6 Fatigue: +3% Changes resistances: +3% mind Changes damage: +3% fire Mental save: +3 Infravision radius: +2 A pair of boots made of leather. |
Shockwilder (12 def, 5 armour) Shockwilder (12 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +12 Ranged Defense: +17 Fatigue: +4% Changes stats: +4 Mag / +4 Wil Damage when the wearer is hit: 4 lightning Changes resistances: +5% arcane / +6% fire / +9% cold / +9% blight Changes resistances penetration: +5% lightning It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
eldritch pair of voratun boots of rushing (0 def, 5 armour) eldritch pair of voratun boots of rushing (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +4 Str / +2 Mag / +6 Wil / +4 Con Mana each turn: +0.50 Maximum mana: +58.00 Spell crit. chance: +5% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7.0 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 These gloves are coated with a thick, green liquid. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 96.66 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
spellstreaming drakeskin leather gloves of the starseeker (0 def, 3 armour) spellstreaming drakeskin leather gloves of the starseeker (0 def, 3 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +4 Cun / +3 Mag Changes resistances: +5% darkness / +8% light Mana each turn: +0.27 Spellpower: +7 Spell crit. chance: +5% Infravision radius: +2 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6.0 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 76.28 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Arilemina (2 def, 0 armour) Arilemina (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Str / +4 Wil / +4 Cun Damage when the wearer hits(melee): 2 acid Mindpower: +5 See invisible: +3 A pointy cloth hat, very wizardly... |
Eye of the Forest (diamond) (8 def, 0 armour) Eye of the Forest (diamond) (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 Changes stats: +5 Str / +5 Dex / +5 Mag / +13 Wil / +11 Cun / +5 Con Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around your in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
aegis elven-silk wizard hat of arcana (3 def, 0 armour) aegis elven-silk wizard hat of arcana (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +6 Mag / +5 Wil Talent mastery: +0.33 Spell / Aegis Life regen: +4.20 Maximum life: +43.00 Spellpower: +5 A pointy cloth hat, very wizardly... |
augmenting elven-silk wizard hat of the Brotherhood (3 def, 0 armour) augmenting elven-silk wizard hat of the Brotherhood (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +7 Mag / +8 Con Changes damage: +27% arcane / +15% fire / +12% cold / +10% lightning / +12% acid It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 6.5 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
eldritch elven-silk wizard hat of arcana (3 def, 0 armour) eldritch elven-silk wizard hat of arcana (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +6 Mag / +5 Wil Mana each turn: +3.00 Mana when hit: +2.10 Maximum mana: +60.00 Spellpower: +12 It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 15 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
thaloren voratun helm of the bounder (0 def, 5 armour) thaloren voratun helm of the bounder (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Str / +8 Dex / +8 Wil Changes resistances: +12% blight Mental save: +11 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Plate of the Blackened Mind (15 def, 20 armour) Plate of the Blackened Mind (15 def, 20 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +20 Defense: +15 Fatigue: +17% Changes stats: +6 Wil / +4 Cun / +3 Con Damage when the wearer is hit: 14 gloom Changes resistances: +15% acid / +20% blight / +15% light / +20% darkness / +25% mind Talent mastery: +0.20 Cursed / Gloom Physical save: +15 Mental save: +25 Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2.5 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 11 Armour, 17 Defense and your attacks will gain 40% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
searing voratun plate armour (9 def, 16 armour) searing voratun plate armour (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Damage when the wearer hits(melee): 20 fire / 23 acid Damage when the wearer is hit: 13 fire / 11 acid Changes resistances: +13% fire / +12% acid A suit of armour made of metal plates. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
717 alchemist agate 717 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
11 opal 11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
13 sapphire 13 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used as an alchemist bomb: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
shattering voratun pickaxe (dig speed 12 turns) shattering voratun pickaxe (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes resistances penetration: +15% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
11 emerald 11 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
13 jade 13 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Additional 0 slow damage Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
9 turquoise 9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 5.2 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 37.14 cold damage and 37.14 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Veloth VelothCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +9% acid Physical save: +3 Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% arcane / +6% fire / +6% cold / +6% lightning / +6% acid Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10.0 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 37.35 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star - deep black - and yet it somehow shines. |
bright alchemist's lamp of corpselight bright alchemist's lamp of corpselightPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +8% darkness / +8% blight Spellpower: +3 Spell crit. chance: +4% Light radius: +5 Infravision radius: +5 See invisible: +8 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 24 blight damage or heals 34 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +44.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
burglar's alchemist's lamp of the sun burglar's alchemist's lamp of the sunPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Cun Changes resistances: +5% darkness Changes damage: +7% light Damage affinity(heal): +5% light Light radius: -5 Infravision radius: +5 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 50.69 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
dreamer's dwarven lantern of corpselight dreamer's dwarven lantern of corpselightPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +9% darkness / +10% blight Mental save: +8 Spellpower: +4 Spell crit. chance: +4% Mindpower: +9 Mental crit. chance: +8% Light radius: +4 Infravision radius: +4 See invisible: +13 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 28 blight damage or heals 39 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dreamer's dwarven lantern of the sun dreamer's dwarven lantern of the sunPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +6% darkness Changes damage: +9% light Damage affinity(heal): +5% light Mental save: +10 Mindpower: +9 Mental crit. chance: +5% Light radius: +5 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 50.69 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
ethereal alchemist's lamp of clarity ethereal alchemist's lamp of clarityPowered by arcane forces Infused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +6 Mag Mental save: +7 Spellpower: +10 Light radius: +5 See stealth: +13 See invisible: +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
survivor's alchemist's lamp of the sun survivor's alchemist's lamp of the sunPowered by arcane forces Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% darkness Changes damage: +5% light Damage affinity(heal): +5% light Physical save: +9 Light radius: +4 Healing mod.: +18% It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 50.69 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
void-walker's alchemist's lamp of corpselight void-walker's alchemist's lamp of corpselightPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +10% blight / +5% cold / +6% darkness / +7% temporal Spellpower: +4 Spell crit. chance: +4% Light radius: +3 Infravision radius: +4 See invisible: +7 Defense after a teleport: +13 Resist all after a teleport: +13% New effects duration reduction after a teleport: +15% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 24 blight damage or heals 34 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +0% all / +15% temporal Reduce damage by fixed amount: +0 all Changes damage: +15% temporal Movement speed: +0% Combat speed: +0% Casting speed: +0% Mental speed: +0% Offers either offensive or defensive benefits, depending on the position of the sands. It can be used to flip the hourglass, costing 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
53 alchemist bloodstone 53 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
20 bloodstone 20 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
27 fire opal 27 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
17 ruby 17 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 335/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 60 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
21 moonstone 21 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
18 pearl 18 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Additional 100 lite damage Gems can be sold for money or used in arcane rituals. |
13 quartz 13 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
10 amber 10 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Additional 1 lite damage Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Prutt the Shalore Archmage level 31
52nd Regrowth 123rd year of Ascendancy at 22:11 see stats
By Prutt the Shalore Archmage level 35
11st Pyre 123rd year of Ascendancy at 22:09 see stats
By Prutt the Shalore Archmage level 44
39th Haze 123rd year of Ascendancy at 19:14 see stats
By Prutt the Shalore Archmage level 36
14th Pyre 123rd year of Ascendancy at 16:35 see stats
By Prutt the Shalore Archmage level 42
10th Dusk 123rd year of Ascendancy at 12:07 see stats
By Prutt the Shalore Archmage level 33
76th Regrowth 123rd year of Ascendancy at 01:56 see stats
By Prutt the Shalore Archmage level 19
69th Dusk 122nd year of Ascendancy at 06:13 see stats
By Prutt the Shalore Archmage level 36
31st Pyre 123rd year of Ascendancy at 20:17 see stats
By Prutt the Shalore Archmage level 25
57th Haze 122nd year of Ascendancy at 02:11 see stats
By Prutt the Shalore Archmage level 33
1st Pyre 123rd year of Ascendancy at 12:54 see stats
By Prutt the Shalore Archmage level 32
59th Regrowth 123rd year of Ascendancy at 09:31 see stats
By Prutt the Shalore Archmage level 35
10th Pyre 123rd year of Ascendancy at 12:23 see stats
By Prutt the Shalore Archmage level 30
31st Regrowth 123rd year of Ascendancy at 03:52 see stats
By Prutt the Shalore Archmage level 50
9th Allure 124th year of Ascendancy at 17:02 see stats
By Prutt the Shalore Archmage level 47
73rd Haze 123rd year of Ascendancy at 16:53 see stats
By Prutt the Shalore Archmage level 16
44th Dusk 122nd year of Ascendancy at 19:07 see stats
By Prutt the Shalore Archmage level 30
30th Regrowth 123rd year of Ascendancy at 14:24 see stats
By Prutt the Shalore Archmage level 48
6th Decay 123rd year of Ascendancy at 11:06 see stats
By Prutt the Shalore Archmage level 34
1st Pyre 123rd year of Ascendancy at 16:04 see stats
By Prutt the Shalore Archmage level 40
55th Pyre 123rd year of Ascendancy at 06:28 see stats
By Prutt the Shalore Archmage level 31
55th Regrowth 123rd year of Ascendancy at 10:56 see stats
By Prutt the Shalore Archmage level 12
7th Dusk 122nd year of Ascendancy at 16:06 see stats
By Prutt the Shalore Archmage level 45
62nd Haze 123rd year of Ascendancy at 19:32 see stats
By Prutt the Shalore Archmage level 10
2nd Flare 122nd year of Ascendancy at 05:05 see stats
By Prutt the Shalore Archmage level 20
8th Haze 122nd year of Ascendancy at 12:13 see stats
By Prutt the Shalore Archmage level 30
3rd Allure 123rd year of Ascendancy at 13:23 see stats
By Prutt the Shalore Archmage level 40
55th Pyre 123rd year of Ascendancy at 04:28 see stats
By Prutt the Shalore Archmage level 50
5th Allure 124th year of Ascendancy at 06:50 see stats
By Prutt the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 04:59 see stats
By Prutt the Shalore Archmage level 43
31st Haze 123rd year of Ascendancy at 02:05 see stats
By Prutt the Shalore Archmage level 40
61st Pyre 123rd year of Ascendancy at 15:55 see stats
By Prutt the Shalore Archmage level 17
44th Dusk 122nd year of Ascendancy at 22:16 see stats
By Prutt the Shalore Archmage level 25
53rd Haze 122nd year of Ascendancy at 16:00 see stats
By Prutt the Shalore Archmage level 35
11st Pyre 123rd year of Ascendancy at 20:55 see stats
By Prutt the Shalore Archmage level 32
59th Regrowth 123rd year of Ascendancy at 11:04 see stats
By Prutt the Shalore Archmage level 50
9th Allure 124th year of Ascendancy at 17:00 see stats
By Prutt the Shalore Archmage level 44
31st Haze 123rd year of Ascendancy at 12:04 see stats
By Prutt the Shalore Archmage level 17
56th Dusk 122nd year of Ascendancy at 01:12 see stats
By Prutt the Shalore Archmage level 41
77th Pyre 123rd year of Ascendancy at 16:48 see stats
By Prutt the Shalore Archmage level 26
79th Haze 122nd year of Ascendancy at 08:59 see stats
By Prutt the Shalore Archmage level 19
69th Dusk 122nd year of Ascendancy at 14:33 see stats
By Prutt the Shalore Archmage level 30
51st Regrowth 123rd year of Ascendancy at 03:34 see stats
Log
You transfer shielding rune of the duelist (absorb 445 for 6 turns) to the online item's vault.
Saving done.
Saving game...
Saving done.
Error while transfering shielding rune of the wizard (absorb 376 for 5 turns) to the online item's vault, please retry later.
Saving done.
You transfer shielding rune of the wizard (absorb 376 for 5 turns) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer gold ring 'Voidschism' to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Garkul's Teeth to the online item's vault.
Saving done.
Saving game...
Saving done.
The furious lightning storm around Prutt calms down and disappears.