Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Blood Knight Class 1.1.5Contains a new melee class - the Blood Knight Details & discussion here: Midnight 1.1.5Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Dwarven Adventurer 1.1.3This addon adds Stone Warden's Talent Trees to adventurers who play the dwarven race. For this addon to function, the stone warden addon MUST be enabled. This means you must be logged in, and a donator, to use this addon. If you attempt to use it without Stone Warden addon enabled, it will not add the trees, and may create further bugs. Many thanks to DarkGod for allowing me to release this! Show your appreciation for his wonderful Stone Wardens by Donating. Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Extra Dungeons 1.1.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Blood Knight |
| Level / Exp | 34 / 11% |
| Size | medium |
| Lifes / Deaths | Killed by Rat Lich at level 14 on the 62nd Dusk 122nd year of Ascendancy at 12:26 / 43Killed by Rat Lich at level 14 on the 62nd Dusk 122nd year of Ascendancy at 13:52 Killed by Rat Lich at level 14 on the 62nd Dusk 122nd year of Ascendancy at 14:42 Killed by Rat Lich at level 14 on the 62nd Dusk 122nd year of Ascendancy at 15:23 Killed by cutpurse at level 17 on the 70th Dusk 122nd year of Ascendancy at 13:32 Killed by shadowblade at level 18 on the 19th Haze 122nd year of Ascendancy at 10:49 Killed by mean looking elven guard at level 24 on the 8th Regrowth 123rd year of Ascendancy at 16:39 Killed by elven cultist at level 24 on the 8th Regrowth 123rd year of Ascendancy at 21:20 Killed by elven blood mage at level 25 on the 9th Regrowth 123rd year of Ascendancy at 02:07 Killed by elven blood mage at level 25 on the 9th Regrowth 123rd year of Ascendancy at 13:22 Killed by elven blood mage at level 25 on the 9th Regrowth 123rd year of Ascendancy at 16:04 Killed by elven blood mage at level 25 on the 9th Regrowth 123rd year of Ascendancy at 16:28 Killed by Blothun Evergurgler at level 25 on the 17th Regrowth 123rd year of Ascendancy at 17:45 Killed by Glotha the bone giant at level 25 on the 17th Regrowth 123rd year of Ascendancy at 17:57 Killed by Glotha the bone giant at level 25 on the 17th Regrowth 123rd year of Ascendancy at 18:57 Killed by elven blood mage at level 28 on the 5th Mirth 123rd year of Ascendancy at 23:53 Killed by Grand Corruptor at level 28 on the 6th Mirth 123rd year of Ascendancy at 08:23 Killed by Xutta the lesser vampire at level 29 on the 26th Dusk 123rd year of Ascendancy at 06:23 Killed by dread at level 30 on the 27th Dusk 123rd year of Ascendancy at 05:56 Killed by ghoulking at level 30 on the 28th Dusk 123rd year of Ascendancy at 04:46 Killed by The Master at level 30 on the 28th Dusk 123rd year of Ascendancy at 06:28 Killed by lesser vampire at level 31 on the 28th Dusk 123rd year of Ascendancy at 20:29 Killed by ritch flamespitter at level 31 on the 59th Dusk 123rd year of Ascendancy at 06:22 Killed by ritch flamespitter at level 31 on the 59th Dusk 123rd year of Ascendancy at 07:17 Killed by poison ooze at level 31 on the 59th Dusk 123rd year of Ascendancy at 15:25 Killed by slimy ooze at level 31 on the 59th Dusk 123rd year of Ascendancy at 17:22 Killed by slimy ooze at level 31 on the 59th Dusk 123rd year of Ascendancy at 17:42 Killed by Islevea the gelatinous cube at level 31 on the 59th Dusk 123rd year of Ascendancy at 18:33 Killed by poison ooze at level 31 on the 59th Dusk 123rd year of Ascendancy at 23:04 Killed by brittle clear ooze at level 31 on the 60th Dusk 123rd year of Ascendancy at 01:00 Killed by Voratta the brittle clear ooze at level 31 on the 60th Dusk 123rd year of Ascendancy at 04:36 Killed by Corrupted Oozemancer at level 31 on the 60th Dusk 123rd year of Ascendancy at 05:33 Killed by Corrupted Oozemancer at level 31 on the 60th Dusk 123rd year of Ascendancy at 07:02 Killed by Corrupted Oozemancer at level 31 on the 60th Dusk 123rd year of Ascendancy at 08:24 Killed by Corrupted Oozemancer at level 31 on the 60th Dusk 123rd year of Ascendancy at 09:40 Killed by mucus ooze at level 31 on the 60th Dusk 123rd year of Ascendancy at 11:21 Killed by mucus ooze at level 31 on the 60th Dusk 123rd year of Ascendancy at 12:15 Killed by slimy ooze at level 33 on the 37th Haze 123rd year of Ascendancy at 04:49 Killed by Xylema the brittle clear ooze at level 34 on the 57th Haze 123rd year of Ascendancy at 18:38 Killed by Aroba the slimy ooze at level 34 on the 58th Haze 123rd year of Ascendancy at 05:33 Killed by Salynor the brittle clear ooze at level 34 on the 9th Decay 123rd year of Ascendancy at 22:26 Killed by shadow at level 34 on the 9th Decay 123rd year of Ascendancy at 23:55 Killed by poison ooze at level 34 on the 10th Decay 123rd year of Ascendancy at 02:26 |
Primary Stats
| Strength | 89 (base 60) |
| Dexterity | 19 (base 11) |
| Constitution | 86 (base 60) |
| Magic | 19 (base 15) |
| Willpower | 39 (base 17) |
| Cunning | 31 (base 11) |
Resources
| Life | 1111/1111 |
| Mana | 443/443 |
| Stamina | 272/272 |
| Healing Factor | 1.1 |
| Regeneration | 18.865 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +30% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 152 |
| Accuracy | 42 |
| Crit Chance | 14% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34.85 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +15% |
| Light | +15% |
| All | 0% |
| Blight | +3% |
| Physical | +5% |
| Fire | +20% |
| Nature | +3% |
Offense: Damage Penetration
| Darkness | +10% |
| Blight | +5% |
| Physical | 0% |
| Fire | +25% |
| Mind | +20% |
Defense: Base
| Armour (hardiness) | 34.19 (73.452380952381%) |
| Defense | 9.15 |
| Ranged Defense | 9.15 |
| Fatigue | 18 |
| Physical Save | 47.416666666667 |
| Spell Save | 28.15 |
| Mental Save | 37.25 |
Defense: Resistances
| Acid | + 17%( 70%) |
| Physical | + 16%( 70%) |
| Cold | + 16%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 18%( 70%) |
| Light | + 14%( 70%) |
| Darkness | + 27%( 70%) |
| Fire | + 35%( 70%) |
| Nature | + 23%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 30% |
| Poison Resistance | 10% |
| Confusion Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 464 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 905% over 10 turns and instantly restoring 45 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Carnage | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodfury | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Technique / Battle tactics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Blodomination | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Bloodflow | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Lifeblood | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Spell / Stone alchemy | 0.80 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved spell save by +4. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost warrior from death by elder vampire. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved talent Spin Fate (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 45. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed orc heart. * You've found the needed chunk of ghoul flesh. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Beolarand' (0 def, 4 armour) pair of dwarven-steel boots 'Beolarand' (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +1 Cun Critical mult.: +5.00% Psi when firing a critical mind attack: +2.00 Maximum psi: +10.00 Movement speed: +20% Heals friendly targets nearby when you use a nature summon: +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +5 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Chalokhad the dwarven-steel helm (0 def, 4 armour) Chalokhad the dwarven-steel helm (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 Armour: +4 Fatigue: +4% Changes stats: +3 Str / +4 Con Changes resistances: +3% light Spell save: +12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
| On fingers | treant's steel ring of misery treant's steel ring of miseryInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Cun Damage when the wearer hits(melee): 22 bleed / 12 gloom Changes resistances: +5% nature Physical save: +11 Poison immunity: +10% Disease immunity: +11% Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
| On fingers | gladiator's steel ring of blinding strikes gladiator's steel ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 Changes stats: +5 Str / +5 Con Damage when the wearer hits(melee): 7 physical / 3 blinding / 5 lightning Damage when the wearer is hit: 5 physical / 4 blinding / 5 lightning Rings can have magical properties. |
| Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | Khulmanar's Wrath (70-105 power, 8 apr) Khulmanar's Wrath (70-105 power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 187.93 fire damage, and flames will be left dealing a further 43.71 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. This item has been sent to the Item's Vault. |
| On hands | Lisirerin the Voidwhisper (0 def, 2 armour) Lisirerin the Voidwhisper (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Str / +2 Wil / +3 Con Damage when the wearer hits(melee): 4 darkness / 2 blight Changes resistances penetration: +5% blight Changes damage: +3% blight Talent mastery: +0.20 Technique / Grappling Trap disarming bonus: +11 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Radiancewitch the stralite mail armour (ruby) (4 def, 16 armour) Radiancewitch the stralite mail armour (ruby) (4 def, 16 armour)Requires: - Strength 38 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +16 Defense: +4 Fatigue: +16% Changes stats: +9 Str / +4 Dex / +4 Mag / +10 Wil / +11 Cun / +9 Con Damage when the wearer is hit: 8 acid / 8 light Changes resistances: +8% physical / +9% fire / +8% cold / +10% lightning / +9% acid / +3% light Changes resistances penetration: +15% mind Mental save: +14 Maximum life: +73.00 A suit of armour made of mail. |
| Cloak | regal cashmere cloak of Iron Throne (2 def, 0 armour) regal cashmere cloak of Iron Throne (2 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Str / +3 Wil / +1 Con Mental save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Flowerwrecker FlowerwreckerCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +4 Dex / +5 Cun / +4 Con Changes resistances penetration: +5% mind Changes damage: +3% nature Critical mult.: +10.00% Life regen: +0.50 Stamina each turn: +0.30 Movement speed: +10% Amulets can have magical properties. |
Inventory
restful copper amulet of magic (+3) restful copper amulet of magic (+3)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Mag Life regen: +1.10 Amulets can have magical properties. |
savior's gold amulet of manastreaming savior's gold amulet of manastreamingRequires: - Level 15 Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Mag Physical save: +17 Spell save: +12 Mental save: +12 Mana each turn: +0.10 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +31.00 Amulets can have magical properties. This item has been sent to the Item's Vault. |
warrior's gold amulet of mastery (0.16 Spell / Stone alchemy) warrior's gold amulet of mastery (0.16 Spell / Stone alchemy)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +9% physical Talent mastery: +0.16 Spell / Stone alchemy Stamina each turn: +0.40 Amulets can have magical properties. |
warrior's gold ring of arcana(+0.10/turn) warrior's gold ring of arcana(+0.10/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +10 Changes stats: +5 Str Silence immunity: +22% Mana each turn: +0.10 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Dagger of the Past (25-32.5 power, 20 apr)Dagger of the Past (25-32.5 power, 20 apr) Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 111% Damage when this weapon hits: +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 Changes damage: +5% temporal Spell save: +10 Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
caustic stralite dagger of crippling (25.5-33.15 power, 9 apr) caustic stralite dagger of crippling (25.5-33.15 power, 9 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 25.5 - 33.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage conversion: 30% acid blind When wielded/worn: Physical crit. chance: +9.0% Changes resistances penetration: +7% acid Life regen: +2.00 Sharp, short and deadly. |
caustic stralite dagger of massacre (36.5-47.45 power, 9 apr) caustic stralite dagger of massacre (36.5-47.45 power, 9 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 36.5 - 47.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage conversion: 27% acid blind When wielded/worn: Changes resistances penetration: +8% acid Life regen: +0.40 Sharp, short and deadly. |
stralite greatmaul 'Smearquencher' (57-85.5 power, 3 apr) stralite greatmaul 'Smearquencher' (57-85.5 power, 3 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +16 darkness / +4 nature slow Damage against: +21% Humanoid When wielded/worn: Accuracy: +9 Changes stats: +5 Str / +5 Wil / +4 Cun Damage when the wearer is hit: 4 nature Changes resistances: +6% cold / +3% acid / +9% nature / +3% blight Changes damage: +12% physical Stamina when hit: +0.60 Mindpower: +8 Massive two-handed maul. This item has been sent to the Item's Vault. |
Colaryem (48-76.8 power, 12 apr) Colaryem (48-76.8 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
This item will automatically be transmogrified when you leave the level. harmonious pulsing mindstar of life (13-14.3 power, 32 apr, mind damage)harmonious pulsing mindstar of life (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +5% nature Changes resistances penetration: +5% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Harmony Life regen: +0.50 Equilibrium when hit: +0.90 Maximum life: +17.00 Mindpower: +4 Mental crit. chance: +4% It can be used to completes a nature powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Crystalline Elven-wood magestaff (31.25-37.5 power, 5 apr, arcane damage) Crystalline Elven-wood magestaff (31.25-37.5 power, 5 apr, arcane damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. It is part of a set of items. Base power: 31.3 - 37.5 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical power: +12 Changes stats: +3 Con / +3 Wil Changes damage: +10% arcane Spellpower: +24 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Islewen the Deepsmalice (37-44.4 power, 5 apr, temporal damage)Islewen the Deepsmalice (37-44.4 power, 5 apr, temporal damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 37.0 - 44.4 Uses stat: 100% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +12 darkness Damage against: +10% Elemental When wielded/worn: Physical crit. chance: +12.0% Damage when the wearer hits(melee): 27 arcane / 12 infective blight Changes resistances penetration: +18% temporal Changes damage: +37% temporal Talent granted: +1 Command Staff Spell save: +9 Vim when firing critical spell: +4.00 Maximum mana: +73.00 Maximum stamina: +15.00 Maximum vim: +23.00 Spellpower: +17 Spell crit. chance: +4% Resist all after a teleport: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood vilestaff of protection (25-30 power, 5 apr, blight damage)elven-wood vilestaff of protection (25-30 power, 5 apr, blight damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +12% blight Changes damage: +25% blight Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
spiritwalker's hardened leather belt spiritwalker's hardened leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.21 Maximum mana: +27.00 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Kilnshine (0 def, 3 armour)Kilnshine (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +4 Con Changes resistances: +3% nature / +9% blight / +3% darkness / +3% temporal Changes damage: +6% fire It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6.0 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Ulegaleg (0 def, 4 armour) Ulegaleg (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Mag / +3 Wil Damage when the wearer hits(melee): 6 blight Damage when the wearer is hit: 4 blight Changes resistances penetration: +5% mind / +5% arcane Mana each turn: +0.40 Maximum mana: +36.00 Spell crit. chance: +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
alchemist's rough leather gloves (0 def, 1 armour) alchemist's rough leather gloves (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Mag / +3 Wil Damage when the wearer hits(melee): 4 fire / 4 cold / 4 lightning / 5 acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. clarifying cashmere wizard hat of decomposition (2 def, 0 armour)clarifying cashmere wizard hat of decomposition (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Cun Changes resistances: +5% fire / +3% cold / +5% lightning / +5% acid / +5% nature / +5% blight / +6% light / +3% darkness / +5% temporal Mental save: +6 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. cleansing cashmere wizard hat of balance (2 def, 0 armour)cleansing cashmere wizard hat of balance (2 def, 0 armour) Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +8% nature / +8% blight Equilibrium when hit: +0.90 Psi when hit: +1.20 Hate when hit: +1.70 A pointy cloth hat, very wizardly... |
enlightening hardened leather armour of delving (3 def, 6 armour) enlightening hardened leather armour of delving (3 def, 6 armour)Requires: - Strength 16 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes stats: +6 Str / +4 Wil / +5 Cun Changes resistances: +13% darkness / +8% physical Mental save: +13 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
troll-hide cured leather armour of the deep (2 def, 5 armour) troll-hide cured leather armour of the deep (2 def, 5 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +5 Defense: +2 Fatigue: +7% Changes resistances: +6% acid / +6% cold Allows you to breathe in: water Life regen: +3.40 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide reinforced leather armour of Toknor (4 def, 7 armour)troll-hide reinforced leather armour of Toknor (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 Armour: +7 Defense: +4 Fatigue: +8% Critical mult.: +12.00% Life regen: +5.40 A suit of armour made of leather. |
fortifying stralite plate armour of command (13 def, 21 armour) fortifying stralite plate armour of command (13 def, 21 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +21 Defense: +13 Fatigue: +26% Changes stats: +3 Str / +3 Cun / +4 Con Mental save: +14 Maximum life: +70.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. searing stralite plate armour (7 def, 13 armour)searing stralite plate armour (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Damage when the wearer hits(melee): 12 fire / 19 acid Damage when the wearer is hit: 12 fire / 8 acid Changes resistances: +18% fire / +14% acid A suit of armour made of metal plates. |
searing stralite plate armour of cold resistance (7 def, 13 armour) searing stralite plate armour of cold resistance (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Damage when the wearer hits(melee): 12 fire / 12 acid Damage when the wearer is hit: 11 fire / 11 acid Changes resistances: +16% fire / +20% cold / +22% acid A suit of armour made of metal plates. |
quiver of elven-wood arrows of gravity (12/12, 42.5-59.5 power, 14 apr) quiver of elven-wood arrows of gravity (12/12, 42.5-59.5 power, 14 apr)Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 42.5 - 59.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 12 Special effect when this weapon hits: 10% chance to crush the target Damage when this weapon hits(ranged): +17 gravity Arrows are used with bows to pierce your foes to death. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
96 alchemist agate 96 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used as an alchemist bomb: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. This item has been sent to the Item's Vault. |
12 emerald 12 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
12 jade 12 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Additional 0 slow damage Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
16 turquoise 16 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
Ravenrazor RavenrazorInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 13 dreamforge Damage when the wearer is hit: 12 dreamforge Changes resistances: +6% mind / +6% fire Changes damage: +12% darkness Spellpower on spell critical (stacks up to 3 times): +4 Spell crit. chance: +2% Light radius: +2 Defense after a teleport: +10 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
8 ruby 8 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Urimnir the pouch of steel shots (15/220, 21.5-25.8 power, 2 apr) Urimnir the pouch of steel shots (15/220, 21.5-25.8 power, 2 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 2 Base power: 21.5 - 25.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 220 Damage when this weapon hits(ranged): +12 arcane / +4 acid Damage conversion: 40% acid When wielded/worn: Ammo reloads per turns: +4 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Durulin the Stormspawner [power 55] (20 cooldown)Durulin the Stormspawner [power 55] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes resistances: +3% lightning Changes resistances penetration: +20% lightning Changes damage: +18% lightning It can be used to setup a psionic shield, reducing all fire and cold damage by 55 for 6 turns, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 4 hate. Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 53 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
20 quartz 20 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Blothun Evergurgler the Cornac Blood Knight level 28
5th Mirth 123rd year of Ascendancy at 15:46 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Blothun Evergurgler the Cornac Blood Knight level 12
31st Dusk 122nd year of Ascendancy at 23:23 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Blothun Evergurgler the Cornac Blood Knight level 20
1st Decay 122nd year of Ascendancy at 13:03 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Blothun Evergurgler the Cornac Blood Knight level 18
70th Dusk 122nd year of Ascendancy at 23:42 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Blothun Evergurgler the Cornac Blood Knight level 21
2nd Decay 122nd year of Ascendancy at 06:06 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Blothun Evergurgler the Cornac Blood Knight level 27
64th Regrowth 123rd year of Ascendancy at 05:52 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Blothun Evergurgler the Cornac Blood Knight level 10
7th Dusk 122nd year of Ascendancy at 01:04 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Blothun Evergurgler the Cornac Blood Knight level 20
69th Haze 122nd year of Ascendancy at 00:14 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Blothun Evergurgler the Cornac Blood Knight level 30
26th Dusk 123rd year of Ascendancy at 11:31 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Blothun Evergurgler the Cornac Blood Knight level 28
75th Pyre 123rd year of Ascendancy at 16:55 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Blothun Evergurgler the Cornac Blood Knight level 31
60th Dusk 123rd year of Ascendancy at 13:25 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.By Blothun Evergurgler the Cornac Blood Knight level 32
60th Dusk 123rd year of Ascendancy at 15:09 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Blothun Evergurgler the Cornac Blood Knight level 19
19th Haze 122nd year of Ascendancy at 12:54 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Blothun Evergurgler the Cornac Blood Knight level 25
10th Regrowth 123rd year of Ascendancy at 09:51 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Blothun Evergurgler the Cornac Blood Knight level 32
5th Haze 123rd year of Ascendancy at 22:58 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Blothun Evergurgler the Cornac Blood Knight level 24
8th Regrowth 123rd year of Ascendancy at 17:34 see stats
Slimefest (Exploration mode)
Have 100 walls on the sludgenest turn into hostile creatures.By Blothun Evergurgler the Cornac Blood Knight level 34
9th Decay 123rd year of Ascendancy at 22:00 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Blothun Evergurgler the Cornac Blood Knight level 31
60th Dusk 123rd year of Ascendancy at 12:15 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Blothun Evergurgler the Cornac Blood Knight level 10
7th Dusk 122nd year of Ascendancy at 01:26 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Blothun Evergurgler the Cornac Blood Knight level 14
62nd Dusk 122nd year of Ascendancy at 15:47 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Blothun Evergurgler the Cornac Blood Knight level 27
25th Pyre 123rd year of Ascendancy at 09:14 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Blothun Evergurgler the Cornac Blood Knight level 10
8th Dusk 122nd year of Ascendancy at 06:28 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Blothun Evergurgler the Cornac Blood Knight level 13
61st Dusk 122nd year of Ascendancy at 00:42 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers compound.By Blothun Evergurgler the Cornac Blood Knight level 27
24th Pyre 123rd year of Ascendancy at 21:47 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Blothun Evergurgler the Cornac Blood Knight level 31
59th Dusk 123rd year of Ascendancy at 09:31 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Blothun Evergurgler the Cornac Blood Knight level 19
69th Haze 122nd year of Ascendancy at 00:12 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Blothun Evergurgler the Cornac Blood Knight level 30
28th Dusk 123rd year of Ascendancy at 07:40 see stats
