












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Krog |
Class | Cursed |
Level / Exp | 34 / 12% |
Size | big |
Lifes / Deaths | Killed by Lisilrassra the snow giant at level 27 on the 52nd Haze 122nd year of Ascendancy at 14:58 / 2Killed by Lisadath the awoken tentacle tree at level 34 on the 7th Regrowth 123rd year of Ascendancy at 05:18 |
Antimagic | Follower |
Primary Stats
Strength | 80 (base 60) |
Dexterity | 12 (base 10) |
Constitution | 71 (base 58) |
Magic | 24 (base 10) |
Willpower | 35 (base 26) |
Cunning | 15 (base 10) |
Resources
Life | -101/1226 |
Hate | 92/117 |
Equilibrium | 30 |
Psi | 125/125 |
Healing Factor | 1.796657060815 |
Regeneration | 20.212391934168 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +19.999999999996% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Stealth | 15 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 152 |
Accuracy | 33 |
Crit Chance | 31% |
APR | 13 |
Speed | 1.00 |
Offense: Offhand
Damage | 64 |
Accuracy | 33 |
Crit Chance | 29% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 22 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 33 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Acid | +18% |
Light | +22% |
Cold | +9% |
Nature | +6% |
Physical | +27% |
Mind | +18% |
All | 0% |
Offense: Damage Penetration
Acid | +5% |
Light | +5% |
Temporal | +5% |
Mind | +25% |
Physical | +5% |
Cold | +15% |
Nature | +20% |
Defense: Base
Armour (hardiness) | 52.317011280365 (72.903125182002%) |
Defense | 33 |
Ranged Defense | 33 |
Fatigue | 7 |
Physical Save | 48 |
Spell Save | 24 |
Mental Save | 52 |
Defense: Resistances
Acid | + 38%( 70%) |
Blight | + 36%( 70%) |
Physical | + 21%( 70%) |
Cold | + 24%( 70%) |
All | + 19%( 70%) |
Lightning | + 46%( 70%) |
Light | + 43%( 70%) |
Temporal | + 26%( 70%) |
Mind | + 51%( 70%) |
Darkness | + 29%( 70%) |
Fire | + 48%( 70%) |
Nature | + 46%( 70%) |
Defense: Immunities
Stun Resistance | 92% |
Confusion Resistance | 91% |
Fear Resistance | 45% |
Poison Resistance | 22% |
Blind Resistance | 10% |
Disarm Resistance | 21% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 45% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 379 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 189 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cursed / Predator | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Cursed / Rampage | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Cursed / Slaughter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by Xylle the honey tree. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 577. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed xorn fragment. * You've found the needed snow giant kidney. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed vial of squid ink. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature Res.pen +20% nature +5% temporal On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Armour +3 Fatigue +2% Resists +9% temporal HP.reg +2.00 Heal.mod +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() 3.0 T2 shot ammo Reqs Dex 16 [Ego] Master Power 24.5 - 29.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +9 Apr +2 Crit +4.5% Capacity 16 Shots are used with slings to pummel your foes to death. |
Light source | ![]() 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(90 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Mind.crit +1% ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +3% Resists +12% darkness +4% all Phys.save +7 (+3 eff.) Spell.save +6 (+3 eff.) Blind- +10% Pinning- +20% A cap made of leather. |
On hands | ![]() 1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Acc +22 (+8 eff.) ----- def ----- Armour +10 Phys.save +7 (+3 eff.) Mind.save +23 (+8 eff.) Disarm- +21% ---------- misc Hate/m.crit +3.00 Max.hate +10.00 Unarmed combat: Power 17.5 - 19.2 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Perfect Control 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +4 Str dps ---------- Res.pen +5% physical ----- def ----- Fatigue -5% Resists +3% mind Phys.save +3 (+1 eff.) Die.at -40.00 life ---------- misc Stam/turn +2.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Dex +16 Mag -9 Cun +5 Con ----- def ----- Defense +14 (+7 eff.) Resists +8% blight +2% physical +9% nature Phys.save +9 (+3 eff.) Mind.save +9 (+3 eff.) Poison- +22% Disease- +16% Confus- +36% ---------- misc Stam/turn +1.00 Max.stam +10.00 Rings make your fingers look great! |
On fingers | ![]() 0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 9 physical Ranged+ 11 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 22 On Hit (Ranged): * 10% chance to reduce all saves and defense by 22 ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
Around neck | ![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +5% acid +10% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 22 * 20% chance to reduce armor by 23% ----- def ----- Resists +15% lightning +6% cold +12% acid Stun/Frz- +27% Amulets make your neck look great! |
In main hand | ![]() 3.0 T5 waraxe 1H weapon [Rare] Master Power 65.0 - 91.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +16 physical While equipped: Stats +7 Str dps ---------- Phys.crit +5.0% Dmg.mod +15% physical ---------- misc Stam/turn +2.00 Curse of Shrouds One-handed war axes. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +3% nature Res.pen +15% mind Against +16% Summoned On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +9% nature D.Red.from +15% Summoned Spell.save +3 (+2 eff.) A belt that goes around your waist. |
In off hand | ![]() 3.0 T5 longsword 1H weapon [Rare] Master Power 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +20 lightning On Crit.r2 +12 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Dmg.mod +18% acid Melee Ret 10 lightning ----- def ----- Resists +12% acid +18% lightning Curse of Nightmares Sharp, long, and deadly. |
Cloak | ![]() 2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.crit +4.0% Phys.pwr +3 (+0 eff.) Dmg.mod +18% mind +9% cold Res.pen +10% mind +5% cold ----- def ----- Defense +2 (+1 eff.) Fatigue -5% Resists +15% nature +13% blight Phys.save +8 (+3 eff.) Max.HP +58.00 HP.reg +4.00 Heal.mod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +12% light Res.pen +5% light Melee Ret 4 light ----- def ----- Armour +22 Defense +25 (+10 eff.) Fatigue +12% Resists +6% mind Mind.save +34 (+11 eff.) Max.HP +47.00 HP.reg +5.00 Heal.mod +17% ---------- misc Light +1 A suit of armour made of mail. |
Inventory
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 425% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 717% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil +8 Con dps ---------- Res.pen +20% light ---------- misc Hate/m.crit +4.00 Max.hate +2.00 Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Con dps ---------- Crit.mult +10.00% Phys.pwr +15 (+3 eff.) Res.pen +10% nature Melee Ret 6 physical ----- def ----- Defense +5 (+2 eff.) HP.reg +3.00 Stun/Frz- +34% Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +8 Str +8 Con dps ---------- Phys.crit +4.0% Phys.pwr +7 (+1 eff.) ----- def ----- Resists +12% lightning +5% physical Rings make your fingers look great! |
![]() 1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap Curse of Nightmares This surreal dagger crackles with the intensity of a vicious storm. |
![]() 5.0 T3 greatmaul 2H weapon [Rare] Arcane Power 40.5 - 60.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit.r1 +8 acid +19 fire While equipped: Stats +9 Wil dps ---------- Dmg.mod +9% arcane Res.pen +10% arcane +25% temporal Melee Ret 6 blight ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% Curse of Nightmares Massive two-handed mauls. |
![]() 3.0 T3 longsword 1H weapon [Random Unique] Master Power 32.5 - 45.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +12 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +3 Con dps ---------- Phys.pwr +9 (+2 eff.) Res.pen +5% temporal +8% physical Acc +7 (+3 eff.) Melee Ret 4 arcane ----- def ----- Defense +8 (+4 eff.) Disarm- +36% Curse of Shrouds Sharp, long, and deadly. |
![]() 3.0 T2 longsword 1H weapon [Random Unique] Nature/Master Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +4 mind On Crit.r2 +14 fire While equipped: Stats +3 Dex +10 Wil +7 Con dps ---------- Mind.crit +2% All.spd +5% Phys.spd +10% Res.pen +12% fire Acc +5 (+2 eff.) ----- def ----- Max.HP +20.00 Confus- +20% Curse of Nightmares Sharp, long, and deadly. |
![]() 3.0 T3 longsword 1H weapon [Ego++] Nature Power 23.0 - 32.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Crit.r2 +5 acid +6 nature While equipped: Stats +8 Con +6 Wil dps ---------- Res.pen +10% acid +11% nature Apr +7 ----- def ----- Max.HP +34.00 Curse of Misfortune Sharp, long, and deadly. |
![]() 3.0 T4 longsword 1H weapon [Ego++] Nature/Master Power 33.0 - 46.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +10 Str +3 Dex +11 Mag +10 Wil +7 Cun +11 Con dps ---------- Dmg.mod +8% physical Acc +15 (+6 eff.) Curse of Corpses Sharp, long, and deadly. |
![]() 3.0 T1 mace 1H weapon [Rare] Master Power 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: Stats +5 Cun +1 Con dps ---------- Dmg.mod +3% lightning Curse of Corpses Blunt and deadly. |
![]() 3.0 T2 mindstar 1H weapon [Rare] Nature Power 6.0 - 6.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 5 lightning 5 physical 5 fire 6 acid 5 cold Dmg.mod +9% temporal +12% fire Melee Ret 8 fire ----- def ----- Resists +4% lightning +5% physical +15% darkness +16% fire +6% cold +5% acid Die.at -60.00 life Max.HP +60.00 ---------- misc Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T2 mindstar 1H weapon [Rare] Nature Power 5.0 - 5.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +20 lightning +20 cold +12 light While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +9% light +9% cold Res.pen +25% light ----- def ----- Heal.mod +16% Heal/summ +30 ---------- misc Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 5.0 T3 staff 2H weapon [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+4 eff.) Dmg.mod +18% fire +9% darkness +20% temporal Res.pen +10% fire Melee Ret 8 darkness ----- def ----- Resists +6% acid +15% darkness ---------- misc Mana/turn +0.27 Max.mana +62.00 Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +15% blight ----- def ----- Resists +8% blight ---------- misc Mana/turn +0.11 Max.mana +37.00 Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T3 waraxe 1H weapon [Normal] Power 22.0 - 30.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Curse of Shrouds One-handed war axes. |
![]() 1.0 T1 belt armor [Rare] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +12% cold Res.pen +10% mind Melee Ret 2 cold ----- def ----- Resists +6% lightning +7% temporal A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +1 Mag +2 Wil +2 Con ----- def ----- Armour +12 Defense +1 (+0 eff.) Resists +3% darkness Mind.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Ego+] Nature/Master While equipped: ----- def ----- Defense +10 (+5 eff.) Phys.save +17 (+6 eff.) Mind.save +8 (+3 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T2 cloth armor [Ego+] Arcane While equipped: Stats +3 Cun dps ---------- Spell.crit +6% Spell.pwr +6 (+3 eff.) Dmg.mod +10% light +19% darkness ----- def ----- Resists +21% darkness +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +7 Cun +3 Wil dps ---------- Phys.crit +3.0% Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +10 (+5 eff.) Dmg.mod +6% blight Res.pen +5% mind +8% physical ----- def ----- Armour +9 Fatigue +3% Resists +7% acid +10% fire +6% lightning +9% cold Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +14 (+5 eff.) ---------- misc Max.psi +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +7 Con dps ---------- Acc +20 (+7 eff.) Apr +11 Melee Ret 6 fire ----- def ----- Armour +3 Fatigue +3% Phys.save +19 (+7 eff.) ---------- misc Max.stam +30.00 A cap made of leather. |
![]() 3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Dex +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+1 eff.) Apr +2 Melee Ret 2 lightning ----- def ----- Armour +3 Defense +10 (+5 eff.) Fatigue +5% Die.at -60.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 1.0 T3 head armor Reqs Mag 25 [Unique] Arcane/Psionic While equipped: Stats +5 Mag +9 Wil +5 Cun dps ---------- Spell.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +11% blight +9% arcane Melee Ret 10 vim draining blight ----- def ----- Resists +6% blight +5% arcane ---------- misc Max.psi +40.00 Max.vim +25.00 Vimsense: Level 2.0 Pwr.cost 25 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 6% and all saves by 10, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
![]() 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 9.0 T3 light armor [Ego] Arcane While equipped: ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +21% temporal +12% light +12% darkness A suit of armour made of leather. |
![]() 17.0 T2 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +9 Str dps ---------- Res.pen +10% physical ----- def ----- Armour +12 Fatigue +22% Resists +6% acid +25% cold +11% darkness +7% physical Phys.save +6 (+2 eff.) ---------- misc Stam/turn +3.00 Light +2 Breathe water Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
![]() 7.0 T3 shield armor Reqs Shield usage training [Ego++] Nature/Psionic When used to Attack: Power 28.5 - 34.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +76 Melee+ +18 physical While equipped: Stats +3 Wil ----- def ----- Armour +6 Fatigue +8% Resists +7% acid +15% physical +7% cold +7% fire +10% lightning Shield.near.proj +24 Proj.slow +22% ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Disrupt While equipped: Stats +2 Con dps ---------- Dmg.mod +3% mind ----- def ----- Resists +3% mind +3% all Crit.dmg- 15.00% Spell.save +5 (+3 eff.) ---------- misc Light +3 See.Invis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Spell.crit +4% Crit.mult +15.00% S.pwr/crit +8 Dmg.mod +9% blight Res.pen +15% mind Melee Ret 8 arcane ---------- misc Max.mana +100.00 Max.vim +20.00 Sting an enemy dealing 269 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to reduce fatigue by 38% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T1 trinket misc [Plot Item] Psionic While carried: dps ---------- Mov.spd +20% Dmg.mod +12% physical ----- def ----- Resists +30% mind A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
![]() 5.0 T1 trinket misc [Plot Item] Psionic This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 4.0 T5 longbow 2H weapon Reqs Dex 48 [Random Unique] Nature/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit.r1 +12 cold On Crit.r2 +47 lightning +33 cold +4 blight While equipped: Stats +8 Dex +17 Wil +17 Con dps ---------- Mov.spd +46% Dmg.mod +9% blight Res.pen +27% lightning +32% cold ----- def ----- Resists +6% blight Max.HP +102.00 Curse of Madness Longbows are used to shoot arrows at your foes. |
Achievements
By Vent the Krog Cursed level 19
6th Haze 122nd year of Ascendancy at 06:33 see stats
By Vent the Krog Cursed level 11
12nd Dusk 122nd year of Ascendancy at 12:35 see stats
By Vent the Krog Cursed level 31
2nd Decay 122nd year of Ascendancy at 03:46 see stats
By Vent the Krog Cursed level 20
12nd Haze 122nd year of Ascendancy at 17:45 see stats
By Vent the Krog Cursed level 28
59th Haze 122nd year of Ascendancy at 20:51 see stats
By Vent the Krog Cursed level 24
31st Haze 122nd year of Ascendancy at 07:19 see stats
By Vent the Krog Cursed level 10
3rd Flare 122nd year of Ascendancy at 07:47 see stats
By Vent the Krog Cursed level 20
12nd Haze 122nd year of Ascendancy at 15:56 see stats
By Vent the Krog Cursed level 30
72nd Haze 122nd year of Ascendancy at 19:35 see stats
By Vent the Krog Cursed level 21
22nd Haze 122nd year of Ascendancy at 01:37 see stats
By Vent the Krog Cursed level 8
7th Mirth 122nd year of Ascendancy at 21:51 see stats
By Vent the Krog Cursed level 32
2nd Allure 123rd year of Ascendancy at 09:40 see stats
By Vent the Krog Cursed level 32
1st Allure 123rd year of Ascendancy at 21:48 see stats
By Vent the Krog Cursed level 21
26th Haze 122nd year of Ascendancy at 22:47 see stats
By Vent the Krog Cursed level 15
51st Dusk 122nd year of Ascendancy at 01:27 see stats
By Vent the Krog Cursed level 27
52nd Haze 122nd year of Ascendancy at 14:58 see stats
Log
Vent uses Harass Prey.
Lisadath the awoken tentacle tree has been harassed.
Lisadath the awoken tentacle tree notices you at the last moment!
Lisadath the awoken tentacle tree's armor corrodes!
Lisadath the awoken tentacle tree shrugs off the effect 'Exposed'!
Lisadath the awoken tentacle tree's Implant: Medical Injector is disrupted!
Lisadath the awoken tentacle tree notices you at the last moment!
Lisadath the awoken tentacle tree shrugs off the effect 'Exposed'!
Lisadath the awoken tentacle tree's is vulnerable to attacks and effects!
Lisadath the awoken tentacle tree's Steamgun Turret is disrupted!
You feel your rampage slowing down. (-1 duration)
Vent hits Lisadath the awoken tentacle tree for 116 physical, 0 arcane, 35 fire, 27 light, 15 physical, 47 physical, 0 arcane, 35 fire, 27 light, 15 physical, 18 lightning, 168 physical, 0 arcane, 35 fire, 27 light, 15 physical, 61 physical, 0 arcane, 35 fire, 27 light, 15 physical, 18 lightning (736 total damage).
Melee retaliation hits Vent for (3 antimagic), 0 arcane, (2 antimagic), 0 arcane, (3 antimagic), 0 arcane, (3 antimagic), 0 arcane (0 total damage).
Vent has shrugged off 33 damage and is ready for more.
Talent Infusion: Regeneration is ready to use.
Mindrot hits Lisadath the awoken tentacle tree for 5 mind, 3 darkness (8 total damage).
Vent uses Dominate.
Lisadath the awoken tentacle tree shrugs off Vent's 'Dominated'!
Lisadath the awoken tentacle tree notices you at the last moment!
You feel your rampage slowing down. (-1 duration)
Vent hits Lisadath the awoken tentacle tree for 236 physical, 0 arcane, 36 fire, 28 light, 15 physical, 84 physical, 0 arcane, 36 fire, 28 light, 15 physical, 18 lightning (499 total damage).
Melee retaliation hits Vent for (2 antimagic), 0 arcane, (2 antimagic), 0 arcane (0 total damage).
Lisadath the awoken tentacle tree uses Magnetic Field.
Lisadath the awoken tentacle tree performs a melee critical strike against Vent!
Lisadath the awoken tentacle tree hits Vent for (26 antimagic), 0 lightning, (35 antimagic), (33 rampage shugs off), 250 lightning, (21 antimagic), 0 lightning, (35 antimagic), 134 lightning (384 total damage).
Melee retaliation hits Lisadath the awoken tentacle tree for 9 lightning, 7 light, 9 lightning, 7 light, 9 lightning, 7 light, 9 lightning, 7 light (67 total damage).
Vent the level 34 krog cursed was amped to death by Lisadath the awoken tentacle tree on level 2 of Mark of the Spellblaze.
Lisadath the awoken tentacle tree is no longer being stalked by Vent.