









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Ghoul |
| Class | Berserker |
| Level / Exp | 16 / 0% |
| Size | big |
| Lifes / Deaths | Killed by Lbteeli the halfling at level 16 on the 65th Dusk 122nd year of Ascendancy at 04:20 / 1 |
Primary Stats
| Strength | 55 (base 42) |
| Dexterity | 13 (base 11) |
| Constitution | 47 (base 34) |
| Magic | 10 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 9 (base 10) |
Resources
| Life | -93/594 |
| Mana | 75/75 |
| Stamina | 98/98 |
| Healing Factor | 1.3557603686636 |
| Regeneration | 8.3617157625898 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +78.048780487805% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 2 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 96 |
| Accuracy | 34 |
| Crit Chance | 62% |
| APR | 12 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +4% |
| Physical | +10% |
| Fire | +11% |
| Light | +10% |
Offense: Damage Penetration
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 27.335093952971 (48.103448275862%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 19 |
| Physical Save | 38 |
| Spell Save | 16 |
| Mental Save | 18 |
Defense: Resistances
| Arcane | + 29%( 70%) |
| Mind | + 24%( 70%) |
| All | + 19%( 70%) |
| Lightning | + 26%( 70%) |
| Light | + 43%( 70%) |
| Temporal | + 24%( 70%) |
| Physical | + 24%( 70%) |
| Cold | + 24%( 70%) |
| Fire | + 42%( 70%) |
| Darkness | + 26%( 70%) |
Defense: Immunities
| Pinning Resistance | 51% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 5% |
| Silence Resistance | 5% |
| Bleed Resistance | 100% |
| Teleport Resistance | 10% |
| Disarm Resistance | 5% |
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 42.22 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 1/5 |
| 3/5 |
| 3/5 |
| 4/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Berserker Rage |
| talent | Precise Strikes |
| talent | Premonition |
| detrimental effect | The target is on fire, taking 5.87 fire damage per turn. Burning |
| detrimental effect | The target is losing faith that it can defeat you, reducing its damage by 5% and slowing it by -2% Overwhelming Fear |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| beneficial effect | Reduces arcane damage received by 12%. Premonition Shield |
| beneficial effect | Increases critical hit chance by 48%. Berserker Rage |
| beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and reducing the duration of detrimental timed effects by 15%. Out of Phase |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| beneficial effect | The target is recovering 28 life each turn. Recovery |
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots 'Armydas' (0 def, 3 armour)3.0 T1 feet armor [Rare] Psionic While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +6% cold Phys.save +6 (+2 eff.) Spell.save +6 (+5 eff.) Mind.save +5 (+3 eff.) Cut- +25% Disarm- +5% Stun/Frz- +10% Teleport- +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (52 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | iron helm 'Belothra' (0 def, 5 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +1 Dex +1 Cun dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +6% physical ----- def ----- Armour +5 Fatigue +5% Phys.save +9 (+3 eff.) ---------- misc Infravis +2 Telepathy Demon/Minor Demon/Major A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | copper ring of power0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +6 (+3 eff.) Rings can have magical properties. |
| On fingers | psionicist's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Mind.save +6 (+4 eff.) Rings can have magical properties. |
| Around waist | rough leather belt 'Umbrahunger'1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Resists +6% temporal +6% mind +9% darkness Phys.save +6 (+2 eff.) Spell.save +3 (+3 eff.) Blind- +5% ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | Bill's Tree Trunk (30-51 power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 30.0 - 51.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.6 Pwr.cost 20 out of 4/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns. Also if the target is protected by a temporary damage shield there is 70% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
| On hands | Murkpunish (0 def, 7 armour)1.5 T1 hands armor [Rare] Nature While equipped: Stats +1 Str +2 Con dps ---------- Melee+ 7 physical Dmg.mod +4% physical Res.pen +5% nature ----- def ----- Armour +7 ---------- misc Telepathy Demon/Minor Demon/Major Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | iron mail armour 'Branudil' (2 def, 10 armour)14.0 T1 heavy armor [Rare] Nature While equipped: ----- def ----- Armour +10 Defense +2 (+2 eff.) Fatigue +12% Resists +9% lightning +6% fire HP.reg +2.50 Silence- +5% Stun/Frz- +10% ---------- misc Stam/turn +0.60 A suit of armour made of mail. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | warrior's copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets can have magical properties. |
Inventory
Sepsisstinger the steel greatsword (25-40 power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Nature/Master/Psionic Power 25.0 - 40.0 Acid Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +37 insidious poison On Hit: * 20% chance to torment the target On Crit: * wounds the target for 7 turns: 18 bleeding, 63% reduced healing While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +12 (+3 eff.) Dmg.mod +9% nature Res.pen +12% mind +10% darkness ----- def ----- Blind- +10% Confus- +30% Massive two-handed swords. |
rough leather belt 'Flarejam'1.0 T1 belt armor [Rare] Arcane While equipped: Stats +4 Wil +4 Mag dps ---------- Spell.crit +4% Dmg.mod +6% arcane +12% fire Res.pen +20% fire Melee Ret 8 arcane A belt that goes around your waist. |
Noonspike (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% light Melee Ret 16 temporal On Hit (Melee): * 30% chance to blind ----- def ----- Defense +1 (+1 eff.) Spell.save +5 (+4 eff.) Mind.save +5 (+3 eff.) ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+3 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+3 eff.) Item imbue powers: Defense +4 (+3 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+6 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 258/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Tirn the Ghoul Berserker level 10
3rd Flare 122nd year of Ascendancy at 22:41 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Tirn the Ghoul Berserker level 14
34th Dusk 122nd year of Ascendancy at 03:48 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Tirn the Ghoul Berserker level 6
4th Mirth 122nd year of Ascendancy at 20:33 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Tirn the Ghoul Berserker level 10
9th Flare 122nd year of Ascendancy at 18:52 see stats
Log
Lbteeli the halfling throws two quick punches.
Lbteeli the halfling hits Tirn for 49 physical, 6 darkness, 49 physical, 6 darkness (110 total damage).
Simol the halfling hits Tirn for 42 physical, 5 arcane, 6 blight (53 total damage).
Tirn hits Simol the halfling for (13 resist armour), 0 blight, (13 resist armour), 1 temporal (1 total damage).
Tirn hits Lbteeli the halfling for (12 resist armour), 0 blight, (12 resist armour), 2 temporal, (12 resist armour), 0 blight, (12 resist armour), 2 temporal (5 total damage).
Usmer the halfling casts Draining Assault.
Tirn begins to fear you.
Tirn is on fire!
Usmer the halfling steals life from Tirn!
Usmer the halfling hits Tirn for 65 physical, 5 fire, 64 physical, 5 fire (139 total damage).
Simol the halfling's Soul Rot hits Tirn for 54 blight damage.
Tirn hits Usmer the halfling for 17 healing, 16 blight, 15 temporal, 1 healing, 17 healing, 15 blight, 14 temporal, 1 healing (60 total damage) [37 healing].
Tirn's purging blight area effect hits Usmer the halfling for 29 blight damage.
Tirn's purging blight area effect hits Lbteeli the halfling for (12 resist armour), 11 blight (11 total damage).
Tirn's purging blight area effect hits Simol the halfling for (13 resist armour), 11 blight (11 total damage).
Tirn receives 60 healing from Tirn's purging blight area effect.
The protective shield of Tirn disappears.
Tirn receives 37 healing.
Burning from Usmer the halfling hits Tirn for 3 fire damage.
Simol the halfling throws two quick punches.
Tirn casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Simol the halfling hits Tirn for 38 physical, 5 arcane, 6 blight, 38 physical, 5 arcane, 6 blight (98 total damage).
Tirn hits Simol the halfling for (12 resist armour), 0 blight, (13 resist armour), 1 temporal, (12 resist armour), 0 blight, (13 resist armour), 1 temporal (1 total damage).
An illusion appears around Tirn making her appear human.
Tirn wears (replacing Noonspike (1 def, 0 armour)): Cloak of Deception.
Lbteeli the halfling is moving less freely.
Lbteeli the halfling throws a finishing uppercut.
Saving game...






























































