











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
| Addons | Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.3Donators/Buyers bonus! Embers of Rage 1.7.3Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 29 / 67% |
| Size | medium |
| Lifes / Deaths | Killed by Sveya at level 27 on the 25th Dearth 122nd year of Ascendancy at 20:26 / 2Killed by Yvimira the ultimate telugoroth at level 29 on the 21st Loss 122nd year of Ascendancy at 03:47 |
Primary Stats
| Strength | 31 (base 13) |
| Dexterity | 8 (base 10) |
| Constitution | 42 (base 29) |
| Magic | 90 (base 59) |
| Willpower | 60 (base 35) |
| Cunning | 26 (base 10) |
Resources
| Life | -140/892 |
| Mana | 468/518 |
| Equilibrium | 45 |
| Healing Factor | 1.333988003127 |
| Regeneration | 7.0034370164165 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 5 |
| See Stealth | 34.602579952692 |
| See Invisible | 34.602579952692 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 119 |
| Accuracy | 41 |
| Crit Chance | 8% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 60 |
| Accuracy | 41 |
| Crit Chance | 8% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 6% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +33% |
| Light | +33% |
| Darkness | +19% |
| Cold | +21% |
| Fire | +9% |
| All | 0% |
Offense: Damage Penetration
| Light | +25% |
| Darkness | +20% |
Defense: Base
| Armour (hardiness) | 44.521305378697 (73.607947236566%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 42 |
| Physical Save | 49 |
| Spell Save | 54 |
| Mental Save | 51 |
Defense: Resistances
| Acid | + 57%( 70%) |
| Blight | + 18%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 36%( 70%) |
| All | + 10%( 70%) |
| Darkness | + 47%( 70%) |
| Light | + 62%( 70%) |
| Physical | + 15%( 70%) |
| Lightning | + 15%( 70%) |
| Fire | + 42%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Stun Resistance | 24% |
| Confusion Resistance | 70% |
| Blind Resistance | 80% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 376 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 55 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 493% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch stone | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Earthen vines | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 5/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed honey tree root. * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(117 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Mag +10 Wil +10 Con dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +60% Confus- +60% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| On hands | alchemist's dwarven-steel gauntlets of the nighthunter (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Arcane/Psionic While equipped: Stats +2 Mag +2 Wil +2 Cun dps ---------- Melee+ 5 acid 5 fire 5 cold 5 lightning Acc +9 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +7% darkness ---------- misc Infravis +2 Unarmed combat: Power 21.0 - 29.4 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% base dam (max 20%) Acc +5 Apr +9 Crit +14.0% Atk.spd 83% Melee+ +4 ice +9 darkness +12 fire +8 lightning +9 acid On Crit: 10% Dominate 3 Track: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron pickaxe 'Flashusher' (dig speed 30 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str dps ---------- Dmg.mod +9% fire Res.pen +25% light Melee Ret 4 nature ----- def ----- Resists +6% light ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel ring 'Belithel'0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +7 Mag dps ---------- Spell.pwr +20 (+6 eff.) Dmg.mod +12% acid Melee Ret 4 blight ----- def ----- Resists +24% acid ---------- misc Mana/s.crit +2.00 Max.vim +20.00 Rings make your fingers look great! |
| On fingers | solipsist's stralite ring of perseverance0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +9 (+3 eff.) ----- def ----- HP.reg +5.00 Stun/Frz- +24% Rings make your fingers look great! |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | Leluthel the Pitchspawn (0 def, 6 armour, 28-34 power, 78.5 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Arcane When used to Attack: Power 28.0 - 33.6 Physical Uses 50% Mag, 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +78 Melee+ +12 blight +15 fire On Hit.r1 +8 lightning +20 darkness On Crit.r2 +8 darkness +20 blight While equipped: Stats +3 Str dps ---------- Dmg.mod +6% darkness Melee Ret 10 fire ----- def ----- Armour +6 Fatigue +8% Resists +6% blight +16% fire ---------- misc Talents +1 Block Handheld deflection devices. |
| Around waist | drakeskin leather belt 'Quenchwrither'1.0 T5 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +21% acid +6% cold On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +12% acid +5% arcane +9% light +3% blight Phys.save +14 (+5 eff.) A belt that goes around your waist. |
| In off hand | reinforced dwarven-steel shield of the stars (0 def, 10 armour, 28-34 power, 118.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 28.5 - 34.2 Physical Uses 50% Mag, 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +118 Melee+ +15 light +15 darkness While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +13% light +13% darkness ----- def ----- Armour +10 Fatigue +8% Resists +13% light +12% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Voidtorrent the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +20% darkness Melee Ret 10 acid On Hit (Melee): * 20% chance to reduce armor by 37% * 20% chance to reduce damage dealt by 23% ----- def ----- Defense +2 (+2 eff.) Resists +6% lightning Max.HP +38.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel mail armour 'Hanaromizor' (2 def, 8 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +6 Str ----- def ----- Armour +8 Defense +2 (+2 eff.) Fatigue +12% Resists +16% acid +5% physical +12% darkness +19% fire +3% nature +9% cold Blind- +20% Knockbk- +10% ---------- misc Light +1 Track: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Inventory
Phial of the Ultimate Bearness0.4 potion [Unique] Unknown Quaff phial's content. Impawssible?! |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str Amulets make your neck look great! |
gold amulet of perfection (0.24 Wild-gift / Dwarven nature,0.24 Spell / Deeprock)0.1 T3 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.24 Wild-gift/Dwarven nature +0.24 Spell/Deeprock Amulets make your neck look great! |
steel amulet 'Duskwrack'0.1 T2 amulet jewelry [Rare] Psionic While equipped: Stats +5 Dex +3 Wil dps ---------- Phys.crit +2.0% Mind.pwr +8 (+3 eff.) Res.pen +15% darkness +25% physical ----- def ----- Mind.save +7 (+3 eff.) Confus- +14% ---------- misc Max.stam +20.00 Amulets make your neck look great! |
rogue's steel ring of light (+26%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +13% light ----- def ----- Defense +8 (+8 eff.) Resists +26% light Rings make your fingers look great! |
Cyrodamina the Obsidiandeath1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Cun +5 Con dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Resists +6% darkness Phys.save +5 (+2 eff.) A belt that goes around your waist. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Fulekalthoyon the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +5 Str +2 Cun +8 Con dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +3 (+3 eff.) Resists +12% acid +15% cold +20% blight Phys.save +11 (+4 eff.) Max.HP +74.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Poluvea the Blizzardumbra (3 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: Stats +6 Str +3 Wil +2 Con ----- def ----- Defense +3 (+3 eff.) Resists +6% cold Max.HP +45.00 ---------- misc Light +3 Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Pitchspawner (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +12% darkness Res.pen +25% darkness Acc +9 (+3 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Resists +8% darkness +15% temporal Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Infravis +2 Unarmed combat: Power 16.5 - 18.2 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +3 Crit +9.0% Atk.spd 100% Melee+ +6 darkness On Crit: 10% Dominate 3 Track: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Aerorach' (5 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +25 (+7 eff.) Mind.pwr +30 (+10 eff.) Acc +10 (+3 eff.) ----- def ----- Armour +2 Defense +5 (+5 eff.) ---------- misc Stam/turn +3.00 Unarmed combat: Power 22.0 - 24.2 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
radiant voratun gauntlets of dexterity (+3) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Melee+ 7 light Dmg.mod +3% light Acc +13 (+4 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +10% light Unarmed combat: Power 31.0 - 43.4 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% base dam (max 20%) Acc +6 Apr +15 Crit +16.0% Atk.spd 83% On Hit: 20% Searing Light 5 Metal gloves protecting the hands up to the middle of the lower arm. |
sand hardened leather gloves of dexterity (+3) (0 def, 9 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 7 physical Dmg.mod +5% physical Acc +13 (+4 eff.) ----- def ----- Armour +9 Unarmed combat: Power 17.5 - 19.2 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.2% crit chance (max 25%) Acc +7 Apr +3 Crit +9.0% Atk.spd 100% On Hit.r1 +7 physical On Crit.r2 +5 physical On Hit: 10% Sand Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets 'Islutira' (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Str +3 Wil +6 Cun +5 Con dps ---------- Melee+ 11 nature Dmg.mod +6% nature Res.pen +20% temporal ----- def ----- Armour +3 Fatigue +5% Resists +9% nature ---------- misc Infravis +2 Unarmed combat: Power 27.5 - 38.5 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Crit.r2 +10 nature On Hit: 10% Venomous Breath 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Blizzardspitter (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +9 Str +2 Wil dps ---------- Res.pen +15% cold ----- def ----- Armour +5 Fatigue +5% Resists +15% cold ---------- misc Infravis +3 See.Invis +12 A cap made of leather. |
iron helm 'Oozetorrent' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str +6 Dex dps ---------- Dmg.mod +6% mind On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Resists +18% acid +6% nature +9% light Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 149.4 Physical damage. If the attack hits, the target is confused (24% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
werebeast's dwarven-steel helm of precognition (6 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +4 Str +3 Dex +8 Cun +1 Con dps ---------- Acc +6 (+2 eff.) On Melee Ret: * 12% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
duelist's hardened leather armour of the hero (13 def, 8 armour)9.0 T3 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +6 Str +10 Dex +5 Mag +3 Wil +10 Cun ----- def ----- Armour +8 Defense +13 (+13 eff.) Fatigue +8% Max.HP +38.00 A suit of armour made of leather. |
Isloseth the Ashspike (0 def, 10 armour, 70-85 power, 205 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Rare] Nature When used to Attack: Power 70.5 - 84.6 Physical Uses 50% Mag, 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +205 On Crit.r2 +8 fire While equipped: dps ---------- Crit.mult +10.00% Mind.pwr +20 (+7 eff.) ----- def ----- Armour +10 Fatigue +8% Resists +12% fire Max.HP +87.00 ---------- misc Equi/ret +0.20 Psi/ret +0.20 Light +3 Talents +1 Block Handheld deflection devices. |
coruscating dwarven-steel shield (0 def, 6 armour, 25-30 power, 82.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 25.0 - 30.0 Physical Uses 50% Mag, 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +82 Melee+ +12 fire While equipped: Stats +4 Str dps ---------- Melee Ret 6 fire ----- def ----- Armour +6 Fatigue +8% Resists +12% fire ---------- misc Talents +1 Block Handheld deflection devices. |
11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+8 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+8 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Corruptionpeal the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +5 Str +5 Mag dps ---------- Phys.crit +4.0% Dmg.mod +6% physical Melee Ret 4 nature ----- def ----- Mind.save +7 (+3 eff.) ---------- misc Max.stam +20.00 Light +3 See.Stealth +8 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright alchemist's lamp of corpselight1.0 T3 lite [Ego+] Arcane/Master While equipped: dps ---------- Spell.crit +4% Spell.pwr +3 (+1 eff.) ----- def ----- Resists +8% blight +5% darkness ---------- misc Light +6 Infravis +4 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 25 blight damage or heals 37 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 140% of the healing done. This effect scales with your Magic stat.. Uses 64 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 9 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Koraneg [power 110] (13 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +2 Cun dps ---------- Res.pen +5% physical Acc +15 (+5 eff.) ----- def ----- Defense +5 (+5 eff.) Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 13 cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By Sveya the Dwarf Stone Warden level 29
19th Loss 122nd year of Ascendancy at 09:00 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Sveya the Dwarf Stone Warden level 9
29th Voratun 122nd year of Ascendancy at 11:50 see stats
Earth Master (Nightmare (Roguelike) difficulty)
Killed Harkor'Zun.By Sveya the Dwarf Stone Warden level 18
5th Wealth 122nd year of Ascendancy at 02:14 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Sveya the Dwarf Stone Warden level 19
7th Wealth 122nd year of Ascendancy at 16:47 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Sveya the Dwarf Stone Warden level 22
28th Wealth 122nd year of Ascendancy at 16:50 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By Sveya the Dwarf Stone Warden level 25
22nd Dearth 122nd year of Ascendancy at 07:40 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Sveya the Dwarf Stone Warden level 10
3rd Profit 122nd year of Ascendancy at 10:29 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Sveya the Dwarf Stone Warden level 20
8th Wealth 122nd year of Ascendancy at 05:10 see stats
Savior of the damsels in distress (Nightmare (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Sveya the Dwarf Stone Warden level 28
30th Dearth 122nd year of Ascendancy at 08:56 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Sveya the Dwarf Stone Warden level 21
9th Wealth 122nd year of Ascendancy at 11:46 see stats
Squadmate (Nightmare (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Sveya the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 14:03 see stats
That was close (Nightmare (Roguelike) difficulty)
Killed your target while having only 1 life left.By Sveya the Dwarf Stone Warden level 24
3rd Dearth 122nd year of Ascendancy at 12:28 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Sveya the Dwarf Stone Warden level 13
10th Profit 122nd year of Ascendancy at 13:04 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Sveya the Dwarf Stone Warden level 25
14th Dearth 122nd year of Ascendancy at 03:27 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Sveya the Dwarf Stone Warden level 16
32nd Profit 122nd year of Ascendancy at 05:25 see stats
The sky is falling! (Nightmare (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Sveya the Dwarf Stone Warden level 23
1st Dearth 122nd year of Ascendancy at 19:35 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Sveya the Dwarf Stone Warden level 25
13rd Dearth 122nd year of Ascendancy at 09:22 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Sveya the Dwarf Stone Warden level 25
22nd Dearth 122nd year of Ascendancy at 11:47 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Sveya the Dwarf Stone Warden level 17
37th Profit 122nd year of Ascendancy at 04:04 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Sveya the Dwarf Stone Warden level 27
25th Dearth 122nd year of Ascendancy at 20:27 see stats
Log
Yvimira the ultimate telugoroth hits Sveya for (58 to stone), 0 physical, (19 to stone), 0 darkness, (9 to stone), 0 acid, (14 to stone), 0 nature, (62 to stone), 0 physical, (19 to stone), 0 darkness (0 total damage).
Melee retaliation hits Yvimira the ultimate telugoroth for 11 acid, 3 nature, 2 blight, 9 fire, 9 arcane, 6 acid, 2 nature, 1 blight, 5 fire, 5 arcane (53 total damage).
Cyrille the snow cat rushes out!
The stone shield around Sveya explodes!
Cyrille the snow cat's nature damage is more potent.
Sveya is dazed!
Sveya hits Yvimira the ultimate telugoroth for 179 arcane damage.
Sveya hits Cyrille the snow cat for 160 arcane damage.
Melee retaliation hits Cyrille the snow cat for 5 acid, 1 nature, 1 blight, 4 fire, 4 arcane, 5 acid, 1 nature, 1 blight, 4 fire, 4 arcane (31 total damage).
Cyrille the snow cat hits Sveya for (26 to stone), 54 mind, 3 acid, 86 nature, 3 acid (144 total damage).
Yvimira the ultimate telugoroth casts Shadow Veil.
Sveya is not dazed anymore.
Yvimira the ultimate telugoroth is covered in a veil of shadows!
Yvimira the ultimate telugoroth hits Sveya for 60 darkness, 19 darkness, 35 darkness, 19 darkness (133 total damage).
Melee retaliation hits Yvimira the ultimate telugoroth for 6 acid, 2 nature, 1 blight, 5 fire, 5 arcane, 6 acid, 2 nature, 1 blight, 5 fire, 5 arcane (35 total damage).
Sveya uses Infusion: Movement.
Sveya is moving at extreme speed!
Cyrille the snow cat uses Slime Spit.
Sveya regains balance.
Cyrille the snow cat is seized by a stone vine.
Talent Infusion: Regeneration is ready to use.
Yvimira the ultimate telugoroth performs a melee critical strike against Sveya!
Sveya instinctively hardens her skin and ignores the attack!
Sveya repels an attack from Yvimira the ultimate telugoroth.
Stone Vine from Sveya hits Cyrille the snow cat for 9 nature, 8 arcane (17 total damage).
Melee retaliation hits Yvimira the ultimate telugoroth for 4 acid, 1 nature, 1 blight, 4 fire, 4 arcane (14 total damage).
Yvimira the ultimate telugoroth hits Sveya for 96 darkness damage.
Sveya the level 29 dwarf stone warden was swallowed by the void to death by Yvimira the ultimate telugoroth and lost outside time on level 1 of Lost land of Poosh.
Sveya slows down.










































































































