Liz the level 10 Whitehoof Archmage by Wix

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNightmare Roguelike
SexFemale
RaceWhitehoof
ClassArchmage
Level / Exp10 / 73%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 10)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic41 (base 34)
Willpower21 (base 24)
Cunning12 (base 11)

Resources

Life-84/210
Mana142/228
Steam100/100
Healing Factor1.0191526171258
Regeneration0.25478815428145

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage21
Accuracy3
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower34
Crit Chance4%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Offense: Damage Bonus

Arcane+10%
Acid+4%
Fire+15%
Darkness+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense8
Ranged Defense8
Fatigue0
Physical Save20
Spell Save20
Mental Save16

Defense: Resistances

Darkness+ 21%( 70%)
Acid+ 12%( 70%)
Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
3/5
2/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
1/5
2/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Wildfire1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Steamtech / Physics1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
1/5
0/5
Race / Whitehooves1.00
2/5
0/5
0/5
0/5

Effects

Quests

active
active
done
active
active

Equipment

Around waist
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Liz the Whitehoof Archmage level 10
23rd Retaking 124th year of Ascendancy at 10:11
see stats

Log

Ran for 3 turns (stop reason: at door).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Learnt new tinker schematic:
Magnetic Shell
Ran for 2 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: hostile spotted to the north (sun-mage)).

Liz casts
Temporal Shield.
The very fabric of time alters around Liz.

Liz casts
Fireflash.
Sun-mage casts
Firebeam.
Sun-mage hits Liz for (51 to time), 0 fire (0 total damage).

Liz casts
Fireflash.
Sun-mage casts
Sun Flare.
Liz loses sight!

Your time shield crumbles under the damage!

The fabric of time around Liz stabilizes to normal.

The powerful time-altering energies generate a restoration field on Liz.

Sun-mage shrugs off the effect 'Dazzled'!
Something hits
Liz for (120 to time), 89 light (89 total damage).
Liz receives 18 healing from Temporal Restoration Field.

Liz casts
Flame.
Liz hits Something for 41 fire damage.
Something hits
Liz for 51 fire, 172 light (223 total damage).
Liz the level 10 whitehoof archmage was sun baked to death by a sun-mage on level 1 of Sunwall Outpost.