Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! No NPC Aggro 1.0.5Stops npcs going hostile when you accidently hit them with something. Items Vault 1.4.8Donators/Buyers bonus! Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Wyrmic |
| Level / Exp | 37 / 75% |
| Size | medium |
| Lifes / Deaths | Killed by Shieldy at level 37 on the 1st Mirth 122nd year of Ascendancy at 12:15 / 1 |
Primary Stats
| Strength | 65 (base 60) |
| Dexterity | 19 (base 10) |
| Constitution | 32 (base 30) |
| Magic | 10 (base 10) |
| Willpower | 62 (base 60) |
| Cunning | 19 (base 10) |
Resources
| Life | -36/1015 |
| Stamina | 192/338 |
| Equilibrium | 116 |
| Healing Factor | 1.42 |
| Regeneration | 53.843140059749 |
Speed
| Mental | +3.4545793628353% |
| Attack | +3.4545793628353% |
| Movement | -24.233856638132% |
| Spell | 0% |
| Global | +129.5% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 154 |
| Accuracy | 44 |
| Crit Chance | 13% |
| APR | 7 |
| Speed | 0.97 |
Offense: Spell
| Spellpower | 0 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 4% |
| Speed | 0.9666077675429 |
Defense: Base
| Armour (hardiness) | 31.3 (66.666666666667%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 21 |
| Physical Save | 32 |
| Spell Save | 27 |
| Mental Save | 26 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Teleport Resistance | 50% |
| Stun Resistance | 47% |
| Blind Resistance | 39% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 68% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 13% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 261 damage for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 301 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 256 life over 5 turns. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.50 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Two-handed assault | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.50 |
| 2/5 |
| 5/5 |
| 4/5 |
| 4/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Wild Growth |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Increases global action speed by 30%. Speed |
| detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 20. Intimidated |
| beneficial effect | A flow of life spins around the target, regenerating 24.76 life per turn. Regeneration |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 30% (based on Cunning), costing 50 power out of 9/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap of knowledge (0 def, 3 armour) hardened leather cap of knowledge (0 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Cun / +2 Wil Mindpower: +4 (+1 eff.) A cap made of leather. |
| Tool | arcane elven-wood wand of conjuration [power 373] (10 cooldown) arcane elven-wood wand of conjuration [power 373] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a bolt of a random element with (base) damage 186 to 373, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 12 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | warrior's copper ring of life warrior's copper ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Life regen: +0.50 Maximum life: +42.00 Healing mod.: +10% Rings can have magical properties. |
| On fingers | marksman's gold ring of warding marksman's gold ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +14 (+5 eff.) Changes stats: +7 Dex Changes resistances: +16% acid / +18% fire / +19% lightning / +22% cold Rings can have magical properties. |
| Around waist | blurring rough leather belt of life blurring rough leather belt of lifeInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+4 eff.) Stealth bonus: +5 Life regen: +0.70 Healing mod.: +11% A belt that goes around your waist. |
| In main hand | Crude Iron Battle Axe of Kroll (180% power, 7 apr) Crude Iron Battle Axe of Kroll (180% power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 180% Range: 1.5x Uses stats: 30% Wil, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+3 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
| On hands | steady iron gauntlets of strength (+3) (0 def, 1 armour) steady iron gauntlets of strength (+3) (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Physical power: +6 (+2 eff.) Armour: +1 Changes stats: +3 Str Physical save: +6 (+3 eff.) Mental save: +5 (+3 eff.) Disarm immunity: +20% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | rejuvenating voratun mail armour of Eyal (5 def, 10 armour) rejuvenating voratun mail armour of Eyal (5 def, 10 armour)Requires: - Strength 48 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+3 eff.) Fatigue: +16% Life regen: +7.40 Stamina each turn: +1.00 Maximum life: +89.00 Healing mod.: +21% A suit of armour made of mail. |
| Cloak | enveloping linen cloak of the voidstalker (7 def, 0 armour) enveloping linen cloak of the voidstalker (7 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+4 eff.) Changes resistances: +13% darkness / +12% temporal Physical save: +6 (+3 eff.) Defense after a teleport: +10 Resist all after a teleport: +11% New effects duration reduction after a teleport: +10% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | starlit steel amulet of teleportation starlit steel amulet of teleportationPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% light / +13% darkness Blindness immunity: +22% Teleport immunity: +50% It can be used to teleport you randomly (rad 38), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
Inventory
469 alchemist agate 469 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Rage Against the Machine the Cornac Wyrmic level 18
76th Pyre 122nd year of Ascendancy at 05:28 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Rage Against the Machine the Cornac Wyrmic level 32
79th Pyre 122nd year of Ascendancy at 04:11 see stats
Level 10 (Roguelike)
Got a character to level 10.By Rage Against the Machine the Cornac Wyrmic level 10
75th Pyre 122nd year of Ascendancy at 06:13 see stats
Level 20 (Roguelike)
Got a character to level 20.By Rage Against the Machine the Cornac Wyrmic level 20
76th Pyre 122nd year of Ascendancy at 19:00 see stats
Level 30 (Roguelike)
Got a character to level 30.By Rage Against the Machine the Cornac Wyrmic level 30
78th Pyre 122nd year of Ascendancy at 14:01 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Rage Against the Machine the Cornac Wyrmic level 30
78th Pyre 122nd year of Ascendancy at 16:03 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Rage Against the Machine the Cornac Wyrmic level 36
1st Mirth 122nd year of Ascendancy at 07:03 see stats
Log
Shieldy uses Block.
Rage Against the Machine uses Death Dance.
Shieldy hits Rage Against the Machine for 18 fire, 9 acid (27 total damage).
Rage Against the Machine hits Shieldy for (174 blocked), 26 physical (26 total damage).
Shieldy stops regenerating health quickly.
Rage Against the Machine misses Shieldy.
Shieldy uses Infusion: Heroism.
Rage Against the Machine resists the mind attack!
Shieldy hits Rage Against the Machine for 241 physical, 5 mind, , 9 acid, 5 arcane, 4 fire (263 total damage).
Rage Against the Machine uses Nature's Touch.
Rage Against the Machine starts regenerating health quickly.
Rage Against the Machine receives 270 healing.
Shieldy hits Rage Against the Machine for 18 fire, 9 acid (27 total damage).
Rage Against the Machine hits Shieldy for 83 physical damage.
Shieldy uses Shield Pummel.
Shieldy performs a melee critical strike against Rage Against the Machine!
Shieldy performs a melee critical strike against Rage Against the Machine!
Rage Against the Machine is stunned!
Shieldy hits Rage Against the Machine for 339 physical, 20 acid, 10 arcane, 9 fire, 443 physical (821 total damage).
Rage Against the Machine the level 37 cornac wyrmic was bludgeoned to death by Shieldy on level 61 of The Arena.
Shieldy killed Rage Against the Machine!
Rage Against the Machine slows down.
Rage Against the Machine is not stunned anymore.
Rage Against the Machine deactivates Wild Growth.
Rage Against the Machine has regained its confidence.
Rage Against the Machine stops regenerating health quickly.
