Sup the level 9 Higher Archmage by hobsnobbob

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassArchmage
Level / Exp9 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity11 (base 10)
Constitution19 (base 19)
Magic25 (base 24)
Willpower23 (base 22)
Cunning11 (base 11)

Resources

Life195/195
Mana220/220
Healing Factor1.0791723257555
Regeneration0.26979308143889

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy5
Crit Chance3%
APR3
Speed1.00

Offense: Spell

Spellpower33
Crit Chance15%
Speed1

Offense: Mind

Mindpower20
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+6%
Nature+3%
Lightning+21%
Cold+6%
Arcane+17%
Fire+6%
All0%

Defense: Base

Armour (hardiness)5 (32%)
Defense1
Ranged Defense1
Fatigue0
Physical Save13
Spell Save16
Mental Save11

Defense: Resistances

Nature+ 12%( 70%)
Fire+ 13%( 70%)
Arcane+ 21%( 70%)
Cold+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
4/5
3/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
5/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
4/5
3/5
0/5
0/5

Effects

talent

Quests

done
active
done
done

Equipment

Tool
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Orbituary (Roguelike) Stabilized the Abashed Expanse to maintain it in orbit.
By Sup the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 16:18
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Sup the Higher Archmage level 5
76th Pyre 122nd year of Ascendancy at 13:40
see stats

Log


Sup deactivates
Arcane Power.
Sup activates
Arcane Power.
Space around you starts to dissolve...


Resting starts...

Talent Shielding is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 26 turns (stop reason: dialog is displayed).


You gain 0.87 gold from the transmogrification of
rough leather armour of lightning resistance (3 def, 2 armour).
You gain 0.75 gold from the transmogrification of
arcing iron waraxe (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, cold element).
You gain 0.75 gold from the transmogrification of
arcing iron longsword (12-18 power, 2 apr).
You gain 2.02 gold from the transmogrification of
movement infusion of the wizard (speed 525%; cd 10).
You gain 2.02 gold from the transmogrification of
movement infusion of the warrior (speed 442%; cd 14).
You gain 2.02 gold from the transmogrification of
movement infusion of the warrior (speed 442%; cd 15).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Today is the 2nd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:10.


Saving done.

There is a Ruins of Kor'Pul here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).