Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. QuickTome: Improved Recall 1.3.1Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Autotarget Toggle Keybind 1.3.0Adds a keybind to toggle the new auto-accept target option. Set to Alt+F1 by default Ogres Look Like Shalore 1.4.5Changes the Ogre graphics to the Shalore graphics. Created by request for appolyon. Exponential Leveling 1.4.3Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Items Vault 1.3.0Donators/Buyers bonus! The Auto Attack Key 1.3.1Auto attack key. Pressing a bindable key (default "x") causes the your character to take an automated combat action for 1 turn. |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Ogre |
Class | Reaver |
Level / Exp | 28 / 36% |
Size | big |
Lifes / Deaths | Killed by Spellblaze Crystal at level 3 on the 76th Pyre 122nd year of Ascendancy at 08:39 / 31Killed by Eletira the forest troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 03:57 Killed by fire drake hatchling at level 7 on the 1st Mirth 122nd year of Ascendancy at 07:24 Killed by Bill the Stone Troll at level 7 on the 1st Mirth 122nd year of Ascendancy at 16:35 Killed by Xerelevena the degenerated skeleton archer at level 13 on the 10th Mirth 122nd year of Ascendancy at 22:11 Killed by Xeriba the rogue at level 14 on the 2nd Summertide 122nd year of Ascendancy at 06:27 Killed by worm that walks at level 17 on the 1st Flare 122nd year of Ascendancy at 10:38 Killed by worm that walks at level 17 on the 1st Flare 122nd year of Ascendancy at 11:19 Killed by worm that walks at level 17 on the 1st Flare 122nd year of Ascendancy at 15:52 Killed by worm that walks at level 17 on the 1st Flare 122nd year of Ascendancy at 16:34 Killed by worm that walks at level 17 on the 1st Flare 122nd year of Ascendancy at 17:01 Killed by worm that walks at level 17 on the 1st Flare 122nd year of Ascendancy at 18:18 Killed by rewa at level 17 on the 2nd Flare 122nd year of Ascendancy at 20:14 Killed by Urkis, the High Tempest at level 19 on the 1st Dusk 122nd year of Ascendancy at 19:49 Killed by Urkis, the High Tempest at level 19 on the 1st Dusk 122nd year of Ascendancy at 20:25 Killed by Porilratha the snow giant thunderer at level 22 on the 23rd Haze 122nd year of Ascendancy at 06:34 Killed by elven blood mage at level 24 on the 25th Haze 122nd year of Ascendancy at 00:12 Killed by Nerybeth the elven blood mage at level 24 on the 25th Haze 122nd year of Ascendancy at 12:50 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 26th Haze 122nd year of Ascendancy at 15:06 Killed by elven cultist at level 25 on the 26th Haze 122nd year of Ascendancy at 15:22 Killed by Zubaldarin the elven elite warrior at level 25 on the 26th Haze 122nd year of Ascendancy at 19:09 Killed by Grand Corruptor at level 26 on the 28th Haze 122nd year of Ascendancy at 08:58 Killed by worm that walks at level 27 on the 30th Haze 122nd year of Ascendancy at 10:34 Killed by worm that walks at level 27 on the 30th Haze 122nd year of Ascendancy at 20:24 Killed by Lisawen the dread at level 28 on the 32nd Haze 122nd year of Ascendancy at 22:36 Killed by Lisawen the dread at level 28 on the 32nd Haze 122nd year of Ascendancy at 23:22 Killed by will o' the wisp at level 28 on the 34th Haze 122nd year of Ascendancy at 02:20 Killed by armoured skeleton warrior at level 28 on the 34th Haze 122nd year of Ascendancy at 03:03 Killed by skeleton mage at level 28 on the 34th Haze 122nd year of Ascendancy at 04:06 Killed by skeleton mage at level 28 on the 34th Haze 122nd year of Ascendancy at 04:34 Killed by rewa at level 28 on the 34th Haze 122nd year of Ascendancy at 04:37 |
Primary Stats
Strength | 54 (base 49) |
Dexterity | 53 (base 52) |
Constitution | 53 (base 53) |
Magic | 63 (base 54) |
Willpower | 61 (base 54) |
Cunning | 33 (base 19) |
Resources
Life | 1534/1534 |
Vim | 308/308 |
Healing Factor | 1 |
Regeneration | 3.05 |
Speed
Mental | +17.5% |
Attack | +17.5% |
Movement | -40.833333333333% |
Spell | +17.5% |
Global | +113.75% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 7 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 119 |
Accuracy | 63 |
Crit Chance | 32% |
APR | 21 |
Speed | 0.85 |
Offense: Offhand
Damage | 76 |
Accuracy | 63 |
Crit Chance | 32% |
APR | 28 |
Speed | 0.85 |
Offense: Spell
Spellpower | 65 |
Crit Chance | 25% |
Speed | 0.85106382978723 |
Offense: Mind
Mindpower | 63 |
Crit Chance | 25% |
Speed | 0.85106382978723 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 48.4 (100%) |
Defense | 34 |
Ranged Defense | 34 |
Fatigue | 23 |
Physical Save | 28 |
Spell Save | 41 |
Mental Save | 31 |
Defense: Resistances
All | + 13%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/4)
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (85% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 126 with a minimum range of 15. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 19% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 473 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Corruption / Scourge | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.50 |
| 5/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Corruption / Rot | 1.52 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Corruption / Vim | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Corruption / Plague | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by rewa. Escort: injured seer (level 2 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by wolf. Escort: lost anorithil (level 1 of Daikara) | failed |
You failed to protect the lost anorithil from death by rewa. Escort: lost anorithil (level 1 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You failed to protect the lost anorithil from death by Mayamira the skeleton warrior. Escort: lost anorithil (level 6 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by rewa. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You failed to protect the repented thief from death by rewa. Escort: repented thief (level 3 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 202. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed red crystal shard. * You've found the needed pouch of luminous horror dust. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed vial of greater demon bile. * You've found the needed sandworm tooth. Agrimley the hermit has completed an elixir of serendipity without your aid. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed giant spider spinneret. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of iron boots 'Flowershaper' (0 def, 3 armour) pair of iron boots 'Flowershaper' (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Effects on melee hit: * 30% chance to blind Changes resistances: +5% lightning / +6% temporal Changes resistances penetration: +5% nature Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+5 eff.) Mindpower: +10 (+3 eff.) Light radius: +5 Absorbs all darkness (power 108, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 9). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 236.90 darkness damage (based on Mindpower and charge), costing 9 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | Tetir the Gleamstalker (2 def, 0 armour) Tetir the Gleamstalker (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 15% chance to blind Changes resistances: +19% acid / +9% light Changes damage: +13% acid A pointy cloth hat, very wizardly... |
On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Talent Armour Training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Tool | Silebrevea (dig speed 38 turns) Silebrevea (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Cun / +2 Str Changes resistances: +3% blight When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | solipsist's stralite ring of pilfering solipsist's stralite ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +11 Defense: +10 (+5 eff.) Changes stats: +6 Cun / +4 Wil Mindpower: +5 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | conjurer's steel ring of pilfering conjurer's steel ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +7 Defense: +9 (+5 eff.) Changes stats: +5 Wil / +5 Mag Spellpower: +6 (+1 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Around neck | steel amulet 'Shimmerspawner' steel amulet 'Shimmerspawner'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +3% lightning Changes resistances penetration: +10% lightning / +10% acid Changes damage: +6% acid Talent mastery: +0.22 Corruption / Rot Amulets can have magical properties. |
In main hand | hateful stralite battleaxe of massacre (58-87 power, 3 apr) hateful stralite battleaxe of massacre (58-87 power, 3 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage (Melee): +13 darkness Damage against: +13% Living Massive two-handed battleaxes. |
Around waist | Blazebringer the rough leather belt Blazebringer the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+4 eff.) Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 4 light Changes resistances: +3% blight Changes damage: +6% blight Stealth bonus: +6 A belt that goes around your waist. |
In off hand | Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Rethread the timeline, dealing 89.28 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+1 eff.) It can be used to activate talent Stone Wall (costing 53 power out of 60/60) : Effective talent level: 1.2 Power cost: 53 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 7 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 148.38 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Main armor | Ivulrathra the dwarven-steel mail armour (3 def, 8 armour) Ivulrathra the dwarven-steel mail armour (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +16% Changes stats: +2 Mag Changes resistances: +20% lightning Changes damage: +9% physical Grants telepathy: Dragon Reduces incoming crit damage: 10.00% Maximum life: +20.00 A suit of armour made of mail. |
Inventory
Salulena the steel amulet Salulena the steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour Changes resistances: +3% acid Changes resistances penetration: +5% acid Talent mastery: +0.12 Corruption / Hexes Amulets can have magical properties. |
stralite plate armour of lightning resistance (7 def, 13 armour) stralite plate armour of lightning resistance (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+4 eff.) Fatigue: +26% Changes resistances: +19% lightning A suit of armour made of metal plates. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (400/400) Rod of Recall (400/400)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to teleport the user to another zone after 40 turns, costing 1 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By rewa the Ogre Reaver level 14
1st Summertide 122nd year of Ascendancy at 09:53 see stats
By rewa the Ogre Reaver level 21
22nd Haze 122nd year of Ascendancy at 05:32 see stats
By rewa the Ogre Reaver level 17
3rd Summertide 122nd year of Ascendancy at 22:43 see stats
By rewa the Ogre Reaver level 19
1st Dusk 122nd year of Ascendancy at 20:10 see stats
By rewa the Ogre Reaver level 17
3rd Flare 122nd year of Ascendancy at 00:48 see stats
By rewa the Ogre Reaver level 10
4th Mirth 122nd year of Ascendancy at 10:05 see stats
By rewa the Ogre Reaver level 20
3rd Dusk 122nd year of Ascendancy at 03:52 see stats
By rewa the Ogre Reaver level 14
1st Summertide 122nd year of Ascendancy at 18:27 see stats
By rewa the Ogre Reaver level 10
5th Mirth 122nd year of Ascendancy at 00:38 see stats
By rewa the Ogre Reaver level 18
10th Flare 122nd year of Ascendancy at 10:26 see stats
By rewa the Ogre Reaver level 21
5th Dusk 122nd year of Ascendancy at 18:15 see stats
By rewa the Ogre Reaver level 13
1st Summertide 122nd year of Ascendancy at 02:56 see stats
Log
Acid Splash from Rewa hits Banshee for 13 acid damage.
Acid Splash from Rewa hits Orc master wyrmic for 25 acid damage.
Rewa is confused and fails to use Attack.
Orc master wyrmic breathes sand!
Orc master wyrmic roars triumphantly.
Lesser vampire resists the sandstorm!
Armoured skeleton warrior resists the sandstorm!
Skeleton master archer resists the sandstorm!
Skeleton mage resists the sandstorm!
Rewa loses sight!
Orc master wyrmic hits Lesser vampire for 180 physical damage.
Orc master wyrmic hits Skeleton master archer for 206 physical damage.
Orc master wyrmic hits rewa for 162 physical damage.
Orc master wyrmic hits Banshee for 145 physical damage.
Orc master wyrmic hits Skeleton mage for 180 physical damage.
Orc master wyrmic hits Armoured skeleton warrior for 206 physical damage.
Something hits rewa for 139 arcane damage.
rewa the level 28 ogre reaver was energised to death by a skeleton mage on level 9 of Dreadfell.
Rewa seems more focused.
Rewa stops burning.
Rewa recovers sight.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Something killed rewa!
Talent Blood Lock is ready to use.
Saving done.
Saving game...