Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 22 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 30 (base 28) |
| Dexterity | 14 (base 12) |
| Constitution | 18 (base 16) |
| Magic | 38 (base 36) |
| Willpower | 12 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 506/506 |
| Mana | 164/164 |
| Stamina | 168/168 |
| Healing Factor | 1.2 |
| Regeneration | 2.7 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 27 |
| Crit Chance | 11% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13.2 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 27.92 (81.030927835052%) |
| Defense | 5.4 |
| Ranged Defense | 5.4 |
| Fatigue | 22 |
| Physical Save | 21.36490193866 |
| Spell Save | 21.606136624384 |
| Mental Save | 11.936365840707 |
Defense: Resistances
| Mind | + 32%(100%) |
| Fire | + 24%(100%) |
| All | + 9%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 92 damage for 3 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Effects
| talent | Reflective Skin |
Quests
Equipment
| Socketed Gems | emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | 21 opal 21 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
| In main hand | caustic dwarven-steel greatmaul of evisceration (41-61.5 power, 2 apr) caustic dwarven-steel greatmaul of evisceration (41-61.5 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.0 - 61.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage conversion: 34% acid blind When wielded/worn: Physical crit. chance: +9.0% Physical power: +6 Changes resistances penetration: +10% acid Life regen: +2.00 Massive two-handed maul. |
| Main armor | impenetrable steel plate armour of fire resistance (4 def, 14 armour) impenetrable steel plate armour of fire resistance (4 def, 14 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +14 Defense: +4 Fatigue: +22% Changes resistances: +16% fire A suit of armour made of metal plates. |
Inventory
Isyyaba the voratun greatmaul (66-99 power, 4 apr) Isyyaba the voratun greatmaul (66-99 power, 4 apr)Requires: - Strength 48 Infused by nature 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.0 - 99.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +14 nature / +16 temporal When wielded/worn: Armour: +4 Changes resistances: +3% darkness / +3% temporal Stun/Freeze immunity: +10% Massive two-handed maul. |
Saleldabeth (66-99 power, 4 apr) Saleldabeth (66-99 power, 4 apr)Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.0 - 99.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +8 temporal When wielded/worn: Accuracy: +12 Defense: +11 Damage when the wearer is hit: 8 temporal Changes resistances: +3% temporal Massive two-handed maul. |
troll-hide cured leather armour of the deep (onyx) (2 def, 6 armour) troll-hide cured leather armour of the deep (onyx) (2 def, 6 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +7% Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +7% acid / +6% cold Allows you to breathe in: water Life regen: +4.70 A suit of armour made of leather. |
Achievements
Log
Baldur's Channel Staff hits Bandit for 369 physical damage.
Baldur's Channel Staff killed Bandit!
Golem (servant of Baldur) uses Knockback.
Golem (servant of Baldur) reflects damage back to Dredgling!
Dredgling hits Golem (servant of Baldur) for (10 absorbed), 0 physical (0 total damage).
Golem (servant of Baldur) hits Dredgling for 0 physical damage.
Baldur casts Channel Staff.
Baldur's Channel Staff hits Dredgling for 109 physical damage.
Golem (servant of Baldur) casts Eye Beam.
Golem (servant of Baldur) hits Dredgling for 187 lightning damage.
Golem (servant of Baldur) killed Dredgling!
Resting starts...
The protective shield of Baldur disappears.
The shield around golem (servant of Baldur) crumbles.
Rested for 8 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 11 turns (stop reason: all resources and life at maximum).
Baldur deactivates Premonition.
Baldur activates Premonition.
You pickup 0.65 gold pieces.
You pickup 0.70 gold pieces.
Character control switched to golem (servant of Baldur).
Golem (servant of Baldur) deactivates Reflective Skin.
Golem (servant of Baldur) activates Reflective Skin.
