horseface the 2nd the level 50 Whitehoof Archmage by optikalusion

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp50 / 1029%
Sizemedium
Lifes / Deaths

Primary Stats

Strength38 (base 11)
Dexterity48 (base 38)
Constitution55 (base 47)
Magic97 (base 60)
Willpower27 (base 13)
Cunning78 (base 60)

Resources

Life1258/1258
Mana445/445
Steam90/90
Positive216/216
Healing Factor1.45
Regeneration3.2625000000001

Speed

Mental0%
Attack0%
Movement+130.80351587336%
Spell0%
Global+100%

Vision

Sight10
Lite21
See Stealth21
See Invisible12
ESP Range20
ESP Kindshumanoid, giant

Offense: Mainhand

Damage60
Accuracy29
Crit Chance37%
APR6
Speed1.00

Offense: Spell

Spellpower106
Crit Chance84%
Speed1

Offense: Mind

Mindpower50
Crit Chance31%
Speed1

Offense: Damage Bonus

Acid+50%
Blight+74%
Arcane+77%
Cold+62%
All+25%
Physical+68%
Lightning+62%
Light+46%
Temporal+62%
Mind+28%
Darkness+40%
Fire+211%
Nature+50%

Offense: Damage Penetration

Fire+79%
Lightning+5%

Defense: Base

Armour (hardiness)38 (45%)
Defense43
Ranged Defense55
Fatigue2
Physical Save54
Spell Save38
Mental Save37

Defense: Resistances

Acid+ 45%( 70%)
Arcane+ 53%( 70%)
Cold+ 52%( 70%)
All+ 40%( 70%)
Darkness+ 57%( 70%)
Light+ 45%( 70%)
Temporal+ 45%( 70%)
Physical+ 52%( 70%)
Lightning+ 63%( 70%)
Fire+ 69%( 70%)
Mind+ 60%( 70%)

Defense: Immunities

Stun Resistance100%
Confusion Resistance68%
Poison Resistance100%
Blind Resistance57%
Silence Resistance100%
Bleed Resistance100%
Teleport Resistance100%
Disarm Resistance80%
Pinning Resistance100%
Instadeath Resistance100%
Knockback Resistance25%

Inscriptions (4/4)

Implants
Runes
Runes
Implants

Class Talents

Spell / Occult technomancy1.70
5/5
5/5
0/5
0/5
Spell / Temporal1.60
1/5
2/5
0/5
0/5
Spell / Air1.60
4/5
1/5
4/5
0/5
Spell / Arcane1.80
4/5
1/5
1/5
5/5
Spell / Phantasm1.60
0/5
0/5
0/5
0/5
Spell / Galvanic technomancy1.70
5/5
5/5
1/5
0/5
Spell / Earth1.60
0/5
0/5
0/5
0/5
Spell / Water1.60
0/5
0/5
0/5
0/5
Spell / Fire1.60
4/5
5/5
0/5
0/5
Spell / Wildfire1.60
3/5
2/5
5/5
5/5

Generic Talents

Technique / Combat training1.30
5/5
1/5
0/5
0/5
0/5
0/5
Spell / Aegis1.60
1/5
4/5
1/5
2/5
Steamtech / Chemistry1.30
5/5
3/5
1/5
0/5
Steamtech / Physics1.30
5/5
4/5
4/5
0/5
Spell / Divination1.60
0/5
0/5
0/5
0/5
Spell / Conveyance1.60
1/5
1/5
4/5
0/5
Race / Whitehooves1.30
5/5
4/5
1/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect
beneficial effect
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A View From The Gallery Briefly lived as a lowly halfling during the time of the Sher'tuls.
By horseface the 2nd the Whitehoof Archmage level 18
45th Retaking 124th year of Ascendancy at 05:48
see stats
Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By horseface the 2nd the Whitehoof Archmage level 11
30th Retaking 124th year of Ascendancy at 16:31
see stats
Can you bear it? So much bearness! Killed Borius in the Bearscape.
By horseface the 2nd the Whitehoof Archmage level 41
23rd Dearth 124th year of Ascendancy at 07:47
see stats
Exterminator Killed 1000 creatures.
By horseface the 2nd the Whitehoof Archmage level 30
36th Revenge 124th year of Ascendancy at 20:33
see stats
I did not want that! Tricked Nektosh into killing one of his own people.
By horseface the 2nd the Whitehoof Archmage level 28
25th Revenge 124th year of Ascendancy at 03:39
see stats
Level 10 Got a character to level 10.
By horseface the 2nd the Whitehoof Archmage level 10
19th Retaking 124th year of Ascendancy at 12:48
see stats
Level 20 Got a character to level 20.
By horseface the 2nd the Whitehoof Archmage level 20
3rd Revenge 124th year of Ascendancy at 04:08
see stats
Level 30 Got a character to level 30.
By horseface the 2nd the Whitehoof Archmage level 30
36th Revenge 124th year of Ascendancy at 17:00
see stats
Level 40 Got a character to level 40.
By horseface the 2nd the Whitehoof Archmage level 40
21st Dearth 124th year of Ascendancy at 16:52
see stats
Level 50 Got a character to level 50.
By horseface the 2nd the Whitehoof Archmage level 50
48th Loss 124th year of Ascendancy at 10:51
see stats
One Ill Turn Deserves Another The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By horseface the 2nd the Whitehoof Archmage level 50
49th Loss 124th year of Ascendancy at 22:45
see stats
Reclaiming Garkul's Heritage Freed the remnants of the Prides from the Internment Camp.
By horseface the 2nd the Whitehoof Archmage level 39
5th Dearth 124th year of Ascendancy at 20:11
see stats
Size is everything Did over 1500 damage in one attack.
By horseface the 2nd the Whitehoof Archmage level 43
51st Dearth 124th year of Ascendancy at 01:28
see stats
Size matters Did over 600 damage in one attack.
By horseface the 2nd the Whitehoof Archmage level 30
51st Revenge 124th year of Ascendancy at 13:03
see stats
The Dead God Rests You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By horseface the 2nd the Whitehoof Archmage level 50
1st Destruction 124th year of Ascendancy at 19:31
see stats
The High Lady's Destiny (Finale) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By horseface the 2nd the Whitehoof Archmage level 33
11st Pain 124th year of Ascendancy at 08:09
see stats
This will make a big Omelette! Collected 40 ritch eggs in the Ritch Hive.
By horseface the 2nd the Whitehoof Archmage level 22
5th Revenge 124th year of Ascendancy at 21:51
see stats
Treasure Hoarder Amassed 3000 gold pieces.
By horseface the 2nd the Whitehoof Archmage level 39
5th Dearth 124th year of Ascendancy at 16:11
see stats
Treasure Hunter Amassed 1000 gold pieces.
By horseface the 2nd the Whitehoof Archmage level 17
39th Retaking 124th year of Ascendancy at 17:45
see stats

Log

Rested for 13 turns (stop reason: all resources and life at maximum).

Talent Bathe in Light is ready to use.
Horseface the 2nd casts
Bathe in Light.
A shield forms around horseface the 2nd.

horseface the 2nd receives 72 healing from Horseface the 2nd's healing light area effect.
horseface the 2nd receives 72 healing from Horseface the 2nd's healing light area effect.
The shield around horseface the 2nd crumbles.

Talent Bathe in Light is ready to use.
Horseface the 2nd casts
Bathe in Light.
Horseface the 2nd's spell attains critical power!
Horseface the 2nd is surging arcane power.

A shield forms around horseface the 2nd.

horseface the 2nd receives 162 healing from Horseface the 2nd's healing light area effect.
horseface the 2nd receives 162 healing from Horseface the 2nd's healing light area effect.
The shield around horseface the 2nd crumbles.

There is a ladder to the previous level here (press '' or right click to use).
Ran for 70 turns (stop reason: at exit).


Horseface the 2nd deactivates
Metaphasic Spin.
Galen's Flowing Robe activates and resets horseface the 2nd's Bathe in Light cooldown!
Horseface the 2nd deactivates
Feather Wind.
Horseface the 2nd is no longer surging arcane power.

Horseface the 2nd deactivates
Galvanic Arcing.
Horseface the 2nd deactivates
Shielding.
Horseface the 2nd deactivates
Disruption Shield.
Horseface the 2nd deactivates
Wildfire.
Horseface the 2nd deactivates
Arcane Shield.
Horseface the 2nd deactivates
Chant of Fortress.
Horseface the 2nd deactivates
Burning Wake.