
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Necromancy+ 1.0.4 Infinite500: Revised high level play for ToME v1.10c 1.0.4 Items Vault 1.0.3 Turtle race 1.0.4 |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | MegaTurtle |
| Class | Anorithil |
| Level / Exp | 6 / 46% |
| Size | huge |
| Lifes / Deaths | Killed by skeleton warrior at level 6 on the 2nd Summertide 122nd year of Ascendancy at 03:36 / 20Killed by Kor's Fury at level 6 on the 2nd Summertide 122nd year of Ascendancy at 06:26 Killed by Kor's Fury at level 6 on the 2nd Summertide 122nd year of Ascendancy at 08:44 Killed by Kor's Fury at level 6 on the 2nd Summertide 122nd year of Ascendancy at 11:08 Killed by Kor's Fury at level 6 on the 2nd Summertide 122nd year of Ascendancy at 13:55 Killed by Kor's Fury at level 6 on the 2nd Summertide 122nd year of Ascendancy at 15:57 Killed by Kor's Fury at level 6 on the 2nd Summertide 122nd year of Ascendancy at 18:50 Killed by Kor's Fury at level 6 on the 2nd Summertide 122nd year of Ascendancy at 21:35 Killed by Kor's Fury at level 6 on the 3rd Summertide 122nd year of Ascendancy at 00:10 Killed by Kor's Fury at level 6 on the 3rd Summertide 122nd year of Ascendancy at 02:35 Killed by Kor's Fury at level 6 on the 3rd Summertide 122nd year of Ascendancy at 05:00 Killed by Kor's Fury at level 6 on the 3rd Summertide 122nd year of Ascendancy at 07:34 Killed by Kor's Fury at level 6 on the 3rd Summertide 122nd year of Ascendancy at 09:33 Killed by Kor's Fury at level 6 on the 3rd Summertide 122nd year of Ascendancy at 11:59 Killed by Kor's Fury at level 6 on the 3rd Summertide 122nd year of Ascendancy at 13:47 Killed by Kor's Fury at level 6 on the 3rd Summertide 122nd year of Ascendancy at 17:17 Killed by elder vampire at level 6 on the 3rd Summertide 122nd year of Ascendancy at 20:09 Killed by Kor's Fury at level 6 on the 3rd Summertide 122nd year of Ascendancy at 23:58 Killed by Kor's Fury at level 6 on the 1st Flare 122nd year of Ascendancy at 01:34 Killed by Kor's Fury at level 6 on the 1st Flare 122nd year of Ascendancy at 03:58 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 40 (base 12) |
| Magic | 19 (base 29) |
| Willpower | 10 (base 10) |
| Cunning | 19 (base 16) |
Resources
| Life | 440/440 |
| Positive | 17/65 |
| Negative | 17/65 |
| Healing Factor | 1 |
| Regeneration | 14.5 |
Speed
| Mental | 0% |
| Attack | -50% |
| Movement | -66.666666666667% |
| Spell | -50% |
| Global | +20% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 11 |
| Accuracy | 4 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 11% |
| Speed | 2 |
Offense: Mind
| Mindpower | 14.6 |
| Crit Chance | 4% |
| Speed | 2 |
Offense: Damage Bonus
| Darkness | +13% |
| Cold | +12% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 33 (30%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 0 |
| Physical Save | 22.1 |
| Spell Save | 10.15 |
| Mental Save | 16.15 |
Defense: Resistances
| Temporal | + 12%( 70%) |
| Lightning | + 12%( 70%) |
| Cold | + 29%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 5 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 120 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Star fury | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Twilight | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Hymns | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Megaturtle | 1.00 |
| 1/1 |
| 3/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Tool | iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | mule's copper ring of frost (+24%) mule's copper ring of frost (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +24% cold Changes damage: +12% cold Maximum encumbrance: +21 Rings can have magical properties. |
| Around neck | inertial copper amulet of cunning (+3) inertial copper amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Cun Pinning immunity: +20% Stamina each turn: +0.30 Amulets can have magical properties. |
| In main hand | potent elm starstaff of illumination (13-15.6 power, 2 apr, darkness damage) potent elm starstaff of illumination (13-15.6 power, 2 apr, darkness damage)Requires: - Magic 11 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 13.0 - 15.6 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +13% darkness Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Light radius: +1 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 39.92 light damage. Staves designed for wielders of magic, by the greats of the art. |
| Around waist | grounding rough leather belt of carrying grounding rough leather belt of carryingPowered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +6% lightning / +6% temporal Maximum encumbrance: +21 A belt that goes around your waist. |
| Light source | scorching brass lantern of clarity scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer is hit: 11 fire Mental save: +6 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | stabilizing rough leather cap of strength (+2) (0 def, 1 armour) stabilizing rough leather cap of strength (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str Physical save: +6 A cap made of leather. |
| Main armor | rejuvenating rough leather armour of resilience (1 def, 2 armour) rejuvenating rough leather armour of resilience (1 def, 2 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Life regen: +0.50 Stamina each turn: +0.50 Maximum life: +20.00 A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level. slime-covered iron battleaxe of erosion (6-9 power, 1 apr)slime-covered iron battleaxe of erosion (6-9 power, 1 apr) Requires: - Strength 11 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 6.0 - 9.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +6 nature / +9 slime / +8 temporal Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. balanced iron dagger of massacre (10.5-13.65 power, 5 apr)balanced iron dagger of massacre (10.5-13.65 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +5 Defense: +4 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. arcing iron greatsword of crippling (8-12.8 power, 1 apr)arcing iron greatsword of crippling (8-12.8 power, 1 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 8.0 - 12.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Special effect when this weapon crits: cripple the target Damage when this weapon hits: +9 lightning When wielded/worn: Physical crit. chance: +6.0% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. SurefireSurefire Requires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Attack speed: 75% Firing range: +9 When wielded/worn: Accuracy: +12 Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical It can be used to activate talent Steady Shot (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 180% damage. This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
This item will automatically be transmogrified when you leave the level. steady elm longbow of firesteady elm longbow of fire Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Attack speed: 80% Firing range: +6 Damage when this weapon hits(ranged): +5 fire When wielded/worn: Accuracy: +5 Changes damage: +9% fire Talent cooldown: Steady Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mighty rough leather sling of dampeningmighty rough leather sling of dampening Requires: - Dexterity 11 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Attack speed: 80% Firing range: +6 When wielded/worn: Physical power: +6 Changes stats: +1 Str Changes resistances: +5% fire / +5% cold / +5% lightning / +5% acid Spell save: +6 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. mighty rough leather sling of lightningmighty rough leather sling of lightning Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Attack speed: 80% Firing range: +6 Damage when this weapon hits(ranged): +5 lightning When wielded/worn: Physical power: +5 Changes stats: +2 Str Changes damage: +10% lightning Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. surging elm magestaff of illumination (10-12 power, 2 apr, fire damage)surging elm magestaff of illumination (10-12 power, 2 apr, fire damage) Requires: - Magic 11 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +3 Spell crit. chance: +1% Light radius: +1 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 39.92 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. acidic iron waraxe of crippling (7.5-10.5 power, 2 apr)acidic iron waraxe of crippling (7.5-10.5 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 7.5 - 10.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +6 acid When wielded/worn: Physical crit. chance: +5.0% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. mindwoven linen robe of fire (+15%) (0 def, 0 armour)mindwoven linen robe of fire (+15%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +15% fire Changes damage: +10% fire Mindpower: +3 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. miner's pair of iron boots of uncanny dodging (3 def, 7 armour)miner's pair of iron boots of uncanny dodging (3 def, 7 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Ranged Defense: +2 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. insulating iron helm of dexterity (+2) (0 def, 3 armour)insulating iron helm of dexterity (+2) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Dex Changes resistances: +6% fire / +7% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Coral Spray (8 def, 8 armour, 48 block)Coral Spray (8 def, 8 armour, 48 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 A chunk of jagged coral, dredged from the ocean. |
This item will automatically be transmogrified when you leave the level. acidic quiver of elm arrows of psychokinesis (9/9, 11-15.4 power, 5 apr)acidic quiver of elm arrows of psychokinesis (9/9, 11-15.4 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 11.0 - 15.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 9 Special effect when this weapon hits: 10% chance to knock the target back Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits(ranged): +7 physical / +5 acid Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. woodsman's iron pickaxe (dig speed 36 turns)woodsman's iron pickaxe (dig speed 36 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes resistances: +11% nature It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. scorching brass lanternscorching brass lantern Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer is hit: 10 fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Kor's Fury's spell attains critical power!
Kor's Fury hits Truksun for 248 arcane damage.
Truksun hits Kor's Fury for 18 arcane damage.
Truksun is no longer out of phase.
Kor's Fury hits Truksun for 44 blight damage.
Truksun hits Kor's Fury for 4 blight damage.
Kor's Fury casts Virulent Disease.
Truksun is afflicted by a weakness disease!
Kor's Fury hits Truksun for 53 blight, 53 blight damage (total 105.03).
Truksun hits Kor's Fury for 4 blight, 4 blight damage (total 7.42).
Kor's Fury hits Truksun for 53 blight damage.
Kor's Fury killed Truksun!
Truksun hits Kor's Fury for 4 blight damage.
Truksun the level 6 megaturtle anorithil was debilitated by noxious blight before falling to death by Kor's Fury on level 2 of Infinite Dungeon.
Truksun deactivates Chant of Fortitude.
Truksun is free from the weakness disease.
Truksun deactivates Hymn of Shadows.
Truksun deactivates Heart of the Mega Turtle.
Truksun deactivates Mega Spiked Shell.
Truksun is free from the rotting disease.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Talent Rune: Phase Door is ready to use.
Talent Mega Spiked Shell is ready to use.
Talent Hymn of Shadows is ready to use.
Talent Chant of Fortitude is ready to use.
Talent Heart of the Mega Turtle is ready to use.
Saving done.
