
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 Stone Wardens DLC Class 1.0.0 |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Shadowblade |
| Level / Exp | 6 / 69% |
| Size | small |
| Lifes / Deaths | Killed by venom drake at level 3 on the 76th Pyre 122nd year of Ascendancy at 03:43 / 47Killed by wretchling at level 3 on the 76th Pyre 122nd year of Ascendancy at 04:11 Killed by wretchling at level 3 on the 76th Pyre 122nd year of Ascendancy at 04:40 Killed by wretchling at level 3 on the 76th Pyre 122nd year of Ascendancy at 05:10 Killed by wretchling at level 3 on the 76th Pyre 122nd year of Ascendancy at 05:36 Killed by wretchling at level 3 on the 76th Pyre 122nd year of Ascendancy at 07:11 Killed by wretchling at level 3 on the 76th Pyre 122nd year of Ascendancy at 08:50 Killed by wretchling at level 3 on the 76th Pyre 122nd year of Ascendancy at 10:28 Killed by wretchling at level 3 on the 76th Pyre 122nd year of Ascendancy at 11:55 Killed by wretchling at level 3 on the 76th Pyre 122nd year of Ascendancy at 13:21 Killed by wretchling at level 3 on the 76th Pyre 122nd year of Ascendancy at 14:56 Killed by wretchling at level 4 on the 76th Pyre 122nd year of Ascendancy at 16:38 Killed by wretchling at level 4 on the 76th Pyre 122nd year of Ascendancy at 17:55 Killed by venom drake hatchling at level 4 on the 76th Pyre 122nd year of Ascendancy at 18:40 Killed by wretchling at level 4 on the 76th Pyre 122nd year of Ascendancy at 20:11 Killed by wretchling at level 4 on the 76th Pyre 122nd year of Ascendancy at 21:40 Killed by venom drake hatchling at level 4 on the 76th Pyre 122nd year of Ascendancy at 23:00 Killed by wretchling at level 4 on the 77th Pyre 122nd year of Ascendancy at 00:33 Killed by wretchling at level 5 on the 77th Pyre 122nd year of Ascendancy at 02:16 Killed by venom drake at level 5 on the 77th Pyre 122nd year of Ascendancy at 04:36 Killed by venom drake at level 5 on the 77th Pyre 122nd year of Ascendancy at 05:51 Killed by venom drake at level 5 on the 77th Pyre 122nd year of Ascendancy at 07:13 Killed by venom drake at level 5 on the 77th Pyre 122nd year of Ascendancy at 08:42 Killed by venom drake at level 5 on the 77th Pyre 122nd year of Ascendancy at 10:08 Killed by venom drake at level 5 on the 77th Pyre 122nd year of Ascendancy at 11:27 Killed by wretchling at level 5 on the 77th Pyre 122nd year of Ascendancy at 13:28 Killed by wretchling at level 5 on the 77th Pyre 122nd year of Ascendancy at 15:08 Killed by venom drake hatchling at level 6 on the 77th Pyre 122nd year of Ascendancy at 16:30 Killed by wretchling at level 6 on the 77th Pyre 122nd year of Ascendancy at 17:56 Killed by venom drake hatchling at level 6 on the 77th Pyre 122nd year of Ascendancy at 19:25 Killed by venom drake at level 6 on the 77th Pyre 122nd year of Ascendancy at 20:41 Killed by venom wyrm at level 6 on the 77th Pyre 122nd year of Ascendancy at 23:53 Killed by venom wyrm at level 6 on the 78th Pyre 122nd year of Ascendancy at 00:30 Killed by venom wyrm at level 6 on the 78th Pyre 122nd year of Ascendancy at 01:10 Killed by venom wyrm at level 6 on the 78th Pyre 122nd year of Ascendancy at 04:05 Killed by venom wyrm at level 6 on the 78th Pyre 122nd year of Ascendancy at 04:32 Killed by venom wyrm at level 6 on the 78th Pyre 122nd year of Ascendancy at 04:33 Killed by The Shade at level 6 on the 78th Pyre 122nd year of Ascendancy at 09:22 Killed by The Shade at level 6 on the 78th Pyre 122nd year of Ascendancy at 10:32 Killed by The Shade at level 6 on the 78th Pyre 122nd year of Ascendancy at 12:31 Killed by The Shade at level 6 on the 78th Pyre 122nd year of Ascendancy at 13:59 Killed by The Shade at level 6 on the 78th Pyre 122nd year of Ascendancy at 15:16 Killed by The Shade at level 6 on the 78th Pyre 122nd year of Ascendancy at 16:49 Killed by The Shade at level 6 on the 78th Pyre 122nd year of Ascendancy at 18:16 Killed by ancient elven mummy at level 6 on the 78th Pyre 122nd year of Ascendancy at 20:04 Killed by lesser vampire at level 6 on the 78th Pyre 122nd year of Ascendancy at 21:11 Killed by elder vampire at level 6 on the 78th Pyre 122nd year of Ascendancy at 21:58 |
Primary Stats
| Strength | 16 (base 19) |
| Dexterity | 21 (base 18) |
| Constitution | 16 (base 10) |
| Magic | 17 (base 13) |
| Willpower | 13 (base 10) |
| Cunning | 25 (base 17) |
Resources
| Life | 236/236 |
| Mana | 145/145 |
| Stamina | 122/122 |
| Healing Factor | 1 |
| Regeneration | 0.65 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 14 |
| Accuracy | 38 |
| Crit Chance | 9% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 9 |
| Accuracy | 38 |
| Crit Chance | 19% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21.1875 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22.55 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +12% |
| Arcane | +3% |
| Mind | +20% |
| Physical | +10% |
Offense: Damage Penetration
| Physical | +9% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 26.975 |
| Ranged Defense | 30.475 |
| Fatigue | 6 |
| Physical Save | 21.0375 |
| Spell Save | 15.375 |
| Mental Save | 19.175 |
Defense: Resistances
| Darkness | + 24%( 70%) |
| Mind | + 11%( 70%) |
| Fire | + 5%( 70%) |
| Physical | + 10%( 70%) |
| Cold | + 15%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 12% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 97 life. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 1/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | The target is protected by the Eidolon, no creature may harm it (except self-harm). Protected by the Eidolon |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | traveler's pair of hardened leather boots of uncanny dodging (2 def, 3 armour) traveler's pair of hardened leather boots of uncanny dodging (2 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +2 Ranged Defense: +3 Fatigue: -1% Maximum encumbrance: +22 A pair of boots made of leather. |
| Quiver | acidic pouch of iron shots of accuracy (18/18, 8-9.6 power, 1 apr) acidic pouch of iron shots of accuracy (18/18, 8-9.6 power, 1 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 8.0 - 9.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy: +5 Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 18 Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits(ranged): +6 acid Shots are used with slings to pummel your foes to death. |
| On hands | steady rough leather gloves of magic (+2) (0 def, 1 armour) steady rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 Armour: +1 Changes stats: +2 Mag Changes damage: +3% arcane Physical save: +5 Mental save: +5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | insulating linen wizard hat of the mountain (+10%) (1 def, 0 armour) insulating linen wizard hat of the mountain (+10%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +10% physical / +5% fire / +5% cold Changes damage: +10% physical A pointy cloth hat, very wizardly... |
| Tool | iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | wizard's steel ring of the mind (+11%) wizard's steel ring of the mind (+11%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Mag Changes resistances: +11% mind Changes damage: +11% mind Spell save: +4 Rings can have magical properties. |
| On fingers | rogue's steel ring of darkness (+24%) rogue's steel ring of darkness (+24%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Changes stats: +3 Cun Changes resistances: +24% darkness Changes damage: +12% darkness Rings can have magical properties. |
| In main hand | steel longsword 'Gymina' (15.5-21.7 power, 3 apr) steel longsword 'Gymina' (15.5-21.7 power, 3 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +6 mind Damage conversion: 45% mind When wielded/worn: Physical power: +7 Changes stats: +3 Wil / +2 Cun / +1 Con Changes resistances penetration: +9% physical Changes damage: +9% mind Disarm immunity: +12% Mindpower: +6 Sharp, long, and deadly. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | Xanoldatha (4.5-5.85 power, 5 apr) Xanoldatha (4.5-5.85 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 4.5 - 5.9 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +10 Ranged Defense: +4 Life regen: +0.40 Sharp, short and deadly. |
| Cloak | thick linen cloak of stability (1 def, 5 armour) thick linen cloak of stability (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 Changes resistances: +10% cold Physical save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skin of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Inventory
This item will automatically be transmogrified when you leave the level. wizard's frozen spear rune (97 cold damage)wizard's frozen spear rune (97 cold damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 96.60 cold damage with a chance to freeze the target. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. slime-covered iron battleaxe (10.5-15.75 power, 1 apr)slime-covered iron battleaxe (10.5-15.75 power, 1 apr) Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 10.5 - 15.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +8 slime Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Gloroth (4.5-5.85 power, 5 apr)Gloroth (4.5-5.85 power, 5 apr) Requires: - Dexterity 11 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 4.5 - 5.9 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Changes resistances: +12% fire Spell save: +12 Stun/Freeze immunity: +15% Sharp, short and deadly. |
iron dagger (5.5-7.15 power, 5 apr) iron dagger (5.5-7.15 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.5 - 7.2 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Bill's Tree Trunk (30-51 power, 7 apr)Bill's Tree Trunk (30-51 power, 7 apr) Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
This item will automatically be transmogrified when you leave the level. iron greatsword (12-19.2 power, 1 apr)iron greatsword (12-19.2 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 12.0 - 19.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. mighty yew longbow of powermighty yew longbow of power Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Attack speed: 80% Firing range: +8 When wielded/worn: Physical power: +7 Changes stats: +1 Str Changes resistances penetration: +8% physical Changes damage: +9% physical Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Crooked Club (25-35 power, 4 apr)Crooked Club (25-35 power, 4 apr) Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +14 % chance to confuse When wielded/worn: Accuracy: +12 An oddly twisted club with a hefty weight on the end. |
This item will automatically be transmogrified when you leave the level. gifted mossy mindstar (2-2.2 power, 12 apr, nature damage)gifted mossy mindstar (2-2.2 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +3 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying mossy mindstar (2-2.2 power, 12 apr, nature damage)horrifying mossy mindstar (2-2.2 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 2 mind / 3 darkness Changes damage: +2% mind / +3% darkness Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. rough leather slingrough leather sling Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Attack speed: 80% Firing range: +6 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. rough leather sling of lightningrough leather sling of lightning Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 1 Attack speed: 80% Firing range: +6 Damage when this weapon hits(ranged): +6 lightning When wielded/worn: Changes damage: +9% lightning Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. rough leather beltrough leather belt 1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. cleansing steel mail armour of lightning resistance (2 def, 6 armour)cleansing steel mail armour of lightning resistance (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes resistances: +15% lightning / +10% nature / +10% blight A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. cleansing cured leather armour of fire resistance (2 def, 4 armour)cleansing cured leather armour of fire resistance (2 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes resistances: +15% fire / +10% nature / +11% blight A suit of armour made of leather. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. iron torque of kinetic psionic shield [power 13] (20 cooldown)iron torque of kinetic psionic shield [power 13] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical and acid damage by 13 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Elder vampire diseases Blade.
Elder vampire drains life from Blade!
Blade is afflicted by a rotting disease!
Blade hits elder vampire for 11 physical, 10 darkness damage (total 20.91).
Elder vampire hits Blade for 33 light, 30 blight damage (total 62.20).
Elder vampire killed Blade!
Blade the level 6 halfling shadowblade was infected to death by an elder vampire on level 1 of Infinite Dungeon.
Blade deactivates Shadow Combat.
Blade aims less carefully.
Blade feels pain again.
Blade is free from the rotting disease.
Blade's awareness returns to normal.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Resting starts...
Talent Shadow Combat is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Deadly Strikes is ready to use.
Talent Dual Strike is ready to use.
Talent Infusion: Wild is ready to use.
Talent Infusion: Healing is ready to use.
Talent Luck of the Little Folk is ready to use.
Rested for 41 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
