
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Items Vault 1.0.1 Stone Wardens DLC Class 1.0.1 |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 12 / 91% |
| Size | small |
| Lifes / Deaths | Killed by Gorbat, Supreme Wyrmic of the Pride at level 9 on the 78th Pyre 122nd year of Ascendancy at 13:48 / 52Killed by ritch flamespitter at level 9 on the 78th Pyre 122nd year of Ascendancy at 14:34 Killed by ritch flamespitter at level 9 on the 78th Pyre 122nd year of Ascendancy at 16:00 Killed by ritch flamespitter at level 9 on the 78th Pyre 122nd year of Ascendancy at 16:36 Killed by ritch flamespitter at level 9 on the 78th Pyre 122nd year of Ascendancy at 17:56 Killed by Gorbat, Supreme Wyrmic of the Pride at level 9 on the 78th Pyre 122nd year of Ascendancy at 19:30 Killed by Gorbat, Supreme Wyrmic of the Pride at level 9 on the 78th Pyre 122nd year of Ascendancy at 21:03 Killed by Gorbat, Supreme Wyrmic of the Pride at level 9 on the 78th Pyre 122nd year of Ascendancy at 21:10 Killed by Gorbat, Supreme Wyrmic of the Pride at level 9 on the 78th Pyre 122nd year of Ascendancy at 22:29 Killed by Gorbat, Supreme Wyrmic of the Pride at level 9 on the 78th Pyre 122nd year of Ascendancy at 22:55 Killed by ritch flamespitter at level 9 on the 79th Pyre 122nd year of Ascendancy at 00:37 Killed by ritch flamespitter at level 9 on the 79th Pyre 122nd year of Ascendancy at 02:10 Killed by ritch flamespitter at level 9 on the 79th Pyre 122nd year of Ascendancy at 02:45 Killed by ritch flamespitter at level 9 on the 79th Pyre 122nd year of Ascendancy at 02:50 Killed by ritch flamespitter at level 9 on the 79th Pyre 122nd year of Ascendancy at 03:27 Killed by snow giant thunderer at level 9 on the 1st Mirth 122nd year of Ascendancy at 23:36 Killed by storm drake at level 9 on the 2nd Mirth 122nd year of Ascendancy at 00:21 Killed by storm wyrm at level 10 on the 2nd Mirth 122nd year of Ascendancy at 01:00 Killed by storm wyrm at level 10 on the 2nd Mirth 122nd year of Ascendancy at 01:35 Killed by storm wyrm at level 10 on the 2nd Mirth 122nd year of Ascendancy at 02:20 Killed by storm wyrm at level 10 on the 2nd Mirth 122nd year of Ascendancy at 02:49 Killed by storm wyrm at level 10 on the 2nd Mirth 122nd year of Ascendancy at 03:56 Killed by storm wyrm at level 10 on the 2nd Mirth 122nd year of Ascendancy at 04:37 Killed by storm wyrm at level 10 on the 2nd Mirth 122nd year of Ascendancy at 06:33 Killed by storm wyrm at level 10 on the 2nd Mirth 122nd year of Ascendancy at 08:13 Killed by storm wyrm at level 10 on the 2nd Mirth 122nd year of Ascendancy at 09:40 Killed by storm wyrm at level 10 on the 2nd Mirth 122nd year of Ascendancy at 11:24 Killed by storm wyrm at level 10 on the 2nd Mirth 122nd year of Ascendancy at 12:31 Killed by storm wyrm at level 10 on the 2nd Mirth 122nd year of Ascendancy at 13:11 Killed by storm wyrm at level 10 on the 2nd Mirth 122nd year of Ascendancy at 13:40 Killed by storm wyrm at level 10 on the 2nd Mirth 122nd year of Ascendancy at 14:21 Killed by greater gwelgoroth at level 10 on the 2nd Mirth 122nd year of Ascendancy at 17:01 Killed by ultimate gwelgoroth at level 10 on the 2nd Mirth 122nd year of Ascendancy at 20:40 Killed by wretchling at level 11 on the 5th Mirth 122nd year of Ascendancy at 00:55 Killed by venom wyrm at level 11 on the 5th Mirth 122nd year of Ascendancy at 01:28 Killed by wretchling at level 11 on the 5th Mirth 122nd year of Ascendancy at 02:55 Killed by venom drake at level 11 on the 5th Mirth 122nd year of Ascendancy at 03:18 Killed by venom wyrm at level 11 on the 5th Mirth 122nd year of Ascendancy at 04:41 Killed by venom wyrm at level 11 on the 5th Mirth 122nd year of Ascendancy at 06:29 Killed by worm that walks at level 11 on the 5th Mirth 122nd year of Ascendancy at 07:09 Killed by venom drake hatchling at level 11 on the 5th Mirth 122nd year of Ascendancy at 08:39 Killed by venom wyrm at level 11 on the 5th Mirth 122nd year of Ascendancy at 10:01 Killed by carrion worm mass at level 11 on the 5th Mirth 122nd year of Ascendancy at 11:31 Killed by wretchling at level 11 on the 5th Mirth 122nd year of Ascendancy at 12:58 Killed by lava floor at level 12 on the 8th Mirth 122nd year of Ascendancy at 03:12 Killed by fire drake at level 12 on the 8th Mirth 122nd year of Ascendancy at 05:08 Killed by fire wyrm at level 12 on the 8th Mirth 122nd year of Ascendancy at 07:23 Killed by fire wyrm at level 12 on the 8th Mirth 122nd year of Ascendancy at 08:03 Killed by fire wyrm at level 12 on the 8th Mirth 122nd year of Ascendancy at 09:35 Killed by fire wyrm at level 12 on the 8th Mirth 122nd year of Ascendancy at 10:43 Killed by fire wyrm at level 12 on the 8th Mirth 122nd year of Ascendancy at 11:18 Killed by fire wyrm at level 12 on the 8th Mirth 122nd year of Ascendancy at 12:53 |
Primary Stats
| Strength | 7 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 8 (base 13) |
| Magic | 13 (base 10) |
| Willpower | 46 (base 37) |
| Cunning | 31 (base 25) |
Resources
| Life | 126/126 |
| Psi | 274/274 |
| Psi_feedback | 12/110 |
| Healing Factor | 1 |
| Regeneration | 1.15 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +112.8% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 9 |
| Accuracy | 30 |
| Crit Chance | 11% |
| APR | 23 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 12 |
| Accuracy | 30 |
| Crit Chance | 12% |
| APR | 29 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39.55 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Temporal | +8% |
| Blight | +4% |
| Mind | +8% |
| Nature | +2% |
Defense: Base
| Armour (hardiness) | 8.8817841970013E-16 (30%) |
| Defense | 6 |
| Ranged Defense | 6 |
| Fatigue | 0 |
| Physical Save | 15.09675 |
| Spell Save | 22.0845 |
| Mental Save | 27.975 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Temporal | + 8%( 70%) |
| Blight | + 5%( 70%) |
| Darkness | + 8%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 12% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 67% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 15% for 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | The target is protected by the Eidolon, no creature may harm it (except self-harm). Protected by the Eidolon |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+13% global speed). Clarity |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Light source | guard's brass lantern of focus guard's brass lantern of focusCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +5% mind Physical save: +6 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | mindwoven linen wizard hat (1 def, 0 armour) mindwoven linen wizard hat (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Mindpower: +2 Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes damage: +8% darkness / +8% temporal Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | rogue's copper ring of clarity rogue's copper ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 Changes stats: +2 Cun Mental save: +5 Confusion immunity: +20% Rings can have magical properties. |
| Around neck | restful steel amulet of dexterity (+2) restful steel amulet of dexterity (+2)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +2 Dex Life regen: +0.40 Amulets can have magical properties. |
| In main hand | horrifying vined mindstar of slime (5.5-6.05 power, 18 apr, nature damage) horrifying vined mindstar of slime (5.5-6.05 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 2 mind / 2 slime / 2 darkness Changes damage: +3% mind / +2% darkness / +2% nature Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | cleansing rough leather belt of the mind cleansing rough leather belt of the mindInfused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% acid / +5% blight Mindpower: +3 A belt that goes around your waist. |
| In off hand | radiant thorny mindstar of life (9-9.9 power, 24 apr, nature damage) radiant thorny mindstar of life (9-9.9 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +3 light When wielded/worn: Life regen: +0.50 Maximum life: +11.00 Mindpower: +4 Mental crit. chance: +4% Light radius: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | linen cloak of warlust (1 def, 0 armour) linen cloak of warlust (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +1 Defense: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
This item will automatically be transmogrified when you leave the level. flaming iron battleaxe (8-12 power, 1 apr)flaming iron battleaxe (8-12 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 8.0 - 12.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +9 fire Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. iron dagger (4.5-5.85 power, 5 apr)iron dagger (4.5-5.85 power, 5 apr) Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 4.5 - 5.9 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. flaming stralite greatmaul of massacre (60.5-90.75 power, 3 apr)flaming stralite greatmaul of massacre (60.5-90.75 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 60.5 - 90.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +11 fire Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. elm longbow of acidelm longbow of acid Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Attack speed: 80% Firing range: +6 Damage when this weapon hits(ranged): +6 acid When wielded/worn: Changes damage: +9% acid Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. gifted mossy mindstar of clarity (2.5-2.75 power, 12 apr, mind damage)gifted mossy mindstar of clarity (2.5-2.75 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mental save: +2 Maximum psi: +11.00 Mindpower: +3 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. cruel ash magestaff of illumination (15-18 power, 3 apr, cold damage)cruel ash magestaff of illumination (15-18 power, 3 apr, cold damage) Requires: - Magic 16 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Cold Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% cold Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +6 Spell crit. chance: +2% Light radius: +1 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 26.47 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel elm starstaff of projection (10-12 power, 2 apr, physical damage)cruel elm starstaff of projection (10-12 power, 2 apr, physical damage) Requires: - Magic 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Physical Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% physical Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +3 Spell crit. chance: +1% It can be used to projects a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elm starstaff (10-12 power, 2 apr, physical damage)elm starstaff (10-12 power, 2 apr, physical damage) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Physical Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% physical Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elm vilestaff (10-12 power, 2 apr, darkness damage)elm vilestaff (10-12 power, 2 apr, darkness damage) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% darkness Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. linen cloak (1 def, 0 armour)linen cloak (1 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. spellwoven woollen robe of darkness (+16%) (0 def, 0 armour)spellwoven woollen robe of darkness (+16%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +16% darkness Changes damage: +11% darkness Spellpower: +2 Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. scholar's pair of iron boots of uncanny dodging (2 def, 3 armour)scholar's pair of iron boots of uncanny dodging (2 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 Ranged Defense: +2 Fatigue: +2% Spellpower: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. grounding dwarven-steel helm of dexterity (+2) (0 def, 4 armour)grounding dwarven-steel helm of dexterity (+2) (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +2 Dex Changes resistances: +7% lightning / +5% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. grounding iron helm (0 def, 3 armour)grounding iron helm (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +5% lightning / +5% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Nature's Blessing (8 def, 6 armour) Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 Ranged Defense: +4 Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
This item will automatically be transmogrified when you leave the level. spiked rough leather armour of lightning resistance (1 def, 2 armour)spiked rough leather armour of lightning resistance (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when the wearer is hit: 11 physical Changes resistances: +17% lightning A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. iron plate armour (3 def, 7 armour)iron plate armour (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. iron plate armour of temporal resistance (3 def, 7 armour)iron plate armour of temporal resistance (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes resistances: +16% temporal A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. acidic quiver of elven-wood arrows of daylight (12/12, 45.5-63.7 power, 14 apr)acidic quiver of elven-wood arrows of daylight (12/12, 45.5-63.7 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.5 - 63.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 12 Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits(ranged): +8 light / +9 acid Damage against: +5% Undead Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. hateful quiver of elm arrows (10/10, 7-9.8 power, 5 apr)hateful quiver of elm arrows (10/10, 7-9.8 power, 5 apr) Requires: - Dexterity 11 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 7.0 - 9.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 10 Damage when this weapon hits(ranged): +6 darkness Damage against: +6% Humanoid Arrows are used with bows to pierce your foes to death. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Hersip the Yeek Solipsist level 10
2nd Mirth 122nd year of Ascendancy at 00:51 see stats
Log
Hersip wanders around!.
Fire wyrm hits Hersip for 92 physical damage.
Hersip's mind suffers 26 psi damage from the attack.
Hersip's mind suffers 26 psi damage from the attack.
Fire wyrm hits fire wyrm for 0 fire damage.
Fire wyrm hits Hersip for 28 fire damage.
Fire wyrm killed Hersip!
Fire wyrm hits fire wyrm for 0 fire damage.
Fire wyrm hits Hersip for 28 fire damage.
Fire wyrm killed Hersip!
Hersip the level 12 yeek solipsist was blazed to death by a fire wyrm on level 4 of Infinite Dungeon.
Hersip seems more focused.
Hersip stops regenerating health quickly.
Hersip feels pain again.
Hersip deactivates Lucid Dreamer.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Resting starts...
Talent Distortion Bolt is ready to use.
Talent Nightmare is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Lucid Dreamer is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
