Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Everything is Unique! Compability Fix! 1.2.5Quick fix to allow compatability with adjustable levels mod. Items Vault 1.2.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Cornac |
Class | Cursed |
Level / Exp | 155 / 88% |
Size | gargantuan |
Lifes / Deaths | Killed by Xanuba the ghoul at level 16 on the 10th Mirth 122nd year of Ascendancy at 15:44 / 49Killed by Voritta the assassin at level 17 on the 22nd Dusk 122nd year of Ascendancy at 05:02 Killed by Voritta the assassin at level 17 on the 22nd Dusk 122nd year of Ascendancy at 05:08 Killed by Polyna the brown bear at level 21 on the 54th Dusk 122nd year of Ascendancy at 19:49 Killed by orc corruptor at level 24 on the 1st Time of Equilibrium 122nd year of Ascendancy at 20:50 Killed by shadow at level 26 on the 1st Time of Equilibrium 122nd year of Ascendancy at 23:42 Killed by Elisema the Guardian at level 26 on the 1st Haze 122nd year of Ascendancy at 00:30 Killed by skeleton mage at level 26 on the 1st Haze 122nd year of Ascendancy at 01:45 Killed by Elisema the Guardian at level 26 on the 1st Haze 122nd year of Ascendancy at 02:16 Killed by Velyserin the carrion worm mass at level 29 on the 4th Haze 122nd year of Ascendancy at 15:45 Killed by Velyserin the carrion worm mass at level 29 on the 4th Haze 122nd year of Ascendancy at 15:56 Killed by gigantic gravity worm at level 29 on the 4th Haze 122nd year of Ascendancy at 17:03 Killed by Silyriwen the poison ooze at level 45 on the 5th Haze 122nd year of Ascendancy at 13:34 Killed by Porilaith the gigantic sandworm tunneler at level 51 on the 5th Haze 122nd year of Ascendancy at 23:45 Killed by gigantic gravity worm at level 51 on the 6th Haze 122nd year of Ascendancy at 00:43 Killed by Porilaith the gigantic sandworm tunneler at level 51 on the 6th Haze 122nd year of Ascendancy at 01:58 Killed by Porilaith the gigantic sandworm tunneler at level 51 on the 6th Haze 122nd year of Ascendancy at 02:44 Killed by Porilaith the gigantic sandworm tunneler at level 51 on the 6th Haze 122nd year of Ascendancy at 03:32 Killed by Aerana the large white snake at level 55 on the 10th Haze 122nd year of Ascendancy at 11:19 Killed by Beluthra the bandit at level 67 on the 13rd Haze 122nd year of Ascendancy at 21:52 Killed by Beluthra the bandit at level 67 on the 13rd Haze 122nd year of Ascendancy at 23:09 Killed by Beluthra the bandit at level 67 on the 13rd Haze 122nd year of Ascendancy at 23:50 Killed by Ivinne the giant eel at level 74 on the 14th Haze 122nd year of Ascendancy at 13:25 Killed by Ivinne the giant eel at level 74 on the 14th Haze 122nd year of Ascendancy at 14:17 Killed by Glyvea the large white snake at level 75 on the 14th Haze 122nd year of Ascendancy at 16:55 Killed by Glyvea the large white snake at level 75 on the 14th Haze 122nd year of Ascendancy at 17:50 Killed by luminous horror at level 75 on the 14th Haze 122nd year of Ascendancy at 18:50 Killed by mucus ooze at level 102 on the 38th Haze 122nd year of Ascendancy at 13:45 Killed by mucus ooze at level 102 on the 38th Haze 122nd year of Ascendancy at 14:41 Killed by Islowe the warg at level 107 on the 39th Haze 122nd year of Ascendancy at 00:53 Killed by Islowe the warg at level 107 on the 39th Haze 122nd year of Ascendancy at 01:51 Killed by Xanyba the rogue at level 131 on the 78th Haze 122nd year of Ascendancy at 02:04 Killed by Xanyba the rogue at level 131 on the 78th Haze 122nd year of Ascendancy at 03:08 Killed by will o' the wisp at level 135 on the 3rd Decay 122nd year of Ascendancy at 16:37 Killed by Genne the skeleton warrior at level 135 on the 3rd Decay 122nd year of Ascendancy at 17:43 Killed by will o' the wisp at level 135 on the 3rd Decay 122nd year of Ascendancy at 18:40 Killed by Genne the skeleton warrior at level 135 on the 3rd Decay 122nd year of Ascendancy at 19:36 Killed by Genne the skeleton warrior at level 135 on the 3rd Decay 122nd year of Ascendancy at 22:05 Killed by Genne the skeleton warrior at level 135 on the 3rd Decay 122nd year of Ascendancy at 22:55 Killed by Genne the skeleton warrior at level 135 on the 3rd Decay 122nd year of Ascendancy at 23:56 Killed by will o' the wisp at level 135 on the 4th Decay 122nd year of Ascendancy at 01:01 Killed by Genne the skeleton warrior at level 135 on the 4th Decay 122nd year of Ascendancy at 02:04 Killed by Genne the skeleton warrior at level 135 on the 4th Decay 122nd year of Ascendancy at 03:03 Killed by will o' the wisp at level 135 on the 4th Decay 122nd year of Ascendancy at 04:13 Killed by Genne the skeleton warrior at level 135 on the 4th Decay 122nd year of Ascendancy at 05:07 Killed by Isyrekira the skeleton mage at level 155 on the 6th Decay 122nd year of Ascendancy at 00:51 Killed by Isyrekira the skeleton mage at level 155 on the 6th Decay 122nd year of Ascendancy at 01:42 Killed by Betulle the elder vampire at level 155 on the 8th Decay 122nd year of Ascendancy at 17:03 Killed by Betulle the elder vampire at level 155 on the 8th Decay 122nd year of Ascendancy at 17:47 |
Primary Stats
Strength | 180 (base 100) |
Dexterity | 185 (base 100) |
Constitution | 178 (base 100) |
Magic | 127 (base 100) |
Willpower | 157 (base 100) |
Cunning | 186 (base 100) |
Resources
Life | 7603/7603 |
Hate | 107/107 |
Stamina | 976/976 |
Healing Factor | 1.0594862959393 |
Regeneration | 6.9396352384022 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -60% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 8 |
Infravision | 20 |
See Invisible | 9 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 672 |
Accuracy | 146 |
Crit Chance | 115% |
APR | 86 |
Speed | 0.80 |
Offense: Spell
Spellpower | 21.75 |
Crit Chance | 79% |
Speed | 1 |
Offense: Mind
Mindpower | 101.88333333333 |
Crit Chance | 98% |
Speed | 1 |
Offense: Damage Bonus
All | +10% |
Defense: Base
Armour (hardiness) | 175.12 (100%) |
Defense | 96.25 |
Ranged Defense | 99.85 |
Fatigue | 18 |
Physical Save | 102.8 |
Spell Save | 74.475 |
Mental Save | 94.31 |
Defense: Resistances
All | + 35%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 67% |
Blind Resistance | 19% |
Disarm Resistance | 100% |
Pinning Resistance | 67% |
Silence Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 22% for 6 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 898 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 896 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 23% for 6 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 500 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
Cursed / Predator | 1.00 |
| 5/5 |
| 7/5 |
| 5/5 |
| 5/5 |
Cursed / Rampage | 1.00 |
| 15/5 |
| 15/5 |
| 15/5 |
| 1/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 15/5 |
Cursed / Endless hunt | 1.30 |
| 15/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 7/5 |
Cursed / Fears | 1.00 |
| 15/5 |
| 15/5 |
| 15/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Combat training | 1.70 |
| 15/5 |
| 12/5 |
| 15/5 |
| 15/5 |
| 0/5 |
Technique / Conditioning | 0.80 |
| 11/5 |
| 15/5 |
| 15/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 15/5 |
| 10/5 |
| 15/5 |
| 15/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | The target is hunting creatures of type / sub-type: undead / skeleton with 100% effectiveness. Kills: 5 / 13 kills, Damage: +15% / +34%, Attack: +8 / +20, Stun: -- / 8.2%, Outmaneuver: 9.0% / 22.4% Predator |
beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 10%. Strength and Willpower are increased by 3. Poisons and diseases have a 38% chance of being neutralized each turn. Cursed Form |
beneficial effect | The target is mimicking a previous victim. (+10 Strength, +10 Dexterity, +0 Magic, +1 Willpower, +0 Cunning, +1 Constitution) Mimic |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the lost anorithil from death by ritch flamespitter. Escort: lost anorithil (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Polyna the brown bear. Escort: worried loremaster (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 90. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed bear paw. * You've found the needed vial of elder vampire blood. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed vial of wight ectoplasm. * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed pouch of luminous horror dust. * You've found the needed naga tongue. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed electric eel tail. * You've found the needed red crystal shard. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
On feet | Cyrudatta (45 def, 29 armour) Cyrudatta (45 def, 29 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +9 Physical crit. chance: +5.0% Physical power: +5 Armour: +29 Defense: +45 Ranged Defense: +6 Fatigue: -4% Changes stats: +17 Str / +4 Mag / +11 Wil / +25 Con Changes resistances: +21% acid / +3% temporal / +6% light / +1% physical / +22% fire / +27% cold / +22% lightning Changes resistances penetration: +8% physical Changes damage: +6% mind / +16% physical Critical mult.: +15.00% Maximum encumbrance: +38 Physical save: +31 Confusion immunity: +10% Stun/Freeze immunity: +20% Only die when reaching: -20.00 life Mindpower: +7 Infravision radius: +3 Size category: +2 Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 23 cooldown. A pair of boots made of leather. |
Light source | Duvokath the Startreason Duvokath the StartreasonInfused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +9% blight / +3% temporal / +5% arcane / +6% acid Changes resistances penetration: +15% light Maximum life: +83.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | rough leather cap 'Chamusta' (0 def, 1 armour) rough leather cap 'Chamusta' (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +2 Physical crit. chance: +1.0% Physical power: +4 Armour: +1 Fatigue: +1% Changes stats: +6 Str / +6 Dex Changes resistances: +6% nature Critical mult.: +9.00% Spell save: +4 Life regen: +0.40 Maximum life: +50.00 Healing mod.: +11% A cap made of leather. |
Tool | Jetorder the dragonbone totem of thorny skin [power 124] (34 cooldown) Jetorder the dragonbone totem of thorny skin [power 124] (34 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes resistances: +3% darkness Changes resistances penetration: +20% darkness / +5% blight Changes damage: +6% darkness / +12% blight Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +80.00 Spell crit. chance: +1% It can be used to harden the skin for 7 turns increasing armour by 124 and armour hardiness by 70%, placing all other charms into a 34 cooldown. When used: 100% chance to regenerate 24 equilibrium. Natural totems are made by powerful wilders to store nature power. |
On fingers | gold ring 'Windjustice' gold ring 'Windjustice'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 Effects on melee hit: * Slows global speed by 15% Changes stats: +6 Str / +5 Con Changes resistances: +5% arcane Changes resistances penetration: +25% arcane Changes damage: +6% arcane Mental save: +9 Disarm immunity: +27% Confusion immunity: +38% Pinning immunity: +26% Knockback immunity: +31% Maximum life: +27.00 Rings can have magical properties. |
On fingers | copper ring 'Wildpiercer' copper ring 'Wildpiercer'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +18 Armour penetration: +18 Defense: +45 Effects on melee hit: * 49% chance to corrode armor * 12% chance to cause random insanity Damage (Melee): 8 bleed Effects on ranged hit: * 12% chance to cause random insanity Damage (Ranged): 9 bleed Damage when hit (Melee): 12 acid / 20 nature / 12 arcane Changes stats: +8 Mag / +4 Wil / +14 Cun / +2 Con Changes resistances penetration: +10% nature / +5% acid Changes damage: +9% nature Spell save: +12 Mental save: +8 Disarm immunity: +26% Pinning immunity: +26% Knockback immunity: +26% Hate when firing a critical mind attack: +2.00 Maximum life: +25.00 Maximum stamina: +16.00 Maximum hate: +7.00 Spellpower: +14 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Around waist | Gavea the drakeskin leather belt Gavea the drakeskin leather beltPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +14.0% Physical power: +12 Defense: +22 Changes stats: +11 Dex / +11 Mag / +5 Wil / +11 Cun / +9 Lck Changes resistances: +15% acid / +6% darkness / +9% blight / +9% fire / +12% lightning Trap disarming bonus: +30 Stealth bonus: +29 Physical save: +15 Spell save: +15 Mana each turn: +0.60 Maximum mana: +60.00 Spell crit. chance: +6% Mindpower: +10 Mental crit. chance: +13% Infravision radius: +5 Size category: +1 A belt that goes around your waist. |
In main hand | Glyriatha the voratun greatmaul (93-139.5 power, 4 apr) Glyriatha the voratun greatmaul (93-139.5 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 93.0 - 139.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 125% On weapon crit: * wounds the target reducing their healing Damage (Melee): +27 nature / +28 temporal Burst (radius 1) on hit: +4 acid Burst (radius 2) on crit: +42 ice Damage against: +41% Unnatural When wielded/worn: Accuracy: +42 Physical crit. chance: +21.0% Physical power: +62 Armour: +21 Defense: +2 Ranged Defense: +2 Effects on melee hit: * 15% chance to corrode armor Changes stats: +20 Dex / +10 Wil / +20 Con Changes resistances: +12% acid / +3% temporal / +5% arcane Changes resistances penetration: +42% physical / +16% cold Reduces incoming crit damage: 19.00% Mental save: +32 Disarm immunity: +98% Massive two-handed mauls. |
On hands | Yaruziladan (6 def, 9 armour) Yaruziladan (6 def, 9 armour)Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +66 Armour penetration: +45 Physical power: +40 Armour: +9 Defense: +6 Ranged Defense: +6 Effects on melee hit: * 25% chance to cause random insanity Damage (Melee): 15 lightning / 40 mind / 40 darkness Effects when hit in melee: * 35% chance to reduce powers by 20% * 33 arcane resource burn Changes stats: +12 Str / +27 Dex / +39 Cun Changes resistances: +9% lightning / +30% darkness / +9% blight / +9% cold / +6% mind / +9% light Changes damage: +11% lightning Reduces incoming crit damage: 10.00% Physical save: +15 Spell save: +23 Mental save: +20 Silence immunity: +10% Pinning immunity: +5% Life regen: +4.00 Stamina each turn: +1.70 Maximum life: +80.00 Maximum stamina: +40.00 Mindpower: +10 Infravision radius: +8 Activating this item is instant. It can be used to activate talent Track, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 48 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Radhegorn the voratun plate armour (9 def, 46 armour) Radhegorn the voratun plate armour (9 def, 46 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +46 Defense: +9 Fatigue: +21% Changes stats: +13 Str / +2 Dex / +9 Wil / +8 Cun / +11 Con Changes resistances: +71% acid / +40% physical / +40% fire / +39% lightning / +38% cold Changes resistances penetration: +5% mind Talent cooldown: Rush (-5 turns) Critical mult.: +10.00% Physical save: +15 Mental save: +20 Disarm immunity: +35% Stun/Freeze immunity: +34% Knockback immunity: +40% Equilibrium when hit: +0.12 Maximum life: +81.00 Mental crit. chance: +5% Light radius: +3 A suit of armour made of metal plates. |
Cloak | Glimmerdredge (52 def, 10 armour) Glimmerdredge (52 def, 10 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +10 Physical power: +4 Armour: +10 Defense: +52 Changes stats: +13 Str / +9 Dex / +4 Mag / +14 Wil / +14 Cun / +12 Con Changes resistances: +25% fire / +46% darkness / +28% light Changes resistances penetration: +37% darkness / +10% physical Changes damage: +6% fire / +42% darkness / +3% light Grants telepathy: Demon/Minor Demon/Major Talent mastery: +0.40 Technique / Combat training Stealth bonus: +57 Physical save: +95 Spell save: +14 Mental save: +52 Life regen: +0.40 Stamina each turn: +1.50 Mana each turn: -0.60 Only die when reaching: -100.00 life Maximum life: +91.00 Maximum mana: +80.00 Mindpower: +10 Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | gold amulet 'Chaluchik' gold amulet 'Chaluchik'Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +14 Armour: +2 Defense: +15 Ranged Defense: +4 Changes stats: +11 Lck / +2 Con Changes resistances: +3% physical / +6% light / +3% nature Physical save: +10 Blindness immunity: +19% Pinning immunity: +10% Life regen: +1.50 Maximum life: +55.00 Infravision radius: +4 Sight radius: +2 See invisible: +9 Reduce all damage from unseen attackers: 13% Amulets can have magical properties. |
Inventory
teleportation rune of the wizard (range 201) teleportation rune of the wizard (range 201)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 201 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Beraharahor BeraharahorInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Physical power: +8 Damage when hit (Melee): 8 physical Changes stats: +5 Str / +4 Con Changes resistances: +7% acid / +7% fire / +13% cold / +5% arcane / +7% lightning Maximum encumbrance: +20 Physical save: +10 Pinning immunity: +5% Maximum life: +30.00 Size category: +1 A belt that goes around your waist. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Cloudwarden the pair of drakeskin leather boots (9 def, 14 armour) Cloudwarden the pair of drakeskin leather boots (9 def, 14 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +14 Defense: +9 Ranged Defense: +10 Fatigue: +5% Effects on melee hit: * 30% chance to corrode armor Damage when hit (Melee): 12 nature Changes stats: +10 Str / +5 Mag / +6 Wil / +3 Cun / +21 Con Changes resistances: +21% acid / +30% temporal / +28% darkness / +15% fire / +14% cold / +23% lightning Changes resistances penetration: +5% lightning / +20% temporal / +20% darkness / +15% nature / +10% physical Changes damage: +6% lightning / +9% physical / +15% acid Physical save: +25 Spell save: +8 Mental save: +25 Lowers spell cool-downs by: 10% Mindpower: +9 Defense after a teleport: +30 Resist all after a teleport: +20% New effects duration reduction after a teleport: +24% Size category: +1 Activating this item is instant. It can be used to activate talent Blindside, placing all other charms into a 23 cooldown : Effective talent level: 1.3 Power cost: 23 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 39% (at 0 Hate) to 131% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 33 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Xanessra the Lightningserpent (0 def, 25 armour) Xanessra the Lightningserpent (0 def, 25 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 Armour: +25 Fatigue: +4% Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 23 lightning Changes stats: +4 Str / +6 Wil / +9 Con Changes resistances: +11% acid / +30% temporal / +23% darkness / +13% lightning / +12% blight / +18% fire / +6% nature / +15% cold Changes resistances penetration: +10% fire / +18% temporal / +15% darkness / +25% physical Life regen: +5.50 Mindpower: +9 Infravision radius: +3 Healing mod.: +26% Defense after a teleport: +29 Resist all after a teleport: +20% New effects duration reduction after a teleport: +30% It can be used to activate talent Blindside, placing all other charms into a 23 cooldown : Effective talent level: 2.6 Power cost: 23 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 47% (at 0 Hate) to 157% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 44 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Amygar (0 def, 5 armour) Amygar (0 def, 5 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +31 Armour penetration: +21 Physical power: +6 Armour: +5 Effects on melee hit: * 13% chance to cause random insanity Damage (Melee): 22 mind / 16 darkness Changes stats: +10 Dex / +1 Wil / +10 Cun / +1 Con Changes resistances: +7% blight / +6% mind Changes damage: +5% mind / +3% arcane Spell save: +18 Mental save: -6 Vim when firing critical spell: +2.00 Maximum life: +48.00 Spellpower: +4 Mindpower: +5 See invisible: +6 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Activating this item is instant. It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
49 alchemist agate 49 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
iron pickaxe of predation (dig speed 31 turns) iron pickaxe of predation (dig speed 31 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical power: +5 Changes stats: +1 Str / +2 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
shattering dwarven-steel pickaxe (dig speed 14 turns) shattering dwarven-steel pickaxe (dig speed 14 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances penetration: +13% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% chance to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cold Iron Acorn Cold Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book Kyless' BookInfused by psionic forces 5.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Isann the Cornac Cursed level 116
51st Haze 122nd year of Ascendancy at 08:13 see stats
By Isann the Cornac Cursed level 79
19th Haze 122nd year of Ascendancy at 11:48 see stats
By Isann the Cornac Cursed level 119
77th Haze 122nd year of Ascendancy at 12:12 see stats
By Isann the Cornac Cursed level 79
15th Haze 122nd year of Ascendancy at 02:34 see stats
By Isann the Cornac Cursed level 10
77th Pyre 122nd year of Ascendancy at 19:09 see stats
By Isann the Cornac Cursed level 20
52nd Dusk 122nd year of Ascendancy at 23:56 see stats
By Isann the Cornac Cursed level 30
4th Haze 122nd year of Ascendancy at 18:02 see stats
By Isann the Cornac Cursed level 40
5th Haze 122nd year of Ascendancy at 06:20 see stats
By Isann the Cornac Cursed level 135
4th Decay 122nd year of Ascendancy at 04:07 see stats
By Isann the Cornac Cursed level 65
13rd Haze 122nd year of Ascendancy at 20:54 see stats
By Isann the Cornac Cursed level 51
8th Haze 122nd year of Ascendancy at 21:20 see stats
By Isann the Cornac Cursed level 135
4th Decay 122nd year of Ascendancy at 04:11 see stats
By Isann the Cornac Cursed level 11
77th Pyre 122nd year of Ascendancy at 19:20 see stats
By Isann the Cornac Cursed level 116
40th Haze 122nd year of Ascendancy at 23:37 see stats
By Isann the Cornac Cursed level 89
37th Haze 122nd year of Ascendancy at 18:13 see stats
By Isann the Cornac Cursed level 17
38th Dusk 122nd year of Ascendancy at 00:46 see stats
By Isann the Cornac Cursed level 116
40th Haze 122nd year of Ascendancy at 17:33 see stats
By Isann the Cornac Cursed level 116
40th Haze 122nd year of Ascendancy at 23:35 see stats
By Isann the Cornac Cursed level 59
13rd Haze 122nd year of Ascendancy at 05:40 see stats
Log
Betulle the elder vampire resists the mind attack!
Betulle the elder vampire resists the mind attack!
Betulle the elder vampire resists the mind attack!
Betulle the elder vampire leeches life from Isann!
Betulle the elder vampire hits Isann for 877 nature, 3652 nature (4530 total damage).
Isann hits Betulle the elder vampire for 585 healing, 0 mind, 0 nature, 0 mind, 0 acid, 0 mind, 0 arcane, 0 mind, 1 arcane, 2061 healing, 0 mind, 0 nature, 0 mind, 0 acid, 0 mind, 0 arcane, 0 mind, 1 arcane, 0 mind, 0 nature, 0 mind, 0 acid, 0 mind, 0 arcane, 0 mind, 1 arcane (9 total damage) [2646 healing].
Isann the level 155 cornac cursed was splurged to death by Betulle the elder vampire on level 1 of Dreadfell.
Betulle the elder vampire prepares for the next kill!.
Isann deactivates Stalk.
You feel your rampage slowing down. (-1 duration)
Isann stops being poisoned.
Isann is not cripple anymore.
Isann deactivates Mental Tyranny.
You feel your rampage slowing down. (-1 duration)
Isann deactivates Daunting Presence.
You feel your rampage slowing down. (-1 duration)
Isann is no longer poisoned.
Isann is no longer poisoned.
Isann is no longer poisoned.
Isann deactivates Gloom.
You feel your rampage slowing down. (-1 duration)
Isann deactivates Repel.
You feel your rampage slowing down. (-1 duration)
Isann has finished recovering.
Isann is no longer rampaging.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Betulle the elder vampire killed Isann!
Saving done.