Ambardin the level 1 Ogre Reaver by nussbaum

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceOgre
ClassReaver
Level / Exp1 / 94%
Sizebig
Lifes / Deaths

Primary Stats

Strength20 (base 17)
Dexterity10 (base 11)
Constitution10 (base 10)
Magic16 (base 14)
Willpower8 (base 10)
Cunning12 (base 10)

Resources

Life120/120
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy17
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage7
Accuracy17
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower16
Crit Chance1%
Speed1

Offense: Mind

Mindpower10
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense1
Ranged Defense1
Fatigue6
Physical Save10
Spell Save8
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Corruption / Scourge1.30
0/5
0/5
0/5
0/5
Corruption / Reaving combat1.30
1/5
0/5
0/5
0/5
Corruption / Vim1.30
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
0/5
0/5
0/5
0/5
Corruption / Bone1.30
0/5
0/5
0/5
0/5
Corruption / Plague1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Ogre1.00
1/5
0/5
0/5
0/5
Corruption / Torment1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the north (yellow jelly - offscreen)).


Yellow jelly hits Ambardin for 4 lightning damage.
Ambardin misses Yellow jelly.
Ambardin hits Yellow jelly for 9 physical damage.
Yellow jelly misses Ambardin.

Ambardin hits Yellow jelly for 13 physical, 7 physical (20 total damage).
Ambardin killed Yellow jelly!

You pickup 0.95 gold pieces.


Resting starts...

Rested for 10 turns (stop reason: all resources and life at maximum).


There is a ladder to worldmap here (press '' or right click to use).
There is a ladder to the next level here (press '' or right click to use).
Ran for 58 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).