Cheatmage the level 4 Skeleton Archmage by xandrah

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArchmage
Level / Exp4 / 42%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 10)
Dexterity19 (base 10)
Constitution10 (base 10)
Magic23 (base 23)
Willpower17 (base 17)
Cunning11 (base 11)

Resources

Life118/118
Mana186/186
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage13
Accuracy13
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower25.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower20.65
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense5.15
Ranged Defense8.15
Fatigue1
Physical Save9.8
Spell Save14
Mental Save9.8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5
Spell / Water1.30
2/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
2/5
1/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active
done

Equipment

On feet
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Talent Lightning is ready to use.

Cold flames start to appear arround Cheatmage.

Cold flames trap casts Cold Flames.

Cold flames trap hits Cheatmage for 10 cold damage.

Resting starts...

Rested for 18 turns (stop reason: all resources and life at maximum).


There is a next level here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 18 turns (stop reason: at exit).


You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 1.00 gold from the transmogrification of
spiked rough leather armour (1 def, 2 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of fire resistance (2 def, 4 armour).
You gain 0.97 gold from the transmogrification of
grounding pair of rough leather boots of uncanny dodging (3 def, 1 armour).
You gain 2.70 gold from the transmogrification of
regal linen cloak of battle (1 def, 0 armour).
You gain 1.79 gold from the transmogrification of
surging elm magestaff (10-12 power, 2 apr, fire element).
You gain 1.19 gold from the transmogrification of
gifted mossy mindstar of slime (2-2.2 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron mace (12-16.8 power, 2 apr).
You gain 1.09 gold from the transmogrification of
manasurge rune of the titan (662% regen over 10 turns; 33 instant mana).
You gain 1.09 gold from the transmogrification of
manasurge rune of the sneak (644% regen over 10 turns; 32 instant mana).
You feel very confident walking into this place.
Saving game...

Saving done.