Kiran the level 8 Halfling Brawler by Corvinus Suede

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassBrawler
Level / Exp8 / 52%
Sizesmall
Lifes / Deaths

Primary Stats

Strength23 (base 13)
Dexterity29 (base 26)
Constitution21 (base 10)
Magic13 (base 10)
Willpower14 (base 10)
Cunning31 (base 24)

Resources

Life304/304
Stamina131/131
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Barehand

Damage34
Accuracy32
Crit Chance9%
APR1
Speed0.60

Offense: Spell

Spellpower13
Crit Chance9%
Speed1

Offense: Mind

Mindpower21.1
Crit Chance9%
Speed1

Defense: Base

Armour (hardiness)19 (37.584269662921%)
Defense19.80243902439
Ranged Defense21.401219512195
Fatigue6.1815732758621
Physical Save21.1375
Spell Save10.325
Mental Save16.625

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Disarm Resistance20%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.30
4/5
3/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Technique / Finishing moves1.30
1/5
1/5
1/5
0/5
Cunning / Tactical1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.10
0/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Field control1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.10
0/5
0/5
0/5
0/5
Technique / Mobility1.20
1/5
1/5
1/5
0/5
Technique / Unarmed training1.30
3/5
2/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
1/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
done
active
active

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

Log

Rested for 1 turns (stop reason: all resources and life at maximum).

Kiran picks up (a.):
steel mace (15-21 power, 3 apr).
Kiran picks up (g.):
miner's iron helm of constitution (+2) (0 def, 4 armour).
There is a ladder to the previous level here (press '' or right click to use).
Ran for 28 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 0.10 gold from the transmogrification of
pouch of iron shots (13/13, 12.5-15 power, 1 apr).
You gain 0.81 gold from the transmogrification of
acidic pouch of iron shots (13/13, 13.5-16.2 power, 1 apr).
You gain 0.75 gold from the transmogrification of
rough leather cap of constitution (+3) (0 def, 1 armour).
You gain 1.09 gold from the transmogrification of
miner's iron helm of constitution (+2) (0 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (13-18.2 power, 2 apr).
You gain 1.43 gold from the transmogrification of
gifted vined mindstar of balance (5.5-6.05 power, 18 apr, nature damage).
You gain 0.50 gold from the transmogrification of
steel mace (15-21 power, 3 apr).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.