Pertyck the level 7 Dwarf Stone Warden by Corvinus Suede

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassStone Warden
Level / Exp7 / 38%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 18)
Dexterity8 (base 10)
Constitution23 (base 17)
Magic15 (base 15)
Willpower23 (base 20)
Cunning10 (base 10)

Resources

Life264/264
Mana171/171
Equilibrium15
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-50%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage21
Accuracy14
Crit Chance4%
APR0
Speed1.00

Offense: Offhand

Damage11
Accuracy14
Crit Chance4%
APR0
Speed1.00

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower20.05
Crit Chance2%
Speed1

Offense: Damage Bonus

Nature+12%

Defense: Base

Armour (hardiness)25.249125620176 (66.666666666667%)
Defense20.65
Ranged Defense26.65
Fatigue28
Physical Save21.3125
Spell Save14.175
Mental Save17.425

Defense: Resistances

Nature+ 20%( 70%)
Cold+ 19%( 70%)
All+ 3%( 70%)

Defense: Immunities

Confusion Resistance22%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Spell / Earth1.20
1/5
0/5
0/5
0/5
Wild-gift / Dwarven nature1.30
2/5
1/5
0/5
0/5
Spell / Eldritch shield1.30
1/5
0/5
0/5
0/5
Wild-gift / Earthen power1.30
1/5
1/5
0/5
0/5
Wild-gift / Earthen vines1.30
3/5
2/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Race / Dwarf1.00
4/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
1/5
3/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active
done
active
active
active
done
active

Equipment

On feet
On hands
On head
Tool
On fingers
Around waist
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Pertyck the Dwarf Stone Warden level 5
20th Voratun 122nd year of Ascendancy at 10:39
see stats

Log

Ran for 26 turns (stop reason: at exit).

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 1.55 gold from the transmogrification of
pouch of steel shots of wind (18/18, 20-24 power, 2 apr).
You gain 1.44 gold from the transmogrification of
spiked rough leather armour of lightning resistance (1 def, 2 armour).
You gain 1.09 gold from the transmogrification of
insulating linen wizard hat of darkness (+6%) (1 def, 0 armour).
You gain 1.08 gold from the transmogrification of
traveler's pair of rough leather boots (0 def, 1 armour).
You gain 0.60 gold from the transmogrification of
linen robe of blight (+10%) (0 def, 0 armour).
You gain 3.63 gold from the transmogrification of
dispeller's linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, physical damage).
You gain 0.77 gold from the transmogrification of
mossy mindstar of balance (2.5-2.75 power, 12 apr, mind damage).
You gain 2.17 gold from the transmogrification of
slime-covered iron longsword of projection (5.5-7.7 power, 2 apr).
You gain 1.52 gold from the transmogrification of
iron greatsword of erosion (11-17.6 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (8-12 power, 1 apr).
You gain 1.60 gold from the transmogrification of
phase door rune (range 6; power 16; dur 4).
Saving done.

Saving done.

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...

Saving done.

Saving done.

Saving game...