Gonondahie the level 1 Shalore Adventurer by 0xFEED

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceShalore
ClassAdventurer
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity13 (base 12)
Constitution12 (base 12)
Magic14 (base 12)
Willpower15 (base 12)
Cunning13 (base 12)

Resources

Life108/108
Equilibrium5
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage7
Accuracy7
Crit Chance5%
APR5
Speed1.00

Offense: Offhand

Damage3
Accuracy7
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower14
Crit Chance2%
Speed1

Offense: Mind

Mindpower15.7
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense2.05
Ranged Defense2.05
Fatigue6
Physical Save7.7
Spell Save10.15
Mental Save9.8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Generic Talents

Race / Shalore1.00
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log

Gonondahie uses telekinetic dwarven-steel torque of mindblast [power 177] (6 cooldown)!

Resting starts...

Rested for 5 turns (stop reason: all resources and life at maximum).


Gonondahie uses telekinetic dwarven-steel torque of mindblast [power 177] (6 cooldown)!


Resting starts...

Rested for 5 turns (stop reason: all resources and life at maximum).


Gonondahie uses telekinetic dwarven-steel torque of mindblast [power 177] (6 cooldown)!


Resting starts...

Rested for 5 turns (stop reason: all resources and life at maximum).


Gonondahie uses telekinetic dwarven-steel torque of mindblast [power 177] (6 cooldown)!


Resting starts...

Rested for 5 turns (stop reason: all resources and life at maximum).


Gonondahie uses telekinetic dwarven-steel torque of mindblast [power 177] (6 cooldown)!


Resting starts...

Rested for 5 turns (stop reason: all resources and life at maximum).


You somehow avoid the trap (Nature's Emporium).

Ran for 4 turns (stop reason: didn't move).


Ran for 5 turns (stop reason: didn't move).