Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 38 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 50 (base 45) |
| Dexterity | 12 (base 12) |
| Constitution | 33 (base 30) |
| Magic | 37 (base 37) |
| Willpower | 10 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | 503/950 |
| Mana | 218/218 |
| Stamina | 211/211 |
| Healing Factor | 1.4 |
| Regeneration | 7.35 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 32 |
Offense: Mainhand
| Damage | 108 |
| Accuracy | 38 |
| Crit Chance | 17% |
| APR | 30 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28.5 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14.2 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 20 (30%) |
| Defense | 14.7 |
| Ranged Defense | 14.7 |
| Fatigue | 0 |
| Physical Save | 31.402250358385 |
| Spell Save | 32.709917128682 |
| Mental Save | 16.505819026817 |
Defense: Resistances
| Cold | + 40%(100%) |
| Physical | + 42%(100%) |
| Fire | + 31%(100%) |
| All | + 20%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (6/6)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 156 damage for 5 turns. The effect will scale with your magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 161 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 2, doing 203.60 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 19 for 3 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Frozen SpearUse mode: Activated Range: 5.0 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 271.92 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 6.0 Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 226.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 7.0 Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 111.67 to 335.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Golem / Arcane | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| talent | Reflective Skin |
| beneficial effect | The target is surrounded by a magical shield, absorbing 29/285 damage before it crumbles. Damage Shield |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
Equipment
| Socketed Gems | jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
| In main hand | Trident of the Tides (80-112 power, 20 apr) Trident of the Tides (80-112 power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage when this weapon hits: +20 nature / +15 cold When wielded/worn: Accuracy: +10 Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 60 power out of 150/150) : Effective talent level: 3.0 Power cost: 60 out of 150/150. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 121.55. The damage will increase with your Spellpower. The power of the tides rushing through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
| Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to double the damage taken. This rugged jacket is subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
Rune of the Rift (190.00 temporal damage, removed from time 4 turns) Rune of the Rift (190.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 190.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
frozen spear rune of the wizard (312 cold damage) frozen spear rune of the wizard (312 cold damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.0 Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 311.52 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the wizard (127 fire damage) heat beam rune of the wizard (127 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 126.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the titan (159 lightning damage) lightning rune of the titan (159 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 53.13 to 159.40 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the warrior (211 lightning damage) lightning rune of the warrior (211 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 70.33 to 211.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
flaming stralite greatsword of the mystic (45.5-72.8 power, 3 apr) flaming stralite greatsword of the mystic (45.5-72.8 power, 3 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 45.5 - 72.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +9 fire When wielded/worn: Changes stats: +5 Mag / +4 Wil Spellpower: +16 Massive two-handed swords. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
cashmere cloak 'Duvomarab' (2 def, 0 armour) cashmere cloak 'Duvomarab' (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +4 Physical crit. chance: +2.0% Defense: +2 Changes resistances penetration: +5% physical Physical save: +8 Mental save: +6 Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
grounding hardened leather cap of the depths (0 def, 3 armour) grounding hardened leather cap of the depths (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +5% cold / +6% lightning / +7% temporal Allows you to breathe in: water A cap made of leather. |
fortifying stralite mail armour of implacability (4 def, 12 armour) fortifying stralite mail armour of implacability (4 def, 12 armour)Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +12 Defense: +4 Fatigue: +8% Changes stats: +4 Str / +5 Con Physical save: +13 Maximum life: +30.00 A suit of armour made of mail. |
hardened stralite mail armour (4 def, 15 armour) hardened stralite mail armour (4 def, 15 armour)Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +15 Defense: +4 Fatigue: +16% Changes resistances: +11% physical / +7% fire / +8% cold / +7% lightning / +7% acid A suit of armour made of mail. |
searing stralite mail armour of command (9 def, 15 armour) searing stralite mail armour of command (9 def, 15 armour)Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +15 Defense: +9 Fatigue: +16% Changes stats: +3 Cun Damage when the wearer hits(melee): 13 fire / 11 acid Damage when the wearer is hit: 9 fire / 11 acid Changes resistances: +15% fire / +25% acid Mental save: +18 A suit of armour made of mail. |
Lunar Shield (12 def, 7 armour, 250 block) Lunar Shield (12 def, 7 armour, 250 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +7 Defense: +12 Ranged Defense: +5 Fatigue: +2% Changes resistances: +25% darkness Changes damage: +15% darkness Talent masteries: +0.20 Celestial / Star fury +0.10 Celestial / Twilight Talent granted: +5 Block Spellpower: +10 Light radius: +1 Talent on hit(spell): Moonlight Ray (10% chance level 2). A large section of chitin removed from Nimisil. It continues to give off a strange white glow. |
Achievements
Log
Bleeding from Heavy bone giant hits Ghoul for 55 physical damage.
Eternal bone giant hits Niblets for 35 physical, 15 blight (50 total damage).
golem (servant of Niblets) killed Ghoul!
golem (servant of Niblets) reflects damage back to Ghoul!
golem (servant of Niblets) reflects damage back to Ghoul!
Eternal bone giant killed Niblets!
Bleeding from Heavy bone giant hits Ghoul for 55 physical damage.
golem (servant of Niblets) hits Ghoul for 17 reflected, 0 physical (17 total damage).
Ghoul hits golem (servant of Niblets) for (17 absorbed), 0 physical (0 total damage).
Golem (servant of Niblets) is not stunned anymore.
golem (servant of Niblets) reflects damage back to Ghast!
golem (servant of Niblets) reflects damage back to Ghast!
golem (servant of Niblets) reflects damage back to Ghoul!
golem (servant of Niblets) hits Ghoul for 23 reflected, 0 blight (23 total damage).
golem (servant of Niblets) hits Ghast for 23 reflected, 0 blight (23 total damage).
Ghast receives 44 healing from Ghast's purging blight area effect.
Vorada the ghoul receives 44 healing from Ghast's purging blight area effect.
Ghoul receives 44 healing from Ghast's purging blight area effect.
Ghoul receives 44 healing from Ghast's purging blight area effect.
Eternal bone giant receives 44 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits golem (servant of Niblets) for (23 absorbed), 0 blight (0 total damage).
Eternal bone giant receives 44 healing from Ghast's purging blight area effect.
Ghast receives 44 healing from Ghoul's purging blight area effect.
Vorada the ghoul receives 44 healing from Ghoul's purging blight area effect.
Ghoul receives 44 healing from Ghoul's purging blight area effect.
Ghoul receives 44 healing from Ghoul's purging blight area effect.
Eternal bone giant receives 44 healing from Ghoul's purging blight area effect.
Ghoul's purging blight area effect hits golem (servant of Niblets) for (23 absorbed), 0 blight (0 total damage).
Eternal bone giant receives 44 healing from Ghoul's purging blight area effect.
