Focus the level 50 Whitehoof Archmage by synek

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeInsane Adventure
SexMale
RaceWhitehoof
ClassArchmage
Level / Exp50 / 3214%
Sizemedium
Lifes / Deaths

Primary Stats

Strength54 (base 10)
Dexterity38 (base 10)
Constitution65 (base 45)
Magic108 (base 50)
Willpower90 (base 54)
Cunning117 (base 60)

Resources

Life1362/1362
Mana295/295
Steam100/100
Positive177/177
Healing Factor1.3541355335885
Regeneration0.33853388339713

Speed

Mental0%
Attack0%
Movement+158.56571854537%
Spell0%
Global+134.51659701343%

Vision

Sight10
Lite10
See Stealth27.417252151925
See Invisible45.129195253364
ESP Range20
ESP Kindshumanoid, giant

Offense: Mainhand

Damage70
Accuracy24
Crit Chance55%
APR5
Speed1.00

Offense: Spell

Spellpower101
Crit Chance78%
Speed1
Cooldown Reduction30

Offense: Mind

Mindpower87
Crit Chance47%
Speed1

Offense: Damage Bonus

Arcane+98%
Mind+49%
All+46%
Lightning+134%
Light+62%
Temporal+89%
Physical+83%
Cold+83%
Fire+83%
Darkness+82%

Offense: Damage Penetration

Lightning+88%
All+25%

Defense: Base

Armour (hardiness)29 (48.304188961773%)
Defense81
Ranged Defense89
Fatigue0
Physical Save47
Spell Save45
Mental Save74

Defense: Resistances

Lightning+ 67%( 70%)
Fire+ 45%( 70%)
Darkness+ 53%( 70%)
Cold+ 42%( 70%)
Arcane+ 69%( 70%)
Mind+ 62%( 70%)
All+ 40%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Bleed Resistance100%
Knockback Resistance20%
Stun Resistance100%
Pinning Resistance100%
Poison Resistance100%
Blind Resistance0%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Meta1.30
2/5
5/5
2/5
2/5
Spell / Temporal1.30
1/5
5/5
1/5
5/5
Spell / Air1.30
5/5
5/5
3/5
5/5
Spell / Arcane1.50
1/5
1/5
1/5
5/5
Spell / Storm1.30
5/5
1/5
5/5
5/5
Spell / Phantasm1.30
1/5
1/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
5/5
1/5
1/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
3/5
1/5
1/5
Steamtech / Physics1.00
2/5
1/5
1/5
0/5
Steamtech / Chemistry1.00
1/5
1/5
1/5
0/5
Spell / Divination1.30
1/5
1/5
1/5
1/5
Technique / Conditioning1.00
1/5
2/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Race / Whitehooves1.40
5/5
5/5
5/5
1/5

Prodigies

1/1
1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Insane (Adventure) difficulty) Buy an item from an AAA.
By Focus the Whitehoof Archmage level 22
44th Retaking 124th year of Ascendancy at 19:42
see stats
Across the Narrow Sea (Insane (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Focus the Whitehoof Archmage level 11
20th Retaking 124th year of Ascendancy at 07:14
see stats
Dragon's Greed (Insane (Adventure) difficulty) Amassed 8000 gold pieces.
By Focus the Whitehoof Archmage level 50
24th Dearth 124th year of Ascendancy at 07:36
see stats
Exterminator (Insane (Adventure) difficulty) Killed 1000 creatures.
By Focus the Whitehoof Archmage level 30
9th Revenge 124th year of Ascendancy at 21:51
see stats
Fear me not! (Insane (Adventure) difficulty) Survived the Fearscape!
By Focus the Whitehoof Archmage level 42
39th Pain 124th year of Ascendancy at 21:06
see stats
Imp'ing Away (Insane (Adventure) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By Focus the Whitehoof Archmage level 50
42nd Loss 124th year of Ascendancy at 14:51
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Focus the Whitehoof Archmage level 10
16th Retaking 124th year of Ascendancy at 22:53
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Focus the Whitehoof Archmage level 20
36th Retaking 124th year of Ascendancy at 17:06
see stats
Level 30 (Insane (Adventure) difficulty) Got a character to level 30.
By Focus the Whitehoof Archmage level 30
2nd Revenge 124th year of Ascendancy at 14:31
see stats
Level 40 (Insane (Adventure) difficulty) Got a character to level 40.
By Focus the Whitehoof Archmage level 40
41st Revenge 124th year of Ascendancy at 11:45
see stats
Level 50 (Insane (Adventure) difficulty) Got a character to level 50.
By Focus the Whitehoof Archmage level 50
5th Dearth 124th year of Ascendancy at 22:26
see stats
Once Upon A Time, In the West... (Insane (Adventure) difficulty) Hear the Eidolon's retelling of the Scourge from the West's journey.
By Focus the Whitehoof Archmage level 50
24th Loss 124th year of Ascendancy at 12:12
see stats
One Ill Turn Deserves Another (Insane (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Focus the Whitehoof Archmage level 50
42nd Dearth 124th year of Ascendancy at 09:05
see stats
Reclaiming Garkul's Heritage (Insane (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Focus the Whitehoof Archmage level 38
32nd Revenge 124th year of Ascendancy at 14:21
see stats
Size is everything (Insane (Adventure) difficulty) Did over 1500 damage in one attack.
By Focus the Whitehoof Archmage level 38
41st Revenge 124th year of Ascendancy at 08:22
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By Focus the Whitehoof Archmage level 21
40th Retaking 124th year of Ascendancy at 07:39
see stats
The Dead God Rests (Insane (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Focus the Whitehoof Archmage level 50
42nd Loss 124th year of Ascendancy at 02:56
see stats
The High Lady's Destiny (Finale) (Insane (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Focus the Whitehoof Archmage level 45
41st Pain 124th year of Ascendancy at 14:21
see stats
The Restless Dead (Insane (Adventure) difficulty) Disturbed an old battlefield and survived the consequences.
By Focus the Whitehoof Archmage level 46
1st Dearth 124th year of Ascendancy at 00:12
see stats
Treasure Hoarder (Insane (Adventure) difficulty) Amassed 3000 gold pieces.
By Focus the Whitehoof Archmage level 41
30th Pain 124th year of Ascendancy at 03:46
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Focus the Whitehoof Archmage level 16
26th Retaking 124th year of Ascendancy at 07:32
see stats

Log


There is an exit to the worldmap here (press '' or right click to use).

There is a Kruk Pride (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Today is the 46th Loss of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 07:11.

Today is the 47th Loss of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:41.

There is a Entrance to the Sunwall Outpost here (press '' or right click to use).

Saving done.

Today is the 48th Loss of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 06:33.


Today is the 49th Loss of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:03.


Today is the 50th Loss of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 05:55.


Today is the 51st Loss of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:25.


Ran for 8 turns (stop reason: hostile spotted to the north (Anorithil patrol)).


Today is the 52nd Loss of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:30.


Today is the 1st Destruction of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 06:21.

Today is the 2nd Destruction of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:51.


Galen's Flowing Robe activates and resets Focus's Arcane Power cooldown!
The furious lightning storm around Focus calms down and disappears.