Vidar the level 10 Yeek Summoner by Reldio

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp10 / 94%
Sizesmall
Lifes / Deaths

Primary Stats

Strength18 (base 19)
Dexterity14 (base 11)
Constitution8 (base 10)
Magic10 (base 10)
Willpower37 (base 28)
Cunning30 (base 21)

Resources

Life173/173
Equilibrium22
Healing Factor1.4
Regeneration1.05

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5

Offense: Mainhand

Damage8
Accuracy26
Crit Chance10%
APR12
Speed1.00

Offense: Offhand

Damage8
Accuracy26
Crit Chance10%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance8%
Speed1

Offense: Mind

Mindpower30
Crit Chance10%
Speed1

Defense: Base

Armour (hardiness)7 (30%)
Defense20
Ranged Defense21
Fatigue9
Physical Save22
Spell Save21
Mental Save29

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance35%
Poison Resistance30%
Confusion Resistance70%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (advanced)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
1/5
1/5
1/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
2/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
1/5
2/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
1/5
0/5
Cunning / Survival1.00
1/5
1/5
1/5
0/5
Race / Yeek1.00
1/5
2/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5

Effects

Quests

done
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Vidar the Yeek Summoner level 10
4th Flare 122nd year of Ascendancy at 17:50
see stats
The Arena Unlocked Arena mode.
By Vidar the Yeek Summoner level 8
1st Flare 122nd year of Ascendancy at 19:41
see stats

Log

Vidar picks up (t.): citrine.
Vidar picks up (u.):
zircon.
Vidar picks up (u.):
zircon.
Vidar picks up (s.):
ametrine.
Vidar picks up (t.):
citrine.
Vidar picks up (i.):
linen wizard hat (1 def, 0 armour).
Vidar picks up (e.):
mossy mindstar (3-3.3 power, 12 apr, mind damage).
Vidar picks up (e.):
gifted mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
You pickup 0.65 gold pieces.

You pickup 0.60 gold pieces.

You pickup 0.90 gold pieces.

You pickup 0.65 gold pieces.

You pickup 0.60 gold pieces.

You pickup 0.70 gold pieces.


Space around you starts to dissolve...


You are yanked out of this place!


You gain 1.77 gold from the transmogrification of
spiked iron mail armour of cold resistance (2 def, 4 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 1.57 gold from the transmogrification of
corrosive iron gauntlets of magic (+2) (0 def, 1 armour).
You gain 4.50 gold from the transmogrification of
Stormlash (17-18.7 power, 7 apr).
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3.3 power, 12 apr, mind damage).
You gain 0.65 gold from the transmogrification of
gifted mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
You gain 0.99 gold from the transmogrification of
flaming iron mace (12-16.8 power, 2 apr).
You gain 4.20 gold from the transmogrification of
elemental iron greatsword (14-22.4 power, 1 apr).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 12%; cure magical).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.