Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Doombringer |
| Level / Exp | 50 / 1267% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 175 (base 61) |
| Dexterity | 46 (base 23) |
| Constitution | 103 (base 60) |
| Magic | 137 (base 60) |
| Willpower | 75 (base 9) |
| Cunning | 57 (base 16) |
Resources
| Life | 1917/1917 |
| Mana | 711/711 |
| Stamina | 410/410 |
| Vim | 153/161 |
| Healing Factor | 1.2 |
| Regeneration | 9.54 |
Speed
| Mental | +2% |
| Attack | +12% |
| Movement | -16% |
| Spell | +12% |
| Global | +121.08453708906% |
Vision
| Sight | 10 |
| Lite | 7 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 369 |
| Accuracy | 73 |
| Crit Chance | 103% |
| APR | 55 |
| Speed | 0.98 |
Offense: Spell
| Spellpower | 81.4 |
| Crit Chance | 57% |
| Speed | 0.89285714285714 |
Offense: Mind
| Mindpower | 54.1 |
| Crit Chance | 54% |
| Speed | 0.89285714285714 |
Offense: Damage Bonus
| All | +35% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 56.28934837382 (93.924050632911%) |
| Defense | 41.133333333333 |
| Ranged Defense | 43.8 |
| Fatigue | 0 |
| Physical Save | 74.582377962387 |
| Spell Save | 76.057377962387 |
| Mental Save | 64.2625 |
Defense: Resistances
| All | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 5% |
| Confusion Resistance | 100% |
| Instadeath Resistance | 100% |
| Silence Resistance | 88% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 25% for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 232 with a minimum range of 15. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 30 for 9 turns. While Heroism is active, you will only die when reaching -1280 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 315.09 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 76. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Corruption / Wrath | 1.50 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Corruption / Shadowflame | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Torture | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Corruption / Fearfire | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Brutality | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Chant of Fortitude |
| talent | Share the Pain |
| talent | Flame of Urh'Rok |
| talent | Fearscape Aura |
| talent | Precise Strikes |
| talent | Horrifying Blows |
| talent | Premonition |
| talent | Incinerating Blows |
| talent | Abyssal Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the repented thief from death by snow giant thunderer. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1540. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Satyrbile the pair of drakeskin leather boots (6 def, 5 armour) Satyrbile the pair of drakeskin leather boots (6 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +9 Physical crit. chance: +5.0% Physical power: +5 Armour: +5 Defense: +6 Ranged Defense: +8 Fatigue: +5% Damage when hit (Melee): 8 mind Changes resistances penetration: +5% mind / +5% nature Grants telepathy: Humanoid/Orc Silence immunity: +48% Confusion immunity: +41% Stun/Freeze immunity: +43% Psi when hit: +0.16 Mindpower: +6 Mental crit. chance: +1% A pair of boots made of leather. |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 53.53 cold damage and 57.10 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | The Demonhead of Hassan (0 def, 5 armour) The Demonhead of Hassan (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +12 Armour: +5 Fatigue: +5% Effects on melee hit: * 45% chance to blind * 10% chance to gain 10% of a turn Changes stats: +10 Str / +5 Dex / +7 Wil / +5 Cun / +4 Con / +17 Lck Changes resistances: +14% acid / +15% physical / -36% light / +13% lightning / +15% fire / +15% cold / +9% nature / +6% temporal Changes damage: +12% light / +6% nature Physical save: +15 Life regen: +7.70 Spell crit. chance: +7% Mental crit. chance: +8% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: -12% all / +15% temporal Reduce damage by fixed amount: +0 all Changes damage: +10% all / +15% temporal Movement speed: -16% Combat speed: +12% Casting speed: +12% Mental speed: +12% Offers either offensive or defensive benefits, depending on the position of the sands. It can be used to flip the hourglass, costing 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
| On fingers | Ring of Hassan the Assassin Ring of Hassan the AssassinPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Changes stats: +10 Wil Changes resistances: +35% acid / +6% temporal / +30% cold / +30% fire / +5% arcane / +24% lightning Changes damage: +9% physical Spell save: +29 Mental save: +34 Silence immunity: +40% Confusion immunity: +50% Stun/Freeze immunity: +5% Mana each turn: +0.40 Maximum stamina: +10.00 Rings can have magical properties. |
| On fingers | voratun ring 'Giloromista' voratun ring 'Giloromista'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 Armour penetration: +14 Physical power: +15 Defense: +16 Changes stats: +6 Str / +8 Mag / +7 Cun / +9 Con Changes resistances: +3% acid / +6% mind / +5% arcane Reduces incoming crit damage: 10.00% Mental save: +3 Cut immunity: +5% Stun/Freeze immunity: +5% Psi when hit: +0.04 Spellpower: +15 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around waist | eh ehPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +16 Mag / +12 Wil Changes resistances: +5% arcane / +6% nature / +14% light / +15% darkness Changes resistances penetration: +29% arcane Changes damage: +3% darkness Confusion immunity: +5% Mana each turn: +0.50 Maximum mana: +39.00 Spell crit. chance: +12% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A belt that goes around your waist. |
| In main hand | Dethblyd (70-112 power, 18 apr) Dethblyd (70-112 power, 18 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 70.0 - 112.0 Uses stats: 10% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +18 Physical crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
| On hands | Fist of the Destroyer (8 def, 0 armour) Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. When wielded/worn: Defense: +8 Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Increases all damage by 4% of current vim Current Bonus: 6% It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 7.5 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 189.52 fire damage and 193.73 darkness damage in a radius of 7. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
| Main armor | fortifying voratun plate armour of thunder (9 def, 16 armour) fortifying voratun plate armour of thunder (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +17 Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +12 Str / +6 Mag / +9 Wil / +5 Con Changes resistances: +15% lightning Maximum life: +66.00 Spellpower: +18 Spell crit. chance: +7% Mindpower: +21 Mental crit. chance: +6% A suit of armour made of metal plates. |
| Cloak | Cloaca the Assassin's Cloak (3 def, 0 armour) Cloaca the Assassin's Cloak (3 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 Armour penetration: +14 Physical crit. chance: +5.0% Physical power: +5 Defense: +3 Fatigue: -7% Changes stats: +6 Mag / +11 Wil / +6 Cun Changes resistances penetration: +5% lightning Changes damage: +6% lightning / +6% mind Critical mult.: +30.00% Stealth bonus: +13 Spell save: +15 Maximum mana: +73.00 Maximum stamina: +20.00 Mental crit. chance: +8% Healing mod.: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes damage: +18% all Spell crit. chance: +9% Mental crit. chance: +9% Amulets can have magical properties. |
Inventory
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 Spell save: +10 Mental save: +10 Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +4 Physical power: +17 Defense: +14 Damage when hit (Melee): 12 physical Changes stats: +1 Str / +8 Wil / +7 Cun Changes damage: +3% nature / +7% all Mental save: +16 Spellpower: +17 Mindpower: +17 Healing mod.: +20% It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
Belotir the Galeworth (42.5-63.75 power, 3 apr) Belotir the Galeworth (42.5-63.75 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 42.5 - 63.8 Uses stat: 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 111% On weapon hit: * 40% chance to daze Damage (Melee): +4 lightning / +4 temporal / +24 cold / +4 mind Burst (radius 1) on hit: +8 lightning When wielded/worn: Accuracy: +19 Armour penetration: +19 Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +9 Dex Changes resistances penetration: +10% lightning / +19% physical Changes damage: +17% physical Grants telepathy: Dragon Massive two-handed battleaxes. |
Emeludalaith the voratun greatmaul (68.5-102.75 power, 4 apr) Emeludalaith the voratun greatmaul (68.5-102.75 power, 4 apr)Requires: - Strength 48 Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 68.5 - 102.8 Uses stat: 120% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +24 lightning When wielded/worn: Changes stats: +2 Str / +2 Mag / +3 Wil / +1 Cun Massive two-handed mauls. |
The Black Maul (70-105 power, 15 apr) The Black Maul (70-105 power, 15 apr)Requires: - Strength 40 Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +2.0% Attack speed: 100% When this weapon hits: Obliterating Smash (10% chance level 3). When wielded/worn: Accuracy: +20 Physical power: +12 Changes damage: +0% all Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault Shadow Power: +10 Increases all damage by 1% for each point of your Shadow Power. It can be used to activate talent Reckless Strike (costing 25 power out of 25/25) : Effective talent level: 4.5 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Hits the target doing 309% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
balancing drakeskin leather belt of recklessness balancing drakeskin leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Physical power: +4 Changes stats: +5 Cun / +5 Dex Critical mult.: +13.00% Mental crit. chance: +13% A belt that goes around your waist. |
139 alchemist agate 139 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
brutal voratun pickaxe (dig speed 11 turns) brutal voratun pickaxe (dig speed 11 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +6 Physical power: +8 Changes stats: +3 Str Critical mult.: +17.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Hassan the Assassin the Dwarf Doombringer level 33
21st Profit 123rd year of Ascendancy at 11:31 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Hassan the Assassin the Dwarf Doombringer level 42
26th Shortage 123rd year of Ascendancy at 03:08 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Hassan the Assassin the Dwarf Doombringer level 33
19th Profit 123rd year of Ascendancy at 19:42 see stats
Anti-Antimagic! (Roguelike)
Destroyed the Ziguranth camp with your Rhaloren allies.By Hassan the Assassin the Dwarf Doombringer level 31
31st Voratun 123rd year of Ascendancy at 01:13 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Hassan the Assassin the Dwarf Doombringer level 36
39th Profit 123rd year of Ascendancy at 17:42 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By Hassan the Assassin the Dwarf Doombringer level 41
4th Shortage 123rd year of Ascendancy at 10:43 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Hassan the Assassin the Dwarf Doombringer level 35
37th Profit 123rd year of Ascendancy at 08:39 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Hassan the Assassin the Dwarf Doombringer level 16
7th Iron 123rd year of Ascendancy at 03:28 see stats
Clone War (Roguelike)
Destroyed your own Shade.By Hassan the Assassin the Dwarf Doombringer level 47
28th Steel 124th year of Ascendancy at 20:41 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Hassan the Assassin the Dwarf Doombringer level 14
24th Shortage 122nd year of Ascendancy at 04:34 see stats
Demonic Invasion (Roguelike)
Stopped a demonic invasion by closing their portal.By Hassan the Assassin the Dwarf Doombringer level 48
37th Steel 124th year of Ascendancy at 20:40 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By Hassan the Assassin the Dwarf Doombringer level 43
14th Iron 124th year of Ascendancy at 09:29 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Hassan the Assassin the Dwarf Doombringer level 34
33rd Profit 123rd year of Ascendancy at 03:03 see stats
Evil denied (Roguelike)
Won ToME by preventing the Void portal from opening.By Hassan the Assassin the Dwarf Doombringer level 50
13rd Stralite 124th year of Ascendancy at 22:29 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Hassan the Assassin the Dwarf Doombringer level 15
6th Iron 123rd year of Ascendancy at 06:42 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Hassan the Assassin the Dwarf Doombringer level 23
3rd Stralite 123rd year of Ascendancy at 21:22 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Hassan the Assassin the Dwarf Doombringer level 35
38th Profit 123rd year of Ascendancy at 17:10 see stats
Fear of Fours (Roguelike)
Killed all four bosses of the Slime Tunnels.By Hassan the Assassin the Dwarf Doombringer level 49
6th Gold 124th year of Ascendancy at 00:36 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By Hassan the Assassin the Dwarf Doombringer level 43
14th Iron 124th year of Ascendancy at 01:40 see stats
Gem of the Moon (Roguelike)
Completed the Master Jeweler quest with Limmir.By Hassan the Assassin the Dwarf Doombringer level 46
25th Iron 124th year of Ascendancy at 11:15 see stats
Hell has no fury like a demon scorned! (Roguelike)
Escaped the Searing Halls.By Hassan the Assassin the Dwarf Doombringer level 5
20th Voratun 122nd year of Ascendancy at 17:58 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Hassan the Assassin the Dwarf Doombringer level 20
20th Steel 123rd year of Ascendancy at 16:10 see stats
Level 10 (Roguelike)
Got a character to level 10.By Hassan the Assassin the Dwarf Doombringer level 10
2nd Dearth 122nd year of Ascendancy at 01:02 see stats
Level 20 (Roguelike)
Got a character to level 20.By Hassan the Assassin the Dwarf Doombringer level 20
20th Steel 123rd year of Ascendancy at 14:18 see stats
Level 30 (Roguelike)
Got a character to level 30.By Hassan the Assassin the Dwarf Doombringer level 30
22nd Voratun 123rd year of Ascendancy at 04:03 see stats
Level 40 (Roguelike)
Got a character to level 40.By Hassan the Assassin the Dwarf Doombringer level 40
19th Loss 123rd year of Ascendancy at 14:26 see stats
Level 50 (Roguelike)
Got a character to level 50.By Hassan the Assassin the Dwarf Doombringer level 50
2nd Stralite 124th year of Ascendancy at 18:57 see stats
Lucky Girl (Roguelike)
Saved Melinda again and invited her to the Fortress to cure her.By Hassan the Assassin the Dwarf Doombringer level 37
22nd Dearth 123rd year of Ascendancy at 11:52 see stats
Once bitten, twice shy (Roguelike)
Escaped the Anteroom of Agony.By Hassan the Assassin the Dwarf Doombringer level 22
41st Steel 123rd year of Ascendancy at 22:53 see stats
Orcrist (Roguelike)
Killed the leaders of the Orc Pride.By Hassan the Assassin the Dwarf Doombringer level 49
4th Gold 124th year of Ascendancy at 03:15 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Hassan the Assassin the Dwarf Doombringer level 46
30th Iron 124th year of Ascendancy at 16:56 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Hassan the Assassin the Dwarf Doombringer level 14
1st Loss 122nd year of Ascendancy at 10:03 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Hassan the Assassin the Dwarf Doombringer level 26
16th Stralite 123rd year of Ascendancy at 15:04 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Hassan the Assassin the Dwarf Doombringer level 34
31st Profit 123rd year of Ascendancy at 21:20 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Hassan the Assassin the Dwarf Doombringer level 17
31st Iron 123rd year of Ascendancy at 16:02 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Hassan the Assassin the Dwarf Doombringer level 35
33rd Profit 123rd year of Ascendancy at 05:48 see stats
Tactical master (Roguelike)
Fought the two Sorcerers without closing any invocation portals.By Hassan the Assassin the Dwarf Doombringer level 50
13rd Stralite 124th year of Ascendancy at 22:28 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Hassan the Assassin the Dwarf Doombringer level 9
6th Wealth 122nd year of Ascendancy at 03:50 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Hassan the Assassin the Dwarf Doombringer level 49
4th Gold 124th year of Ascendancy at 03:40 see stats
The Rat Lich (Roguelike)
Killed the terrible Rat Lich.By Hassan the Assassin the Dwarf Doombringer level 26
23rd Stralite 123rd year of Ascendancy at 03:34 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Hassan the Assassin the Dwarf Doombringer level 28
44th Stralite 123rd year of Ascendancy at 21:24 see stats
The Sun Still Shines (Roguelike)
Aeryn survived the last battle.By Hassan the Assassin the Dwarf Doombringer level 50
13rd Stralite 124th year of Ascendancy at 22:29 see stats
The bigger the better! (Roguelike)
Did over 3000 damage in one attack.By Hassan the Assassin the Dwarf Doombringer level 39
19th Loss 123rd year of Ascendancy at 14:26 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Hassan the Assassin the Dwarf Doombringer level 17
23rd Iron 123rd year of Ascendancy at 00:34 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Hassan the Assassin the Dwarf Doombringer level 37
2nd Dearth 123rd year of Ascendancy at 21:42 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Hassan the Assassin the Dwarf Doombringer level 28
6th Voratun 123rd year of Ascendancy at 07:49 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Hassan the Assassin the Dwarf Doombringer level 17
20th Iron 123rd year of Ascendancy at 05:25 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Hassan the Assassin the Dwarf Doombringer level 32
18th Profit 123rd year of Ascendancy at 00:10 see stats
Log
Resting starts...
Talent Resilience of the Dwarves is ready to use.
Talent Relentless Pursuit is ready to use.
Talent Blinding Speed is ready to use.
Rested for 23 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
You gain 0.35 gold from the transmogrification of warded steel torque of psychoportation [power 31] (30 cooldown).
You gain 2.25 gold from the transmogrification of elemental quiver of yew arrows (17/17, 34.5-48.3 power, 10 apr).
You gain 2.88 gold from the transmogrification of warded iron shield of crushing (4 def, 2 armour, 17 block).
You gain 14.70 gold from the transmogrification of Barkgash (9 def, 16 armour).
You gain 5.36 gold from the transmogrification of miasmic rough leather armour of Eyal (1 def, 2 armour).
You gain 4.32 gold from the transmogrification of clarifying linen wizard hat of decomposition (1 def, 0 armour).
You gain 10.50 gold from the transmogrification of pair of iron boots of void walking (0 def, 3 armour).
You gain 5.29 gold from the transmogrification of short elm starstaff of channeling (10-12 power, 2 apr, physical element).
You gain 8.44 gold from the transmogrification of blighted elven-wood magestaff of warding (25-30 power, 5 apr, lightning element).
You gain 4.37 gold from the transmogrification of quick steel mace of dampening (14.5-20.3 power, 3 apr).
You gain 4.66 gold from the transmogrification of hateful steel mace of nature (13.5-18.9 power, 3 apr).
You gain 18.15 gold from the transmogrification of Khelolatharim the Lustrepanic (41-57.4 power, 6 apr).
You gain 4.19 gold from the transmogrification of stralite greatsword of nature (47.5-76 power, 3 apr).
You gain 5.03 gold from the transmogrification of insidious iron greatsword of shearing (16-25.6 power, 1 apr).
You gain 12.62 gold from the transmogrification of caustic stralite greatsword of evisceration (50-80 power, 3 apr).
You gain 5.09 gold from the transmogrification of voratun dagger of rage (38.5-50.05 power, 9 apr).
You gain 6.48 gold from the transmogrification of blazebringer's voratun dagger of erosion (38.5-50.05 power, 9 apr).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
