The Sixth One the level 15 Whitehoof Adventurer by goodno1

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignOrcs
ModeInsane Roguelike
SexMale
RaceWhitehoof
ClassAdventurer
Level / Exp15 / 60%
Sizemedium
Lifes / Deaths

Primary Stats

Strength43 (base 35)
Dexterity17 (base 12)
Constitution21 (base 12)
Magic41 (base 34)
Willpower17 (base 12)
Cunning19 (base 12)

Resources

Mana76/139
Psi107/107
Vim156/156
Life-211/422
Positive92/92
Stamina58/120
Steam100/100
Healing Factor1.536387434555
Regeneration0.38409685863875

Speed

Mental0%
Attack0%
Movement-50%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage45
Accuracy42
Crit Chance8%
APR2
Speed1.00

Offense: Spell

Spellpower32
Crit Chance6%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Offense: Damage Bonus

Physical+4%
Lightning+3%
Fire+13%
Light+10%

Offense: Damage Penetration

Physical+5%

Defense: Base

Armour (hardiness)28.551211628464 (74.117647058824%)
Defense35
Ranged Defense35
Fatigue23
Physical Save26
Spell Save20
Mental Save12

Defense: Resistances

Lightning+ 15%( 70%)
Nature+ 28%( 70%)
Temporal+ 14%( 70%)
Blight+ 28%( 70%)
Cold+ 64%( 70%)
Fire+ 19%( 70%)
All+ 10%( 70%)

Defense: Immunities

Disarm Resistance55%
Bleed Resistance100%
Instadeath Resistance100%
Silence Resistance50%
Pinning Resistance23%
Poison Resistance100%
Knockback Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.00
1/5
1/5
1/5
1/5
Technique / Two-handed assault1.00
1/5
1/5
1/5
0/5
Spell / Fire1.00
5/5
0/5
0/5
0/5
Corruption / Brutality1.00
1/5
0/5
0/5
0/5
Corruption / Torture1.00
1/5
2/5
0/5
0/5
Psionic / Psi-fighting1.00
1/5
0/5
0/5
0/5
Spell / Enhancement1.00
1/5
2/5
1/5
1/5

Generic Talents

Steamtech / Physics1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Celestial / Light1.00
1/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
4/5
4/5
0/5
Race / Whitehooves1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
beneficial effect
detrimental effect
detrimental effect
beneficial effect

Quests

active
active
active
done
active
active
done

Equipment

Psionic focus
Light source
On head
On feet
Tool
On fingers
Around neck
In main hand
On hands
Around waist
Cloak
Main armor

Inventory

Achievements

Across the Narrow Sea (Insane (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By The Sixth One the Whitehoof Adventurer level 11
35th Retaking 124th year of Ascendancy at 07:34
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By The Sixth One the Whitehoof Adventurer level 10
28th Retaking 124th year of Ascendancy at 21:26
see stats

Log

Orc warrior uses Orcish Fury.
Orc warrior enters a state of bloodlust.

Orc necromancer casts
Rune: Shatter Afflictions.
Orc necromancer stops burning.

A shield forms around orc necromancer.

Skeleton archer stops burning.

Skeleton archer shoots!
Burning from The Sixth One hits Ghast for
16 fire damage.
Burning from The Sixth One hits Orc necromancer for
3 fire damage.
Burning from The Sixth One hits Skeleton mage for
1 fire damage.
Orc necromancer misses The Sixth One.
Orc necromancer is on fire!

Armoured skeleton warrior is on fire!

Talent Bathe in Light is ready to use.
Talent Arcane Strike is ready to use.
Talent Abduction is ready to use.
The Sixth One's Beyond the Flesh hits Orc necromancer for
(22 absorbed), 0 physical, (3 absorbed), 0 nature, (2 absorbed), 0 physical, (5 absorbed), 0 fire, (2 absorbed), 0 lightning (0 total damage).
The Sixth One hits Orc necromancer for (2 absorbed), 0 fire, (8 absorbed), 0 fire (0 total damage).
The Sixth One hits Armoured skeleton warrior for 11 fire damage.
Orc necromancer casts
Invoke Darkness.
Orc necromancer roars triumphantly.

Orc necromancer hits The Sixth One for 225 darkness damage.
The Sixth One the level 15 whitehoof adventurer was shadowed to death by an orc necromancer on level 1 of Hidden Vault - Dominion Port: Sewers 2.
The Sixth One deactivates
Shock Hands.
The Sixth One deactivates
Beyond the Flesh.
The Sixth One deactivates
Arcane Feed.
The Sixth One is no longer out of phase.

The Sixth One is not stunned anymore.

The Sixth One deactivates
Arcane Combat.
The Sixth One deactivates
Fiery Hands.