Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Higher |
| Class | Oozemancer |
| Level / Exp | 101 / 67% |
| Size | medium |
| Lifes / Deaths | Killed by shadow at level 18 on the 2nd Dusk 122nd year of Ascendancy at 01:15 0 / 8Killed by Ce'Nyldaba the orc elite berserker at level 69 on the 40th Haze 122nd year of Ascendancy at 03:31 Killed by treant at level 87 on the 2nd Wintertide 123rd year of Ascendancy at 20:09 Killed by fire drake at level 96 on the 22nd Regrowth 123rd year of Ascendancy at 12:49 Killed by mucus ooze at level 97 on the 24th Regrowth 123rd year of Ascendancy at 02:05 Killed by Bethuta the rattlesnake at level 101 on the 39th Regrowth 123rd year of Ascendancy at 08:18 Killed by Bethuta the rattlesnake at level 101 on the 39th Regrowth 123rd year of Ascendancy at 08:37 Killed by Bethuta the rattlesnake at level 101 on the 39th Regrowth 123rd year of Ascendancy at 08:46 |
| Antimagic | Follower |
Primary Stats
| Strength | 48 (base 29) |
| Dexterity | 36 (base 10) |
| Constitution | 89 (base 70) |
| Magic | 17 (base 10) |
| Willpower | 137 (base 100) |
| Cunning | 114 (base 60) |
Resources
| Life | -9/2462 |
| Equilibrium | 0 |
| Healing Factor | 2.32 |
| Regeneration | 383.1016 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +79.995274047394% |
Vision
| Sight | 13 |
| Lite | 6 |
| Infravision | 7 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 82 |
| Accuracy | 72 |
| Crit Chance | 60% |
| APR | 61 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 69 |
| Accuracy | 72 |
| Crit Chance | 62% |
| APR | 46 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 3.4 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Mind
| Mindpower | 75.125000000001 |
| Crit Chance | 72% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 32 (30%) |
| Defense | 43.366666666667 |
| Ranged Defense | 45.033333333333 |
| Fatigue | 9 |
| Physical Save | 45.65 |
| Spell Save | 81.671898609774 |
| Mental Save | 68.7125 |
Defense: Resistances
| All | + 24%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 15% |
| Bleed Resistance | 77% |
| Knockback Resistance | 25% |
| Stun Resistance | 100% |
| Pinning Resistance | 10% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 30% for 7 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 679 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 20 for 13 turns. While Heroism is active, you will only die when reaching -1018 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 7/5 |
| 1/5 |
| 1/5 |
| 9/5 |
| Wild-gift / Moss | 1.30 |
| 1/5 |
| 6/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Eyal's fury | 1.30 |
| 1/5 |
| 8/5 |
| 5/5 |
| 10/5 |
| Wild-gift / Slime | 1.60 |
| 9/5 |
| 8/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Ooze | 1.40 |
| 7/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Mucus | 1.30 |
| 1/5 |
| 6/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 6/5 |
| 1/5 |
| 6/5 |
| 1/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.40 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 9/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.60 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.40 |
| 5/5 |
| 1/5 |
| 8/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | Reduces global action speed by 25%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Nature damage increased by 3%. Natural Acid |
| beneficial effect | A flow of life spins around the target, regenerating 138.48 life per turn. Regeneration |
| beneficial effect | You gain 65% resistance against cold. Resolve |
| beneficial effect | Immune to physical effects. Spine of the World |
Quests
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Aeramagar the Sewertouch (7 def, 5 armour) Aeramagar the Sewertouch (7 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 Armour: +5 Defense: +7 Ranged Defense: +5 Fatigue: +4% Damage when hit (Melee): 16 nature / 8 acid Changes resistances penetration: +11% physical Changes damage: +9% nature / +6% acid Life regen: +3.40 Healing mod.: +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Guidance GuidanceInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +12 Cun / +12 Wil Changes resistances: +20% blight Changes resistances cap: +10% blight Talent masteries: +0.20 Wild-gift / Call of the wild +0.10 Wild-gift / Antimagic Physical save: +12 Spell save: +12 Mental save: +12 Light radius: +4 Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
| On head | Arthedunandur the Tempestrain (24 def, 5 armour) Arthedunandur the Tempestrain (24 def, 5 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +24 Armour: +5 Defense: +24 Fatigue: +5% Effects when hit in melee: * 40% chance to gain 10% of a turn Changes stats: +4 Str / +5 Dex / +23 Cun / +4 Con Changes resistances: +3% physical / -40% light / +6% temporal Changes damage: +6% lightning Mental save: +30 Disarm immunity: +15% Pinning immunity: +10% Stun/Freeze immunity: +15% Knockback immunity: +25% Life regen: +8.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | heroic hardened leather gloves of war-making (0 def, 6 armour) heroic hardened leather gloves of war-making (0 def, 6 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Armour: +6 Critical mult.: +6.00% Mental save: +7 Maximum life: +56.00 Spell crit. chance: +9% Mental crit. chance: +8% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6 Con / +7 Wil Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health, armor, and armor hardiness but rooting you in place, costing 9 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | savior's voratun ring of perseverance savior's voratun ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical save: +17 Spell save: +9 Mental save: +18 Stun/Freeze immunity: +46% Life regen: +4.50 Rings can have magical properties. |
| On fingers | warrior's voratun ring of pilfering warrior's voratun ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 Armour penetration: +14 Armour: +16 Defense: +14 Changes stats: +8 Str Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around neck | grounding voratun amulet of dexterity (+8) grounding voratun amulet of dexterity (+8)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +8 Dex Changes resistances: +27% lightning Stun/Freeze immunity: +50% Amulets can have magical properties. |
| In main hand | Eyal's Will (22-24.2 power, 40 apr, nature damage) Eyal's Will (22-24.2 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun / +10 Wil Changes resistances: +25% blight / +15% nature Changes resistances penetration: +20% nature / +10% acid Changes damage: +20% nature / +10% acid Talent mastery: +0.10 Wild-gift / Mindstar mastery Talent granted: +3 Ooze Spit Mindpower: +20 Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 27 power out of 5/30) : Effective talent level: 3.0 Power cost: 27 out of 5/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 118.67 slime damage for 14 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
| Around waist | Cloudrend the drakeskin leather belt Cloudrend the drakeskin leather beltInfused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Damage when hit (Melee): 8 lightning Changes stats: +6 Cun / +6 Dex Changes resistances: +15% acid / +12% cold / +15% blight / +9% fire Spell save: +28 Disease immunity: +20% Stun/Freeze immunity: +10% Life regen: +3.30 Mental crit. chance: +15% Healing mod.: +26% A belt that goes around your waist. |
| In off hand | Oozing Heart (17-18.7 power, 25 apr, nature slow damage) Oozing Heart (17-18.7 power, 25 apr, nature slow damage)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 20% Cun Damage type: Nature slow Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +7.0% Attack speed: 100% Damage (Melee): +30 manaburn arcane When wielded/worn: Changes stats: +2 Cun / +7 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature / +15% acid Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 Mindpower: +12 Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 18 power out of 5/20) : Effective talent level: 2.0 Power cost: 18 out of 5/20. Range: 10 Travel Speed: 800% of base Description: Spit slime at your target doing 122.33 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
| Cloak | restorative elven-silk cloak of fog (11 def, 0 armour) restorative elven-silk cloak of fog (11 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +11 Changes resistances: +15% blight / +18% fire / +16% light / +15% nature Stealth bonus: +10 Life regen: +1.90 Healing mod.: +23% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | verdant elven-silk robe of life (5 def, 0 armour) verdant elven-silk robe of life (5 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +9 Con Changes resistances: +16% blight Changes damage: +15% nature Poison immunity: +42% Disease immunity: +47% Life regen: +5.30 Maximum life: +90.00 Healing mod.: +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
warrior's stralite amulet of strength (+7) warrior's stralite amulet of strength (+7)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +7 Str Changes resistances: +10% physical Stamina each turn: +0.40 Amulets can have magical properties. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
painweaver's stralite ring of life painweaver's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 Changes damage: +7% all Life regen: +1.50 Maximum life: +60.00 Spellpower: +15 Mindpower: +8 Healing mod.: +22% Rings can have magical properties. |
savior's voratun ring of nature (+36%) savior's voratun ring of nature (+36%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +36% nature Changes damage: +18% nature Physical save: +11 Spell save: +8 Mental save: +10 Rings can have magical properties. |
solipsist's voratun ring of life solipsist's voratun ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +8 Wil Life regen: +2.00 Maximum life: +89.00 Mindpower: +15 Healing mod.: +30% Rings can have magical properties. |
treant's voratun ring of life treant's voratun ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +14% nature / +15% blight Poison immunity: +23% Disease immunity: +30% Life regen: +1.20 Maximum life: +94.00 Healing mod.: +29% Rings can have magical properties. |
warrior's voratun ring of life warrior's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +20 Changes stats: +10 Str Life regen: +2.00 Maximum life: +86.00 Healing mod.: +25% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. thunderous stralite dagger of erosion (31-40.3 power, 9 apr)thunderous stralite dagger of erosion (31-40.3 power, 9 apr) Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 31.0 - 40.3 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 24% chance to daze Damage (Melee): +14 nature / +12 temporal When wielded/worn: Changes stats: +4 Str / +3 Dex / +4 Mag / +3 Wil / +4 Cun / +4 Con Changes resistances penetration: +11% lightning Sharp, short and deadly. |
warbringer's steel dagger (11-14.3 power, 6 apr) warbringer's steel dagger (11-14.3 power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 11.0 - 14.3 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +8 Changes stats: +3 Con Changes resistances penetration: +8% physical Disarm immunity: +16% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elemental voratun greatsword (62.5-100 power, 4 apr)elemental voratun greatsword (62.5-100 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +21% acid / +23% fire / +24% cold / +24% lightning Massive two-handed swords. |
Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage) Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 45% Wil, 22% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +26 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Absorption Mental save: +25 Maximum psi: +20.00 Mindpower: +15 Mental crit. chance: +8% It can be used to activate talent Resonance Field (costing 22 power out of 25/25) : Effective talent level: 3.0 Power cost: 22 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Activate to create a resonance field that will absorb 50% of all damage you take (381 max absorption). The field will not interfere with Feedback gain. The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Drylekan the living mindstar (17-18.7 power, 40 apr, mind damage) Drylekan the living mindstar (17-18.7 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25 arcane resource burn On weapon crit: * burns latent spell energy Damage (Melee): +8 acid When wielded/worn: Effects on melee hit: * 30% chance to corrode armor Damage when hit (Melee): 9 lightning / 9 physical / 10 cold / 10 fire / 22 acid Changes resistances: +10% lightning / +9% physical / +9% cold / +10% acid / +10% fire Changes resistances penetration: +5% blight / +5% temporal Changes damage: +15% acid / +3% temporal Mindpower: +5 Mental crit. chance: +5% Healing mod.: +29% Heals friendly targets nearby when you use a nature summon: +23 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nexus of the Way (22-24.2 power, 40 apr, mind damage) Nexus of the Way (22-24.2 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +20 Mental crit. chance: +9% It can be used to activate talent Wayist (costing 53 power out of 60/60) : Effective talent level: 1.0 Power cost: 53 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
This item will automatically be transmogrified when you leave the level. hateful vined mindstar of flames (5.5-6.05 power, 18 apr, nature damage)hateful vined mindstar of flames (5.5-6.05 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +11% fire Changes resistances penetration: +11% fire / +8% mind / +8% darkness Changes damage: +10% fire / +11% mind / +12% darkness Mindpower: +2 Mental crit. chance: +2% Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. penetrating reinforced leather sling of recursionpenetrating reinforced leather sling of recursion Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes resistances penetration: +16% physical Damage Shield penetration: +50% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. blighted dragonbone vilestaff of wizardry (30-36 power, 6 apr, blight element)blighted dragonbone vilestaff of wizardry (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 19% chance to disease Changes stats: +6 Wil / +6 Mag Changes damage: +30% blight Talent granted: +1 Command Staff Vim when firing critical spell: +5.00 Maximum mana: +101.00 Maximum vim: +35.00 Spellpower: +24 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
battlemaster's elven-silk cloak of mindcraft (3 def, 0 armour) battlemaster's elven-silk cloak of mindcraft (3 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +5 Str / +5 Dex / +4 Wil / +6 Cun / +6 Con Talent mastery: +0.40 Technique / Combat training Spell save: -25 Stamina each turn: +1.30 Mana each turn: -0.60 Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Velywe the Splendourgash (5 def, 0 armour) Velywe the Splendourgash (5 def, 0 armour)Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Effects when hit in melee: * Slows global speed by 10% * 9 arcane resource burn Damage when hit (Melee): 4 light Changes resistances: +32% blight / +3% fire / +5% arcane Changes resistances penetration: +10% light Grants telepathy: Dragon Mental save: +3 Life regen: +12.00 Maximum life: +189.00 Maximum hate: +4.00 Mindpower: +4 Healing mod.: +60% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of nature (+54%) (5 def, 0 armour) verdant elven-silk robe of nature (+54%) (5 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +4 Con Changes resistances: +54% nature Changes damage: +36% nature Poison immunity: +39% Disease immunity: +45% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. pair of dwarven-steel boots of disengagement (0 def, 4 armour)pair of dwarven-steel boots of disengagement (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +4 Cun / +4 Dex Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots of massiveness (0 def, 5 armour) pair of voratun boots of massiveness (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes damage: +10% physical Size category: +1 Activating this item is instant. It can be used to activate talent Heave, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
drakeskin leather gloves 'Poredann' (0 def, 8 armour) drakeskin leather gloves 'Poredann' (0 def, 8 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Damage (Melee): 12 nature Changes stats: +4 Str / +4 Dex / +5 Cun Changes resistances: +2% physical / +5% nature / +9% light Changes damage: +10% nature Talent cooldown: Double Strike (-1 turn) Physical save: +10 Mental save: +11 Mana each turn: +0.16 Maximum life: +70.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Blazeblood the drakeskin leather cap (0 def, 5 armour) Blazeblood the drakeskin leather cap (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 15% chance to daze * 40% chance to corrode armor Damage when hit (Melee): 4 acid / 4 nature Changes stats: +4 Str / +5 Dex / +9 Wil / +3 Cun / +12 Con Changes resistances: +14% blight / -37% light Changes damage: +6% lightning Mental save: +12 Life regen: +7.50 A cap made of leather. |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +4% Changes stats: +10 Wil / +3 Con Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 It can be used to activate talent Indomitable (costing 53 power out of 60/60) : Effective talent level: 1.0 Power cost: 53 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This talent takes no time to use. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
This item will automatically be transmogrified when you leave the level. augmenting linen wizard hat of decomposition (1 def, 0 armour)augmenting linen wizard hat of decomposition (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +4% lightning / +4% temporal / +4% light / +4% fire / +4% nature / +4% acid / +4% blight / +4% cold / +4% darkness Changes damage: +6% acid / +6% cold / +6% fire / +5% arcane / +5% lightning A pointy cloth hat, very wizardly... |
defender's drakeskin leather cap of ire (8 def, 14 armour) defender's drakeskin leather cap of ire (8 def, 14 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +14 Defense: +8 Fatigue: +5% Changes stats: +6 Str / +6 Con Changes resistances: +6% all Physical save: +29 Mental save: +15 It can be used to activate talent Battle Cry, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
drakeskin leather cap of the bounder (0 def, 5 armour) drakeskin leather cap of the bounder (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Str / +6 Dex A cap made of leather. |
This item will automatically be transmogrified when you leave the level. eldritch cashmere wizard hat of arcana (2 def, 0 armour)eldritch cashmere wizard hat of arcana (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +6 Wil / +6 Mag Mana each turn: +1.80 Mana when hit: +2.10 Maximum mana: +81.00 Spellpower: +13 It can be used to activate talent Manaflow, placing all other charms into a 36 cooldown : Effective talent level: 1.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 6 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
leafwalker's drakeskin leather cap of the bounder (0 def, 5 armour) leafwalker's drakeskin leather cap of the bounder (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +9 Str / +8 Dex Changes resistances: +15% nature Spell save: +8 Maximum life: +89.00 Healing mod.: +15% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. hardened dwarven-steel mail armour of acid resistance (3 def, 16 armour)hardened dwarven-steel mail armour of acid resistance (3 def, 16 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +16 Defense: +3 Fatigue: +16% Changes resistances: +34% acid / +8% physical / +10% fire / +10% cold / +10% lightning A suit of armour made of mail. |
drakeskin leather armour 'Cyrotha' (31 def, 8 armour) drakeskin leather armour 'Cyrotha' (31 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical power: +2 Armour: +8 Defense: +31 Ranged Defense: +20 Fatigue: +8% Damage (Melee): 9 lightning Damage (Ranged): 8 lightning Changes stats: +10 Str / +10 Dex Changes resistances: +29% lightning / +28% cold / +3% physical Physical save: +18 Life regen: +13.10 Hate when firing a critical mind attack: +1.00 Maximum psi: +10.00 Healing mod.: +30% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening steel plate armour of Eyal (4 def, 9 armour)enlightening steel plate armour of Eyal (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes stats: +5 Cun / +6 Wil Mental save: +14 Life regen: +2.20 Maximum life: +64.00 Healing mod.: +17% A suit of armour made of metal plates. |
18 agate 18 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
894 alchemist agate 894 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
14 onyx 14 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
24 aquamarine 24 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
19 lapis lazuli 19 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
24 opal 24 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
16 sapphire 16 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
21 topaz 21 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Turytothad (dig speed 7 turns) Turytothad (dig speed 7 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +5 Str Changes resistances: +19% darkness / +8% fire Damage affinity(heal): +15% darkness Light radius: +3 Infravision radius: +5 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
21 emerald 21 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
12 jade 12 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
26 spinel 26 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
16 turquoise 16 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
bright alchemist's lamp of health bright alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +57.00 Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
22 bloodstone 22 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
19 fire opal 19 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
21 garnet 21 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
17 ruby 17 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
23 amethyst 23 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
15 diamond 15 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
21 moonstone 21 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
18 pearl 18 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
19 quartz 19 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
16 amber 16 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
18 ametrine 18 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
16 citrine 16 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
16 zircon 16 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By billybob the Higher Oozemancer level 35
37th Dusk 122nd year of Ascendancy at 17:22 see stats
Dragon's Greed
Amassed 8000 gold pieces.By billybob the Higher Oozemancer level 47
62nd Dusk 122nd year of Ascendancy at 13:43 see stats
Exterminator
Killed 1000 creatures.By billybob the Higher Oozemancer level 21
6th Dusk 122nd year of Ascendancy at 17:48 see stats
Fear me not!
Survived the Fearscape!By billybob the Higher Oozemancer level 42
52nd Dusk 122nd year of Ascendancy at 19:43 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By billybob the Higher Oozemancer level 15
3rd Flare 122nd year of Ascendancy at 21:53 see stats
Infinite x100
Got to level 100 of the infinite dungeon.By billybob the Higher Oozemancer level 77
64th Haze 122nd year of Ascendancy at 17:52 see stats
Infinite x20
Got to level 20 of the infinite dungeon.By billybob the Higher Oozemancer level 22
9th Dusk 122nd year of Ascendancy at 19:43 see stats
Infinite x30
Got to level 30 of the infinite dungeon.By billybob the Higher Oozemancer level 31
25th Dusk 122nd year of Ascendancy at 03:48 see stats
Infinite x40
Got to level 40 of the infinite dungeon.By billybob the Higher Oozemancer level 38
43rd Dusk 122nd year of Ascendancy at 23:56 see stats
Infinite x50
Got to level 50 of the infinite dungeon.By billybob the Higher Oozemancer level 45
58th Dusk 122nd year of Ascendancy at 16:11 see stats
Infinite x60
Got to level 60 of the infinite dungeon.By billybob the Higher Oozemancer level 53
75th Dusk 122nd year of Ascendancy at 19:46 see stats
Infinite x70
Got to level 70 of the infinite dungeon.By billybob the Higher Oozemancer level 58
13rd Haze 122nd year of Ascendancy at 05:48 see stats
Infinite x80
Got to level 80 of the infinite dungeon.By billybob the Higher Oozemancer level 66
30th Haze 122nd year of Ascendancy at 10:45 see stats
Infinite x90
Got to level 90 of the infinite dungeon.By billybob the Higher Oozemancer level 71
47th Haze 122nd year of Ascendancy at 00:08 see stats
Level 10
Got a character to level 10.By billybob the Higher Oozemancer level 10
10th Mirth 122nd year of Ascendancy at 19:10 see stats
Level 20
Got a character to level 20.By billybob the Higher Oozemancer level 20
4th Dusk 122nd year of Ascendancy at 16:14 see stats
Level 30
Got a character to level 30.By billybob the Higher Oozemancer level 30
23rd Dusk 122nd year of Ascendancy at 04:47 see stats
Level 40
Got a character to level 40.By billybob the Higher Oozemancer level 40
46th Dusk 122nd year of Ascendancy at 20:28 see stats
Level 50
Got a character to level 50.By billybob the Higher Oozemancer level 50
69th Dusk 122nd year of Ascendancy at 20:45 see stats
Pest Control
Killed 1000 reproducing vermin.By billybob the Higher Oozemancer level 91
2nd Regrowth 123rd year of Ascendancy at 08:32 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By billybob the Higher Oozemancer level 52
74th Dusk 122nd year of Ascendancy at 06:13 see stats
Size is everything
Did over 1500 damage in one attack.By billybob the Higher Oozemancer level 80
74th Haze 122nd year of Ascendancy at 02:10 see stats
Size matters
Did over 600 damage in one attack.By billybob the Higher Oozemancer level 32
27th Dusk 122nd year of Ascendancy at 16:56 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By billybob the Higher Oozemancer level 33
31st Dusk 122nd year of Ascendancy at 14:34 see stats
Treasure Hunter
Amassed 1000 gold pieces.By billybob the Higher Oozemancer level 20
4th Dusk 122nd year of Ascendancy at 23:40 see stats
Log
Billybob's mind surges with critical power!
Billybob attunes to the damage.
Billybob is invigorated by the attack!
Bethuta the rattlesnake hits Mucus ooze for 61 physical, 66 lightning (127 total damage).
Bethuta the rattlesnake hits billybob for 48 physical, 37 lightning (85 total damage).
Bethuta the rattlesnake resists!
Bethuta the rattlesnake shrugs off the effect 'Slippery Moss'!
Billybob's nature slow area effect hits Bethuta the rattlesnake for (108 to psi shield), 12 nature (12 total damage).
Billybob's nature slow area effect hits Mucus ooze for 126 nature damage.
Billybob's impeding nature area effect hits Bethuta the rattlesnake for (30 to psi shield), 3 nature (3 total damage).
Billybob's Eyal's Wrath hits Bethuta the rattlesnake for (183 to psi shield), 68 nature (68 total damage).
Billybob's healing nature area effect hits Bethuta the rattlesnake for (106 to psi shield), 12 nature (12 total damage).
billybob receives 35 healing from Bethuta the rattlesnake.
Billybob's confounding nature area effect hits Bethuta the rattlesnake for (68 to psi shield), 8 nature (8 total damage).
Bethuta the rattlesnake uses Thermal Strike.
Bethuta the rattlesnake performs a melee critical strike against billybob!
Billybob shrugs off the critical damage!
Billybob's mind surges with critical power!
Billybob is invigorated by the attack!
Billybob's nature damage is more potent.
Billybob's mind surges with critical power!
Billybob is invigorated by the attack!
Billybob resists!
Mucus ooze resists!
Bethuta the rattlesnake hits Mucus ooze for 821 cold damage.
Bethuta the rattlesnake hits billybob for 2115 cold, 270 cold (2385 total damage).
billybob hits Bethuta the rattlesnake for 5 lightning, (25 to psi shield), 3 nature, (9 to psi shield), 1 acid (9 total damage).
Bethuta the rattlesnake evades Mucus ooze.
Saving game...
