Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Halfling |
Class | Archer |
Level / Exp | 10 / 13% |
Size | small |
Lifes / Deaths | Killed by skeleton mage at level 10 on the 75th Pyre 122nd year of Ascendancy at 15:24 4 / 1 |
Primary Stats
Strength | 11 (base 14) |
Dexterity | 37 (base 34) |
Constitution | 13 (base 10) |
Magic | 10 (base 10) |
Willpower | 11 (base 10) |
Cunning | 24 (base 21) |
Resources
Life | -3/257 |
Stamina | 61/110 |
Healing Factor | 1 |
Regeneration | 12.25 |
Speed
Mental | +40.297827912734% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 7 |
Offense: Mainhand
Damage | 34 |
Accuracy | 37 |
Crit Chance | 0% |
APR | 5 |
Speed | 0.57 |
Offense: Spell
Spellpower | 5 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 21.15 |
Crit Chance | 7% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 19.69875 |
Ranged Defense | 20.849375 |
Fatigue | 8 |
Physical Save | 9.275 |
Spell Save | 8.225 |
Mental Save | 18.125 |
Defense: Resistances
Temporal | + 5%( 70%) |
Lightning | + 5%( 70%) |
Cold | + 15%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Confusion Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 232 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Archery - bows | 1.50 |
| 4/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Technique / Combat veteran | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Archery prowess | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Halfling | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Field control | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
talent | Rapid Shot |
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | The target has 50% chance to evade melee attacks and gains 4 defense. Evasion |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | pair of rough leather boots of uncanny dodging (3 def, 1 armour) pair of rough leather boots of uncanny dodging (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 Ranged Defense: +2 Fatigue: +1% A pair of boots made of leather. |
Quiver | battle-ranger's quiver of elm arrows (2/22, 8-11.2 power, 5 apr) battle-ranger's quiver of elm arrows (2/22, 8-11.2 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 8.0 - 11.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 22 When wielded/worn: Ammo reloads per turns: +1 Arrows are used with bows to pierce your foes to death. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | grounding rough leather cap (0 def, 1 armour) grounding rough leather cap (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% lightning / +5% temporal A cap made of leather. |
Tool | psionic steel torque of charged psionic shield [power 43] (20 cooldown) psionic steel torque of charged psionic shield [power 43] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all lightning and blight damage by 43 for 6 turns, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
On fingers | steel ring of clarity steel ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Mental save: +5 Confusion immunity: +20% Rings can have magical properties. |
Around neck | steel amulet of constitution (+2) steel amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Con Amulets can have magical properties. |
In main hand | mage-hunter's elm longbow mage-hunter's elm longbowRequires: - Dexterity 11 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 When this weapon hits: Mana Clash (20% chance level 1). When wielded/worn: Changes stats: +1 Wil Damage when the wearer hits(ranged): 5 manaburn arcane Talent mastery: +0.10 Wild-gift / Antimagic Mindpower: +5 Longbows are used to shoot arrows at your foes. |
Main armor | rough leather armour of cold resistance (1 def, 2 armour) rough leather armour of cold resistance (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes resistances: +15% cold A suit of armour made of leather. |
Inventory
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
By NightDragonArcher the Halfling Archer level 10
75th Pyre 122nd year of Ascendancy at 13:21 see stats
Log
NightDragonArcher uses Infusion: Regeneration.
NightDragonArcher starts regenerating health quickly.
The gates close!
NightDragonArcher evades Degenerated skeleton warrior.
NightDragonArcher shoots!
NightDragonArcher's Shoot hits Crimson crystal for 34 physical, 5 arcane (39 total damage).
NightDragonArcher is no longer evading attacks.
NightDragonArcher shoots!
Degenerated skeleton warrior hits NightDragonArcher for 25 physical damage.
NightDragonArcher's Shoot hits Crimson crystal for 42 physical damage.
NightDragonArcher's Shoot killed Crimson crystal!
NightDragonArcher uses Dual Arrows.
You do not have enough ammo left!
NightDragonArcher uses Reload.
NightDragonArcher begins reloading.
Talent Reload is ready to use.
NightDragonArcher uses Dual Arrows.
NightDragonArcher's Dual Arrows hits Degenerated skeleton warrior for 71 physical, 0 arcane (71 total damage).
NightDragonArcher's Dual Arrows hits Dremling for 73 physical, 0 arcane (73 total damage).
NightDragonArcher tries to evade attacks.
Degenerated skeleton warrior hits NightDragonArcher for 34 physical damage.
Skeleton mage casts Manathrust.
Skeleton mage hits NightDragonArcher for 74 arcane damage.
NightDragonArcher the level 10 halfling archer was mana-torn to death by a skeleton mage on level 10 of The Arena.
Skeleton mage killed NightDragonArcher!