Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Summoner |
| Level / Exp | 50 / 826% |
| Size | medium |
| Lifes / Deaths | Killed by naga myrmidon at level 35 on the 64th Regrowth 124th year of Ascendancy at 16:46 5 / 2Killed by Zubimira the orc pyromancer at level 41 on the 42nd Dusk 124th year of Ascendancy at 01:11 |
Primary Stats
| Strength | 75 (base 10) |
| Dexterity | 55 (base 30) |
| Constitution | 87 (base 60) |
| Magic | 60 (base 15) |
| Willpower | 125.02041161202 (base 60) |
| Cunning | 117.41224696721 (base 60) |
Resources
| Life | 1391/1391 |
| Equilibrium | 38 |
| Healing Factor | 1.2 |
| Regeneration | 2.7 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 7 |
| See Stealth | 29 |
| See Invisible | 29 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, demon/minor, demon/major |
Offense: Mainhand
| Damage | 186 |
| Accuracy | 67 |
| Crit Chance | 57% |
| APR | 106 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 169 |
| Accuracy | 67 |
| Crit Chance | 57% |
| APR | 106 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 49% |
| Speed | 1 |
Offense: Mind
| Mindpower | 83.088492582512 |
| Crit Chance | 64% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +21% |
| Physical | +112% |
| Cold | +62% |
| All | +7% |
| Darkness | +33% |
| Temporal | +13% |
| Mind | +54% |
| Lightning | +47% |
| Fire | +22% |
| Nature | +13% |
Offense: Damage Penetration
| Mind | +25% |
| Lightning | +30% |
| Darkness | +17% |
| Cold | +10% |
| Acid | +10% |
| Physical | +50% |
| Fire | +20% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 45 (50%) |
| Defense | 48.583333333333 |
| Ranged Defense | 48.583333333333 |
| Fatigue | 15 |
| Physical Save | 55.4 |
| Spell Save | 51.419048021402 |
| Mental Save | 74.587857625683 |
Defense: Resistances
| Acid | + 46%( 74%) |
| Blight | + 43%( 74%) |
| Physical | + 48%( 74%) |
| Cold | + 74%( 74%) |
| All | + 36%( 74%) |
| Lightning | + 61%( 74%) |
| Temporal | + 45%( 74%) |
| Mind | + 49%( 74%) |
| Darkness | + 42%( 74%) |
| Fire | + 31%( 74%) |
| Nature | + 44%( 74%) |
Defense: Immunities
| Stun Resistance | 100% |
| Teleport Resistance | 10% |
| Confusion Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
| Poison Resistance | 0% |
| Blind Resistance | 53% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 15% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 459 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 631 damage for 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1067% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 9 turns. Also while Heroism is active, you will only die when reaching -625 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 3/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Harmony | 1.10 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Master Summoner |
| talent | Psiblades |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Heart of the Gloom. Escort: repented thief (level 2 of Heart of the Gloom)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 537. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 Armour: +20 Armour Hardiness: +20% Defense: +8 Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% physical / +15% acid Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 64 power out of 150/150) : Effective talent level: 4.0 Power cost: 64 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 35.61 cold damage and 46.60 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | Hellsever (0 def, 3 armour) Hellsever (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +4 Armour: +3 Fatigue: +3% Changes stats: +5 Cun / +8 Dex Changes resistances: +6% fire / +10% lightning / +8% temporal Changes resistances penetration: +10% fire Grants telepathy: Demon/Minor Demon/Major A cap made of leather. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +12 Defense: +12 Changes stats: +10 Lck / +5 Cun Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 15 power out of 35/35) : Effective talent level: 2.0 Power cost: 15 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | Tempestking the voratun ring Tempestking the voratun ringCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +12 Defense: +18 Changes stats: +6 Str / +3 Wil / +9 Cun / +3 Con Changes resistances penetration: +10% lightning Spell save: +16 Mental save: +12 Hate per kill: +1.00 Maximum stamina: +21.00 Rings can have magical properties. |
| On fingers | Falahir the Healwend Falahir the HealwendPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +14 Wil Damage when the wearer is hit: 4 darkness / 4 nature Changes resistances: +3% nature / +3% darkness Changes resistances penetration: +10% nature Changes damage: +6% nature Mental save: +28 Blindness immunity: +38% Mindpower: +10 See stealth: +17 See invisible: +17 Rings can have magical properties. |
| Around neck | Yvunne YvunneCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +7 Armour: +4 Defense: +7 Changes stats: +2 Dex Damage when the wearer hits(melee): 4 acid Changes resistances cap: +4% all Changes damage: +7% physical Critical mult.: +13.00% Physical save: +11 Maximum stamina: +20.00 Combat speed: +10% Healing mod.: +20% Amulets can have magical properties. |
| In main hand | Nexus of the Way (22-24.2 power, 78 apr, mind damage) Nexus of the Way (22-24.2 power, 78 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 114% Wil, 38% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +78 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +11 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +38 Mental crit. chance: +9% It can be used to activate talent Wayist (costing 48 power out of 60/60) : Effective talent level: 1.0 Power cost: 48 out of 60/60. Range: 4.0 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| Around waist | Mayuyanor the Eclipsepeal Mayuyanor the EclipsepealCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +3 Wil Changes resistances: +6% darkness Changes resistances penetration: +20% physical Changes damage: +6% darkness / +24% physical Grants telepathy: Demon/Minor Demon/Major A belt that goes around your waist. |
| In off hand | Belomina (16.5-18.15 power, 78 apr, mind damage) Belomina (16.5-18.15 power, 78 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.5 - 18.2 Uses stats: 95% Wil, 57% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +78 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +3 Dex / +4 Mag / +8 Wil / +6 Cun / +4 Con Damage when the wearer is hit: 20 lightning Changes resistances: +3% physical / +20% lightning / +6% temporal Changes resistances penetration: +10% physical / +10% fire / +10% cold / +20% lightning / +10% acid Changes damage: +15% physical / +15% fire / +15% cold / +20% lightning / +14% acid / +21% mind / +6% temporal Blindness immunity: +15% Confusion immunity: +10% Stun/Freeze immunity: +25% Teleport immunity: +10% Life regen: +2.00 Maximum life: +50.00 Mindpower: +21 Mental crit. chance: +11% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 Changes stats: +7 Mag Damage when the wearer is hit: 60 ice Changes resistances: -15% fire / +25% cold / +8% all It can be used to release a blast of ice, costing 24 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
| Main armor | elven-silk robe 'Toxinclamor' (5 def, 0 armour) elven-silk robe 'Toxinclamor' (5 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +8 Str / +15 Mag / +16 Wil / +4 Cun Changes resistances: +75% cold / +9% lightning / +9% nature Changes resistances penetration: +20% physical / +17% darkness / +5% mind Changes damage: +34% physical / +40% cold / +20% lightning / +20% darkness / +6% mind Mana each turn: +0.40 Psi each turn: +0.37 Psi per kill: +1.00 Maximum hate: +15.00 Mindpower: +12 Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 8 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 158 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 160 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 20 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
warded stralite torque of psychoportation [power 41] (24 cooldown) warded stralite torque of psychoportation [power 41] (24 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Maximum wards: +2 physical / +3 mind / +2 darkness Talent granted: +1 Ward It can be used to teleport randomly (rad 41), placing all other charms into a 24 cooldown. Torques are made by powerful psionics to store psionic powers. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +10% nature / +10% blight Changes damage: +10% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. This small tree shaped totem is imbued with powerful healing energies. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 24 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Gruir the Thalore Summoner level 31
29th Haze 123rd year of Ascendancy at 13:36 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Gruir the Thalore Summoner level 23
28th Pyre 123rd year of Ascendancy at 14:00 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By Gruir the Thalore Summoner level 47
6th Decay 124th year of Ascendancy at 15:11 see stats
Against all odds
Killed Ukruk in the ambush.By Gruir the Thalore Summoner level 28
9th Mirth 123rd year of Ascendancy at 14:46 see stats
Arachnophobia
Destroyed the spydric menace.By Gruir the Thalore Summoner level 34
70th Haze 123rd year of Ascendancy at 18:55 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Gruir the Thalore Summoner level 50
47th Pyre 125th year of Ascendancy at 06:29 see stats
Atamathoned!
Killed the giant golem Atamathon after foolishly reactivating it.By Gruir the Thalore Summoner level 50
64th Pyre 125th year of Ascendancy at 05:03 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Gruir the Thalore Summoner level 41
25th Dusk 124th year of Ascendancy at 09:33 see stats
Brave new world
Went to the Far East and took part in the war.By Gruir the Thalore Summoner level 33
65th Haze 123rd year of Ascendancy at 02:50 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Gruir the Thalore Summoner level 30
21st Dusk 123rd year of Ascendancy at 20:44 see stats
Clone War
Destroyed your own Shade.By Gruir the Thalore Summoner level 44
33rd Haze 124th year of Ascendancy at 00:24 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Gruir the Thalore Summoner level 11
10th Dusk 122nd year of Ascendancy at 22:05 see stats
Destroyer of the creation
Killed Slasul.By Gruir the Thalore Summoner level 35
65th Regrowth 124th year of Ascendancy at 05:00 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Gruir the Thalore Summoner level 32
42nd Haze 123rd year of Ascendancy at 20:38 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Gruir the Thalore Summoner level 50
37th Pyre 125th year of Ascendancy at 16:22 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Gruir the Thalore Summoner level 47
1st Decay 124th year of Ascendancy at 12:26 see stats
Exterminator
Killed 1000 creatures.By Gruir the Thalore Summoner level 16
51st Haze 122nd year of Ascendancy at 05:31 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Gruir the Thalore Summoner level 23
45th Pyre 123rd year of Ascendancy at 23:42 see stats
Fear me not!
Survived the Fearscape!By Gruir the Thalore Summoner level 49
33rd Pyre 125th year of Ascendancy at 00:57 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Gruir the Thalore Summoner level 46
70th Haze 124th year of Ascendancy at 09:32 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Gruir the Thalore Summoner level 35
65th Regrowth 124th year of Ascendancy at 23:11 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Gruir the Thalore Summoner level 16
37th Haze 122nd year of Ascendancy at 10:52 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Gruir the Thalore Summoner level 50
47th Pyre 125th year of Ascendancy at 10:06 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Gruir the Thalore Summoner level 43
75th Dusk 124th year of Ascendancy at 23:06 see stats
Level 10
Got a character to level 10.By Gruir the Thalore Summoner level 10
9th Mirth 122nd year of Ascendancy at 20:43 see stats
Level 20
Got a character to level 20.By Gruir the Thalore Summoner level 20
34th Regrowth 123rd year of Ascendancy at 10:45 see stats
Level 30
Got a character to level 30.By Gruir the Thalore Summoner level 30
18th Dusk 123rd year of Ascendancy at 19:26 see stats
Level 40
Got a character to level 40.By Gruir the Thalore Summoner level 40
78th Pyre 124th year of Ascendancy at 01:12 see stats
Level 50
Got a character to level 50.By Gruir the Thalore Summoner level 50
37th Pyre 125th year of Ascendancy at 12:28 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Gruir the Thalore Summoner level 48
12nd Pyre 125th year of Ascendancy at 18:23 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Gruir the Thalore Summoner level 31
9th Haze 123rd year of Ascendancy at 06:39 see stats
Orcrist
Killed the leaders of the Orc Pride.By Gruir the Thalore Summoner level 46
68th Haze 124th year of Ascendancy at 05:35 see stats
Pest Control
Killed 1000 reproducing vermin.By Gruir the Thalore Summoner level 50
70th Pyre 125th year of Ascendancy at 19:46 see stats
Portal reaver
Fought the two Sorcerers and closed two invocation portals.By Gruir the Thalore Summoner level 50
37th Pyre 125th year of Ascendancy at 16:21 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Gruir the Thalore Summoner level 42
63rd Dusk 124th year of Ascendancy at 14:56 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Gruir the Thalore Summoner level 14
9th Haze 122nd year of Ascendancy at 04:11 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Gruir the Thalore Summoner level 29
5th Flare 123rd year of Ascendancy at 10:38 see stats
Size is everything
Did over 1500 damage in one attack.By Gruir the Thalore Summoner level 43
76th Dusk 124th year of Ascendancy at 15:31 see stats
Size matters
Did over 600 damage in one attack.By Gruir the Thalore Summoner level 29
17th Dusk 123rd year of Ascendancy at 00:46 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Gruir the Thalore Summoner level 32
43rd Haze 123rd year of Ascendancy at 10:11 see stats
Slime killer party
Have 200 walls on the sludgenest turn into hostile creatures.By Gruir the Thalore Summoner level 50
71st Pyre 125th year of Ascendancy at 20:45 see stats
Slimefest
Have 100 walls on the sludgenest turn into hostile creatures.By Gruir the Thalore Summoner level 50
70th Pyre 125th year of Ascendancy at 15:41 see stats
The Arena
Unlocked Arena mode.By Gruir the Thalore Summoner level 9
8th Mirth 122nd year of Ascendancy at 21:38 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Gruir the Thalore Summoner level 23
28th Pyre 123rd year of Ascendancy at 14:00 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Gruir the Thalore Summoner level 20
73rd Regrowth 123rd year of Ascendancy at 17:07 see stats
The bigger the better!
Did over 3000 damage in one attack.By Gruir the Thalore Summoner level 50
71st Pyre 125th year of Ascendancy at 20:18 see stats
The secret city
Discovered the truth about mages.By Gruir the Thalore Summoner level 12
44th Dusk 122nd year of Ascendancy at 09:27 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Gruir the Thalore Summoner level 21
24th Pyre 123rd year of Ascendancy at 12:39 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Gruir the Thalore Summoner level 36
7th Pyre 124th year of Ascendancy at 10:12 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Gruir the Thalore Summoner level 25
77th Pyre 123rd year of Ascendancy at 10:22 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Gruir the Thalore Summoner level 15
31st Haze 122nd year of Ascendancy at 11:55 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Gruir the Thalore Summoner level 27
7th Mirth 123rd year of Ascendancy at 09:01 see stats
Log
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Sold: alchemist agate for 26.90 gold.
Sold: agate for 4.00 gold.
Sold: bloodstone for 380.00 gold.
Sold: fire opal for 300.00 gold.
Sold: ruby for 4.80 gold.
Sold: sapphire for 8.00 gold.
Sold: jade for 16.40 gold.
Sold: turquoise for 1.60 gold.
Sold: amethyst for 16.00 gold.
Sold: diamond for 380.00 gold.
Sold: moonstone for 100.00 gold.
Sold: pearl for 120.00 gold.
Sold: quartz for 0.60 gold.
Sold: zircon for 4.00 gold.
There is an exit to the worldmap here (press '' or right click to use).
There is a Last Hope (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Saving game...
Saving done.
